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A Call to Arms: Star FleetCaptain's LogColoring Books
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Captain's Log #10

Captain's Log #10


“Hold until relieved.” “It means you’ve been written off, marked expendable, sacrificed.” “Hold until Relieved” is the story of the Federation frigate Chadwick sent to relieve the crew of Battle Station #10, left behind during the war with the Romulans. Also included is a humorous look at life aboard a Klingon...   [click here for more]
Amarillo Design Bureau  $7.50

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Captain's Log #11

Captain's Log #11


“Strategists of all pelt colors agree that the first foe to be struck down should be the Hydrans.” “Cold Front” is the story of how the Coalition decided whether to attack the Kzintis or the Hydrans first. And in it is the tale of the start of the General War. Also included is an article on the officers in the Royal Hydran Fleet. There are reports on...   [click here for more]
Amarillo Design Bureau  $7.50

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Captain's Log #12

Captain's Log #12


“I want White Tip. Fifty thousand to confirm he is dead. One hundred thousand to deliver him alive.” “The Long Road Home” is the story of a WYN frigate on a secret mission through Kzinti, Klingon, Lyran, LDR, and Federation space. Also included is an article on the officers in the Kzinti Hegemony Fleet. There are reports on conventions and SFB...   [click here for more]
Amarillo Design Bureau  $9.95 $7.50

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Captain's Log #35

Captain's Log #35


"What was that?"   "An explosion!"   "Tell me something I don’t know!"   Duty, Honor, Empire There’s been a mutiny on the Demonslayer! Commodore Valgan has decided to defect to the Kzintis after he failed to assassinate Admiral Korvik. Now it is up to handful of desperate...   [click here for more]
Amarillo Design Bureau  $18.95 $15.25

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Captain's Log #39

Captain's Log #39


“Captain, Chief Engineer Kleth here. We’ve got a problem.” “Burden of Duty; Debt of Revenge” is the story of a Klingon X-ship, deep behind Federation lines. Suffering a warp drive breakdown, the Kagan must fix the problem – but that allows the older Federation ships to catch up. Will the Kagan return home or will the Federation be...   [click here for more]
Amarillo Design Bureau  $19.95 $15.95

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Captain's Log #41

Captain's Log #41


“Start arming photons, best speed to Xanadu. Red alert, people, let’s get ready to do our job!” Join us for Captain’s Log #41 and find out about alien robot warships called “Igneous” ships. In “Stones and Glass Colonies” will the Federation be able to protect Xanadu, a mining colony, from an Igneous ship? In “Igneous...   [click here for more]
Amarillo Design Bureau  $19.95 $15.95

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Captain's Log #45 Supplement

Captain's Log #45 Supplement


This 8-page booklet includes interesting and useful information about the main Captain's Log #45 issue, as well as new materials. Included are: Two-and-a-half pages of designer's notes. Notes from the staff members. After-action reports for Captain’s Log #44, SFB modules R3 and T2012, and Marine Assault. Rejected papers for SFB, F&E, SFB Galactic...   [click here for more]
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Captain's Log #48

Captain's Log #48


But nothing was like a verminball, a pestilence from the Federation that the Earthers called a “tribble.” Something about verminballs sent Klingon hormones and the Klingon nervous system into overdrive. Klingons who encountered verminballs reacted with barely controllable panic and fear. Released in 2014, this Captain’s Log issue supports Star Fleet Battles, Federation Commander,...   [click here for more]
Amarillo Design Bureau  $24.95 $19.95

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Captain's Log #48 Supplement

Captain's Log #48 Supplement


This 8-page booklet includes interesting and useful information about the main Captain's Log #48 issue, as well as new materials.   Captain's Log #48 has the exciting story "The Battle with Tribbles." Come find out all the back story of the issue. It has Publisher's Notes, Editor's Comments, Proofreader's Notes, rejected tactical papers (and why they did not get published), color...   [click here for more]
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Captain's Log #49

