The "Big Ship" supplement for 5150: Fighter Command*You must have 5150: Fighter Command to play.*What: Sci Fi Space Combat Game with "Big Ships". Scale: 1 model equals 1 Capital Ship or Fighter/Bomber. Your Role: Players command a Capital Ship. Playability: Designed for solo, same side and head to head play. 5150: Carrier Command can... [click here for more]
5150: Fighter Command
5150: Fighter Command is THW’s game of Fighter combat in deep space. Yes, there are rules for Destroyers, Battleships, and other Capital Ships but the Stars are the Fighter Pilots. Start in command of a Flight of 2 or 3 Fighters and, if you stay alive, maybe you work your way up to Squadron Leader. Fighter Command introduces some new game mechanics... [click here for more]
Be the Captain of the Nautilus!
Want to be the Captain of a cutting –edge Steam Punk submarine? Well, here’s your chance! Captain Nemo has decided it’s time to retire and he wants to turn his submarine, the Nautilus, over to someone else. That’s where you come in. In Adventures with Captain Nemo you’ll accompany the Captain on a series of Adventures where... [click here for more]
THE OPEN SEA AND A STRONG WIND…Great Hall Burning allows you to adventure during the Viking Age, the period from the late 8th century to the mid-11th century. If you succeed in battle and in your raids, you can raise your Social Standing and gather more men. As your Fame grows you rise in rank until someday, you are King. Or you could be… The journey is long, with... [click here for more]