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A Call to Arms: Star FleetCaptain's LogColoring Books
Federation & EmpireFederation CommanderFiction
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A Call to Arms: Star Fleet Book 1.2: Orion Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Orion Ship Roster Card Pack


Not an empire at all, but instead a network of criminal organizations, the Orions are involved in piracy, smuggling, and no end of other criminal enterprises. The Orions have divided the Alpha Octant into several territories, called cartels. Each is run by a crimelord. Over time, the borders between these areas shift as one crimelord bullies his neighbor, strong cartels dismember weak ones, or a dead...   [click here for more]
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About Federation & Empire

About Federation & Empire


Have you ever wondered what Federation & Empire is all about? This booklet is designed to tell you more about the wide-ranging game that so many now enjoy. While you cannot play Federation & Empire with the information you will find here, you can make an informed choice about whether you would enjoy the game. Here you will find an explanation of what the game entails and...   [click here for more]
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Captain's Log #45 Supplement

Captain's Log #45 Supplement


This 8-page booklet includes interesting and useful information about the main Captain's Log #45 issue, as well as new materials. Included are: Two-and-a-half pages of designer's notes. Notes from the staff members. After-action reports for Captain’s Log #44, SFB modules R3 and T2012, and Marine Assault. Rejected papers for SFB, F&E, SFB Galactic...   [click here for more]
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Captain's Log #46 Supplement

Captain's Log #46 Supplement


This 8-page booklet includes interesting and useful information about the main Captain's Log #46 issue, as well as new materials. Included are: Over two pages of publisher's notes. Notes from other staff members. After-action reports for Captain’s Log #45. Rejected papers for SFB, Star Fleet Marines, and A Call to Arms: Star Fleet. ...   [click here for more]
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Captain's Log #47 Supplement

Captain's Log #47 Supplement


Includes notes from the publisher, editor, and proofreader; after-action reports on Federation Commander: Reinforcements Attack, Captain's Log #47, Origins Game Fair 2013, and Operation Fetch; tactical notes with a note about why they were not published in the main Captain's Log; and a long tactical article by David Zimdars. ...   [click here for more]
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Captain's Log #48 Supplement

Captain's Log #48 Supplement


Captain's Log #48 has the exciting story "The Battle with Tribbles." Come find out all the back story of the issue. It has Publisher's Notes, Editor's Comments, Proofreader's Notes, rejected tactical papers (and why they did not get published), color maps of the possible Carnivon future, After Action reports for SFB Module C6, and some...   [click here for more]
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Captain's Log #49 Supplement

Captain's Log #49 Supplement


The Captain’s Log #49 Supplemental File gives a behind-the-scenes look at the issue, and this time we have included three pages of previews. Find out all about Captain's Log #49!...   [click here for more]
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Captain's Log #50 Supplement

Captain's Log #50 Supplement


Captain’s Log #50 is a special issue, so its supplement is as well! The Captain’s Log #50 Supplemental File has 16 pages of information including the publisher’s behind the scenes tour of Captain’s Log #50, the Captain’s Log #49 after action report, an article about workboats, more about the Zosman stealth field, additional rules for the...   [click here for more]
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Captain's Log #51 Supplement

Captain's Log #51 Supplement


Captain’s Log #51 has a lot of features and this supplement walks you through them while providing some additional information that couldn’t be squeezed into Captain’s Log #51. Steve Cole writes about each aspect of the issue, Steven Petrick writes about SFB, and Jean Sexton mentions her favorite parts, including Prime Directive. Some of our volunteer staff...   [click here for more]
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Captain's Log #52 Supplement

Captain's Log #52 Supplement


Captain’s Log #52 is an exciting issue and this supplement tells you all the background about the features while providing some additional information that couldn’t be squeezed into Captain’s Log #52. Steve Cole writes about each aspect of the issue, Steven Petrick writes about SFB, and Jean Sexton mentions her favorite parts, including Prime Directive....   [click here for more]
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Captain's Log #53 Supplement

