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Missile Threat (Modern Air Combat)
by Ostfront

Air combat 1960 - 2000. Fighters, Bombers, Ground Attack, Helicopters, Naval Vessels, Ground Forces, SAMs, AAA, Radar, AWACS, SEAD and much more.

Missile Threat is the fast-paced modern air combat game with a comprehensive air environment, covering every major air conflict from 1960 - 2000. 18 conflicts/periods, stats for 280+ different aircraft

Missile Threat (Modern Air Combat)
 
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Modern US Navy Cruisers

Modern US Navy Cruisers


Designed for modern naval wargames such as Harpoon, these paper miniatures include the ships Belknap, Leahy, Long Beach, Ticonderoga, Virginia, and an Iowa-class battleship. Download this .pdf and print as many as you need! Also included are flat counters for SH-2 and SH-60 helicopters, SM2MR surface-to-air missile, AGM-84 Harpoon anti-ship missile, BGM-109 Tomahawk cruise missile, ASROC standoff...   [click here for more]
Paper Forge  $0.99

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Modern US Navy Destroyers

Modern US Navy Destroyers


Designed for modern naval wargames such as Harpoon, these paper miniatures include Adams, Arleigh Burke, Kidd, and Spruance class destroyers, along with the Oliver Hazard Perry and Knox class frigates. Download this .pdf and print as many as you need! Also included are flat counters for SH-60 Seahawk helicopters, RIM-7 Sea Sparrow and SM2MR Standard surface-to-air missiles, AGM-84 Harpoon and AGM-119...   [click here for more]
Paper Forge  $0.99

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Modern US Navy Submarines

Modern US Navy Submarines


Designed for modern naval wargames such as Harpoon, these paper miniatures include the Virginia, Seawolf, Los Angeles (flights I, II and III), Sturgeon, Permit, and Ohio class submarines. Download this .pdf and print as many as you need! Also included are flat counters for Mk-48 torpedo, SUBROC/Mk-46 standoff torpedo, AGM-84 cruise missile, and BGM-109 Tomahawk cruise missile. Ships are drawn at...   [click here for more]
Paper Forge  $0.99

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Modern USAF aircraft

Modern USAF aircraft


Designed for modern air combat games, these paper counters include the F-4 Phantom, A-7 Corsair II, A-10 Warthog, F-15 Eagle, F-16 Falcon, F-22 Raptor, F-35A Lightning II, F-111 Aardvark, F-117 Nighthawk, B-1B Lancer, B-2A Spirit, and B-52 Stratofortress. Pieces are 3/4" (19mm), the proper size to attach to a penny for weight. Download this .pdf and print as many as you need! Also included are...   [click here for more]
Paper Forge  $1.49

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Outlaw Sprint Cars

Outlaw Sprint Cars


Having difficulty finding miniatures for Dirt Track Saturday Night? Just print out these 2D stand-up miniatures and put a couple of coins on the bottom for weight. Cars are 1:64 in scale and feature twelve unique designs. ...   [click here for more]
Paper Forge  $0.99

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PRC Aircraft

PRC Aircraft


Aircraft of the People's Republic of China are represented as flat counters for your modern air combat games. Each counter is a 3/4" (19mm) square, the proper size to attach to a penny for weight. Aircraft and missiles are represented at 1:1200. Download this .pdf and print as many as you need! People's Liberation Army Air Force J-6, J-7, J-8, J-8II, J-10, J-16, J-16, Q-5, JH-7,...   [click here for more]
Paper Forge  $1.49

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USS Nimitz

USS Nimitz


Designed for modern naval wargames such as Harpoon, this miniature of the USS Nimitz can be printed from your computer in .pdf form and assembled from standard paper. Also included are flat counters for F-18 Hornet fighters, AIM-9 and AIM-120 air-to-air missiles, AGM-84 Harpoon anti-ship missiles, and RIM-7 Sea Sparrow surface-to-air missiles. Ship is drawn at 1:2400 scale. Aircraft and missiles...   [click here for more]
Paper Forge  $0.99

