My previous ruleset Dreadnoughts At Dawn reproduced large capital ship engagements in or around the 1st world war. It did not deal with aircraft or submarines, and focussed on the larger capital ships.
Carrier Strike at Dawn has a number of different "Mission types", opne of which is large surface ship combat in daylight, there are changes from WW1 but not that many.
The most important and innovative... [click here for more]
Dreadnoughts At Dawn is an innovative fast play set of rules for fighting large WW1 naval battles utilising 1:3000th or 1:2400 scale models
Whilst all ships from destroyers to super dreadnoughts are represented the emphasis is on capital ships, escorts are covered in a simplified way.
These rules originated as a project to see if I could produce a WW1 naval set of rules that required zero off board... [click here for more]
Dreadnoughts At Dawn – Other Powers is an expansion to the Dreadnoughts at Dawn rules, also available from Wargames Vault. It cannot be played without the full rules as it is basically just a ship data record pack upgrade. There are no rules changes included in this expansion.
It includes new ship classes for the following countries, covering the vast majority of warships available to these powers... [click here for more]
Dreadnoughts At Dawn is aimed at WW1 and the immediately preceding years of the early 20th century. This expansion is a “What if” expansion that covers what if the war had not ended in 1928 OR what if the Washington Treaty had never happened. All combatants were planning and in some cases had started building the next generation of warships, especially Battleships. In reality some of these... [click here for more]
My previous ruleset Dreadnoughts At Dawn reproduced large capital ship engagements in WW1, it did not deal with aircraft and focussed on the larger capital ships.
Fleet Battles in WW2 is a simplified and accelerated rewrite of my rules "Carrier Strike at Dawn" which it now supercedes. It allows for day and night actions, pure surface actions, pure carrier actions and hybrid carrier surface actions... [click here for more]
These are my 1980's fast play modern naval combat rules. Whilst the mechanisms are very different to my other rules sets the idea of making them as fast and fun as possible remain the same, even though missile armed warships are by their nature immensely complicated
I am making this set of rules FREE. 2 reasons for this.
1st I am using them as an introduction to my other rules sets which are all... [click here for more]