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Star Fleet Battles: Playtest Module E3 - The Borak Star League SSD Book

Star Fleet Battles: Playtest Module E3 - The Borak Star League SSD Book


“Sir, what does a Borak warship look like?” “Ensign, we hope we never have to know that.” The 76-page SSD book includes such Borak Early Years ships as the early heavy cruiser and warp-refitted heavy cruiser and other ships for battles in the Early Years period, as well as the advanced technology command cruiser and other ships for battles...   [click here for more]
Amarillo Design Bureau  $5.50

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Klingon G1 Gunboat Deck Plans

Klingon G1 Gunboat Deck Plans


Handy as a pickup truck;   Tough as a mule.   Get your G1 gunboat here!   Used Gunboat Advertisement   The Klingon G1 gunboat is a workhorse of the Deep Space Fleet. Once used during the General War as a patrol ship, it was sold by the thousands after the war. Stripped of its weapons, it was used for...   [click here for more]
Amarillo Design Bureau  $16.95 $13.95

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Star Fleet: Galactic Conquest

Star Fleet: Galactic Conquest


Admiral, the Federation has promised us a dreadnought-led fleet to help us beat off the Gorn-Romulan Coalition. Where do you wish the Federation ships to go? Remember, we don’t want them to see that new planet we are developing on their border! The newly updated Fifth Edition of the most famous campaign rules in the Star Fleet Universe. Use these rules in the official...   [click here for more]
Amarillo Design Bureau  $19.95 $14.95

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About Federation & Empire

About Federation & Empire


Have you ever wondered what Federation & Empire is all about? This booklet is designed to tell you more about the wide-ranging game that so many now enjoy. While you cannot play Federation & Empire with the information you will find here, you can make an informed choice about whether you would enjoy the game. Here you will find an explanation of what the game entails and...   [click here for more]
Amarillo Design Bureau   FREE 

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Alien Armada Unity

Alien Armada Unity


Dangerous New Enemies on Scanners! New factions meet as Starmada joins the Star Fleet Universe. Alien Armada was done as a joint venture between Amarillo Design Bureau and Majestic Twelve Games. This 84-page rulebook includes the Tholians (with their deadly webs), the Neo-Tholians (you thought the Tholians were bad?), the Seltorians (the faction that threw the Tholians...   [click here for more]
Amarillo Design Bureau  $16.95 $13.95

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April Fool's Day Ship Pack 2018

April Fool's Day Ship Pack 2018


On April 1, Amarillo Design Bureau, Inc. released four “April 1” ships in our shop on Shapeways. These are the Gorn Bubble Dreadnought, Kzinti Tri-Maran, Tholian “Crown of Tholia” Hexagonal Battleship, and WYN Heavy Auxiliary Mauler. People started asking for the information to play the ships. This ship pack is the answer. In this pack are the ship descriptions and history,...   [click here for more]
Amarillo Design Bureau  $1.95

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Battle Damage: Code Red

Battle Damage: Code Red


Finally an end to the tedious die rolling to resolve damage in Star Fleet Battles! Now you can use this fast and easy card system to resolve damage in a fraction of the time it took before. A deck of cards, using a one-hit per card system, provides an innovative damage allocation procedure which includes eighteen different critical hits. Battle Damage: Code Red is a play aid for Star...   [click here for more]
Amarillo Design Bureau  $2.95

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Captain's Log #15

Captain's Log #15


“Admiral Grrav’en sends his regards. ‘Rend your foes. Carry out your orders.’” “Too Close to the Flame” details the conflict between a small group of Kzinti frigates and a Lyran command cruiser. Can a small squadron defeat such a large ship? DATABASE (which became the Communications section in later issues) included conventions, rated...   [click here for more]
Amarillo Design Bureau  $9.95 $7.50

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Captain's Log #16

Captain's Log #16


“Border warning buoy ahead, Captain. Last chance to turn back.” “No, proceed as ordered.” This issue from November 1994 marked a new 112-page format. HISTORY includes the story “A Sense of Obligation” about Tholians and their hostages, and a page of Universe Notes including how to convert warp factors into hexes on the game...   [click here for more]
Amarillo Design Bureau  $14.95 $10.50

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Captain's Log #17

Captain's Log #17


The General War was the largest and longest conflict ever fought in the Milky Way Galaxy. Volumes have been written on every aspect of the war; this brief outline is intended as a general guide for further research into the subject. When this 96-page issue was published in June of 1995, nobody knew that Task Force was in deep trouble and would soon be reduced to a very dim light before...   [click here for more]
Amarillo Design Bureau  $14.95 $9.00

