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America Falling: The Coming Civil War

America Falling: The Coming Civil War


Game Design: Ty Bomba Vassal module included. Predicting the imminent collapse of the United States is a journalistic and academic commonplace as old as the republic itself. In fact, the first op-ed pieces on that theme began appearing in newspapers--both within the country itself and elsewhere around the world--before the ink on the first copy of the constitution was even properly dry back in...   [click here for more]
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Atlantic Wolves Solitaire

Atlantic Wolves Solitaire


Game Design: Gary Graber Some have called it the most crucial campaign of the Second World War. It was not fought on the ground with tanks and artillery; it was the Battle of the Atlantic, pitting the German wolfpacks versus the allied convoy system. Upon the result of the campaign hung the fate of Great Britain, and, by extension, the Allied cause in Europe. Atlantic Wolves is a solitaire...   [click here for more]
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BCT Kandahar

BCT Kandahar


Vassal Module included! BCT (Brigade Combat Team): Kandahar is an operational level wargame of operations in Afghanistan during the War on Terror. One player takes the role of a Coalition Force commander, the other the role of an Insurgent Force commander. Each player must accomplish objectives within a particular region, using...   [click here for more]
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Blitzkrieg in the West

Blitzkrieg in the West


Designer: Joseph Miranda Blitzkrieg in the West is a simulation of the German campaign in Western Europe, 1940. The Wehrmacht stunned the world by defeating the Allied armies in a few short weeks. Yet prior to the start of the campaign, no one expected such a victory. Blitzkrieg in the West puts the players in the same position as the commanders in the original campaign, giving each side unique advantages....   [click here for more]
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Blue Sky Black Swan Periodic Paper 1

Blue Sky Black Swan Periodic Paper 1


The Blue Sky Black Swan Periodic Paper was published by now defunct Modern Conflict Studies Group in the early 2000's. The paper was intended to be a look at current events through a professional wargaming lense. The articles are much more theoretical or technical than typical wargaming fare. MCS Group was formed by Jon Compton, Mike Anderson, and Joseph Miranda around 2002 and was an effort to develop...   [click here for more]
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Blue Sky Black Swan Periodic Paper 2

Blue Sky Black Swan Periodic Paper 2


The Blue Sky Black Swan Periodic Paper was published by now defunct Modern Conflict Studies Group in the early 2000's. The paper was intended to be a look at current events through a professional wargaming lense. The articles are much more theoretical or technical than typical wargaming fare. MCS Group was formed by Jon Compton, Mike Anderson, and Joseph Miranda around 2002 and was an effort to develop...   [click here for more]
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CounterFact Issue 10

CounterFact Issue 10


Issue Contents: India's Navy Today & Tomorrow Hussite Wagon Warfare Bulgaria vs. Turkey: Analysis of a Potential War Soviet BT7 Tanks, 1941 Issue Game: Operation Pincher: Stalin's Drive In the Middle East, 1949 – What If? by Ty Bomba Operation Pincher: Stalin's Drive In the Middle East, 1949 – What If? is based on the actual "Pincher" series of defensive plans...   [click here for more]
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CounterFact Issue 11

CounterFact Issue 11


Issue Contents: The Czech Legion in Russia, 1914-1920 Compare & Contrast: German U-Boat Campaigns Against the US, 1918 & 1942 The Kursk Magnetic Anomaly: Mining & Countermining, 1943 Medieval Castles: A Military Analysis Issue Game: Issue 11, Czech Legion: A solitare game on that elite unit's escape from the nascent Soviet Union just after WW1 by Javier Romero The Czech...   [click here for more]
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CounterFact Issue 12

CounterFact Issue 12


Issue Contents The Mannerheim Line Campaign Cyber: War’s New Fifth Dimension The Sarcouf: World War II French Super-Sub The T-28: Stalin’s First Super Tank Issue Game: The Mannerheim Line Campaign, 1939: A 2-player game on that portion of the Soviet-Finnish War by Ty Bomba The Mannerheim Line Campaign, 1939-40 is a low-intermediate complexity two-player...   [click here for more]
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CounterFact Issue 3

CounterFact Issue 3


This issues contains articles dedicated exclusively to the Middle Eastern region. This issue comes with the game Millennium Wars Advanced: The Lebanon Scenarios. The game is designed by Michael Anderson, Joseph Miranda, and Jon Compton. Millennium Wars Advanced (MWA) is a new wargame system that models a wide spectrum of modern conflict at the operational level. MWA addresses the full spectrum...   [click here for more]
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CounterFact Issue 4

CounterFact Issue 4


This issue contains: 1936: What If? By Ty Bomba Terrorism as a Strategy Within Psychological Warfare by Joseph Miranda Britain's & China's & Japan's New Aircraft Carriers vs. TERN by Chris Perello & Ty Bomba The Accidental Superpower Book Review, by Ty Bomba New Column: Sit Reps: - Hero (Mine Detector) Rats - Militarized Food - Russia's New APC Has PlayStation Controls - China...   [click here for more]
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CounterFact Issue 5

