Reference sheets for Hour of Glory: BUNKERSTORM. These reference cards are avaliable in the boxed set game, but have been included here as an extra reference.
For more details, please go to our website at http://www.warmacre.com... [click here for more]
Here are the first 15 pages of the Hour of Glory rulebook to get an idea of how the game plays.
For more details, please go to our website at http://www.warmacre.com... [click here for more]
The first issue of Warm Acre's webzine for players of Hour of Glory and Bunkerstorm.
Contains new rules for Defenders, Stormtroopers and Guard dogs, Axis weapon cards and a new mission scenario (Extraction).... [click here for more]
ISSUE 2: BUNKERSTORM SPECIAL
We've devoted this issue to Hour of Glory’s ‘little brother’ Bunkerstorm.
GLORY DAYS: The evolution of Hour of Glory
WHAT'S THE PLAN SARGE?: Basic Bunkerstorm Strategy
STORM FORCES: Bunkerstorm teams
COMPLETE THE ELITE: Customising your BS team
FIRE IN THE HOLE: Grenades in Bunkerstorm
LOCKED & LOADED?: Weapons and mobility explained
SUPPLEMENTAL:... [click here for more]
Webzine for Hour of Glory: The Game of Covert Covert Conflict in WW2.
This issue contains rules for the new character Rachael Knight, new equipment & weapons and Mission 3: Sabotage!... [click here for more]
Reference sheet to be used as a playing aid for the Spy or Die Trying board game from Warm Acre Games.
Spy or Die Trying is the game of infiltration and espionage that pits secret agents against a ruthless megalomaniac. You have just 60 minutes to save (or enslave) the world.As an agent of the Peace Enforcing Nations you must infiltrate a secret S.W.O.R.D base, neutralize its security... [click here for more]