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Warfare on the Mediterranean in the Age of Sail
by McFarland

Between the last battle fought entirely under oars in 1571 and the first fought entirely under steam in 1866, naval warfare in the Middle Seas and adjacent Atlantic waters was dominated by the sailing warship.

This exploration of that distinct period in military history begins with an overview of the galley warfare that dominated the Mediterranean for millennia

Warfare on the Mediterranean in the Age of Sail
 
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The Solo Wargaming Guide

The Solo Wargaming Guide


Can't find a tabletop wargame opponent? This easily-readable guide provides the tools needed to undertake tabletop wargame campaigns without the need for other players. The guidelines presented within are designed to supplement your favorite wargaming rules set (not included). They can be bent or twisted, even broken and reformed, to suit a wargamer's needs. Novices and veterans alike can employ...   [click here for more]
Precis Intermedia  $14.95 $6.95

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Budget Bundle

Budget Bundle


This bundle includes a selection of 35 of my fantasy/medieval themed single-layered models in 28mm/30mm scale. Up until now, there was no other way to get a hold of these models without going in for a whole multi-layered kit. With this bundle, you get 35 single-layered models for less than $1 each. They're ready to print right away, without involving any extra skins or textures. A great choice for...   [click here for more]
Dave Graffam Models  $29.95

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It is Warm Work  Age of Sail Naval Rules 2nd Edition

It is Warm Work Age of Sail Naval Rules 2nd Edition


Naval warfare in the Age of Sail. The rules are written to cover the period 1740 - 1815, but can easily be used to fight actions before and after those dates. The new edition includes rule enhancements, improved graphics and a starter scenario. The intent here is to play multi-ship and full fleet actions. The rules take a much broader approach to combat and the allocation of damage then most rules...   [click here for more]
Crookedhead Games  $5.95

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Castle Keep Complex

Castle Keep Complex


A castle keep complex for your 6mm games. Handy for historical and fantasy wargaming. ...   [click here for more]
IliadaGameStudio  $3.00 $2.00

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Your Fleet 1775-1815. Double-sided counters collection.

Your Fleet 1775-1815. Double-sided counters collection.


Your Fleet 1775-1815 A double-sided flat counters collection. Put whole sailing fleet together quickly. Start playing NOW! PDF-files This set include a sailing warships's double-sided flat counters collection and sea tiles. Compatibility The ship's bases for 2" or 1" hexagonal grid and less... We suggest our cardboard sailing ship's counters as a proper choice for quick naval...   [click here for more]
WargamePrint  $14.50

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Fire As She Bears! 2nd Edition (2.1)

Fire As She Bears! 2nd Edition (2.1)


Fire As She Bears! - 2nd Edition (2.1) is a 2005 recipient of the Origins Vanguard Award "It was actually here...that French shot crashed through the scantlings to decapitate men or cut them in two, here that splinters, as deadly as shrapnel, flew to shred and skewer human flesh, here that those untouched sweated and strained with tackle and handspike to load and lay these 3-ton lumps of iron...   [click here for more]
Starboard Tack Press  $15.00 $9.00

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Sails & Powder: Trafalgar 1805 + FREE sea surface game mat

Sails & Powder: Trafalgar 1805 + FREE sea surface game mat


Welcome to the “Sails & Powder: Trafalgar 1805”. Super simple and fast, introductory game of naval combat in the age of sails and black powder. To play “Sails & Powder: Trafalgar 1805” you will only need a piece of flat surface (perfect is 3x3' / 90x90cm), printed counters, universal movement template and rules, and few six sided...   [click here for more]
3SIXES  $10.00 $8.00

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Form Line of Battle

Form Line of Battle


NAVAL WARGAMES RULES FOR THE AGE OF SAIL, 1650 TO 1820 · Current Edition: 5.0 · Recommended scale 1/600 to 1/2400 · Complexity: 6/10 · Level of detail: 6/10 · Dice required: D6 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules enable you to take on the role of Hornblower...   [click here for more]
A and A Games  $14.00

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Warfare at Sea in the Age of Reason

Warfare at Sea in the Age of Reason


Easy rules for naval actions in the age of sail, roughly from the Armada to the mid-19th century. 2 scenarios included. Easy to read ship charts and tables. Includes rules to use with the Sport of Kings campaign game or virtually any campaign system. Colorfully laid out. Designed and produced by the same team that brought you Warfare in the Age of Reason, Pig Wars, Age...   [click here for more]
Tod Kershner's Games  $8.00

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Grand Fleet Actions in the Age of Sail