CounterFact Issue 5


The game in that issue is a purpose-designed solitaire effort by Javier Romero titled "ISIS Libya." The player commands a near-future international US/EU/NATO coalition intending to overthrow the nascent Islamic state in North Africa. Articles (in no particular order) are: Analysis: ISIS Libya World War II Halftracks Holy Land War, 1919-49 German Colonial Wars in South West Africa, 1885-1904...   [click here for more]
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CounterFact Issue 6

CounterFact Issue 6


Issue Contents: The 1938 Czech Crisis: A Huge "What If" By Ty Bomba The Italo-Turkish War of 1911-12 By Philip Sharp Analysis: Persian Strategy in Greece By James Bowden The Russian Civil War & Today’s Russian Army By Gilberto Villahermosa Verdun 1916: The Year of Decision By J.E. Kaufmann & H.W. Kaufmann Issue...   [click here for more]
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CounterFact Issue 7

CounterFact Issue 7


Issue Contents: The Battle of Tunis, 255 BC: Rome's North African Disaster By Arnold Blumberg India's Naxalite Insurgency By Jon Cecil Orwell in the Army: The Military Career of Eric Blair by Brian Train Marching on Mecca: Analysis of a Near-Future Iranian-Saudi War Maciej Jonasz The Syrian Civil War By Javier Romero Issue Game: Islamic State: War...   [click here for more]
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CounterFact Issue 8

CounterFact Issue 8


Issue Contents: What If: A Second ‘Winter War,’ January 1941 by Ty Bomba Amphetamine Use in World War II by Jon Cecil 100 Years Ago: The Finnish Civil War, 1918 by Brian Train 100 Years Ago: Greece & The Salonika Front in World War I by Raymond Bell A Squadron Born in War by Steven K. Dixon Issue Game 1941: What If? An Alternative History...   [click here for more]
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CounterFact Issue 9

CounterFact Issue 9


Issue Contents: War in the Mega-City by Joseph Miranda The (Aborted) Spanish A-Bomb Program by Javier Romero Russia's Polar Pivot by Gil Villahermosa China's Ongoing Military & Command Restructuring by Carl O. Schuster The Coming Pacific War: Predictions from the 1930s & Today By Jim Bloom Issue Game War in the MegaCity is a simulation of a fight for a city in...   [click here for more]
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GameFix Issue 4 with Bombs Away! Card Game

GameFix Issue 4 with Bombs Away! Card Game


Issue 4 of GameFix Magazine. Originally published in 1995, the magazine contains a card game, Bombs Away: Air-War Over Europe. In addition to the game maps, playing pieces, and rules, the issue contains articles about the game, and several other smaller pieces. Table of Contents: Editorial and Things to Come Battle Briefs The Air War Issue Game: Bombs Away! Designer's Notes Battles From the Storm...   [click here for more]
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GameFix Issue 7 with The Big One

GameFix Issue 7 with The Big One


Issue 7 of GameFix Magazine. Originally published in 1995, the magazine contains a map and counter wargame, The Big One, designed by Bill Banks and Paul Cooper. The game covers the entire Second World War in Europe on an 11x17 map. In addition to the game map, playing pieces, and rules, the issue contains articles about the game, and several other smaller pieces. Table of Contents: Editorial...   [click here for more]
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GameFix Issue 8 with Greenline: Chechnya

GameFix Issue 8 with Greenline: Chechnya


Issue 8 of GameFix Magazine. Originally published in 1995, the magazine contains a map and counter wargame, Greenline: Chechnya, designed by Joe Miranda. The game covers the entire Soviet invasion of Chechnya on an 11x17 map. In addition to the game map, playing pieces, and rules, the issue contains articles about the game, and several other smaller pieces. Table of Contents: Editorial...   [click here for more]
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Guderian's War: The German Advance on Moscow, 1941

Guderian's War: The German Advance on Moscow, 1941


Game Design: Ty Bomba Guderian's War: The German Advance on Moscow, 1941 is a two-player, low-to-intermediate complexity, strategic simulation (with operational undertones) of the German drive on Moscow during Operation Barbarossa, a crucial part of their attempt to overrun the western Soviet Union in 1941. The German player is mainly on the offensive, attempting to win by seizing key areas...   [click here for more]
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If Dragons Fight: PRC Invasion of Taiwan

If Dragons Fight: PRC Invasion of Taiwan


Game Design: Ty Bomba If Dragons Fight: China vs. Taiwan in the Near Future (IDF), is a "what if" simulation of the fighting that could occur across that island, within the timeframe of the next five or so years, if the mainlanders decide political or geostrategic conditions have evolved to where they must resolve the issue finally and by force. Such a situation would most likely occur if either or...   [click here for more]
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Miracle on the Marne (includes Vassal module)

Miracle on the Marne (includes Vassal module)


The battles of World War I completely and forever redefined warfare in the western world. They marked the end of the older tradition and the beginning of the age of total war, and a century of conflict. Miracle on the Marne is an operational level game of the Battle of the Marne that occurred near Paris, France in September, 1914. This battle changed the course of the war...   [click here for more]
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NNN 2