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Captain's Log #18

Captain's Log #18


Mgroth’s first true memories were of the stars. This 1999 issue marked the birth of ADB, Inc. as the publisher of the Star Fleet Universe. It was 112 pages long. We didn't even have a company logo yet, and just put the initials in a red box on the cover! Because this issue had to go to press as soon as possible, it has a lot more fiction than normal (and three Victory At articles)....   [click here for more]
Amarillo Design Bureau  $14.95 $9.75

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Captain's Log #19

Captain's Log #19


INTRUDER UNIT LOCATED. THIS UNIT ENGAGING. This October 1999 issue showed that the new ADB, Inc. had hit its stride as the publisher of the Star Fleet Universe. It was 112 pages long. We finally had a company logo (which did not change for 12 years). HISTORY included the fiction story “Another Point of View” about Kzinti-Federation relations. Also included was...   [click here for more]
Amarillo Design Bureau  $14.95 $11.50

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Captain's Log #20

Captain's Log #20


Every Star Fleet ensign dreamed of this moment: command of a starship. This June 2000 issue was inspired by a piece of cover art that Andy Goodwin submitted. We liked it so much that we had a contest to write a story to match it, and printed the best three stories. It was 112 pages long. HISTORY included the three stories (and nothing else; the stories took up 21 pages). COMMUNICATIONS...   [click here for more]
Amarillo Design Bureau  $14.95 $11.50

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Captain's Log #21

Captain's Log #21


The love given and taken from those who faithfully serve to protect our way of life can be seen in the smiles of the children of that society. Only those who have sacrificed to such duty can truly appreciate the art they create. – Captain Huon Yung, Star Fleet. Released in November 2000, this issue is chock full of good information for Star Fleet Battles and Federation...   [click here for more]
Amarillo Design Bureau  $14.95 $11.50

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Captain's Log #22

Captain's Log #22


Our family will not be dishonored; our home will not be soiled. My blood is pure. – Klingon traditional saying. Released in May 2001, this issue is full of good information for Star Fleet Battles and Federation & Empire and includes two of our most popular stories. HISTORY includes “Fight Fire with Fire” by John Sickles, in which a Klingon...   [click here for more]
Amarillo Design Bureau  $14.95 $11.50

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Captain's Log #23

Captain's Log #23


Her first command was ending in disaster. Released in November 2001, this issue is full of good information for Star Fleet Battles, Federation & Empire, Star Fleet Battle Force, and Prime Directive and includes two gripping stories. HISTORY includes “First Blood” by Shelley Stuart, in which a Federation frigate is in a battle against a Romulan FireHawk...   [click here for more]
Amarillo Design Bureau  $14.95 $11.50

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Captain's Log #24

Captain's Log #24


“Attach tractor!” the captain snarled. “Hold the plant-eaters in place!” Released in June 2002, this issue supports Star Fleet Battles, Federation & Empire, Star Fleet Battle Force, Star Fleet Warlord and Prime Directive and includes two stories. HISTORY includes “Flashpoint,” by noted SFU author John Sickels,...   [click here for more]
Amarillo Design Bureau  $13.50

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Captain's Log #25

Captain's Log #25


The drones slammed home, detonating the Hood into a spectacular antimatter fireball. Released in November 2002, this issue supports Star Fleet Battles, Federation & Empire, Star Fleet Battle Force, Star Fleet Warlord, and Prime Directive and includes two stories. HISTORY includes “Return of the Hood” by Dale McKee, in which we find out...   [click here for more]
Amarillo Design Bureau  $13.50

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Captain's Log #26

Captain's Log #26


Falshin estimated that in about 30 hours the governor and he would be dead or prisoners of the Gorns. Released in June 2003, this issue supports Star Fleet Battles, Federation & Empire, Star Fleet Battle Force, Star Fleet Warlord, SFB Galactic Conquest, and Prime Directive and includes two stories. HISTORY includes “Rescue the Kishawk,” by John...   [click here for more]
Amarillo Design Bureau  $16.95 $13.50

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Captain's Log #27

Captain's Log #27


“Commodore, we have intercepted and decoded a message from a Rimworld patrol. They have encountered an Andromedan ship, Dominator class, in the system. The colony is now broadcasting a distress message and is requesting our assistance.” Released in November 2003, this issue supports Star Fleet Battles, Federation & Empire, Star Fleet Battle Force, Star Fleet Warlord,...   [click here for more]
Amarillo Design Bureau  $16.95 $13.50