Grand Fleet Actions in the Age of Sail


NAVAL WARGAMES RULES FOR THE AGE OF SAIL, 1580 TO 1820 · Current Edition: 2.1 · Recommended scale 1/2400 (1/1200 also possible) · Complexity: 3/10 · Level of detail: 5/10 · Dice required: D10, D6 The rules cover the era from the beginning of gunpowder (the Armada) through to the end of the era of fleet actions in...   [click here for more]
A and A Games  $11.20

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SeaWar: 1805

SeaWar: 1805


SeaWar: 1805 is a set of ‘age of sail’ naval wargames rules designed for beginners, but challenging enough to give experienced ‘sea dogs’ many hours of enjoyable gaming and also provide the ideal vehicle to introduce their ‘land lubber’ friends to the joys of naval wargaming. So if you have been inspired by the real life characters such as Nelson and John Paul...   [click here for more]
Wessex Games  $6.51

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Northern Moat: Wargames rules to recreate naval warfare on the Great Lakes in the War of 1812

Northern Moat: Wargames rules to recreate naval warfare on the Great Lakes in the War of 1812


NORTHERN MOAT (Full version) Wargames rules to simulate naval warfare on the Great Lakes in the War of 1812.Fast play rules for Napoleonic period naval warfare - which Napoleon had nothing to do with! While Britain and France fought a bitter war to decide the future of Europe, across the Atlantic another war was being fought, borne of American ambition and British disdain....   [click here for more]
Vandering Publications  $14.99

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Battleplan Magazine - Issue 7

Battleplan Magazine - Issue 7


In this issue, published in August/September 1988, the contents include: Editorial Tank Leader Scenarios – Official & Tournament scenarios for WEG Tank Leader Variants for Shogun – Mega-variant including DIY Karma cards Ancients Scenarios - Good Industries Pydna 156 BC, Leuctra 371 BC, and Cannae 216 BC What Happens Next - Battle for Moscow...   [click here for more]
Past Into Print  $6.29

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Fighting Sail - Fleet Actions 1775 - 1815

Fighting Sail - Fleet Actions 1775 - 1815


In the years between 1776 and 1815, grand square-rigged sailing ships dominated warfare on the high seas. Fighting Sail is a tabletop wargame of fleet battles in this age of canvas, cannon, and timbers. Players take on the roles of fleet admirals in battles ranging from the American War of Independence to the Napoleonic Wars and the War of 1812. Each fleet has access to different ships, tactics,...   [click here for more]
Osprey Publishing  $17.95 $14.95

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Warfare on the Mediterranean in the Age of Sail

Warfare on the Mediterranean in the Age of Sail


A History, 1571-1866 Between the last battle fought entirely under oars in 1571 and the first fought entirely under steam in 1866, naval warfare in the Middle Seas and adjacent Atlantic waters was dominated by the sailing warship. This exploration of that distinct period in military history begins with an overview of the galley warfare that dominated the Mediterranean for millennia...   [click here for more]
McFarland  $7.50

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Battleplan Magazine - Issue 2

Battleplan Magazine - Issue 2


In this issue, published in May/June 1987, the contents include: Two For The Road – Word from the Editor Squad Leader Scenarios - "Counterattack" and "Victory at Pratulin" Supremacy Variants Operation Sea Lion - SSG Battlefront scenario A House Restored - Rules variants for GDW A House Divided (part 2 of 3) Screaming Eagles...   [click here for more]
Past Into Print  $6.29

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VICTORY! Age of Sail 1660-1820 naval wargame rules

VICTORY! Age of Sail 1660-1820 naval wargame rules


Age of Sail naval wargame rules usable with either model ships or counters to represent them. Bookkeeping is kept to a minimum and this is very much a landlubber’s set of rules - you don’t need to be a sailing expert to enjoy games using this set! Despite this unusual craft such as galleys and galleasses as well as xebecs and fireships are covered, and the rules include game design notes,...   [click here for more]
AGEMA  $6.50 $3.90

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Sails & Powder: Cape Ortegal

Sails & Powder: Cape Ortegal


Welcome to the “Sails & Powder: Cape Ortegal” - mini expansion to the game “Sails & Powder: Trafalgar 1805”. This expansion replaying final act of Trafalgar Campaign which was battle of Cape Ortegal and introducing new class of battleships: frigate (Class 5) - also available in expansion “Sails & Powder: Cape Finisterre”....   [click here for more]
3SIXES  $2.00

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Captaincy

Captaincy


Captaincy is the avant-garde of age of sail miniatures games. It's currently on hiatus while we prepare a second edition for January, 2019. All customers who bought PDFs of the first edition will recieve the update at no cost. Meanwhile, check out Enterprize. This complete, stand-alone game of frigate warfare is a free introduction to the Captaincy system. ...   [click here for more]
Curs'd Captain  $15.00