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Battleplan Magazine - Issue 3

Battleplan Magazine - Issue 3


In this issue, published in July/August 1987, the contents include: Rushing to the (Fore) Front – A word from the Editor Third Reich – A special 1941 scenario Mission Grenada – A quick review Options for Mission Grenada - Variants and optional rules Squad Leader Scenarios - "Partisan Purge" and "The Tank Repair Shop" Squad...   [click here for more]
Past Into Print  $6.29

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Battleplan Magazine - Issue 4

Battleplan Magazine - Issue 4


In this issue, published in September/October 1987, the contents include: Shogun: The Editorial – A humorous clarification from the Editor Two New Squad Leader Scenarios - from Guy Sajer's book "The Forgotten Soldier" – “The Burning Corridor” and “The Dying Place” Panzers at Kursk - Soviet counterattack scenario Blue...   [click here for more]
Past Into Print  $6.29

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Battleplan Magazine - Issue 5

Battleplan Magazine - Issue 5


In this issue, published in January/February 1988, the contents include: The Editorial Letters Two New Squad Leader Scenarios - "Race to the Clerf" and "Last Stand on the Oder" Russian Campaign II - Changes and strategies for this expansion kit Assault on Singapore - New scenarios Top Gun in the Med - Additional campaigns for Top Gun Victory...   [click here for more]
Past Into Print  $6.29

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Battleplan Magazine - Issue 6

Battleplan Magazine - Issue 6


In this issue, published in June/July 1988, the contents include: Editorial Midway Random Events - A classic with spice Hastings, 1066 - Review and addendum The Battle of Senlac Hill - Hastings, 1066 variants, strategies and tactics A House Divided - Complete mega-variant with counters Wilderness of Mirrors - New Central America scenario That...   [click here for more]
Past Into Print  $6.29

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Battleplan Magazine - Issue 9

Battleplan Magazine - Issue 9


In this final issue, published in the summer of 1989, the contents include: Editorial Duel in the Desert – Errata, clarifications, and single board game variant The Michicon '88 ASL Tournament – The Playtesters Advanced Squad Leader tournament scenarios “B1 Two Long Bars”, “B2 Ice Follies”, “B3 Prussian Panic”, “B4...   [click here for more]
Past Into Print  $6.29

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Battleplan Magazine - Issue Index

Battleplan Magazine - Issue Index


Battleplan was an ambitious magazine devoted to providing variants, scenarios, and articles on game strategy for wargaming products by a variety of publishers. Published between 1987 and 1989, the magazine had a great deal of content to appeal to war gamers, including articles and materials for Ambush!, Squad Leader, Advanced Squad Leader, Up Front, and many other games. The periodical...   [click here for more]
Past Into Print  $0.50

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Fire & Movement - Issue 3

Fire & Movement - Issue 3


Fire & Movement: The Forum of Conflict Simulation was founded in 1976 by Rodger MacGowan and published by Diverse Talents, Inc. The rights and publishing of F&M currently reside with Decision Games and Past Into Print is the official creator and publisher of the electronic versions of this original print magazine. F&M was published until 2005 and consists of 150 issues. It focused...   [click here for more]
Past Into Print  $2.49

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Fire & Movement - Issue 4

Fire & Movement - Issue 4


Fire & Movement: The Forum of Conflict Simulation was founded in 1976 by Rodger MacGowan and published by Diverse Talents, Inc. The rights and publishing of F&M currently reside with Decision Games and Past Into Print is the official creator and publisher of the electronic versions of this original print magazine. F&M was published until 2005 and consists of 150 issues. It focused...   [click here for more]
Past Into Print  $2.49

