Title |
Publisher |
Price |
A game for up to 4 Players who will play as Tribal leaders trying to improve their status and power in the wild North-West Frontier. They will also play as Imperialists to command a column against the other players attempting to crush and humiliate the other tribes.
The player with the least number of districts will play as Imperialist Column Commander if a tabletop action is fought. If two or more... [click here for more] |
Real Time Wargames |
Pay What You Want
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The campaign game covers the Seven Years War in Central Europe (mainly Bohemia, Saxony & Silesia) during which Prussia fought a bitter and protracted war with Austria and her allies. The battlefield rules emphasise troop quality, ability of generals, role of light troops and the decisive effect of massed cavalry. Depending on the battlefield results and the occupation of key cities the Diplomatic... [click here for more] |
Real Time Wargames |
$10.00
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The English Civil War when gamed at County level gives great opportunities for gaming this fascinating period. You have the problem of controlling areas for your cause, denying them to your enemy and yet always at the whim of the King or Parliament in providing the great central field armies with resources. The great National events of the great battles or the support of the Scots or the arrival... [click here for more] |
Real Time Wargames |
$10.00
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Real Time Wargames Gamebooks aim to inspire new and veteran Wargamers alike with novel sets of rules for a variety of periods. The systems are adaptable to any scale between 2mm & 28mm.
This set of table-top and campaign rules are designed to be used to represent the Wars of the Roses, with the rules allowing either a single game or campaign the whole period. The rules are “period specific”... [click here for more] |
Real Time Wargames |
$6.47
|

Following the defeat of the French regular army in the frontier battles, the surrounding of Marshal Bazaine in Metz and the defeat and capture of Napoleon III at Sedan the war was expected to end. Instead The French Empire was overthrown and a new Republic created to carry on the war.
With astounding speed new French armies were formed to continue the war using remnants of the old army, the garde... [click here for more] |
Real Time Wargames |
$10.00
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 The game covers the trench war on the Western Front from 1915 to 1918 from the viewpoint of the many British offensives that took place. The British team of 1 corps commander and from 2 to 5 divisional commanders select their plan of attack in a pre-game sequence of defining the frontage of attack and how to use the available artillery assets as well as gas and mines. The Germans options are largely... [click here for more] |
Real Time Wargames |
$10.00
|

Real Time Wargames Gamebooks aim to inspire new and veteran Wargamers alike with novel sets of rules for a variety of periods. The systems are adaptable to any scale between 2mm & 28mm.
The game covers the brilliant campaign that “Stonewall” Jackson carried out in the Shenandoah Valley in 1862 that so compromised the Union plan to defeat the South in 1862. While the battles were relatively... [click here for more] |
Real Time Wargames |
$10.00
|

Real Time Wargames Gamebooks aim to inspire new and veteran Wargamers alike with novel sets of rules for a variety of periods. The systems are adaptable to any scale between 2mm & 28mm.
The game covers the opening phase of the Franco-Prussian War from mid-July to end of September. The mobilisation of the armies are key as the French are far more ready for war, though in fact not down to the... [click here for more] |
Real Time Wargames |
$10.00
|
“THE WORLD TURNED UPSIDE DOWN”
American War of Independence Battlefield Rules & Campaign System
The War for the American Colonies is a fascinating mix of political and military interaction. The strategy of the war is randomised by the orders the British receive each fall, such as Cut-Off New England, Southern Expedition, Occupy coastal locations etc. Thus the frustration of... [click here for more] |
Real Time Wargames |
$12.00
|

Real Time Wargames Gamebooks aim to inspire new and veteran Wargamers alike with novel sets of rules for a variety of periods. The systems are adaptable to any scale between 2mm & 28mm.
This set of table-top and campaign rules are designed to be used to represent the Madhist Wars, with the rules allowing battles for either early or late war confrontations. The rules are “period specific”... [click here for more] |
Real Time Wargames |
$6.47
|

Real Time Wargames Gamebooks aim to inspire new and veteran Wargamers alike with novel sets of rules for a variety of periods. The systems are adaptable to any scale between 2mm & 15mm.
This set of table-top rules are designed to be used to represent the 2nd Anglo-Boer War. All the players play one side while the enemy is controlled in a more robotic way. In this game all players are Boer Generals... [click here for more] |
Real Time Wargames |
$6.47
|
Real Time Wargames Gamebooks aim to inspire new and veteran Wargamers alike with novel sets of rules for a variety of periods. The systems are adaptable to any scale between 2mm & 28mm.
This set of table-top and campaign rules are designed to be used to represent the Wars of the Spanish Succession. There are two elements to the game: A Campaign game using a set of playing cards and the resulting... [click here for more] |
Real Time Wargames |
$9.06
|

Real Time Wargames Gamebooks aim to inspire new and veteran Wargamers alike with novel sets of rules for a variety of periods. The systems are adaptable to any scale between 2mm & 15mm.
The game includes a full set of campaign and battlefield rules for the relief of a beleaguered town at the height of the Indian Mutiny of 1857. In the game the British need to despatch a hastily raised and supplied... [click here for more] |
Real Time Wargames |
$10.00
|
 The game covers the opening campaign of the Great War in the West with the Germans carrying out the Schlieffen Plan and the French their Plan XVII. There are rules and counters for a map campaign but the heart of the system are the novel tabletop rules to fight either corps on corps or multi-corps battles in a few hours where the campaign will give context for the battle created by the campaign manoeuvrings.... [click here for more] |
Real Time Wargames |
$13.00
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Please Note we can provide printed versions of this rule set with complete set of printed cards and playing counters for £25 P&P. Please contact us for ordering details.
This set of table-top and campaign rules are designed to be used to represent the period of the early renaissance in Italy in the second half of the 15 Century. Each player represents a family of Condottiere, who take on contracts... [click here for more] |
Real Time Wargames |
$24.58 $16.82
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 A full set of period specific rules that allow players to recreate the battles along the great rviers of the Russian Empire during the Russian Civil War. Included are a full set of battle rules, a campaign system and all the playsheets required. ... [click here for more] |
Real Time Wargames |
$12.00
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 The game covers the Austro-Prussian War including the West German and Italian theatres. The onus is on the Prussian’s and their allies to advance against the Austrian allies in West Germany as well as cross into Bohemia and seek a decisive victory.
Depending on the campaign results the Diplomatic Chart will influence the political stance of Britain, Russia, France and Denmark. It can also affect... [click here for more] |
Real Time Wargames |
$13.00
|
The game covers the ’98, Great Rising in the French Revolutionary Wars to rid Ireland of British rule. The main organisers, the United Irishmen, were riddled with British agents, so knew many of the leaders, the date of the rising (24th May) and even the method of letting the country know that the rising had occurred (by stopping the mail coaches). The Government arrested most of the leaders and... [click here for more] |
Real Time Wargames |
$8.00
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