Captain's Log #53 Supplement


This 8-page booklet includes interesting and useful information about the main Captain's Log #53 issue, as well as new materials. Included are: Over two pages of publisher's notes. Notes from other staff members. Star Fleet Battles scenario (SL354.0) A Confusion of Objectives. Rejected papers for Star Fleet Battles and Federation & Empire. ...   [click here for more]
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Federation Commander: First Missions

Federation Commander: First Missions


TEST DRIVE A STARSHIP This is the free demonstration version of the Federation Commander game system, a tactical space combat game based on Star Trek. (Yes, we have a legal contract with Paramount to do this.) This simplified demo includes the basic rules (some of them simplified or abstracted) and two sample ships. You will need this PDF, a couple of six-sided dice, a hex map (use any game and...   [click here for more]
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Federation Commander: North Polar Ship Card Pack

Federation Commander: North Polar Ship Card Pack


Back in 2006, ADB decided to produce a ship card for Santa’s Sleigh. This became an annual tradition and scenarios were created for the “ships.” All these appeared in various Communiques until eventually we suddenly had six ships and six scenarios. We talked it over and decided to create counters for the ships. We gathered up all the ships and all the scenarios (all newly...   [click here for more]
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Star Fleet Battles: Cadet Training Handbook

Star Fleet Battles: Cadet Training Handbook


Take a Seat in the Captain’s Chair! Explore the Challenge of Starship Command! The Cadet Training Handbook places you in the command chair of the Federation starship Constellation where you will learn the skills of a starship commander in easy-to-manage steps. As you continue through the handbook, the mysteries of the Romulan cloaking device, Klingon disruptors,...   [click here for more]
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Star Fleet Battles: Module C6 Lost Empires - Preview

Star Fleet Battles: Module C6 Lost Empires - Preview


Wolves among Lions! Screaming Space Birds! Star Fleet Battles Module C6 covers the extinct Paravian and Carnivon empires, presented as their ships and weapons would have been by the time of the General War (except for that annoying extinction thing). Each empire is presented with multiple alternate histories, although players can ignore both and write their own if they wish....   [click here for more]
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Women of the Zombie Apocalypse

Women of the Zombie Apocalypse


Two years after civilization fell, four women find themselves as servants, housekeepers, and harem slaves of the Protectors, the armed group of men who protect four walled settlements of Cromwell's Nation. They cook, they clean, and every night they are given to another Protector to satisfy his needs. Compared to the women in the settlements, the Women of the Protectors are better fed, do far less...   [click here for more]
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Battlewagon Article #6: Battlewagon Scenario - Pacific Nights: Four Pacific Scenarios

Battlewagon Article #6: Battlewagon Scenario - Pacific Nights: Four Pacific Scenarios


The sixth historical scenario for Battlewagon has been released from the vaults of Nexus! Historical Background: Between August 1942 and the end of 1943, Japanese and Allied naval forces clashed in more than a dozen nighttime surface actions. These battles were generally the result of attempts to land, supply or evacuate troops in the Solomon Islands. Although Guadalcanal...   [click here for more]
Amarillo Design Bureau  $0.95

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Battlewagon Article #1: Rulers of the High Seas

Battlewagon Article #1: Rulers of the High Seas


Find out more about Battlewagon’s background! This is the first in a series of historical articles going back to the original edition of Battlewagon. Published originally in Nexus Magazine no. 1, Rulers of the High Seas discusses the historical background for the game. Focusing on the history of the dreadnoughts, this is a fascinating glimpse of history for anyone...   [click here for more]
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Battlewagon Article #2: The Battle of San Bernardino Straits - A Battlewagon Scenario

Battlewagon Article #2: The Battle of San Bernardino Straits - A Battlewagon Scenario


HISTORICAL NOTES: In 1944, McArthur returned to the Philippines. His return precipitated the greatest sea battle in history: the Battle of Leyte Gulf. The battle consisted of four separate but interrelated sea battles, one of which was the Battle off Samar. Published in May 1983, this scenario was written for the first edition of Battlewagon, but can be easily adapted for the second...   [click here for more]
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Battlewagon Article #3: Battlewagon Scenario - The Last Sortie of the Yamato

