Devilry Afoot (2024) is a folk horror monster-hunting handbook for tabletop skirmishes.
Set during the 16th and 17th century Wars of Religion, Devilry Afoot pits flawed human heroes, controlled by one or more players, against the creatures of the night whose actions are randomly determined by the game’s easy-to-use mechanics.
Designed for solo and co-operative play, the RPG-lite... [click here for more]
Now in version 1.2, Fantastic Battles is a fast-play, mass-battle, wargaming system for any fantasy setting. The rules emphasise the tactical concerns of command friction and the fog of war through randomised initiative, tabletop mishap rolls and the impetuous decisions of unsupervised unit commanders.
An all-in-one volume, this book contains the rules for stand-alone pitched battles as well... [click here for more]
Irregular Wars: Conflict at the World’s End provides a fun and easy, fast-play, set of rules for engagements on the fringe of the European world – Ireland, the Americas, the East Indies and the vast steppes of Central Asia. The lands discovered by European explorers seeking easy access to the trading wealth of the Indies exposed untold avenues for expansion.
The sixteenth and seventeenth... [click here for more]
Irregular Wars: Conflict at the World's End is a set of fast play wargaming rules to recreate the smaller actions so common at the fringes of the European world: Britain, Ireland, colonial and native forces in the New World, the East Indies and the Eurasian steppe.
For use with the 2nd edition of the rules, this deck of 52 Chance Cards is designed to lend a little more period flavour to the game as... [click here for more]