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A Call to Arms Journal - Issue 1

A Call to Arms Journal - Issue 1


Welcome to the first issue of the A Call to Arms Journal! This new e-journal is designed to support all versions of A Call to Arms, giving you access to new material, articles and rules for your games, such as Star Fleet and Noble Armada. In this first issue, we take a look at the universes of the two current A Call to Arms games, feature a Noble Armada battle report, introduce a new campaign system...   [click here for more]
Mongoose  $6.99

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A Call to Arms: Noble Armada

A Call to Arms: Noble Armada


The popular space fleet combat miniatures game, A Call to Arms is back, in a brand new guise - drawn from the detailed background of the Fading Suns RPG, A Call to Arms: Noble Armada is a fast to learn, hard to master space combat game involving fleets drawn from the Royal Houses. Players must learn how to knock down or bypass the shields protecting enemy vessels, and then launch assaults on ships...   [click here for more]
Mongoose  $29.99 $17.99

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Fleet Update #1

Fleet Update #1


The latest rules and updates for A Call to Arms: Star Fleet, including escorts, shock damage, the Wounded Lion scenario, and Federation Battleships! ...   [click here for more]
Mongoose   FREE 

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Fleets of the Fading Suns

Fleets of the Fading Suns


The first supplement for A Call to Arms: Noble Armada arrives. Players using fleets from the Royal Houses will be treated to new vessels specific to their Houses, variant troop types and rules for psychics and theurgics. In addition, four completely new fleets are detailed, complete with background material that places them firmly in the Fading Suns universe. From the Known Worlds, the Church fleets...   [click here for more]
Mongoose  $14.99 $8.99

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Signs & Portents 56

Signs & Portents 56


This month’s S&P is jammed packed full of campaigns, supplements spells, introductions, adventures and all other manner of goodies. A wide range of articles covering new and upcoming releases along with plenty to support your favourite Mongoose line. * 760 Patrons By Bryan Steele. An introduction to 760 Patrons. * Campaigns of Terror By Matthew Sprange. A variant A Call To Arms campaign...   [click here for more]
Mongoose  $3.99

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Signs & Portents 57

Signs & Portents 57


In this month's issue; * Starchild – A Traveller Scenario by Courtney * Irregular Forces - Three New Units for Allied and German Forces in Battlefield Evolution: World at War by Agis Neugebauer * The Southern Traitors - A Warrior Order for Slaine by John Foody * The Book of the Elephant – A Conan Adventure by Chris Lites * Wolfpack! - Advanced Submarine Rules for Victory At Sea...   [click here for more]
Mongoose  $3.99

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Signs & Portents 58

Signs & Portents 58


In this month's issue; * The Starchild – Part Two of Courtney Parsons’ adventure for Traveller. * Battlefield Evolution: World At War Battle Report. Find out what happened when Alex Fennell called into the UK office to duke it out with Ted Chang. * Breaking the Stones Part 1. The first part of a Gloranthan scenario by Lawrence Whitaker. * Additional German Battleships for...   [click here for more]
Mongoose  $3.99

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Signs & Portents 86

Signs & Portents 86


In this month's issue; A Call to Arms: Noble Armada Project N, our new miniatures game, due for release next February, is unveiled at last! Traveller A range of new ships and deck plans, including an Asteroid Base and Command Boat. Conan A look at sneak attacks for dastardly characters. Traveller Women. Traveller. Do they mix? Conan To send the Conan RPG off in style, a complete, never-before-published...   [click here for more]
Mongoose  $3.99

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Signs & Portents 87

Signs & Portents 87


In this month\'s issue; A Call to Arms: Noble Armada Looking deeper into the forthcoming miniatures game, peering at the mysteries of the new critical hits system, stealthships and boarding, as well as some of the new ships on the way. Lone Wolf Mr Dever unveils some of his plans for the all new 29th book of the series. Clockwork & Chivalry New professions for the criminal mind, including...   [click here for more]
Mongoose  $3.99

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Signs & Portents 88

Signs & Portents 88


In this month\'s issue; A Call to Arms: Noble Armada The final preview before release next month, taking a look at the various weaponry available in the game. Deus Vult A complete scenario for Deus Vult, which sees the players searching for a knight bearing a holy relic. Traveller A look at parallel dimensions in campaigns. Clockwork & Chivalry A variety of new weapons and other martial...   [click here for more]
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Signs & Portents 89

Signs & Portents 89


In this month's issue; RuneQuest II A complete supplement, featuring shamans and spirits in an all new magic system. Judge Dredd The clock is ticking in a short investigation for a patrol of judges. Traveller A new patron for Travellers, that ties into the soon-to-be released Animal Encounters. Victory at Sea New ships for the US Navy by David Manley. Traveller Inspired by the creepiest of...   [click here for more]
Mongoose   FREE 

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Signs & Portents 90

Signs & Portents 90


In this month's issue; RuneQuest Veterans of RuneQuest gather together to reveal the world of spirits in this mini-supplement. Traveller Accounting issues for ship-owners - another headcahe to impose on players. Traveller We have also included The Money Pit, a short adventure arc that will see the players getting their very own ship, but one with a few strings attached... Paranoia Force your...   [click here for more]
Mongoose  $3.99

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Signs & Portents 91

Signs & Portents 91


In this month's issue; RuneQuest A complete Gloranthan adventure that sees the players duelling with agents of Chaos. Vapnartak 2011 Our roving reporter gives the low down on this event. Judge Dredd Another short encounter for street judges involving juves and a monkey! Clockwork & Chivalry The city of London, laid bare for your games. Traveller A series of plot hooks that will get your...   [click here for more]
Mongoose  $3.99

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Star Fleet: Federation Reference Cards

Star Fleet: Federation Reference Cards


Often known simply as ‘the Federation,’ this empire is the strongest and most economically aggressive. Without a few wars to slow them down, the Federation (due to its booming economy, the result of freedoms not seen elsewhere) might make enough profit to simply buy the other empires in a century or two. The Federation has never invaded another empire and only fights defensive wars...   [click here for more]
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Star Fleet: Gorn Reference Cards

Star Fleet: Gorn Reference Cards


The Gorns border both the Federation and the Romulans. The Gorns met (and fought several wars with) the Romulans before discovering the Federation in a famous incident in which two brash young captains shot first and faced embarrassing questions later. After this incident, the Gorns discovered they had much in common with the Federation (including previous wars with the Romulans) and the two empires...   [click here for more]
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Star Fleet: Klingon Reference Cards

Star Fleet: Klingon Reference Cards


Regarded by the Federation as one of its two primary enemies, the Klingons are a military dictatorship. With less territory than the Federation, the Klingons feel threatened and can only match Star Fleet’s combat power by keeping their civilian population on the brink of poverty. The Klingon government is corrupt and paranoid, and legions of secret police watch for any sign of disloyalty...   [click here for more]
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Star Fleet: Romulan Reference Cards

Star Fleet: Romulan Reference Cards


The Romulan Empire is run by an Emperor, with the support of the Great Houses (the 21 powerful families who control most of the Romulan economy). This creates a great deal of inefficiencies and waste as each Great House is more interested in its own advancement than in progress for the entire empire. The refusal of the Great Houses to work together (along with a few Gorn commando raids) delayed...   [click here for more]
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