Battlewagon Article #3: Battlewagon Scenario - The Last Sortie of the Yamato


Historical Notes: On April 1, 1945, allied forces assaulted Okinawa. The assault was not unexpected by the Japanese, hence extensive defensive positions had been prepared on the island and plans for naval and air attacks on allied ships had been developed. On April 5,1945, the Yamato in company with a light cruiser and eight destroyers — the last functional naval units of...   [click here for more]
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Battlewagon Article #4: Battlewagon Scenario - Operation Regenbogen

Battlewagon Article #4: Battlewagon Scenario - Operation Regenbogen


Historical Notes: On December 31, 1942, a German force consisting of the pocket battleship Lutzow, the heavy cruiser Hipper, and two divisions of destroyers intercepted the British convoy JW51B. The convoy was defended by five destroyers and four corvettes. In addition, two light cruisers were 30 miles away and closing to join the convoy. The battle began as the HMS Obdurate,...   [click here for more]
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Battlewagon Article #5: Battlewagon Scenario - Surigao Straits

Battlewagon Article #5: Battlewagon Scenario - Surigao Straits


Historical Background: As part of Operation SHO-I, intended to disrupt the American landings at Leyte Gulf, the Japanese intended to send two groups through Surigao Straits. These ships were to link up with others off of the beaches and destroy the landing forces. The American planes spotted Admiral Nishimura's two battleships on October 23rd, and the Allies moved six old battleships under...   [click here for more]
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April Fool's Day Ship Pack 2018

April Fool's Day Ship Pack 2018


On April 1, Amarillo Design Bureau, Inc. released four “April 1” ships in our shop on Shapeways. These are the Gorn Bubble Dreadnought, Kzinti Tri-Maran, Tholian “Crown of Tholia” Hexagonal Battleship, and WYN Heavy Auxiliary Mauler. People started asking for the information to play the ships. This ship pack is the answer. In this pack are the ship descriptions and history,...   [click here for more]
Amarillo Design Bureau  $1.95

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Star Fleet Battles: Kzinti SSD Pack #1

Star Fleet Battles: Kzinti SSD Pack #1


When we were working on the Kzinti Master Starship Book, we discovered records for some ships that had never before been published. Six of these are included in this pack, which has the traditional B&W SSDs. Six Star Fleet Battles SSDs for the Kzinti Hegemony, including: Improved Warp-Refitted Dreadnought Improved Warp-Refitted Command Cruiser Improved Warp-Refitted...   [click here for more]
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Star Fleet Universe Coloring Book #1: Starships

Star Fleet Universe Coloring Book #1: Starships


For many years our fans have asked for a collection of line art. Now it is available to you! The drawings range from fairly simple to more complex, so there is something for every skill level. This first book focuses on starships and includes the following starships. Federation: Heavy cruiser, Dreadnought, Light cruiser, Frigate, War destroyer, Police cutter, Battlecruiser, Galactic survey...   [click here for more]
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A Call to Arms: Star Fleet Book 1.2: Tholian Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Tholian Ship Roster Card Pack


The Tholians occupy a small territory on the edge of the galaxy, south of the United Federation of Planets and blocking most of the pathway between the Klingons and the Romulans. The Tholians are a crystalline life form that exists in high temperatures. Tholians consider carbon-based life to be on the same level that humans consider bacteria. Tholians are, in fact, refugees from the M81 Galaxy...   [click here for more]
Amarillo Design Bureau  $2.95 $2.50

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A Call to Arms: Star Fleet Book 1.2: Civilian Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Civilian Ship Roster Card Pack


The ships presented here are intended to represent abstractions of dozens of different (but similar) designs in use by all fleets for a variety of functions. Form follows function, and as these ships (for the most part) are cargo haulers, they can functionally be divided into these types. Outwardly, the various “Class-One Small Freighters” may look very different, but their ship rosters...   [click here for more]
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Battle Damage: Code Red