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Captain's Log #28

Captain's Log #28


“Is this a deception or have the Tholians really created such a monster?” Released in April, 2004, this Stellar Shadows issue (the information is fun, but not historically accurate) supports Star Fleet Battles, Federation & Empire, Star Fleet Battle Force, and Prime Directive, albeit through the lens of Stellar Shadows. From an alternate timeline...   [click here for more]
Amarillo Design Bureau  $16.95 $13.50

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Cerberus

Cerberus


Humans were ready to colonize the planet Cerberus. The problem? Cetians, a reptile-like species had arrived there first and didn’t want to share! So on June 10, 2096, the human force arrived at Cerberus, ready to take over the planet. Can they do it? Return to 1979 and try an exciting, two-player game of fast maneuvers and action, sure to excite new and experienced gamers of all ages. ...   [click here for more]
Amarillo Design Bureau  $3.95

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Federation & Empire ISC War Chart Book

Federation & Empire ISC War Chart Book


Keep the peace!   Or else!   -- The Inter-Stellar Concordium   At the end of the General War came the ISC War. The Inter-Stellar Concordium concluded that the rest of the Alpha Octant was criminally insane and had to be protected from their own dangerous ideas and violent impulses. The chart book includes: • Three (different) ISC...   [click here for more]
Amarillo Design Bureau  $2.95

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Federation & Empire ISC War Rulebook

Federation & Empire ISC War Rulebook


Keep the peace!   Or else!   The Inter-Stellar Concordium   At the end of the General War came the ISC War. The Inter-Stellar Concordium concluded that the rest of the Alpha Octant was criminally insane and had to be protected from their own dangerous ideas and violent impulses. This rulebook includes information...   [click here for more]
Amarillo Design Bureau  $10.00

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Federation & Empire: Fighter Operations 2016 Rulebook

Federation & Empire: Fighter Operations 2016 Rulebook


Alert! Fighter Strike Inbound! Newly revised and expanded, the 2016 edition of Fighter Operations for Federation & Empire clarifies rules from earlier editions. If you are just discovering Fighter Operations, it expands your Federation & Empire campaign with new ships, rules, and capabilities. Here you will find rules for Federation SWAC shuttles, Klingon...   [click here for more]
Amarillo Design Bureau  $9.95

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Federation & Empire: Minor Empires Rulebook

Federation & Empire: Minor Empires Rulebook


New Empires! New Ships! New Tactics! New Scenarios! For years, players have wondered what effect the Lyran Democratic Republic, the Vudar Enclave, and the Seltorian Tribunal would have had on the General War. Wonder no longer! Play these empires and find out for yourself. The Lyran Democratic Republic is more than just a renegade province of the Lyran Star Empire. It is a vital balance...   [click here for more]
Amarillo Design Bureau  $9.95

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Federation & Empire: The Hurricane

Federation & Empire: The Hurricane


This is the six-sector version of the classic Federation & Empire Scenario (603) The Hurricane. It originally appeared in three parts in Captain's Log #41, Captain's Log #41 Supplemental File, and Captain's Log #42. Scenario (603) The Hurricane was one of the scenarios...   [click here for more]
Amarillo Design Bureau  $5.00

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Federation Commander Scenario Log

Federation Commander Scenario Log


“Helm, lay in a course for our next engagement. Lives are at stake!” Scenarios form a great deal of the history of the Star Fleet Universe. These scenarios were originally published in Captain’s Log #32 (which saw the introduction of Federation Commander) through Captain’s Log #50. Here you will find scenarios written originally...   [click here for more]
Amarillo Design Bureau  $6.95

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Federation Commander Scenario Log #2

Federation Commander Scenario Log #2


"We must keep the zombies from spreading across the universe!" (8CM52) Zombie Apocalypse Scenarios form a great deal of the history of the Star Fleet Universe. These scenarios (over 50 of them!) were originally published in Communique #1 through Communique #85. Here they are gathered into one spot as you requested. Earlier scenarios have...   [click here for more]
Amarillo Design Bureau  $6.95

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Federation Commander: Lost Empires Preview Ship Card Pack

