Humanity struggles to live in a world consumed with violence and magic. Elder races and their gods plan and carry out wars on each other. Demons hunt fresh bodies to possess and people to control. Leviathans feed off of Terror to create havoc among men. Rival gods and hostile tribes seek their rivals’ end. It is up to the tribal heroes, Anointed Ones, to defend their tribe, mete out justice... [click here for more]
Greetings Fellow Gamers, Welcome to the N.G.o.M. (New Gods of Mankind) basic rule system for Gods, Armies, and Tribes. This system allows for gods and armies to be added seamlessly to your gameplay, expanding your story, and giving a tribe for your heroes to belong to. In New Gods of Mankind, you will create a character—a deity—and play out the god’s actions and responses to a setting and plot... [click here for more]
Live the Legend.
In the Celestial Spheres above the Known World you live among the immortals—a New God of Mankind worshipped by your followers. Here you may create your own heaven or hell, a place of solace or perhaps a kingdom of pain. From your heavenly abode, you may descend to the Known World or visit the unearthly Spirit Realm in the blink of an eye. Your power is only limited... [click here for more]
Before the age of man, the elder gods and their races created numerous items of power to strike blows at their enemies or protect what is theirs. These semi-sentient artifacts imbued with the might of the gods helped mortals and their deities in the constant struggle to survive.
Inside this book players and GMs will find:
New rules for creating Legendary Artifacts
Several new charts... [click here for more]