NNN 2


Game Design: Ty Bomba The successor to XTR's classic NATO, Nukes, and Nazis, this new version is a "What If" two-map mini-monster wargame set during the late-1980s in an alternative universe in which the Nazi regime survived World War II and is set to start World War III. Here is designer Ty Bomba's introduction to the game:  The genesis of this game came about in the May 1979 (no. 44) issue...   [click here for more]
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NNN 3

NNN 3


Game Design: Ty Bomba This game extends the narrative begun in NATO, Nukes & Nazis: The War in France & Russia to the other main theater of operations of this war: East Asia. It can be played alone or combined with the play of the two-map scenario in the parent game. Either way, it will provide a complete theater-commander experience. The initiating change to history behind this game is as...   [click here for more]
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No Trumpets No Drums: The Vietnam War

No Trumpets No Drums: The Vietnam War


Game Design: Mark McLaughlin Vassal Module included. No Trumpets, No Drums is a game of the war in Vietnam. Two players or teams representing the Communist states and guerrilla armies of Southeast Asia and the pro-Western and neutral states and forces of that region and their American allies combat each other in a political and military duel for control over Indochina. The players maneuver divisions,...   [click here for more]
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Putin Strikes: The Coming War for Eastern Europe

Putin Strikes: The Coming War for Eastern Europe


Game Design: Ty Bomba Putin Strikes: The Coming War for Eastern Europe is a two-player game (solitaire suitable) in which one player (the Russian player) commands the Kremlin's forces, and the other (the Allied player) commands a polyglot international coalition opposed to him. This isn’t a simulation of the "opaque (a.k.a. gray) war" techniques most recently used by the Russians in the...   [click here for more]
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Revelation War

Revelation War


Designer: Ty Bomba Revelation War: The Coming Struggle for the Middle East. If America continues its zigzag withdraw from imperium, there will be vast repercussions. In and around Israel, the international security guarantees put in place there with the 1978 Camp David Accords will effectively be gone. This near-future what-if wargame investigates that Israeli worst-case scenario. Left on their own...   [click here for more]
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Stalingrad Solitaire

Stalingrad Solitaire


Game Design: Gary Graber Stalingrad Solitaire is a solitaire game simulating the last weeks of the encircled German 6th Army in the pocket German troops nicknamed “The Cauldron” that formed in and to the west of the city of Stalingrad when Soviet troops broke through the Wehrmacht’s front lines in December 1942. You represent 6th Army’s commander, General Paulus. All actions  of...   [click here for more]
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Stalin’s Final War: What if the Soviet Union Attacked in 1953?

Stalin’s Final War: What if the Soviet Union Attacked in 1953?


Designer: Ty Bomba Stalin's Final War: What if the Soviet Union Attacked in 1953? (SFW) is an alternative history wargame intended to investigate the strategic parameters that would've been in place during the first 10 weeks of operations had that dictator lived long enough to put in motion his plan to start World War III in 1953. Had he lived, the most likely start date...   [click here for more]
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The Boer War

The Boer War


Designer: Joseph Miranda Imperial Campaigns is a wargame system for recreating wars and campaigns during the great age of European Empires from the 18th century to early 20th centuries, using 60 to 80 counters per game and a deck of cards. A single Standard Rules booklet applies to all games in the series, each of which also has its own Exclusive Rules providing the Scenario(s) for a specific...   [click here for more]
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The Pratzen: Napoleon at Austerlitz

The Pratzen: Napoleon at Austerlitz


Designer: Peter P. Perla The Pratzen: Austerlitz 1805 is a two-player board game that portrays the fighting on and around the Pratzen Heights at the Battle of Austerlitz. The battle was fought between the French forces of Napoleon Bonaparte and a larger allied army composed of Austrian and Russian forces. The battle is considered to be one of the most important and decisive engagements of...   [click here for more]
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The Second World War

The Second World War


Game Design: John Douglas Powers The Second World War is a grand-strategic, historical simulation game about World War II. Players represent the major powers involved in the conflict and have at their command the forces with which to wage war and achieve victory for their country or alliance. The game covers the European, North African, and Pacific Theaters on three maps and four counter-sheets....   [click here for more]
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Watch on the Rhine

Watch on the Rhine


Contains 3 games: Watch on the Rhine: The Siegfried Line Campaign, 1944-45 Operation Cobra The 1936 Rhineland Crisis Watch on the Rhine: The Siegfried Line Campaign, 1944-45 (WotR) is a two-player (solitaire adaptable) historical simulation of the final operations of World War II in northwest Europe.  Each hexagon on the map represents 10 miles (16.2...   [click here for more]
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WW2 Deluxe

WW2 Deluxe


WW2 Deluxe is Canvas Temple Publishings remake of the grand-strategic game utilizing armies or army groups, air forces, and fleets. The game covers the entire conflict in Europe, North Africa, and the Middle East. There are two players or sides in the game. The Axis controls Germany, Italy, and all friendly minor countries. The Allied player controls France, Great Britain, the  Soviet Union, and the...   [click here for more]
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  Sea Wolves Solitaire - Battle of the Atlantic 1939-1942