The Cardinal Will See You
The Cardinal has summoned you and two of your friends. He says he has a "small favor" to ask of you. A friend of his "requires help and is in need of your particular skills". The Cardinal gives you a Letter of Introduction and bids you to "make haste".
And that's how you find yourself on the road to New Market.
New... [click here for more]
THE OPEN SEA AND A STRONG WIND…Great Hall Burning allows you to adventure during the Viking Age, the period from the late 8th century to the mid-11th century. If you succeed in battle and in your raids, you can raise your Social Standing and gather more men. As your Fame grows you rise in rank until someday, you are King. Or you could be… The journey is long, with... [click here for more]
All Ashore That's Going Ashore! Free Ports is our first supplement for And a Bottle of Rum, our Pirate RPG.
In Free Ports we give you not one, but two complete towns to adventure in. • Puerto Libre - Yes, the Spanish control Puerto Libre, but there's still plenty of opportunity to make a profit. • New Market - An open town where anything goes, New Market is the perfect... [click here for more]
z“Fifteen men on the dead man’s chest - -“ Everyone likes Pirates…okay, maybe not everyone but, if you’re reading this, I bet you do! So how do you like your Pirates? What? Let me explain. Your Pirates, Your Way! In “And a Bottle of Rum” we do both. Created by Ed Teixeira and the crew at Two Hour Wargames, we start you off learning the mechanics... [click here for more]
Be the Captain of the Nautilus!
Want to be the Captain of a cutting –edge Steam Punk submarine? Well, here’s your chance! Captain Nemo has decided it’s time to retire and he wants to turn his submarine, the Nautilus, over to someone else. That’s where you come in. In Adventures with Captain Nemo you’ll accompany the Captain on a series of Adventures where... [click here for more]
5150: Fighter Command
5150: Fighter Command is THW’s game of Fighter combat in deep space. Yes, there are rules for Destroyers, Battleships, and other Capital Ships but the Stars are the Fighter Pilots. Start in command of a Flight of 2 or 3 Fighters and, if you stay alive, maybe you work your way up to Squadron Leader. Fighter Command introduces some new game mechanics... [click here for more]
The "Big Ship" supplement for 5150: Fighter Command*You must have 5150: Fighter Command to play.*What: Sci Fi Space Combat Game with "Big Ships". Scale: 1 model equals 1 Capital Ship or Fighter/Bomber. Your Role: Players command a Capital Ship. Playability: Designed for solo, same side and head to head play. 5150: Carrier Command can... [click here for more]