Captain's Log #49


"Ma'am, there are entire encyclopedias dedicated to the Andromedan War. Is there something shorter I can read to fill me in?" Yes, there is! It is in Captain’s Log #49, released in 2014, which includes “A Brief History of the Andromedan War” by Gary Carney. This issue is full of material for your games! It supports Star Fleet Battles, Federation Commander, A Call to Arms:...   [click here for more]
Amarillo Design Bureau  $24.95 $19.95

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Captain's Log #49 Supplement

Captain's Log #49 Supplement


The Captain’s Log #49 Supplemental File gives a behind-the-scenes look at the issue, and this time we have included three pages of previews. Find out all about Captain's Log #49!...   [click here for more]
Amarillo Design Bureau   FREE 

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Captain's Log #5

Captain's Log #5


“I can’t shake the feeling that there’s another Romulan raiding party out there, just waiting to pounce. With the ship in the shape it’s in, if the Romulans are out there, we’ll need every gun we’ve got.”    Day of the Eagle! Romulan raids in the Federation have been increasing. Can war with the Romulans be far...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #50 Supplement

Captain's Log #50 Supplement


Captain’s Log #50 is a special issue, so its supplement is as well! The Captain’s Log #50 Supplemental File has 16 pages of information including the publisher’s behind the scenes tour of Captain’s Log #50, the Captain’s Log #49 after action report, an article about workboats, more about the Zosman stealth field, additional rules for the...   [click here for more]
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Captain's Log #51 Supplement

Captain's Log #51 Supplement


Captain’s Log #51 has a lot of features and this supplement walks you through them while providing some additional information that couldn’t be squeezed into Captain’s Log #51. Steve Cole writes about each aspect of the issue, Steven Petrick writes about SFB, and Jean Sexton mentions her favorite parts, including Prime Directive. Some of our volunteer staff...   [click here for more]
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Captain's Log #52 Supplement

Captain's Log #52 Supplement


Captain’s Log #52 is an exciting issue and this supplement tells you all the background about the features while providing some additional information that couldn’t be squeezed into Captain’s Log #52. Steve Cole writes about each aspect of the issue, Steven Petrick writes about SFB, and Jean Sexton mentions her favorite parts, including Prime Directive....   [click here for more]
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Captain's Log #54 Supplement

Captain's Log #54 Supplement


This 20-page booklet includes interesting and useful information about the main Captain's Log #54 issue, as well as new materials, namely proposals for various ships for Star Fleet Battles.   Included are: Over two pages of publisher's notes. Notes from other staff members. 14 pages of Star Fleet Battles ship proposals ...   [click here for more]
Amarillo Design Bureau  Pay What You Want

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Federation & Empire 2010 Rulebook

Federation & Empire 2010 Rulebook


Battle for the Galaxy! Federation & Empire is set in the universe of Star Fleet Battles. The Grand Alliance (Federation, Gorns, Kzintis, Tholians, and Hydrans) battles the Coalition (Klingons, Romulans, and Lyrans) for control of the galaxy! This is the Federation & Empire 2010 rulebook, containing the most up-to-date rules and scenarios so that you can...   [click here for more]
Amarillo Design Bureau  $20.00

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Federation Commander Reference Rulebook

Federation Commander Reference Rulebook


“Lieutenant, what the heck is a plasma-D?” “Looking! It’s not in the Romulan border database. Checking the Communique database for an update. Wait a minute, it might be in …” “Brace for impact!” The most requested Federation Commander product, the Reference Rulebook is the complete rulebook players have demanded. This is the complete...   [click here for more]
Amarillo Design Bureau  $15.00

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Federation Commander Tactics Manual

Federation Commander Tactics Manual


“The only test is combat; the only valid result is victory.” – Admiral Ardak Kumerian, Commander of the Klingon Red Fleet The Federation Commander Tactics Manual is designed to create better players. Building on your understanding of the rules, key topics are explored and advice is given on how to take advantage of your knowledge. The book includes both...   [click here for more]
Amarillo Design Bureau  $24.95

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Federation Commander: Academy