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The Boardgamer Magazine - Contents by Game Article

The Boardgamer Magazine - Contents by Game Article


This file is a free download for the Boardgamer Magazine series. It is an index of the issues indexed by the game title covered. The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially,...   [click here for more]
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Sails & Powder: Cape Finisterre

Sails & Powder: Cape Finisterre


Welcome to the “Sails & Powder: Cape Finisterre” - expansion to the game “Sails & Powder: Trafalgar 1805”. This expansion replaying part of Trafalgar Campaign - battle of Cape Finisterre (22 July 1805) where British fleet under Admiral Robert Calder fought an indecisive naval battle against the combined Franco-Spanish fleet returning...   [click here for more]
3SIXES  $4.00

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The Boardgamer Magazine - Volume 7, Issue 2

The Boardgamer Magazine - Volume 7, Issue 2


In this issue, published in April 2002, the articles include: Yom Kipper - A Scenario For Flashpoint: Golan Solving The Polish Problem - Alternative Opening Attacks For Third Reich 4th Ed Common Errors In The Play Of Gunslinger - A Schizophrenic Look The Showdowns Of Gunslinger - Analysis Of Showdown #5: The Ambush What Are Those Indians Doing In My Backyard?...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 9, Issue 1

The Boardgamer Magazine - Volume 9, Issue 1


In this issue, published in January 2004, the articles include: Obstacles On The Rocky Road To Kingmaking - New Cards For Kingmaker A Three Hour Tour - An Analysis of the Victory In The Pacific Sea Areas Battle Cry - An Introduction to the Hasbro / Avalon Hill Game The Napoleonic Wars - As a Six (or More) Player Game Jutland In The Mediterranean -...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 6, Issue 3

The Boardgamer Magazine - Volume 6, Issue 3


In this issue, published in July 2001, the articles include: Game Mastered Gunslinger - Rules For Playing With A GM Blind Scenario - For Game Mastered Gunslinger More Horse …… Rules For Gunslinger - Leading A Horse Weather Rules - For Gunslinger PBM, PBeM Addendum, Rules Errata and Additions - For Gunslinger Midwest Open 2001 - Victory...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Preview Issue

The Boardgamer Magazine - Preview Issue


The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases,...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 6, Issue 2

The Boardgamer Magazine - Volume 6, Issue 2


In this issue, published in April 2001, the articles include: Advanced Card And Game Play - For GMT’s Paths Of Glory The Compleat Fleet - Wrapping Up The Rules For The “Fleet” Series Pyrrhus In Italy And Sicily - One Battle Shy Of A Victory In Hannibal Extending The Long Campaign - Further Polishing Of The Up Front Campaign Game The Cards Of Atlantic...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 5, Issue 3

The Boardgamer Magazine - Volume 5, Issue 3


In this issue, published in July 2000, the articles include: Yamamoto Strikes Again - Variant Rules For Pacific War You Can’t Win In Roadkill - Unless Confessions Of A Race Fixer - 1999 WBC Win Place & Show Tournament Balanced Axis & Allies? - Valuing The Optional No First Turn Russian Attack The Capture Of Cherbourg - A Breakout: Normandy...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 3, Issue 4

The Boardgamer Magazine - Volume 3, Issue 4


In this issue, published in October 1998, the articles include: Counting The Losses - Raid On St. Nazaire’s 10th Birthday The Short Road To Rome - Initial Italian Defense In 4th Edition Third Reich Navcon II Tournament Final - Victory In The Pacific - 1995 Luftwaffe For The 90’s - Updating the WWII Strategic Air War Game Shermans In The...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 6, Issue 4

The Boardgamer Magazine - Volume 6, Issue 4


In this issue, published in October 2001, the articles include: PanzerBlitz - Situation 99 – Rasienal The Panzerblitz Point System - For DYO Purposes The Panzer Leader Point System - For DYO Purposes 2001 March Madness Sweet Sixteen - Men’s & Women’s Teams Summary Of Maneuvers - In Three Avalon Hill Card Games War Of 1812 -...   [click here for more]
Past Into Print  $0.99

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Bloody Broadsides

Bloody Broadsides


Bloody Broadsides – is a fast paced Napoleonic Naval game which allows you to Captain one or more massive ships of the line from the Age of Sail. Most games can be played in 3 hours. This game is intended to play with miniature ships on a large hex mat. These rules were written specifically for Portsmouth Miniatures and Games 1:900 scale ships but may be used with any miniatures. Games...   [click here for more]
Portsmouth Miniatures and Games  $20.00

