Pilgrim cavalry charges! Desperate attacks on fortified settlements! Daring ambushes! These are just a few of the skirmishes you can fight with 1676 - a tabletop miniatures game set in New England during the Native American uprising that became known as King Philip’s War.
The types of conflicts that occurred in King Philip’s War were usually small skirmishes that can be represented on a... [click here for more]
NOTE: This is not a complete game! You need the 1676 rules to use this supplement.
Tired of fighting with just colonists & Native Americans? Mad Dogs & Englishment lets you bring otherworldly Heroes & creatures as well as European armies into your 1676 games. There are rules for Puritan Ministers, Witches, & native Shamans who invoke spells. A variety of animals & fell creatures... [click here for more]
A Formidable Enemy is a fast-paced skirmish game set in the French & Indian War. There are two PDF downloads included with your purchase: a 36 page rulebook, and a 45 page book of army lists and rosters. You can use one of the six premade armies, or create your own force with a comprehensive point system. The game has a historical “feel” through the use of Assets specific to different types... [click here for more]
Halt the Hun!Late World War One Western Front Skirmish RulesHalt the Hun! is a relatively quick, simple skirmish game for 28mm figures set on the Western Front in late World War One (1918). Players use 10-sided dice to determine the results of actions including attacks & panic checks. Each side - which can consist of one or more players - controls units of either Allied... [click here for more]