Federation Commander: Academy


FLY A STARSHIP! Your mission: Go boldly to the stars, defend honor, preserve liberty, discover new worlds, and bring your crew home. Take command of a Federation heavy cruiser and fight a Klingon D7 battlecruiser, or fly a Romulan War Eagle facing a Gorn Allosaurus battlecruiser. Federation Commander Academy is an entry point for Federation Commander. The PDF edition includes...   [click here for more]
Amarillo Design Bureau  $24.95 $12.00

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Federation Space

Federation Space


Federation Space is a science-fiction game for two to eight players and depicts the battles for galactic supremacy fought by the eight major empires. Players maneuver huge fleets in an attempt to destroy opposing fleets and conquer key planets. The battle fleets of the Federation, Klingons, Romulans, Kzintis, Gorns, Hydrans, Tholians, and Pirates of Orion are depicted. This downloadable...   [click here for more]
Amarillo Design Bureau  $12.00

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JagdPanther Magazine #1

JagdPanther Magazine #1


Take a journey with us to an ancient age, just one step up from carving game rules on clay tablets. The year 1973 was at the very dawn of the independent wargame publishing companies. Typesetting was done with a manual typewriter, print-on-demand meant the photocopier at the library, counters were printed on paper (and drawn by hand), page layout was done with scissors and cellophane tape, and two...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #10

JagdPanther Magazine #10


Take a journey with us back to July 1975, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. This issue marked another improvement in production, going to a cardstock color cover and professional binding. The "Iron Age" of JagdPanther had arrived. The editorial said that the wild child of JagdPanthers...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #11

JagdPanther Magazine #11


Take a journey with us back to October 1975, when a small wargame club in Amarillo Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. The "Iron Age" of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters. The editorial said that the staff now felt a sense of accomplishment (rather than relief)...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #12

JagdPanther Magazine #12


Take a journey with us back to January 1976, when a small wargame club in Amarillo Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. The "Iron Age" of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters. The editorial noted that the company had sold 4,200 copies of its various games during...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #13

JagdPanther Magazine #13


Take a journey with us back to April 1976, when a small wargame club in Amarillo, Texas (led by Steve Cole) turned into a real company that produced an award-winning magazine filled with articles, variants, and reviews. The "Iron Age" of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters. The game in this issue was SIEGE OF LENINGRAD, a typical...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #14

JagdPanther Magazine #14


Take a journey with us back to July 1976, when a small wargame club in Amarillo Texas (led by Steve Cole) turned into a real company that produced an award-winning magazine filled with articles, variants, and reviews. The "Iron Age" of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters. The game in this issue was WARSAW PACT, a World War III game...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #15/Battlefield

JagdPanther Magazine #15/Battlefield


Take a journey with us back to October 1976, when a small wargame club in Amarillo Texas (led by Steve Cole) turned into a real company that produced an award-winning magazine filled with articles, variants, and reviews. The "Iron Age" of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters. The issue presaged a new age with a new title (Battlefield)...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #2

JagdPanther Magazine #2


Take a second journey with us to an ancient age, just one step up from carving game rules on clay tablets. The year 1973 was at the very dawn of the independent wargame publishing companies. Typesetting was done with a manual typewriter, print-on-demand meant the photocopier at the library, counters were printed on paper (and drawn by hand), page layout was done with scissors and cellophane tape, and...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #3

JagdPanther Magazine #3


Take another journey with us back to 1973, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced a magazine filled with articles, variants, and reviews. Production values had not improved, and we still printed on that insane 14" paper. ARTICLES included a puzzle, some club news, editorials, minis vs counters, armor miniatures, tactics in Diplomacy, some business experiments that...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #4

JagdPanther Magazine #4


Take another journey with us back to 1974, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced a magazine filled with articles, variants, and reviews. Production values had not improved, and we still printed on that insane 14" paper. (The pages are divided in half for this 54-page PDF version.) [No copies of the maps for Sidi Rezegh have been found so far but they will be added...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #5

JagdPanther Magazine #5


Take another journey with us back to 1974, when a small wargame club in Amarillo Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. Production values had not improved, and we still printed on that insane 14" paper. (The pages are divided in half for this 54-page PDF version.) This issue includes several features: Cover art of Zeppelins by...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #6

