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A Call to Arms Journal - Issue 1

A Call to Arms Journal - Issue 1


Welcome to the first issue of the A Call to Arms Journal! This new e-journal is designed to support all versions of A Call to Arms, giving you access to new material, articles and rules for your games, such as Star Fleet and Noble Armada. In this first issue, we take a look at the universes of the two current A Call to Arms games, feature a Noble Armada battle report, introduce a new campaign system...   [click here for more]
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A Call to Arms: Noble Armada

A Call to Arms: Noble Armada


The popular space fleet combat miniatures game, A Call to Arms is back, in a brand new guise - drawn from the detailed background of the Fading Suns RPG, A Call to Arms: Noble Armada is a fast to learn, hard to master space combat game involving fleets drawn from the Royal Houses. Players must learn how to knock down or bypass the shields protecting enemy vessels, and then launch assaults on ships...   [click here for more]
Mongoose  $29.99 $17.99

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Arachnid Army Book

Arachnid Army Book


Arachnid Army Book Bugs, Arachnids, call them what you will, they are the greatest and most terrifying threat mankind has ever faced. A species so utterly ruthless and alien that they are beyond comprehension. The Arachnid Army book takes this most compelling threat and reveals a level of detail never before seen in print. With a sub-species for every conceivable military...   [click here for more]
Mongoose  $19.95 $11.97

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Battlefield Evolution Advanced Rulebook

Battlefield Evolution Advanced Rulebook


Welcome to the battlefield of the near future! Battlefield Evolution is a fast-paced and easy to learn miniatures game, with enough tactical depth to keep you hooked for years. You will command small forces based on real world armies of the near future, and attempt to overwhelm your opponents with tactical skill and a healthy dose of luck! Based on supposition and projection of real world armies in...   [click here for more]
Mongoose  $24.99 $14.99

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Battlefield Evolution: Modern Combat

Battlefield Evolution: Modern Combat


Battlefield Evolution: Modern Combat is an ultra-modern miniatures game played with the most advanced military equipment currently in the inventories of the world's nations as well as new systems that are currently being developed. Full army lists are included for: The British Army The People's Liberation Army The United States Army The United States Marine Corps The Middle Eastern Alliance...   [click here for more]
Mongoose  $24.95 $14.97

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Battlefield Evolution: Pacific War

Battlefield Evolution: Pacific War


Japan's imperialistic ambitions to dominate the entire Pacific may seem a mad gamble when viewed from a comfortable 21st Century perspective, but it should be remembered that, in the 1940's, empires still existed. European powers had commanded vast tracts of the Pacific region for centuries, and the British Empire remained the largest in history. On the other side of the world, Germany had dominated...   [click here for more]
Mongoose  $24.95 $14.97

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Battlefield Evolution: Warbirds of World War II

Battlefield Evolution: Warbirds of World War II


It was during World War II that the aircraft truly evolved into a state of the art military weapon, far out-shadowing its not inconsiderable achievements of the previous war. The citizens of every nation were already living in dread of the bomber, and its promise to rain death down upon the cities in which they lived with impunity - that nightmare was now a reality. From the outset of the war, Germany...   [click here for more]
Mongoose  $29.99 $17.99

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Battlefield Evolution: World at War

Battlefield Evolution: World at War


Using the latest generation of the fast-playing Battlefield Evolution rules, this is the action-packed rulebook that brings World War II to your tabletop. Battlefield Evolution: World at War is a portal into World War II, providing everything you need to stage small firefights in far flung villages, or massive confrontations involving massed infantry, armour and air units, as the struggle for territory...   [click here for more]
Mongoose  $14.99

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Far Flung Seas

Far Flung Seas


Far Flung Seas is a supplement for Victory at Sea: Age of Dreadnoughts WWI naval miniatures rules. Comprising additional fleet lists, Far Flung Seas rounds out the major protagonists of the Great War. In the Mediterranean, new lists cover the Italian, Austrian and French fleets. Further afield, the US Navy list in Age of Dreadnoughts is greatly expanded to cover the rest of the Fleet, in addition...   [click here for more]
Mongoose  $24.99 $14.99

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Fleet Update #1

Fleet Update #1


The latest rules and updates for A Call to Arms: Star Fleet, including escorts, shock damage, the Wounded Lion scenario, and Federation Battleships! ...   [click here for more]
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Fleets of the Fading Suns

