This a note book for putting on scenario games based on the author's experiences at Cold Wars 2010. This book also explains in some detail how to create an award winning scenario game at national or local conventions.
The note book provides a brief history of the siege of Alesia, notes on the fortifications and the armies which fought there. This is all done with outstanding detailed photos and graphics.... [click here for more]
Special Note: This product is now available again. Pike Hack:The Road To DunbarWarfare in the age of Cromwellis one of the most exciting historical subjects. If you liked Classical Hack you will love Pike Hack. If you have a Cavalier-like nature you will love this game system. If you have a Roundhead conscience you would not... [click here for more]
Classical Hack I: Alexander to Marius followed Knight Hack First Edition in 1992. This is state of the art 1992 computer generated publishing. While the rules have been developed into what is now Classical Hack Second Edition it remains fast and fun to play. The main difference is the use of percentile dice rather than the newer D-10 system. After 17 years it still works retaining much of... [click here for more]
P. J. Viverito A.D. Fleming Classical Hack Scenarios: Macedonia Scenarios Designed by Gamers for Gamers........ What this volume is to the Historical Gamer: Research Tool Non-Tournament Historical approach Support Tool for the Classical Hack System Universal Compatibility What this Volume Provides the Historical Gamer: Historical Scenarios Maps Orders of Battle Special Siege Rules Concise Development... [click here for more]
Classical Hack Scenarios Rome is a guide to the development of the Roman Army in the stye of Classical Hack Scenarios Macedonia. The book contains a complete outline of Roman Military Traditions from its founding to 250 A.D. The book includes the scenarios compiled from actual gamers like Scott Holder, Robert Sillars,Russ Lockwood, Steve Phenow, Allan Fleming, and Philip Viverito.... [click here for more]
Classical Hack: Ancient Warfare 600 B.C. to 600 A.D. First Edition was published in 1997 as a compilation of Classical Hack I, Classical Hack II and Classical Hack III. This is not to be confused with Classical Hack: Ancient Warfare 600 B.C. to 600 A.D. Second Edition which is also sold on Wargame Vault and RPGNow.com. This edition retained the original percentile die system. The rules... [click here for more]
Classical Hack: Ancient Warfare 600 B.C. to 600 A.D. Rules Designed with the Historical Gamer in Mind... What this volume is to the Historical Gamer •Unabridged •Fast Play Game System •Historical Approach •Period Orientation •Supports 15 mm & 25 mm Scales •No Rebasing Required What this volume provides the Historical Gamer •Special... [click here for more]
The following set of rules covers the period from 1790 to 1815 in Europe and Russia. The intent of these rules is speed of play and while trying to return the grand tactical flavor of the Napoleonic Wars.
ln the past we have played many rules for the Napoleonic period and have found them floundering just as the heat of the battle was getting interesting. Red tape, too many odd rules,... [click here for more]
Holy Hack: Hacking by the Book First Edition was a collaboration between LMW Works and Black Falcon Publications. Originally published in 1996 it has since reverted back to LMW works and Philip Viverito. Regardless of all this you can now return back to a more interesting period in history where things all began. Here in this black and white Genesis of ancient warfare and my game development... [click here for more]
Knight Hack First Edition: was originally published in 1991. It was received with much applause back in 1991. Third Edition is quite different but this is where it all began way back when my hair was brown and I thought I could with the help of others like Richard and Ed could produce a marketable non-tournament set of rules. What do you know after many up dates and restructuring the rules... [click here for more]
Raid! Crooked Creek is a simple brochure focusing on raids and raiders of American Civil War. It is a simple two sided brochure to inform ACW about the significance of these raids. It is also the story of the Lighting Mule Brigade's unfortunate raid into Dixie and Bedford Forest's brilliant victory over a much larger force.
This is ideal for instructors who wish to provide... [click here for more]
Rally Round The Flag Rally Round The Flag is a fast paced easy to understand game system for use in the time of The American Civil War 1861 to 1865. Scott Monsour has captured the historical flavor of one of America’s bloodiest conflicts and in doing so has created a truly unique game system for use with miniatures (both 15mm and 25 mm scales). This book supplies the gamer with... [click here for more]