JagdPanther Magazine #6


Take another journey with us back to 1974, when a small wargame club in Amarillo Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. Production values had not improved, and we still printed on that insane 14" paper. (The pages are divided in half for this PDF version.) Cover art by James McNease (aka "The Wazoo"). This issue includes several features:...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #7

JagdPanther Magazine #7


Take yet another journey with us back to 1974, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. Production values had not improved (layout was done by hand with glue sticks on cardboard; some of the typewriter produced pages printed better than others), and we still printed on that insane 14" paper. (The...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #8

JagdPanther Magazine #8


Take a journey with us back to 1975, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. This issue marked a watershed in many ways, and might be considered the Bronze Age of JagdPanther. The cover was actually a photograph taken during World War II, but the cover was still black and white (as were all the...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #9

JagdPanther Magazine #9


Take a journey with us back to April 1975, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. This issue continued the "new" production methods and standard started in JagdPanther #8. The cover was another World War II photo, and the magazine was again 11x17 paper folded and stapled into a book. Counters...   [click here for more]
Amarillo Design Bureau  $2.95

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Prochorovka: Armor at Kursk

Prochorovka: Armor at Kursk


Hitler's Last Chance! Prochorovka: Armor at Kursk is a game depicting the largest tank battle in the history of warfare on July 12, 1943, between the German SS Panzer Korp and Russian 5th Guards Tank Army. This battle was the climax of the Kursk campaign. Over 1500 tanks were involved (700 German and 800 Russian), and losses exceeded 300 tanks on each side. Armor at Kursk...   [click here for more]
Amarillo Design Bureau  $10.00

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Star Fleet Battles Commander's Edition Volume I Revision 1

Star Fleet Battles Commander's Edition Volume I Revision 1


Star Fleet Battles is still going strong today, but take a trip to the past with us.   It is 1983, and it is time for the phenomenon that is Star Fleet Battles to get organized. The game had grown through four expansions, and new material is being released every month. The structure of the original 1979 pocket game could not contain, control, or even keep track of the game as it had...   [click here for more]
Amarillo Design Bureau  $15.00

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Star Fleet Battles Commander's Edition Volume II

Star Fleet Battles Commander's Edition Volume II


Star Fleet Battles is still going strong today, but take a trip to the past with us. Expand the Commander's Edition from the 1980s with Volume II. Four New Star-Faring Empires The Hydrans The Andromedans The Lyrans The Wyn Star Cluster 150 New Starships, including fleets for the new empires. Dreadnoughts, Scouts, NCLs, Fast Patrol Ships, and Minesweepers...   [click here for more]
Amarillo Design Bureau  $15.00

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Star Fleet Battles Commander's Edition Volume III

Star Fleet Battles Commander's Edition Volume III


Take a trip to the past and expand your Commander's Edition with Volume III. A Major New Starfaring Empire: The Inter-Stellar Concordium, complete with all new ship classes and weapons. A New Tholian Fleet: The 312th Battle Squadron from the Tholian home galaxy. 200 New Ships: Including Police ships, Exploration Cruisers, Defense Monitors, the new ISC fleet and...   [click here for more]
Amarillo Design Bureau  $15.00

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Star Fleet Battles Commander's Edition, Supplement #2

Star Fleet Battles Commander's Edition, Supplement #2


“Sir, what is that? It is registering as tougher than our X-ship!” “Lieutenant, that is a second-generation X-ship. Luckily, we aren’t after the convoy it is protecting. Move out and report this to the admiral.” Long unavailable except in the second-hand market, we are releasing Supplement #2 in PDF. The buyer is reminded that the first-generation X-ships...   [click here for more]
Amarillo Design Bureau  $7.50

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Star Fleet Battles Commander's Edition, Supplement #3

Star Fleet Battles Commander's Edition, Supplement #3


“Sir, whatever is approaching isn’t in our database. They look Lyran, but are bigger than their Interceptors.” “Lieutenant, those are the fast patrol ships, also called gunboats. We didn’t realize the Lyrans were actually deploying them. Let’s move out and report this to the admiral.” While the Lyrans were the first to deploy...   [click here for more]
Amarillo Design Bureau  $7.50

