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If you have ever wanted to play a battle using your own rules, then these are your guidelines. By just following the processes, guidelines, and templates inside the book, you can design your very own set of rules using our unique seven-step system.
Working the guidelines
Setting the scene
Defining the battle
Create the rules
Finalise the rulebook
Improve by playtesting
Play the game
You can create,... [click here for more] |
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$12.59
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 Fire and Move Armour is a game about “tanks” - it’s that simple. It’s fun to play and easy to set up with uncomplicated systems that concentrate on a fast-moving game that involves everyone.
Playing games with Tank Companies and Platoons, Squadrons or Troops is a real tactical game. That is why we have individual tanks that operate within their commands and not individually. Morale, command... [click here for more] |
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$6.04
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 This is a game about World War Two “Infantry” actions. It is fun to play and easy to set up with uncomplicated systems. All players are involved in the game during every turn, watching every move across all the initiatives in the turn.
The main thrust of this infantry game is focused on the company in action using platoons, sections and groups and includes elements such as concealment, observation,... [click here for more] |
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$9.44
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 The first major battle of the Wars of the Roses on September 23, 1459. Men from the four corners of England struggled, fought and died in a bloody clash which lasted for the whole day as the forces of the houses of Lancaster and York met in battle.
Play as the Earl of Salisbury, Commander in Chief of the Yorkist Army or Lord Audley, head of the Lancastrian Army in a fast-paced game of mounted charges,... [click here for more] |
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$4.41
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 A hex-based set of rules that showpieces the distinctive way this battle was fought and highlights the bravery and doggedness of the British against the emerging abilities of the fledgling American army.
Lead the American Militia to defend the works on Breeds Hill or send your doughty British Regulars into attack again and again!
The fate of a nation is in your hands, its your choice. ... [click here for more] |
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$4.41
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 This is a classic English Civil War battle with the Parliamentarians trying to seize an opportunity by catching the Royalist army on the march towards Oxford. Presented as a “mini-campaign” using a multiple boards approach used in the original Little Bighorn game.
Play this game as either Sir William Waller taking the battle to the Royalists or King Charles trying to make his way to Oxford and... [click here for more] |
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$4.41
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Khartoum has fallen and General Gordon is dead. The mission to relieve him had failed but was instructed to keep going and take the river port of Berber.
Once they reached Kirbekan, the British Commander in Chief, General Earle, decided that the three hills that overlooked the Nile needed to be cleared of Mahdists, the hills were known as the Koppies.
With this set of rules, you can lead the British... [click here for more] |
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$6.04
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 The game is played across four boards and covers the whole battle along the Little Bighorn Valley. Reno’s Battle takes place on the valley floor, Reno’s Hill Battle overlooks the valley, finally the Custer’s Hill Battle takes place in a warren of hills overlooking the Indian camp.
So you play as Sitting Bull, Crazy Horse or one of the many warchiefs and try to wipe out the 7th Cavalry, or as... [click here for more] |
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$6.04
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RAF bomber losses were increasing, and British Intelligence believed that the Germans advanced radar was to blame.
It was decided that a commando raid on a German coastal radar installation at Bruneval in the North of France would be the best way to capture the Wurzburg equipment.
Can you successfully lead that raid, or will you play as the German defender, intent on stopping the British from getting... [click here for more] |
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FREE
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