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Fire & Movement - Issue 5

Fire & Movement - Issue 5


Fire & Movement: The Forum of Conflict Simulation was founded in 1976 by Rodger MacGowan and published by Diverse Talents, Inc. The rights and publishing of F&M currently reside with Decision Games and Past Into Print is the official creator and publisher of the electronic versions of this original print magazine. F&M was published until 2005 and consists of 150 issues. It focused...   [click here for more]
Past Into Print  $2.49

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Fire & Movement - Issue 6

Fire & Movement - Issue 6


Fire & Movement: The Forum of Conflict Simulation was founded in 1976 by Rodger MacGowan and published by Diverse Talents, Inc. The rights and publishing of F&M currently reside with Decision Games and Past Into Print is the official creator and publisher of the electronic versions of this original print magazine. F&M was published until 2005 and consists of 150 issues. It focused...   [click here for more]
Past Into Print  $2.49

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Fire & Movement - Issue 7

Fire & Movement - Issue 7


Fire & Movement: The Forum of Conflict Simulation was founded in 1976 by Rodger MacGowan and published by Diverse Talents, Inc. The rights and publishing of F&M currently reside with Decision Games and Past Into Print is the official creator and publisher of the electronic versions of this original print magazine. F&M was published until 2005 and consists of 150 issues. It focused...   [click here for more]
Past Into Print  $2.49

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Fire & Movement - Issue 8

Fire & Movement - Issue 8


Fire & Movement: The Forum of Conflict Simulation was founded in 1976 by Rodger MacGowan and published by Diverse Talents, Inc. The rights and publishing of F&M currently reside with Decision Games and Past Into Print is the official creator and publisher of the electronic versions of this original print magazine. F&M was published until 2005 and consists of 150 issues. It focused...   [click here for more]
Past Into Print  $2.49

Add to Wargame Vault Order  
Fire & Movement - Issue 9

Fire & Movement - Issue 9


Fire & Movement: The Forum of Conflict Simulation was founded in 1976 by Rodger MacGowan and published by Diverse Talents, Inc. The rights and publishing of F&M currently reside with Decision Games and Past Into Print is the official creator and publisher of the electronic versions of this original print magazine. F&M was published until 2005 and consists of 150 issues....   [click here for more]
Past Into Print  $2.49

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Phoenix Magazine Issue 1

Phoenix Magazine Issue 1


The Phoenix Magazine was a house publication by SimPubs/SPI directed towards the wargamers of the United Kingdom. It covered SPI titles and other subjects related to wargaming and military history. The publication began in June 1976 and lasted for 36 issues, ceasing publication in March 1982. In this issue, dated June 1976, the contents consist of: Issue 1 Editorial ...   [click here for more]
Past Into Print  $1.49

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Phoenix Magazine Issue 10

Phoenix Magazine Issue 10


The Phoenix Magazine was a house publication by SimPubs/SPI directed towards the wargamers of the United Kingdom. It covered SPI titles and other subjects related to wargaming and military history. The publication began in June 1976 and lasted for 36 issues, ceasing publication in March 1982. In this issue, dated November 1977, the contents consist of: Issue...   [click here for more]
Past Into Print  $2.99

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Phoenix Magazine Issue 2

Phoenix Magazine Issue 2


The Phoenix Magazine was a house publication by SimPubs/SPI directed towards the wargamers of the United Kingdom. It covered SPI titles and other subjects related to wargaming and military history. The publication began in June 1976 and lasted for 36 issues, ceasing publication in March 1982. In this issue, dated August 1976, the contents consist of: Issue 2 Editorial...   [click here for more]
Past Into Print  $2.49

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Phoenix Magazine Issue 4

Phoenix Magazine Issue 4


The Phoenix Magazine was a house publication by SimPubs/SPI directed towards the wargamers of the United Kingdom. It covered SPI titles and other subjects related to wargaming and military history. The publication began in June 1976 and lasted for 36 issues, ceasing publication in March 1982. In this issue, dated November 1976, the contents consist of: Issue 4 Editorial...   [click here for more]
Past Into Print  $2.79