Fleets of the Fading Suns


The first supplement for A Call to Arms: Noble Armada arrives. Players using fleets from the Royal Houses will be treated to new vessels specific to their Houses, variant troop types and rules for psychics and theurgics. In addition, four completely new fleets are detailed, complete with background material that places them firmly in the Fading Suns universe. From the Known Worlds, the Church fleets...   [click here for more]
Mongoose  $14.99 $8.99

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German Vehicles of World War II

German Vehicles of World War II


Battle-hardened from their activities in the Spanish Civil War, the army and air force of Germany in the Second World War was prepared to handle any enemy, and their pace of innovation was extensive. From small armoured cars to some of the most famous tanks of the entire war, the development of German vehicles was methodical and effective. This supplement for Traveller introduces many vehicles that...   [click here for more]
Mongoose  $14.99 $8.99

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Klendathu Invasion

Klendathu Invasion


Klendathu Invasion The homeworld of the Arachnid menace has been located and the Mobile Infantry has been moved into position to strike – are you ready to join the greatest battle Mankind has ever initiated? For months, the Road to Victory has lead the Mobile Infantry across the galaxy to the ultimate confrontation between Man and Arachnid. This is a battle...   [click here for more]
Mongoose  $14.95 $8.97

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MGP4051 Victory at Sea Counter Sheets

MGP4051 Victory at Sea Counter Sheets


This deluxe set of counter sheets greatly expands those found accompanying Victory at Sea. It includes multiple copies of every ship featured in that book, enabling you to literally double the size and scale of your naval combats! ...   [click here for more]
Mongoose  $13.97 $11.18

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Mobile Infantry Army Book

Mobile Infantry Army Book


Mobile Infantry Army Book The greatest army in the history of mankind, the Mobile Infantry is the place for dedicated men and women who are ready to put themselves in harm’s way for the safety of the body politic. Equipped with the best weaponry that earth can provide, there are few enemies that can resist them for long. The United Citizens’ Federation is...   [click here for more]
Mongoose  $19.95 $11.97

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Order of Battle

Order of Battle


The first essential supplement to the popular Victory at Sea naval wargame. Adding to the rules and fleet lists, greatly expanding upon the original rulebook and enhancing the gaming experience. Inside you will find: Expanded Fleet Lists All of the six original fleets gain reinforcements, with new models, both historical and planned but never built. In addition the Soviet fleet makes...   [click here for more]
Mongoose  $29.95 $17.97

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Pathfinders Army Book

Pathfinders Army Book


The best trained troopers within the Mobile Infantry, it is the role of the Pathfinders to accept and complete the most hazardous missions in any war zone. Equipped with the advanced M-1A6 power suit and trained to take the fight to the Arachnids, Pathfinder platoons can be found in every campaign. With squads having easy access to specialists and advanced weaponry, the Pathfinders represent...   [click here for more]
Mongoose  $14.95 $8.97

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Roughnecks Army Book

Roughnecks Army Book


‘Welcome to the Roughnecks. I only have one rule. Everyone fights, no one quits. If you don’t do your job, I’ll kill you myself.’ Officially classified as a standard Mobile Infantry platoon, the Roughnecks gain the respect of high ranking officers wherever they serve and have many allies in the upper echelons of SICON, such as General Redwing, also a personal friend...   [click here for more]
Mongoose  $14.95 $8.97

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Signs & Portents 44 Roleplayer

Signs & Portents 44 Roleplayer


Tales From Mongoose Hall This month: how to write an adventure that will survive contact with the Player Characters. Conan: Noble Followers You’ve just got the Leadership feat - what sort of lackeys and minions should you get? Find the answers here. RuneQuest: Spirits Incorporeal creatures to confuse Player Characters with and broaden your options for immaterial encounters. OGL:...   [click here for more]
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Signs & Portents 44 Wargamer

Signs & Portents 44 Wargamer


In this month's issue; Lone Wolf Evolution Take the new Evolution ruleset to a new genre with stats for the complete range of Lone Wolf miniatures. The Coming of the Forth Expanding the Starship Troopers galaxy with another preview for what is in store for Evolution. . . Monty’s Modification Module Magnetising your Exosuits for maximum efficiency. Battlefield Warriors No sooner...   [click here for more]
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Signs & Portents 45 Roleplayer

Signs & Portents 45 Roleplayer


In this month's issue; Spycraft: How To Wrestle Three Tigers Two of the masterminds behind Spycraft consider the genesis of the new game, and where it might go from here. Elric and Hawkmoon An overview of the Worst Kept Secret In Roleplaying - our new Eternal Champion licences. OGL: Books - The Other Treasure Because there’s more to valuable writing than the runic inscriptions on...   [click here for more]
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Signs & Portents 45 Wargamer

