This book gives you everything you need to play Missile Threat solo and to play the Mercenary Air Campaign.
The Solo Rules:
These include all the rules needed for solo games, as well as random aircraft tables for every conflict and faction covered in Missile Threat. Random Ground Asset and Naval Vessel tables are also included. The solo game relies on regular... [click here for more]
The War in VietnamMap campaign for 2 players or solo play
The War in Vietnam is a map campaign representing the entire war at a strategic scale. These rules focus on quick and easy play, and are designed for 2 players, or solo play.
Forces on the map are considered to be unspecified until they are engaged in combat, at which point both players secretly... [click here for more]
Chaos, Simplicity and the Russo-Chechen WarsCornered Wolf is a skirmish game aimed at 15mm, 20mm or 28mm miniatures, and aimed at representing the chaos of urban combat with the simplest possible rules.
Uncertain activation, randomly generated forces, deployment that will throw you immediately into chaos, and quick and deadly rules will have you wargaming... [click here for more]
Hind & Seek: Rules for the Soviet-Afghan War 1979 - 1989Hind & Seek is a ruleset all about asymmetrical warfare and is aimed at company to battalion sized games, in 6mm or 3mm scale. Larger scales can be used just as easily, from 10mm and 15mm, up to 1/72 scale.
The goal has been to provide a game where a small, poorly armed force can stand on even terms... [click here for more]
Air Combat 1960 - 2000Missile Threat is a simple yet comprehensive modern air combat game, covering every major air conflict from 1960 to 2000, and designed for use with miniature aircraft.
Missile Threat is aimed at providing a realistic air environment and short games of less than 2 hours (including preparation).
What does Missile Threat offer?
Simple... [click here for more]