The game of Battleship Commandallows players to take on the role of Second World war admirals commanding squadrons and fleets in the many theatres of the war at sea.
The rules are designed for players to command fleets of one to 10 ships however larger actions can be fought if players wish. The rules are intended to be fast to play allowing an action to be fought to a conclusion within a few... [click here for more]
Falklands 1982A Supplement for Naval Command
This campaign guide provides players of Naval Command everything they need to recreate historical battles of the war as well as hypothetical “what-if” scenarios such as what would have happened if Argentine and British Naval forces engaged each other or if British Forces attacked mainland Argentina.
This supplement... [click here for more]
This special bundle product contains the following titles.Falklands 1982 - Naval CommandRegular price: $10.00 Bundle price: $8.00 Format: Watermarked PDF Falklands 1982
A Supplement for Naval Command
This campaign guide provides players of Naval Command everything they need to recreate historical battles of the war as well as hypothetical “what-if” scenarios... [click here for more]
"Vampire, Vampire, Missiles Incoming!"
The Game of Modern Naval Warfare
Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future.
The game can be played with fleets ranging in size form one or two ships per side to... [click here for more]
Rise of the battleships is a set of naval wargame rules covering the later ironclad and pre-dreadnought era of naval warfare including the period from the 1870s to 1905.
The rules are primarily designed for small fleet actions with up to 10 ships per side however rules are included to play battles with much larger fleets. ... [click here for more]