LMG is a set of basic infantry action rules for World War Two wargaming. The rules are 7 pages long in a 12-point font. The turn sequence is similar to the WRG 1925-1950 rules: Move-countermove, shoot-then-move. The rules are meant for low-level skirmish scenarios. They only include weapons found at squad or platoon level. ... [click here for more]
Steady Bayonets 1756 is a set of rules for playing tabletop wargames representing battles in the middle part of the 18th Century, using 15-30mm size model soldiers. The rules cover the period roughly 1740-1790 in Europe.
In these rules, battles are won with lines of well-drilled, bayonet-armed infantry delivering coordinated volleys of musket fire. Cavalry in general cannot take on steady infantry... [click here for more]
These rules are 1 page long. They are intended for a quick and simple horse and musket game set in the middle of the 18th Century, using 25-30mm model solders. They are meant for use at conventions or when time is short. They are cut-to-the-bone version of Steady Bayonets 1756.
The photo shows the end of a game with 10 French and 10 British regiments locked in battle. It was a French victory... [click here for more]