This book gives you everything you need to play Missile Threat solo and to play the Mercenary Air Campaign.
The Solo Rules:
These include all the rules needed for solo games, as well as random aircraft tables for every conflict and faction covered in Missile Threat. Random Ground Asset and Naval Vessel tables are also included. The solo game relies on regular... [click here for more]
...the game of Ship Design and Naval Warfare in WW2.
A simple and effective ship design system is coupled with a more granular combat system, allowing you to quickly build a fleet before a game, then test it out in battle.
Shipyard is designed for miniatures of around 1/3000 scale, although 1/1200 would work just as well. The game is designed for 2 or more players, on a table roughly 6'... [click here for more]
Air Combat 1960 - 2000Missile Threat is a simple yet comprehensive modern air combat game, covering every major air conflict from 1960 to 2000, and designed for use with miniature aircraft.
Missile Threat is aimed at providing a realistic air environment and short games of less than 2 hours (including preparation).
What does Missile Threat offer?
Simple... [click here for more]
Bote Action - 1550 - 1815
War by Sail is a simple yet comprehensive age of sail wargame, aimed at small fleet actions of 3 to 30 ships per side, with a focus on historical accuracy and flavor.
Researched and playtested for 10 months, War by Sail includes detailed ship rosters for 20 different conflicts, spanning from 1563 to 1812. Generic units are also provided... [click here for more]