Welcome to Armoured Corps.
These wargame rules allow players to command a combined-arms battlegroup fighting battles during the third world war.
These rules are designed to be quick to play with large forces from a single company to multiple battalions while still giving realistic results.
The rules are also designed to simulate the role of a formation commander so much of the minutiae of modern... [click here for more]
Falklands 1982A Supplement for Naval Command
This campaign guide provides players of Naval Command everything they need to recreate historical battles of the war as well as hypothetical “what-if” scenarios such as what would have happened if Argentine and British Naval forces engaged each other or if British Forces attacked mainland Argentina.
This supplement... [click here for more]
Fireteam Modern is a set of small unit skirmish wargame rules for modern combined arms land combat using 15-28mm scale miniatures. The rules can be used to fight battles from any post WW2 conflict dating from the 1950s to the modern day or the near future.
These rules have been designed to work with opposing forces of approximately platoon size with additional reinforcements such as small numbers... [click here for more]
This special bundle product contains the following titles.Falklands 1982 - Naval CommandRegular price: $10.00 Bundle price: $8.00 Format: Watermarked PDF Falklands 1982
A Supplement for Naval Command
This campaign guide provides players of Naval Command everything they need to recreate historical battles of the war as well as hypothetical “what-if” scenarios... [click here for more]
"Vampire, Vampire, Missiles Incoming!"
The Game of Modern Naval Warfare
Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future.
The game can be played with fleets ranging in size form one or two ships per side to... [click here for more]