Signs & Portents 45 Wargamer


In this month's issue; Soul Hunters New experimental stats for Soul Hunters in A Call to Arms, along with guidelines on how to scratch build your own. Mine! A new scenario for A Call to Arms. The Zapasnocan War Part Three The concluding part of our ongoing Battlefield Evolution campaign. Death in the Cursed Earth Part Two Continuing our mini-supplement for Gangs of Mega-City One. The...   [click here for more]
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Signs & Portents 46 Roleplayer

Signs & Portents 46 Roleplayer


In this month's issue; The World According To Roleplaying How the Titanic was sunk... if roleplayers did it. WARS: Ships, Part 1 Rules for ship maintenance and stats for capital ships should your players be foolish enough to steal one. Conan: Mount Yimsha A guide to Mount Yimsha, its surroundings and inhabitants. Watch out for those acolytes... RuneQuest: Living Magic When you want...   [click here for more]
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Signs & Portents 46 Wargamer

Signs & Portents 46 Wargamer


In this month's issue; Shadow Geometry One ship versus a fleet... but which side really has the disadvantage, when the one ship is piloted by a Technomage? Total War Has Arrived The first batch in a series of new unit cards for Battlefield Evolution, allowing you to use third-party models in your games. Basic Tactical Manual: Raiders This month sees the return of Alan Oliver’s column,...   [click here for more]
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Signs & Portents 47 Roleplayer

Signs & Portents 47 Roleplayer


In this month's issue; B5: Aliens A quartet of alien races that were chopped from the book Heroes and Aliens due to lack of space. Slaine: Fomorian Lords A sneak preview of one of the big nasties from the forthcoming RuneQuest Sláine. Glorantha: Blood of Orlanth An overview of the awesome new Glorantha campaign by its author, Gareth Hanrahan. The World According to Roleplaying The...   [click here for more]
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Signs & Portents 47 Wargamer

Signs & Portents 47 Wargamer


In this month's issue; Answer A Call to Arms Matthew Sprange brings you the low-down on the new edition of everyone’s favourite space battle game. New Blood and Old Rivalries Old hand Nick and new guy Russell duke it out with CTA 2e in this month's Battle Report. The Coming of the Forth Continuing our look at this new race for Starship Troopers. Invasion Point: Florida Part two...   [click here for more]
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Signs & Portents 48 Roleplayer

Signs & Portents 48 Roleplayer


In this month's issue; Tales From Mongoose Hall The tales that put the ‘feet’ in ‘feature’ and the ‘pie’ in ‘inspiring’ are back! How wrong can one campaign go? Welcome Home, Weary Traveller… An overview of the new version of Traveller by the man at the top of the heap, Matthew Sprange. Meet The Editors Ever wondered what sort of...   [click here for more]
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Signs & Portents 48 Wargamer

Signs & Portents 48 Wargamer


In this month's issue; Time Machine Tournament A Battlefield Evolution tournament from the US, featuring choppers, jets and big explosions! Tactical Manual: Update Just what does second edition CTA mean for you? Escalating Total War More unit cards for Battlefield Evolution, this time focussing on the USMC and including the Osprey! Terror at Bestine The first second edition battle report...   [click here for more]
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Signs & Portents 49 Roleplayer

Signs & Portents 49 Roleplayer


In this month's issue; Spycraft: Owning the Gear You Carry Agonising over the gear choices for your Spycraft character? No longer! Dredd: Call-Me-Robot Ways to use robots in your Judge Dredd games. A Job Well Done Rewards for RuneQuest. The Cult of Myrddin Working for the wizard in RuneQuest Slaine. Kizen, Part 1 The first part of an extended look at kizen powers, from the unreleased...   [click here for more]
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Signs & Portents 50 Roleplayer

Signs & Portents 50 Roleplayer


In this month's issue; The World According to Roleplaying The gunpowder plot, as enacted by a group of clueless roleplayers. RuneQuest: Wondrous Materials A selection of magical materials for crafting special items with. WARS: Kizen, Part 2 Two more kizen trees from the unpublished supplement, Soul and Steel. Glorantha: The Elder Wilds The second Aldryami Addendum, introducing a fourth...   [click here for more]
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Signs & Portents 50 Wargamer