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Phoenix Magazine Issue 6

Phoenix Magazine Issue 6


The Phoenix Magazine was a house publication by SimPubs/SPI directed towards the wargamers of the United Kingdom. It covered SPI titles and other subjects related to wargaming and military history. The publication began in June 1976 and lasted for 36 issues, ceasing publication in March 1982. In this issue, dated March 1977, the contents consist of: Issue 6 Editorial...   [click here for more]
Past Into Print  $2.79

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The Boardgamer Magazine - Volume 7, Issue 2

The Boardgamer Magazine - Volume 7, Issue 2


In this issue, published in April 2002, the articles include: Yom Kipper - A Scenario For Flashpoint: Golan Solving The Polish Problem - Alternative Opening Attacks For Third Reich 4th Ed Common Errors In The Play Of Gunslinger - A Schizophrenic Look The Showdowns Of Gunslinger - Analysis Of Showdown #5: The Ambush What Are Those Indians Doing In My Backyard?...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 7, Issue 3

The Boardgamer Magazine - Volume 7, Issue 3


In this issue, published in July 2002, the articles include: New Scenarios For Israeli Defense Force - Also Errata For IDF Italy On A Budget - Early Italian Play In 4th Edition Third Reich Third Reich Workshop - A Little Quiz I Joins dah Mob. Whattah I Do Now? - Strategies For Gangsters In The King's Service - An Addition To Down With The King Handicapping...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 8, Issue 3

The Boardgamer Magazine - Volume 8, Issue 3


In this issue, published in July 2003, the articles include: Jutland In The Baltic - Battles Between the Germans and Russians The French Sellout - Not Your Average Advanced Third Reich Series Replay Potpourri For The Gamer - DEN, W&P, FE, VITP/WAS, SUB & FT 1999 March Madness Sweet Sixteen - Men’s and Women’s Teams Termoli - Panzer Leader Situations The...   [click here for more]
Past Into Print  $0.99

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The Wargamer Volume 2 - Issue 1

The Wargamer Volume 2 - Issue 1


The Wargamer Volume 2 was created in 1987 by Decison Games and Keith Poulter, following a decision to revive the original The Wargamer magazine title by converting Moves into the old title. Volume 2 of The Wargamer printed articles on games by a variety of publishers, and published a series of...   [click here for more]
Past Into Print  $2.79

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The Wargamer Volume 2 - Issue 2

The Wargamer Volume 2 - Issue 2


The Wargamer Volume 2 was created in 1987 by Decison Games and Keith Poulter, following a decision to revive the original The Wargamer magazine title by converting Moves into the old title. Volume 2 of The Wargamer printed articles on games by a variety of publishers, and published a series...   [click here for more]
Past Into Print  $2.79

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Aquatic Adventures 1

Aquatic Adventures 1


Aquatic Adventures 1 PERMES Scenery and Accessories Series This set contains front and back artwork sea creatures figurines plus 2.5D giant Sea Turtle MOD-KIT and additional versions of tabs, grounds, waves and water texture bases, so you can assemble and enhance different versions of figurines. For your convenience separate page with special versions (basic...   [click here for more]
PERMES  $2.50 $1.75

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Aquatic Adventures 2

Aquatic Adventures 2


Aquatic Adventures 2 PERMES Scenery and Accessories Series This set contains front and back artwork sea creatures figurines and additional versions of tabs, grounds, waves and water texture bases, so you can assemble and enhance different versions of figurines. For your convenience separate page with special versions (basic figurines without...   [click here for more]
PERMES  $2.50 $1.75

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The Solo Wargaming Guide

The Solo Wargaming Guide


Can't find a tabletop wargame opponent? This easily-readable guide provides the tools needed to undertake tabletop wargame campaigns without the need for other players. The guidelines presented within are designed to supplement your favorite wargaming rules set (not included). They can be bent or twisted, even broken and reformed, to suit a wargamer's needs. Novices and veterans alike can employ...   [click here for more]
Precis Intermedia  $14.95 $6.95