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The Boardgamer Magazine - Volume 4, Issue 2

The Boardgamer Magazine - Volume 4, Issue 2


In this issue, published in April 1999, the articles include: Mayhem In Manila - ASL Series Replay Operation Blau - A Variant For Russian Front Alone Against The Blitz - Optional Rules For London’s Burning Honorable Diplomatic Advice - From The 1996 AvalonCon Diplomacy Champion The First Peloponnesian War - A Variant For Peloponnesian War What...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 5, Issue 2

The Boardgamer Magazine - Volume 5, Issue 2


In this issue, published in April 2000, the articles include: Bitter Woods Series Replay, Part 2 - The Tournament Scenario The Blessings Of The Gods - Expansion Tyche Cards For Successors Maharaja - Rise Of The Reds & Yellow Gains An Ally Breaking Down The Averages - The Probability Of Support Weapon Malfunction In ASL New Paths To Universal Domination...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 3, Issue 1

The Boardgamer Magazine - Volume 3, Issue 1


In this issue, published in January 1998, the articles include: Squad Leader - There’s Life In The Old Dog Yet Scenario Alpha - Learning Squad Leader By Playing We The People - Some Basic Strategies Hadrian’s Wall - Optional Rules For Britannia Avaloncon 1997 - Late Reports From The National Championships PT Boats versus The Tokyo Express - Optional...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 4, Issue 3

The Boardgamer Magazine - Volume 4, Issue 3


In this issue, published in July 1999, the articles include: Tournament Bitter Woods - Four December Days in the Ardennes The Rifle Grenade In Up Front - A New Option 1999 Midwest Open - Victory In The Pacific Tournament Crowning Strategies For The British - Strategy In We The People Ghosts Of The Third World War - Tournament Rules and Scenarios for...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 5, Issue 4

The Boardgamer Magazine - Volume 5, Issue 4


In this issue, published in October 2000, the articles include: But What If? - A Historical Analysis of A3R’s/ERS’s Optionals Alexander’s Marshalls - Special Abilities In Successors 2000 March Madness Final Four - Men’s and Women’s Teams Breaking The Bismarck’s Barrier - 1943 Scenarios for Guadalcanal Atlantic...   [click here for more]
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Sail Ho! Napoleonic Ships Game

Sail Ho! Napoleonic Ships Game


These Rules have been written to provide a Fast-Play set in which the fun aspect is highlighted. A game can be single ship to ship combat, or larger Fleet actions, and can run from a half to a couple of hours depending on the size of the Fleets and experience of the players. Several Fleets and multiple players can easily be incorporated. The Movement system is Hex based, eradicating those...   [click here for more]
DGCWargames  $6.99

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The Boardgamer Magazine - Volume 1, Issue 2

The Boardgamer Magazine - Volume 1, Issue 2


In this issue, published in April 1996, the articles include: Avaloncon 1995 - A First Timer’s Experience History Of The World Series Replay - One Player’s View of a GEnie PBEM Game History Of The World Series Replay - The Red Point of View History Of The World Series Replay - The Black Point of View AREA News - For The Minority ASL AREA News - Excerpts...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 4, Issue 4

The Boardgamer Magazine - Volume 4, Issue 4


In this issue, published in October 1999, the articles include: Breakout: Normandy Series Replay, Part 2 - Commentary by German Player and Neutral Commentary Katyusha - Russia’s Secret Weapon Against The Blitz Lesser Mortals - Historical Intermediate and Short Games for Successors Warhorses And Nags - The Planes in the Mustangs Stable Attack Sub - Some...   [click here for more]
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The Wargamer Volume 2 - Issue 1

The Wargamer Volume 2 - Issue 1


The Wargamer Volume 2 was created in 1987 by Decison Games and Keith Poulter, following a decision to revive the original The Wargamer magazine title by converting Moves into the old title. Volume 2 of The Wargamer printed articles on games by a variety of publishers, and published a series of...   [click here for more]
Past Into Print  $2.79

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Fire & Movement - Issue 11

Fire & Movement - Issue 11


Fire & Movement: The Forum of Conflict Simulation was founded in 1976 by Rodger MacGowan and published by Diverse Talents, Inc. The rights and publishing of F&M currently reside with Decision Games and Past Into Print is the official creator and publisher of the electronic versions of this original print magazine. F&M was published until 2005 and consists of 150 issues....   [click here for more]
Past Into Print  $5.99

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The Boardgamer Magazine - Volume 6, Issue 1