Federation Commander: Lost Empires Preview Ship Card Pack


This package includes six ship cards from the future product Federation Commander: Lost Empires. While Lost Empires is not yet on the schedule, we wanted you to be able to play two of the empires it will contain. This preview includes high resolution PDFs for the: Carnivon Heavy Cruiser Carnivon War Cruiser Carnivon War Destroyer Paravian Heavy Cruiser Paravian War Cruiser Paravian...   [click here for more]
Amarillo Design Bureau  $5.00

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Federation Commander: North Polar Ship Card Pack

Federation Commander: North Polar Ship Card Pack


Back in 2006, ADB decided to produce a ship card for Santa’s Sleigh. This became an annual tradition and scenarios were created for the “ships.” All these appeared in various Communiques until eventually we suddenly had six ships and six scenarios. We talked it over and decided to create counters for the ships. We gathered up all the ships and all the scenarios (all newly...   [click here for more]
Amarillo Design Bureau   FREE 

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For the Glory of the Empire (Star Fleet Journal #1)

For the Glory of the Empire (Star Fleet Journal #1)


It is our honor to bring glory to the Empire! This is the Star Fleet Universe, based on Star Trek: The Original Series. Meet Klingons who have missions, wars, and battles of their own to fight! In “For the Good of the Empire” Klingon military intelligence hires an Orion ship (Orions are notoriously known for skirting the edge of the law) to carry their agents into...   [click here for more]
Amarillo Design Bureau  $3.95

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Hex Map Pack #1

Hex Map Pack #1


This Hex Map Pack contains three maps in two different formats. One format is a single large PDF that can be taken to a professional printer and expanded to approximately 19.5” x 32.5”. The other format is designed to be printed using a normal computer printer on six pieces of letter-sized cardstock and pieced together. The maps are blank, with 5/8" (16.5mm) hexes, but different...   [click here for more]
Amarillo Design Bureau  $2.95

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Klingon Armada Unity

Klingon Armada Unity


The Klingons are coming and they are loaded for bear! A meeting of empires as a famous game system joins the Star Fleet Universe. Klingon Armada was done as a joint venture between Amarillo Design Bureau and Majestic Twelve Games. This 86-page rulebook includes the Essential Starmada Rules, 46 starships (Klingon, Federation, Tholian, Orion, Kzinti), and complete rules...   [click here for more]
Amarillo Design Bureau  $16.95 $13.95

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McPherson's Ridge

McPherson's Ridge


Two brigades of Brigadier General John Buford’s First Union Cavalry Division had been bivouacked on McPherson’s Ridge, northwest of Gettysburg, when Heth’s Division of Hill’s Corps (Army of Northern Virginia) approached from Cashtown on July 1st. Realizing that this was the first element of the entire Confederate Army, and that the commanding heights of Cemetery Ridge (1.25...   [click here for more]
Amarillo Design Bureau  $2.95

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Merchants of the Federation

Merchants of the Federation


Merchants of the Federation is a trading game for two-to-five players that is based in the Star Fleet Universe. The United Federation of Planets has just opened development of a new sector of space right on the Klingon border. Here you will find unexplored worlds, many of which contain resources for which the Federation will pay top credits. You run a recently charted trading company...   [click here for more]
Amarillo Design Bureau  $2.95

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Nexus #1

Nexus #1


NEXUS: The bond, link or tie existing between members of a group; a means of connection. The word "nexus" doesn't come up in conversation very often. Its most common use is also its most dramatic: "the nexus of events," where great actions come together to form a point in history. The first issue of Nexus, published in April-May 1982, is wide ranging. From the historical to...   [click here for more]
Amarillo Design Bureau  $2.95

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Nexus #10

Nexus #10


“A large part of any game’s flavor is a product of the game system’s inherent realism (or the appearance of the same).” – Michael Anderson It is 1984 and Nexus #10 has just been released. This issue focused on the Star Fleet Universe, Starfire, and History of the Second World War.   This issue starts with variants...   [click here for more]
Amarillo Design Bureau  $2.95

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Nexus #11

Nexus #11


“If you find any Klingons, don’t go heroic on me. Keep that ship intact until you get her overhauled. Don’t run; the Klingons will smell blood and hunt you down. Instead, show a good front and hope they’ll take the hint and leave.” It is 1985 and Nexus #11 has just been released. This issue focused on the Star Fleet Universe, Starfire,...   [click here for more]
Amarillo Design Bureau  $2.95

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Nexus #12

Nexus #12


“Go out there and take a look, Brian. If it’s a Klingon, kill it; if it’s natural, study it; if it’s dangerous, cut and run back here.” It is 1985 and Nexus #12 has just been released. This issue focused on the Star Fleet Universe, Starfire, and History of the Second World War.   The Star Fleet Universe section...   [click here for more]
Amarillo Design Bureau  $2.95

