When the Navy Walked: Conflict On Mars! is a miniature rules set that covers an alternate history set during the colonization of the Red Planet of Mars by the Great Powers. As the Great Powers vie for control of the planet's few resources and the Red Planet's native Red, Green and White Martians make tenuous treaties with them, something older stirs in the depths of the planet. Something dark and... [click here for more]
When the Navy Walked: Earthin the Hollow Earth is a miniature rules set that covers an alternate history set in the center of the Earth. As the Great Powers begin to explore their newfound land of adventure they must contend with the locals that time forgot.
Now the Aztec Empire, the Holy Egyptian Empire, the Second Roman Empire, the Yuan Dynasty and the Protean Races must contend with... [click here for more]
When the Navy Walked is a miniature rules set that covers an alternate history from the 1872 Victorian era to the 1909 Edwardian Industrial Age. It is a springboard for imagination and a high-level game of tactics and battles set amongst a 'what if' world inspired by the classic authors of Victorian Science Fiction and Retro Science Fiction. In WTNW players take the reins of generals and command... [click here for more]
A gorgeous deck of 70 cards for use with the When the Navy Walked game. These cards are intended to make game play faster and keep record keeping to a minimum. The cards are divided into four sections; Internal Hits, Sabotage, Orders, and Conditions. These cards are for use with WTNW Core Revised.
Internal Hits The Internal Hits cards can be shuffled together and drawn instead of rolling on... [click here for more]
When the Navy Walked on Rorke's Drift is a free download for the upcoming table top miniatures Victorian Science Fiction game When the Navy Walked! WTNW:RD is a scenario that uses the innovative mechanics for WTNW. This product will appeal to fans of the VSF and alternate history genre. This product recreates the famous battle of Rorke's Drift set in the mission station itself as the king's... [click here for more]
Not to be outdone by the engineers and scientists who created the great Landships and Airships that became the pride of the Great Powers, the great toymakers of the world began to dream up clockwork engines of their own devising that could be employed in a variety of means for their respective countries. These so-called Winders Projects became a testimony to the skill and craft of the toymakers. It... [click here for more]