Signs & Portents 50 Wargamer


In this month's issue; Design Workshop In the first of a new semi-regular series, Matthew Sprange looks at the evolution of the rules for Shadow Fighters in the second edition of A Call to Arms. Give Me Ramming Speed! Matthew Sprange is your friendly tour guide as we take a look at the Order of Battle, new supplement for Victory at Sea. A Tale of Two Extremes Numerical superiority faces...   [click here for more]
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Signs & Portents 51 Roleplayer

Signs & Portents 51 Roleplayer


In this month's issue; CthulhuTech: The Saga of CthulhuTech From concept to printing, the story behind The Product That Didn’t Want To Be. The State of the Mongoose Matthew Sprange looks at where we are and where we’re going. Also, there is a picture of a hat. Spycraft: I Didn’t Realise That Violin Was Loaded How to design gadgets in Spycraft: from the ever-popular...   [click here for more]
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Signs & Portents 51 Wargamer

Signs & Portents 51 Wargamer


In this month's issue; Minority (Battle) Report Long time rivals Chris and Nick duke it out with new fleets from Order of Battle! Tactical Manual: Carriers This month, Alan Oliver looks at the role of the Carrier, and how to use them more efficiently. Assault on Santa’s Grotto Stage your own all-out assault on the North Pole with this very special festive scenario for Battlefield...   [click here for more]
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Signs & Portents 52 Roleplayer

Signs & Portents 52 Roleplayer


In this month's issue; RuneQuest: Camel Spiders A one-page creature feature dedicated to the wailing arachnids of the desert. OGL: Maintaining Mortality The winner of the Colour Slaine Competition, an article about making combat more dangerous. Spycraft: The Right Tools for the Right Job If you ever wondered what the perfect kit for killing someone – in Spycraft – was, this...   [click here for more]
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Signs & Portents 52 Wargamer

Signs & Portents 52 Wargamer


In this month's issue; A Difference of Opinions A short while ago a debate kicked off in the Studio about whose A Call to Arms fleet was the best. Obviously this was a highbrow affair as you’d expect from the staff of a gaming company. Having kept all the emails I thought you might like a little insight into how the ‘professionals’ think. Soul Hunters Updated This very popular...   [click here for more]
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Signs & Portents 53 Roleplayer

Signs & Portents 53 Roleplayer


In this month's issue; Traveller: The Least Informative Interview Ever A handful of questions for the author of the new Traveller and some preliminary sketch art. Conan: Temple of Tears All is not well in an isolated Aesir village. Do your characters have what it takes to clear the air? RuneQuest: Shapeshifters and Deceivers An array of things that pretend to be other things. Babylon...   [click here for more]
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Signs & Portents 53 Wargamer

Signs & Portents 53 Wargamer


In this month's issue; The Masked Malice Campaign A great linked scenarios campaign for A Call to Arms! Iron Thunder, part 2 Beginning the fleet lists for our American Civil War naval rules. The United States Air Force Find the first group of unit cards bringing this new Battlefield Evolution army list to life. Abandon Ship! Dealing with survivors in any form of wargaming generally...   [click here for more]
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Signs & Portents 54

Signs & Portents 54


In this month's issue; Victory at Sea: Bandits at Six O’Clock A comprehensive list of World War aircraft for the ever popular naval wargame. It even has aircraft from the Swedish air force! Victory at Sea: Iron Thunder More ships for the American Civil War variant of the game. Includes the USS Monitor and CSS Stonewall. Battlefield Evolution: United States Air Force Make your enemies...   [click here for more]
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Signs & Portents 55

Signs & Portents 55


This month’s S&P boasts a veritable platter of bonus material for April’s new releases. Battlefield Evolution: World at War is introduced to you and supported by a battle report, an article on the merits of 1/72 scale models and another on Wehrmacht Reinforcements. The new Traveller is introduced and accompanied by The Rescue, a scenario written by the Traveller author, Gareth Hanrahan. Also...   [click here for more]
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Signs & Portents 56

Signs & Portents 56


This month’s S&P is jammed packed full of campaigns, supplements spells, introductions, adventures and all other manner of goodies. A wide range of articles covering new and upcoming releases along with plenty to support your favourite Mongoose line. * 760 Patrons By Bryan Steele. An introduction to 760 Patrons. * Campaigns of Terror By Matthew Sprange. A variant A Call To Arms campaign...   [click here for more]
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Signs & Portents 57

