Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!







Product TypeTime PeriodFormatPublisher
Miniatures   Remove Search Term
Science Fiction   Remove Search Term
PDF   Remove Search Term
Two Hour Wargames   Remove Search Term
Advanced Search >

 
 Hottest Miniatures, Science Fiction, PDF from Two Hour Wargames
 
 Newest Titles in This Section
Products found in this section... Sort by: 
 Title ▲   Publisher    Price  
5150 : Star Army

5150 : Star Army


5150: Star Army "JOIN THE STAR ARMY!" It's not a job, it's an adventure! "Yeah right, whatever. Okay, listen up kid. I'm not going to sugar-coat it for you. The Star Army is hell. You're the first to arrive and the last to leave. What do you really do? Well let me tell you son..." Simply put you're a Platoon Leader trying to keep your men...   [click here for more]
Two Hour Wargames  $20.00

Add to Wargame Vault Order  
5150 Alien Fight Night

5150 Alien Fight Night


Alien Fight Night - the Game within a Game for 5150 New Beginnings! NO ONE LIKES A PUNCH IN THE FACE! Well, except for the crowds in New Hope City. Because of the demographics in New Hope City the entertainment entrepreneurs wanted a sporting event that would appeal to everyone, both Basics (Humans) and Aliens. To level the playing field between races the promoters...   [click here for more]
Two Hour Wargames  $7.00

Add to Wargame Vault Order  
5150 Back Alleys Bright Lights

5150 Back Alleys Bright Lights


Back Alleys Bright Lights What: A stand alone 5150 RPG that can be played with our other 5150 titles. Scale: 1 figure equals 1 man. Your Role: Players try to gain Fame and Fortune while adventuring in New Hope City's dangerous Little Hisha. Playability: Designed for solo, same side and head to head play. Back Alleys Bright Lights takes you deep into New Hope...   [click here for more]
Two Hour Wargames  $17.00

Add to Wargame Vault Order  
5150 Carrier Command

5150 Carrier Command


5150: Carrier Command The "Big Ship" supplement for 5150: Fighter Command You must have 5150: Fighter Command to play. What: Sci Fi Space Combat Game with "Big Ships". Scale: 1 model equals 1 Capital Ship or Fighter/Bomber. Your Role: Players command a Capital Ship. Playability: Designed for solo, same side and head to head play....   [click here for more]
Two Hour Wargames  $15.00

Add to Wargame Vault Order  
5150:  Fighter Command- Spaceship Combat

5150: Fighter Command- Spaceship Combat


Fighter Command! It's not a job, it's an adventure! Fighter Command - What is it? 5150: Fighter Command is a complete set of miniature rules that allows you to take your spacecraft into combat across known (and unknown) space. It's a game about Pilots, Fighters, Capital Ships, strafing runs, torpedoes, minefields, asteroids and much more. While it’s designed for the...   [click here for more]
Two Hour Wargames  $17.00

Add to Wargame Vault Order  
5150:  Star Navy - Space Fleet Combat

5150: Star Navy - Space Fleet Combat


"Without the Star Navy there is no Star Army!" "The Star Army motto is “We take the war to the enemy; one planet at a time.” They do a fine job of it but we take them to those planets and we get them back. And unless we do our job they can’t do their job. So listen up Cadet and I’ll tell you how we do it…”   ********************************...   [click here for more]
Two Hour Wargames  $17.00

Add to Wargame Vault Order  
All Things Zombie

All Things Zombie


BETTER DEAD THAN ZED What’s All Things Zombie – Better Dead Than Zed?<o:p></o:p> It’s a fast paced, get you in the action quickly, game about real life in an unreal world.<o:p></o:p> Better Dead Than Zed picks you up and sticks you right in the middle of a catastrophic zombie outbreak. Who you are...   [click here for more]
Two Hour Wargames  $20.00

Add to Wargame Vault Order  
All Things Zombie - Final Fade Out

All Things Zombie - Final Fade Out


Winner of the Origins Award for Best Game of 2006 ZOMBIES. YOU KNOW WHAT WE’RE TALKING ABOUT Everyone knew about Zombies. The fun new boogie man you couldn’t get away from. They were everywhere. On the Web, on your television screen, everywhere you looked. Yep, nothing but fun and brains for all! Right up until they became real. HOW’D...   [click here for more]
Two Hour Wargames  $20.00

Add to Wargame Vault Order  
Dead Heat

Dead Heat


DEAD HEAT The Game of Professional Zombie Racing!It was the dawn of a new age. The age of the Zombie. An age where the undead walked the earth instilling fear into all. All except for those few intrepid souls that could "think outside the box". Like Jim Bob Joe Hobbs and his younger brother Warren. The founders of ... DEAD HEAT - Professional Zombie Racing Zombie racing! Just saying...   [click here for more]
Two Hour Wargames  $8.00

Add to Wargame Vault Order  
High Rise to Hell - ATZ Supplement

High Rise to Hell - ATZ Supplement


Vampires, Werewolves, and Zombies Oh My! Since Day One you've stayed in the City. After the Army left, you stayed. After the broadcasts stopped, you stayed. You stayed and fought the Zeds. You stayed and fought the misguided souls that stood in your way. But now you've heard about the "black Hummers". About the night time raiders that roll around the City taking what and who they want,...   [click here for more]
Two Hour Wargames  $14.00

Add to Wargame Vault Order  
Hospital 911

Hospital 911


Where it all began! What: RPG scenario book for All Things Zombie - Final Fade Out. Scale: 1 figure equals 1 man or Zed. Your Role: From SWAT Team Leader to News Reporter and everything in between. Playability: Designed for solo, same side and head to head play. Hospital 911 takes you to the first recorded outbreak of the Zombie Virus. It's a 911...   [click here for more]
Two Hour Wargames  $15.00

Add to Wargame Vault Order  
Infestation

Infestation


INFESTATION - 5150 SCENARIO BOOK ONE Also includes a second scenario - Under A Hishen Sky INFESTATION: TO INHABIT OR OVERRUN IN NUMBERS OR QUANTITIES LARGE ENOUGH TO BE HARMFUL, THREATENING, OR OBNOXIOUS: Infestation introduces the tactical role-playing game side of 5150. Players can use Infestation to flesh out their characters, giving them an almost life-like feel. Infestation blends the traditional...   [click here for more]
Two Hour Wargames  $17.00

Add to Wargame Vault Order  
Displaying 1 to 12 (of 12 items) Result Pages:  1 
Select Page Number