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Core Intro Deck Bundle

Core Intro Deck Bundle


This special bundle product contains the following titles. Naval Battles: CCG Air Superiority Regular price: $16.00 Bundle price: $12.00 Format: Card(s) Take to the skies and show your naval air might in this carrier focused deck. Many different aircraft carriers to build and launch your aircraft from to rule the air. This is a...   [click here for more]
Reed Gaming Systems  $54.00 $36.00

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Gift Pack [BUNDLE]

Gift Pack [BUNDLE]


This special bundle product contains the following titles. NATO vs The Blok Eastern Blok Deck Regular price: $18.00 Bundle price: $10.00 Format: Card(s) The allies of the Eastern Blok deck is sure to have the power. Launch your aircraft and guided missiles for a dual attack. This deck has a great mix of powerful aircraft and weapons. This is a 75 card preconstructed...   [click here for more]
Reed Gaming Systems  $157.00 $74.00

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NATO vs The Blok Cube Expansion

NATO vs The Blok Cube Expansion


NATO vs. the Blok Cube Game Expansion Here it is the first expansion for the Naval Battles: CCG. In this pack players will receive 3 copies of each common, 2 coppies of each uncommon and 1 copy of each rare from the expansion. This paird with the Core Set Cube Game expands the cube out to 8 players. Or players can build constructed "Standard" decks and play...   [click here for more]
Reed Gaming Systems  $93.00 $50.00

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NATO vs The Blok Eastern Blok Deck

NATO vs The Blok Eastern Blok Deck


The allies of the Eastern Blok deck is sure to have the power. Launch your aircraft and guided missiles for a dual attack. This deck has a great mix of powerful aircraft and weapons. This is a 75 card preconstructed intro deck and only contains 4 rare cards. For best game play it's recomended to buy multiple decks and the Cube box. For the PDF file containing the deck list and recomendations...   [click here for more]
Reed Gaming Systems  $18.00

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NATO vs the Blok Intro Decks [BUNDLE]

NATO vs the Blok Intro Decks [BUNDLE]


This special bundle product contains the following titles. NATO vs The Blok Eastern Blok Deck Regular price: $16.00 Bundle price: $12.00 Format: Card(s) The allies of the Eastern Blok deck is sure to have the power. Launch your aircraft and guided missiles for a dual attack. This deck has a great mix of powerful aircraft and weapons....   [click here for more]
Reed Gaming Systems  $36.00 $24.00

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NATO vs The Blok NATO Deck

NATO vs The Blok NATO Deck


The westren allies of the NATO deck is sure to have strength. Launch your aircraft and guided missiles for a dual attack. Don't forget to protect those carriers, buff your ships and aircraft with powerful upgrades to win the game This is a 75 card preconstructed intro deck and only contains 4 rare cards. For best game play it's recomended to buy multiple decks and the Cube box. For the PDF...   [click here for more]
Reed Gaming Systems  $18.00

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NATO vs The Blok Tokens

NATO vs The Blok Tokens


This pack contains 18 mini token cards that can be used with cards from NATO vs. the Blok expansion. Use in constructed, in the cube game or any other format. ...   [click here for more]
Reed Gaming Systems  $6.00

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Naval Battles CCG Admiral's Handbook

Naval Battles CCG Admiral's Handbook


The Admiral's Handbook, official game rules for Naval Battles: Customizable Card Game. Primary resource for game rules, images and layout. ...   [click here for more]
Reed Gaming Systems   FREE 

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Naval Battles CCG Core Token Cards

Naval Battles CCG Core Token Cards


35 card mini token deck that include aircraft, mines and upgrade tokens that are used in conjunction with Naval Battles: CCG including the Cube game as well as the intro decks. ...   [click here for more]
Reed Gaming Systems  $10.00