The Boardgamer Magazine - Volume 6, Issue 1


In this issue, published in January 2001, the articles include: To The Strongest - Strategy and Tactics In Successors The Philosophy Of The Lone Ranger - A Solitaire Player’s View of Wargames Blackbeard - A Few New Options WBC 2000 Sampling - Previews of the WBC 2000 Yearbook Buckeye GameFest - War At Sea Tournament (and More) Triple War At Sea - Or...   [click here for more]
Past Into Print  $0.99

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Phoenix Magazine Issue 2

Phoenix Magazine Issue 2


The Phoenix Magazine was a house publication by SimPubs/SPI directed towards the wargamers of the United Kingdom. It covered SPI titles and other subjects related to wargaming and military history. The publication began in June 1976 and lasted for 36 issues, ceasing publication in March 1982. In this issue, dated August 1976, the contents consist of: Issue 2 Editorial...   [click here for more]
Past Into Print  $2.49

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The Boardgamer Magazine - Volume 1, Issue 1

The Boardgamer Magazine - Volume 1, Issue 1


In this issue, published in January 1996, the articles include: Coverage of Avaloncon 1995 Let’s Talk About Assassin - Tips For Better Play Nailbiters - One Gamers Opinion AREA News - What Happened? Panzer Leader Avaloncon Scenarios - From The 1994 and 1995 Tournaments The Boardgamer magazine was a quarterly magazine devoted primarily, but...   [click here for more]
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The Boardgamer Magazine - Volume 1, Issue 4

The Boardgamer Magazine - Volume 1, Issue 4


In this issue, published in October 1996, the articles include: Fortress Europa Series Replay - Part 2 Play-By-Electronic-Mail - PBM The Quick And Modern Way Incidents On The Yukhnov Road - A Panzerblitz Narrative Commander’s Notebook - For Attack Sub ASL AREA News - The Electronic Edition, July 1996 Avaloncon Rules Verifications - March Madness,...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 3, Issue 3

The Boardgamer Magazine - Volume 3, Issue 3


In this issue, published in July 1998, the articles include: The Standard Michalski Opening - Opening Set-Ups in 4th Edition Third Reich Why I’m A “Barents On One” Believer - Allied Opening Strategy At War At Sea Panzers On The Loose - A Strategy Article For Russian Front Day Of The Jackal - A Variant For Assassin The British Receding...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 4, Issue 1

The Boardgamer Magazine - Volume 4, Issue 1


In this issue, published in January 1999, the articles include: Home Fleet - Team Variants & Short Scenario For Atlantic Storm Here Come The Rebels - Scenario 6 - From Frederick To Sharpsburg Guns Of August - A West Front 1914 Scenario Sideshows & Diversions - Article #3 In The Third Reich Workshop Series The British Receding - A 1776...   [click here for more]
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The Boardgamer Magazine - Volume 5, Issue 1

The Boardgamer Magazine - Volume 5, Issue 1


In this issue, published in January 2000, the articles include: The First Card - Choosing Sides In Age Of Renaissance How Do I Get There From Here? - Surviving The Early Game In 4th Edition Third Reich Advanced Geronimo 201 - Guidelines For Playing The Campaign Game Solitaire Roadkill - Be Your Own Rat Race Bitter Woods Series Replay, Part 1 - The...   [click here for more]
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The Boardgamer Magazine - Volume 7, Issue 1

The Boardgamer Magazine - Volume 7, Issue 1


In this issue, published in January 2002, the articles include: Color War In Gangsters - Strategies of Tournament Champions New Optional Rules For Gangsters - Bombs, Shootouts & Cops BOARDGAMER’s Special Panzerblitz Issue - Errata Blackbeard PBeM Series Replay - High Adventure on the Cyber Seas Sailing The Cyber-Seas - Blackbeard PBeM Dreams...   [click here for more]
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Phoenix Magazine Issue 10

Phoenix Magazine Issue 10


The Phoenix Magazine was a house publication by SimPubs/SPI directed towards the wargamers of the United Kingdom. It covered SPI titles and other subjects related to wargaming and military history. The publication began in June 1976 and lasted for 36 issues, ceasing publication in March 1982. In this issue, dated November 1977, the contents consist of: Issue...   [click here for more]
Past Into Print  $2.99

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The Boardgamer Magazine - Volume 1, Issue 3

The Boardgamer Magazine - Volume 1, Issue 3


In this issue, published in July 1996, the articles include: Race To Bastogne - A Battle of the Bulge ‘81 Tournament Scenario Winning At Auction - General Tips On Strategy 1996 Midwest Open - Victory In The Pacific Tournament The Champion’s Perspective - The Victory In The Pacific Midwest Open Underwater Strategy - Use of U-Boats In War At...   [click here for more]
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