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Star Fleet Battles Designer's Edition

Star Fleet Battles Designer's Edition


At Origins 1979, we released the Pocket Edition of Star Fleet Battles and it sold out by the fall. We decided to capitalize on success by expanding it into a boxed game released in November 1979. (Back then, pocket games were a new thing and were just not taken as seriously as boxed games.) To save time and work, we just took the rulebook of the pocket game and added pages to the end...   [click here for more]
Amarillo Design Bureau  $10.00

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Star Fleet Battles Designer's Edition, Expansion #2

Star Fleet Battles Designer's Edition, Expansion #2


Expansion #1 had sold very well (and was reprinted as-is), but things had changed. The two partners disagreed on the directions the company needed to take, and decided that the best solution was to divide the company in half, with one half staying as Task Force Games (and incorporating as Elco Enterprises) and the other half becoming the Amarillo Design Bureau. After some serious negotiations,...   [click here for more]
Amarillo Design Bureau  $10.00

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Star Fleet Battles: Cadet Training Handbook

Star Fleet Battles: Cadet Training Handbook


Take a Seat in the Captain’s Chair! Explore the Challenge of Starship Command! The Cadet Training Handbook places you in the command chair of the Federation starship Constellation where you will learn the skills of a starship commander in easy-to-manage steps. As you continue through the handbook, the mysteries of the Romulan cloaking device, Klingon disruptors,...   [click here for more]
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Star Fleet Battles: Electronic Master Rulebook

Star Fleet Battles: Electronic Master Rulebook


Captain! We’re under attack! The weapon made us change direction! Yes, Ensign. That is the heel nipper, a weapon of the Carnivons. Bring us about and fire photon torpedoes! 2012 EDITION of the Star Fleet Battles Master Rulebook   The Star Fleet Battles Master Rulebook includes all of the "rules" (no scenarios, annexes, SSDs, counters, maps,...   [click here for more]
Amarillo Design Bureau  $50.00

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Battlewagon Article #1: Rulers of the High Seas

Battlewagon Article #1: Rulers of the High Seas


Find out more about Battlewagon’s background! This is the first in a series of historical articles going back to the original edition of Battlewagon. Published originally in Nexus Magazine no. 1, Rulers of the High Seas discusses the historical background for the game. Focusing on the history of the dreadnoughts, this is a fascinating glimpse of history for anyone...   [click here for more]
Amarillo Design Bureau  $0.99

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Battlewagon Article #2: The Battle of San Bernardino Straits - A Battlewagon Scenario

Battlewagon Article #2: The Battle of San Bernardino Straits - A Battlewagon Scenario


HISTORICAL NOTES: In 1944, McArthur returned to the Philippines. His return precipitated the greatest sea battle in history: the Battle of Leyte Gulf. The battle consisted of four separate but interrelated sea battles, one of which was the Battle off Samar. Published in May 1983, this scenario was written for the first edition of Battlewagon, but can be easily adapted for the second...   [click here for more]
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Battlewagon Article #3: Battlewagon Scenario - The Last Sortie of the Yamato

Battlewagon Article #3: Battlewagon Scenario - The Last Sortie of the Yamato


Historical Notes: On April 1, 1945, allied forces assaulted Okinawa. The assault was not unexpected by the Japanese, hence extensive defensive positions had been prepared on the island and plans for naval and air attacks on allied ships had been developed. On April 5,1945, the Yamato in company with a light cruiser and eight destroyers — the last functional naval units of...   [click here for more]
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Battlewagon Article #4: Battlewagon Scenario - Operation Regenbogen

Battlewagon Article #4: Battlewagon Scenario - Operation Regenbogen


Historical Notes: On December 31, 1942, a German force consisting of the pocket battleship Lutzow, the heavy cruiser Hipper, and two divisions of destroyers intercepted the British convoy JW51B. The convoy was defended by five destroyers and four corvettes. In addition, two light cruisers were 30 miles away and closing to join the convoy. The battle began as the HMS Obdurate,...   [click here for more]
Amarillo Design Bureau  $0.99

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