Signs & Portents 57


In this month's issue; * Starchild – A Traveller Scenario by Courtney * Irregular Forces - Three New Units for Allied and German Forces in Battlefield Evolution: World at War by Agis Neugebauer * The Southern Traitors - A Warrior Order for Slaine by John Foody * The Book of the Elephant – A Conan Adventure by Chris Lites * Wolfpack! - Advanced Submarine Rules for Victory At Sea...   [click here for more]
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Signs & Portents 58

Signs & Portents 58


In this month's issue; * The Starchild – Part Two of Courtney Parsons’ adventure for Traveller. * Battlefield Evolution: World At War Battle Report. Find out what happened when Alex Fennell called into the UK office to duke it out with Ted Chang. * Breaking the Stones Part 1. The first part of a Gloranthan scenario by Lawrence Whitaker. * Additional German Battleships for...   [click here for more]
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Signs & Portents 59

Signs & Portents 59


In this month's issue; * Victory At Sea Battle Report. See what happens when Alex Fennell and Ted Chang face up again… this time on the water! * Breaking the Stones Part 2. The concluding part of a Glorantha scenario by Lawrence Whitaker. * Soviet Assault Engineer Dog Mines. A new unit for Soviet forces in Battlefield Evolution: World At War by Agis Neugebauer. * Fair Game. A...   [click here for more]
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Signs & Portents 60

Signs & Portents 60


In this month's bumper issue; In this month's issue; The Book of the Elephant Part 3 - The conclusion to this Conan epic! The V/W-class Destroyer - New ships for Victory at Sea. Continuum 2008 - A report from the front lines! Chimaera - A sneak peek at this new superhero RPG from Flaming Cobra. Operation Chastise - a very silly mission for Battlefield Evolution: World at War!...   [click here for more]
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Signs & Portents 63

Signs & Portents 63


A few days late this month, apologies for that - blame a poor, sick, editor! Anyway, we have some marvellous goodies to make uyp for it; Legacy of War: The start of a HUGE 14 part mega-campaign for Traveller - Babylon 5. Chaos and Mayhem: Several short scenarios for A Call to Arms. Plunder of the Elfs: More background on Gloranthan elfs. Medic!: A look at those who heal in Traveller. Attack on...   [click here for more]
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Signs & Portents 65

Signs & Portents 65


In this month's issue; Press Play More gamer-related DVD reviews The Legacy of War pt. 3 The Babylon 5/Traveller epic camapign continues. A new mission awaits the players. . . The Battle of Heligoland Bight, 1917 A scenario, ready to go for the newly released Victory at Sea: Age of Dreadnoughts. Hyborian Age Monsters More creepy creatures for the Conan RPG. A Word From the Admiral...   [click here for more]
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Signs & Portents 66

Signs & Portents 66


In this month's issue; The Legacy of War: The 3rd episode of the epic Traveller/Babylon 5 campaign. Bio-Implants: A supplement for the new Corporation RPG. Early War German Infantry: A complete new army list for Battlefield Evolution: World at War. The Levell Affair: Part one of a brand new Traveller scenario. What's in a Code Name?: A look at secret language in Spycraft. ...   [click here for more]
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Signs & Portents 67

Signs & Portents 67


In this month's issue; Traveller/Babylon 5 The epic Legacy of War continues - the Drakh Plague strikes! RuneQuest When an unexplained illness strikes and a savage monster becomes trapped inside a mine, the people of Sicklemede turn for help to an approaching band of intrepid adventurers. Traveller Part two of the Levall Affair - After leaving Eca IV, to continue the pursuit of Elliot...   [click here for more]
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Signs & Portents 68

Signs & Portents 68


In this month's issue; Press Play Mongoose writer Bryan Steele continues his monthly mission to bring gamer friendly movies to the masses. Traveller-Babylon 5 Searching the Abyss Part 2 by Simon Beal. Mongoose's newest recruit continues his 14 part epic campaign for use with the new Universe of Babylon 5 supplement. Conan A Conan supplement by Stefen Strysky detailing the use of canine companions...   [click here for more]
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Signs & Portents 69

Signs & Portents 69


In this month's issue; Babylon 5-Traveller Part 7 of the epic campaign - we are now halfway through, and the players will be dealing with the Day of the Dead. Traveller A look at a new Aslan clan, to be used in conjunction with the forthcoming Alien Module. RuneQuest Carl Warmsley brings you some monstrous minions, adding new beasties to your games. Battlefield Evolution It's literally raining...   [click here for more]
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