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Naval Battles: CCG Air Superiority

Naval Battles: CCG Air Superiority


Take to the skies and show your naval air might in this carrier focused deck. Many different aircraft carriers to build and launch your aircraft from to rule the air. This is a 75 card preconstructed intro deck and only contains 4 rare cards. For best game play it's recomended to buy multiple decks and the Cube box. For the PDF file containing the deck list and recomendations for this deck strategy,...   [click here for more]
Reed Gaming Systems  $18.00

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Naval Battles: CCG CIA Control

Naval Battles: CCG CIA Control


Inteligance is the key to victory, and this deck can give you all that. See what your opponents are planning and slow them down with instants and balistic missile subs. You are in control. This is a 75 card preconstructed intro deck and only contains 4 rare cards. For best game play it's recomended to buy multiple decks and the Cube box. For the PDF file containing the deck list and recomendations...   [click here for more]
Reed Gaming Systems  $18.00

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Naval Battles: CCG Cube Game

Naval Battles: CCG Cube Game


You are an admiral aboard a flagship cruiser. Your objective is to build and deploy ships, weapons, aircraft and defense systems while protecting your resources from hostile forces. Players build decks and face off 1 on 1 or in multiplayer to see who can build the most powerful fleet and sink their opponents' flagships. Resource cards give you requisition, which you use to build your units. The...   [click here for more]
Reed Gaming Systems  $158.00 $85.00

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Naval Battles: CCG Missiles Away

Naval Battles: CCG Missiles Away


Guided missiles are a great way to extend your might without going into the heat of combat. Sit back, equip your ships with long range missiles, and you can fire until you win. Perfect strategy. This is a 75 card preconstructed intro deck and only contains 4 rare cards. For best game play it's recomended to buy multiple decks and the Cube box. For the PDF file containing the deck list and recomendations...   [click here for more]
Reed Gaming Systems  $18.00

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6 in 1 Speed Boat & Cabin Cruiser

6 in 1 Speed Boat & Cabin Cruiser


6 in 1 Speed Boat and Cabin Cruiser or Lobster Boat Scaled for 25-28mm figures, (1/64th) these boats were designed to go with the Kingsport Scenario for Call of Cthulhu. Downloadable Kit for both boats has active pdf layers so you can chose from 6 different color schemes. Just the ticket for motoring about the harbor or unloading smuggled guns. Great for gangster games, taking Fraido...   [click here for more]
Reviresco tin-soldier.com  $3.50

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M.S.  Llyr a small beam trawler in 1/64th scale.

M.S. Llyr a small beam trawler in 1/64th scale.


Trawler Llyr 1/64th Scale water line kit. A great addition to your 1/64th scale boat collection. The versatile Llyr is a small beam trawler typical of thousands of fishing boats used in European countries since the early 1900’s. This type has seen extensive use in the Mediterranean, Atlantic and Baltic seas. Whether building a diorama, playing scenarios such as “The...   [click here for more]
Reviresco tin-soldier.com  $5.00

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Naval Command: Modern Naval Wargame Rules

Naval Command: Modern Naval Wargame Rules


"Vampire, Vampire, Missiles Incoming!" The Game of Modern Naval Warfare ***New 2018 Edition*** Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future. The game can be played with fleets ranging in size form...   [click here for more]
Rory Crabb  $14.99

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Air Combat Counters for the Arab/Israeli Wars Part 1

Air Combat Counters for the Arab/Israeli Wars Part 1


Here's another set of counter miniature aircraft! This time from the Arab/Israeli Wars. You get 10 different aircraft (4 of each), for a total of 40 counters. Try them. You'll fly them! Coming soon, Arab-Israeli Part 2 and 3,Indo-Pakistani, Sino-Taiwanese and Europe 1985. ...   [click here for more]
Sabre Game Counters  $4.95

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