Battle Damage: Code Red


Finally an end to the tedious die rolling to resolve damage in Star Fleet Battles! Now you can use this fast and easy card system to resolve damage in a fraction of the time it took before. A deck of cards, using a one-hit per card system, provides an innovative damage allocation procedure which includes eighteen different critical hits. Battle Damage: Code Red is a play aid for Star...   [click here for more]
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Federation & Empire ISC War Chart Book

Federation & Empire ISC War Chart Book


Keep the peace!   Or else!   -- The Inter-Stellar Concordium   At the end of the General War came the ISC War. The Inter-Stellar Concordium concluded that the rest of the Alpha Octant was criminally insane and had to be protected from their own dangerous ideas and violent impulses. The chart book includes: • Three (different) ISC...   [click here for more]
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Hex Map Pack #1

Hex Map Pack #1


This Hex Map Pack contains three maps in two different formats. One format is a single large PDF that can be taken to a professional printer and expanded to approximately 19.5” x 32.5”. The other format is designed to be printed using a normal computer printer on six pieces of letter-sized cardstock and pieced together. The maps are blank, with 5/8" (16.5mm) hexes, but different...   [click here for more]
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JagdPanther Magazine #1

JagdPanther Magazine #1


Take a journey with us to an ancient age, just one step up from carving game rules on clay tablets. The year 1973 was at the very dawn of the independent wargame publishing companies. Typesetting was done with a manual typewriter, print-on-demand meant the photocopier at the library, counters were printed on paper (and drawn by hand), page layout was done with scissors and cellophane tape, and two...   [click here for more]
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JagdPanther Magazine #10

JagdPanther Magazine #10


Take a journey with us back to July 1975, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. This issue marked another improvement in production, going to a cardstock color cover and professional binding. The "Iron Age" of JagdPanther had arrived. The editorial said that the wild child of JagdPanthers...   [click here for more]
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JagdPanther Magazine #11

JagdPanther Magazine #11


Take a journey with us back to October 1975, when a small wargame club in Amarillo Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. The "Iron Age" of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters. The editorial said that the staff now felt a sense of accomplishment (rather than relief)...   [click here for more]
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JagdPanther Magazine #12

JagdPanther Magazine #12


Take a journey with us back to January 1976, when a small wargame club in Amarillo Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. The "Iron Age" of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters. The editorial noted that the company had sold 4,200 copies of its various games during...   [click here for more]
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JagdPanther Magazine #13

JagdPanther Magazine #13


Take a journey with us back to April 1976, when a small wargame club in Amarillo, Texas (led by Steve Cole) turned into a real company that produced an award-winning magazine filled with articles, variants, and reviews. The "Iron Age" of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters. The game in this issue was SIEGE OF LENINGRAD, a typical...   [click here for more]
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JagdPanther Magazine #14

JagdPanther Magazine #14


Take a journey with us back to July 1976, when a small wargame club in Amarillo Texas (led by Steve Cole) turned into a real company that produced an award-winning magazine filled with articles, variants, and reviews. The "Iron Age" of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters. The game in this issue was WARSAW PACT, a World War III game...   [click here for more]
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JagdPanther Magazine #15/Battlefield

JagdPanther Magazine #15/Battlefield


Take a journey with us back to October 1976, when a small wargame club in Amarillo Texas (led by Steve Cole) turned into a real company that produced an award-winning magazine filled with articles, variants, and reviews. The "Iron Age" of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters. The issue presaged a new age with a new title (Battlefield)...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #2

JagdPanther Magazine #2


Take a second journey with us to an ancient age, just one step up from carving game rules on clay tablets. The year 1973 was at the very dawn of the independent wargame publishing companies. Typesetting was done with a manual typewriter, print-on-demand meant the photocopier at the library, counters were printed on paper (and drawn by hand), page layout was done with scissors and cellophane tape, and...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #3

