Familia Gladiatoria is a miniatures game of Roman gladiatorial combat. It presents a simple yet subtle system for representing hand-to-hand combat in the arena. Movement is hex based--so the game is scale agnostic. Players need to supply figures, a hex board and six sided dice.
Actions are card driven to allow simultaneous efforts and keep all players equally involved. The challenge is... [click here for more]
Hannibal's Army Generator is a LibreOffice spreadsheet for calculating the army point values for Greg Wagman's Age of Hannibal miniatures rules.You will need a spreadsheet program to use Hannibal's Army Generator. (See note below.)
The worksheets are designed to allow players to quickly create and print orders of battle for the Age of Hannibal. While slightly more... [click here for more]
Iron & Steam is a set of miniatures rules for naval combat of the American Civil War. The rules feature a gun-by-gun combat resolution, written orders and simultaneous movement. Traditionally played with 1/600 scale models the combat scale is closer to 1/2400 scale, though the game is generally model scale agnostic. Also included are over 100 pre-filled ship record sheets, turning radii... [click here for more]
Iron, Steam & CanvasA Compendium of 1,135 Union and Confederate Vessels of the American Civil War, 1861-1865From Tugs to Ships of the LineExtracted from the Dictionary of American Naval Fighting Ships The Dictionary of American Fighting Ships (DANFS) is a comprehensive listing of over 10,000 ships operated by the US Navy from... [click here for more]
The Sachsen, built for DELAG in 1913, was the sixth and last of Count von Zeppelin's pre-WWI civilian airships. Over the course of her commercial career she carried 9,836 passengers over 419 voyages. She was the first airship command of Ernst Lehmann who later lost his life in the Hindenburg disaster. During WWI the Sachsen was mustered into the German army as a training vessel. Later,... [click here for more]
Oceanus Strategoi is a set of miniatures rules for naval combat in the ancient Mediterranean. The rules are aimed at small squadron actions with each player controlling 3 to 5 galleys. Ships range in size from triakonters (with 30 oarsmen) up to dekeres, though of course most scenarios would involve the much more common triremes, quadremes and quinteres. Written orders and damage are recorded... [click here for more]