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 Hottest Space from Rebel Minis
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5150 Carrier Command

5150 Carrier Command


The "Big Ship" supplement for 5150: Fighter Command *You must have 5150: Fighter Command to play.* What: Sci Fi Space Combat Game with "Big Ships". Scale: 1 model equals 1 Capital Ship or Fighter/Bomber. Your Role: Players command a Capital Ship. Playability: Designed for solo, same side and head to head play. 5150: Carrier Command can...   [click here for more]
Rebel Minis  $9.95

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5150 First Contact Supplement

5150 First Contact Supplement


THE WARS HAVE BEEN GOING ON FOR YEARS. First Contact is a supplement to 5150, the original set of sci-fi rules from Two Hour Wargames. First Contact revolves around a rebellion on a small planet where the colonists have decided to break away from their home world. It documents the war between Earth and her first colony, Mars. But what starts out as a local conflict erupts...   [click here for more]
Rebel Minis  $4.95

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5150: Fighter Command

5150: Fighter Command


5150: Fighter Command 5150: Fighter Command is THW’s game of Fighter combat in deep space. Yes, there are rules for Destroyers, Battleships, and other Capital Ships but the Stars are the Fighter Pilots. Start in command of a Flight of 2 or 3 Fighters and, if you stay alive, maybe you work your way up to Squadron Leader. Fighter Command introduces some new game mechanics...   [click here for more]
Rebel Minis  $9.95

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