JagdPanther Magazine #3


Take another journey with us back to 1973, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced a magazine filled with articles, variants, and reviews. Production values had not improved, and we still printed on that insane 14" paper. ARTICLES included a puzzle, some club news, editorials, minis vs counters, armor miniatures, tactics in Diplomacy, some business experiments that...   [click here for more]
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JagdPanther Magazine #4

JagdPanther Magazine #4


Take another journey with us back to 1974, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced a magazine filled with articles, variants, and reviews. Production values had not improved, and we still printed on that insane 14" paper. (The pages are divided in half for this 54-page PDF version.) [No copies of the maps for Sidi Rezegh have been found so far but they will be added...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #5

JagdPanther Magazine #5


Take another journey with us back to 1974, when a small wargame club in Amarillo Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. Production values had not improved, and we still printed on that insane 14" paper. (The pages are divided in half for this 54-page PDF version.) This issue includes several features: Cover art of Zeppelins by...   [click here for more]
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JagdPanther Magazine #6

JagdPanther Magazine #6


Take another journey with us back to 1974, when a small wargame club in Amarillo Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. Production values had not improved, and we still printed on that insane 14" paper. (The pages are divided in half for this PDF version.) Cover art by James McNease (aka "The Wazoo"). This issue includes several features:...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #7

JagdPanther Magazine #7


Take yet another journey with us back to 1974, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. Production values had not improved (layout was done by hand with glue sticks on cardboard; some of the typewriter produced pages printed better than others), and we still printed on that insane 14" paper. (The...   [click here for more]
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JagdPanther Magazine #8

JagdPanther Magazine #8


Take a journey with us back to 1975, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. This issue marked a watershed in many ways, and might be considered the Bronze Age of JagdPanther. The cover was actually a photograph taken during World War II, but the cover was still black and white (as were all the...   [click here for more]
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JagdPanther Magazine #9

JagdPanther Magazine #9


Take a journey with us back to April 1975, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. This issue continued the "new" production methods and standard started in JagdPanther #8. The cover was another World War II photo, and the magazine was again 11x17 paper folded and stapled into a book. Counters...   [click here for more]
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McPherson's Ridge

McPherson's Ridge


Two brigades of Brigadier General John Buford’s First Union Cavalry Division had been bivouacked on McPherson’s Ridge, northwest of Gettysburg, when Heth’s Division of Hill’s Corps (Army of Northern Virginia) approached from Cashtown on July 1st. Realizing that this was the first element of the entire Confederate Army, and that the commanding heights of Cemetery Ridge (1.25...   [click here for more]
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Merchants of the Federation

Merchants of the Federation


Merchants of the Federation is a trading game for two-to-five players that is based in the Star Fleet Universe. The United Federation of Planets has just opened development of a new sector of space right on the Klingon border. Here you will find unexplored worlds, many of which contain resources for which the Federation will pay top credits. You run a recently charted trading company...   [click here for more]
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Nexus #1

Nexus #1


NEXUS: The bond, link or tie existing between members of a group; a means of connection. The word "nexus" doesn't come up in conversation very often. Its most common use is also its most dramatic: "the nexus of events," where great actions come together to form a point in history. The first issue of Nexus, published in April-May 1982, is wide ranging. From the historical to...   [click here for more]
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Nexus #10

Nexus #10


“A large part of any game’s flavor is a product of the game system’s inherent realism (or the appearance of the same).” – Michael Anderson It is 1984 and Nexus #10 has just been released. This issue focused on the Star Fleet Universe, Starfire, and History of the Second World War.   This issue starts with variants...   [click here for more]
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Nexus #11

Nexus #11


“If you find any Klingons, don’t go heroic on me. Keep that ship intact until you get her overhauled. Don’t run; the Klingons will smell blood and hunt you down. Instead, show a good front and hope they’ll take the hint and leave.” It is 1985 and Nexus #11 has just been released. This issue focused on the Star Fleet Universe, Starfire,...   [click here for more]
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