Civilisation failed now small groups of men and women fight over the remains to find enough supplies to get them through a few more days.
You will take on the role of leading a small group trying to recover the most resources and hold onto them.
A simple to learn and play game needing very few figures but requiring advanced planning to make the most of the forces available to you. ... [click here for more]
A simple set of rules for 28mm skirmishes in the Back of Beyond that can include lots of weird stuff such as Dinosaurs, Zombies and Mad Scientists. The players could be controlling groups of adventurers looking for treasure or soldiers sent to deal with strange events in a distant province.
The game is best played with an umpire who creates the scenario and a number of players who will ideally have... [click here for more]
Command a small force of grav tanks fighting in a hostile landscape where some of the terrain can change during the game. The rules include a design system to create your own vehicles as well as plenty of examples that can be used as they are. All you need to play are a few 6 or 15mm vehicles a few D10 a tape measure and some terrain. Easy to learn system but tricky to play when the battlefield can... [click here for more]
A simple game of Mech combat, design your mechs and off you go, several examples are included to get you started. A game that is ideally suited to multi player games where the players scramble for control of the dwindling resources. An easy game to get into all you need is a few mechs and away you go. ... [click here for more]
A simple game of combat on a large spacestation between security forces and various criminal groups, designed for 28mm figures with each player controlling 5-10 figures. Ideal for multi player games where the players all have different objectives. Contains a basic starter scenario but is easy to come up with your own. ... [click here for more]
A game of starship combat use a couple of ships or play larger games with whole fleets, lots of ship designs to use as well as a design system to create your own. There are also a few sample scenarios to get you started and as an introduction to the War of Expansion.
The rule are simple and easy to learn but the use of special features allows for the construction of unique fleets that each has its... [click here for more]
Rules for 15mm games set on a backwater planet with little access to high quality weaponry. Players simply pick their forces from a number of unit types and of they go, some units are better than others but using weaker units gains you extra victory points. A typical unit of regular foot would contain 6 bases each with 3 figures on it though this could be changed to suit the stuff you have. The gain... [click here for more]