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Nexus #2

Nexus #2


He who travels changes only his skies, not his soul. -- Horace Ever since the legendary Icarus took to the skies on his wax and feather wings, Man has desired to fly. And for nearly as long, he has wanted to expand that flight to the planets and the stars beyond. With that in mind, it is not surprising that the highly popular Starfire was featured in this issue. Doubtless, Horace’s...   [click here for more]
Amarillo Design Bureau  $2.95

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Nexus #3

Nexus #3


“The Greek heroes are ... treacherous and self-sacrificing, generous and greedy, vengeful and just, humorous and gloomy -- in other words human, and many times all too human.” Join us in 1982 when Nexus #3 was published. It focuses on the “new” Heroes of Olympus roleplaying game based on Greek mythology. Here you will find an Aegyptian extension to the...   [click here for more]
Amarillo Design Bureau  $2.95

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Nexus #4

Nexus #4


Jardine crawled out of his lifeboat, his head still reeling from the impact of the landing. “Guess I better check out this vacation paradise,” he said aloud. It is the start of 1983 and Nexus #4 has just been released. It focuses on the “The Savage Jungle” which combines Ultra Warrior and Survival to create a new solitaire game. Of course there...   [click here for more]
Amarillo Design Bureau  $2.95

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Nexus #5

Nexus #5


Actually, there is a kind of magic in a historical game. It’s not the blatant kind: no thundering giants are summoned, no demons appear, and no dragons spit fire. Instead, it’s the subtle magic of being transported across time to stand in another man’s shoes. It is 1983 and Nexus #5 has just been released. It focuses this time on historical boardgames, starting with...   [click here for more]
Amarillo Design Bureau  $2.95

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Nexus #6

Nexus #6


Not all of the drama nor all of the heroes are on the Bridge. – Stephen V. Cole It is 1983 and Nexus #6 has just been released. It focuses this time on Star Fleet Battles, with the lead story of “Behind the Glory of the Heroes” by Joseph McCarthy. (The story was reprinted in Captain’s Log #13.) Play by mail was arriving for Star Fleet Battles...   [click here for more]
Amarillo Design Bureau  $2.95

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Nexus #7

Nexus #7


However, not counting playtest sessions, I can count on both hands the number of times I have played an adventure game with an opponent. The point of this is that I am not alone! – Allen D. Eldridge It is 1984 and Nexus #7 has just been released. It focuses this time on solitaire gaming. Of course there is a section on the Star Fleet Universe, too. In that section you will find...   [click here for more]
Amarillo Design Bureau  $2.95

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Nexus #8

Nexus #8


Silence. I remember the silence the most. – Dennis R. Ricketts, “Patrol.” It is 1984 and Nexus #8 has just been released. This issue has “History of the Second World War” which is background for a game of the same name and Starfire with a history of their Orions. Of course there is a section on the Star Fleet Universe, too. In that...   [click here for more]
Amarillo Design Bureau  $2.95

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Nexus #9

Nexus #9


“A Klingon warship is not something that fights an enemy, but something that happens to an enemy.” – Commander Mizia, DSF It is 1984 and Nexus #9 has just been released, with an additional eight pages more than the last issue. This issue focused on the Star Fleet Universe and also on Starfire.   There is a list of Klingon ship names....   [click here for more]
Amarillo Design Bureau  $2.95

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Operation Pegasus

Operation Pegasus


Return to 1980 when Task Force Games was thriving and releasing all sorts of games. The Vietnam War was in the very recent past. Enter Perry Moore with a concept and design and Stephen Cole to develop the game and the combat system. They consulted with others who had been in the military. The result? Operation Pegasus. In the spring of 1968 two full North Vietnamese divisions surrounded and blocked...   [click here for more]
Amarillo Design Bureau  $7.95 $4.95

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Romulan Armada Unity

Romulan Armada Unity


Uncloak and Strike from the Shadows! A meeting of empires as a famous game system joins the Star Fleet Universe. Romulan Armada was done as a joint venture between Amarillo Design Bureau and Majestic Twelve Games. This 84-page rulebook includes the Essential Starmada Rules, 37 starships (Romulan, Federation, and Gorn) and eight bases (Romulan, Gorn, Federation, Klingon,...   [click here for more]
Amarillo Design Bureau  $16.95 $13.95

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