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Missile Threat (Modern Air Combat)
by Ostfront

Air combat 1960 - 2000. Fighters, Bombers, Ground Attack, Helicopters, Naval Vessels, Ground Forces, SAMs, AAA, Radar, AWACS, SEAD and much more.

Missile Threat is the fast-paced modern air combat game with a comprehensive air environment, covering every major air conflict from 1960 - 2000. 18 conflicts/periods, stats for 280+ different aircraft

Missile Threat (Modern Air Combat)
 
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Find, Fix and Strike

Find, Fix and Strike


A fast playing set of naval rules designed for use with models from 1/2400 to 1/6000, but adaptable to larger scales such as 1/1200. Book keeping is minimal, with damage recorded through a series of Levels rather than keeping track of damage points. Also included is a set of operational level campaign rules that provide a framework for linked battles, club campaigns etc. Data for over 200 classes...   [click here for more]
Long Face Games  $9.80

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Naval SITREP #55 (October 2018)

Naval SITREP #55 (October 2018)


The Naval SITREPis published twice a year by the Admiralty TrilogyGroup. It supports the Admiralty Trilogygame system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREPIssue #55 was published in October of 2018. Table of contents: Features: HarpoonScenario: Convoy to Yemen, including annexes...   [click here for more]
Admiralty Trilogy Group  $3.00

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Fear God & Dread Nought 2nd Edition

Fear God & Dread Nought 2nd Edition


Fear God & Dread Noughtis the Admiralty Trilogy Group’s tactical game covering war at sea from 1906 - 1925. Players can use ships, aircraft, and submarines to fight historical battles or experiment with “almost happened” or “what if” scenarios. While comprehensive, the rules are easy to follow for both experienced gamers and those new to naval gaming. They cover...   [click here for more]
Admiralty Trilogy Group  $18.00

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High Seas Fleet, 2nd Edition Annex Booklet

High Seas Fleet, 2nd Edition Annex Booklet


The High Seas Fleet Data Annexes booklet provides the ship and aircraft data needed to play the High Seas Fleet Scenarios, as well as data for the major units and some “almost built” classes. The annexes cover the ships and aircraft of Austria-Hungary, France, Germany, Great Britain, Japan, Russia, and Turkey. This second edition of the Annexes has corrected...   [click here for more]
Admiralty Trilogy Group  $17.00

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Naval SITREP #54 (April 2018)

Naval SITREP #54 (April 2018)


The Naval SITREPis published twice a year by the Admiralty TrilogyGroup. It supports the Admiralty Trilogygame system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREPIssue #54 was published in April of 2018. Table of contents: North Korea’s Armed Forces ... Just in Case Annex A - North Korean Ships...   [click here for more]
Admiralty Trilogy Group  $3.00

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Fear God & Dread Nought 2nd Edition Player’s Handbook

Fear God & Dread Nought 2nd Edition Player’s Handbook


The Fear God & Dread Nought, 2nd edition Player’s Handbook is a collection of the charts and tables that appear in the FG&DN 2nd edition rules. Designed for quick reference, it provides all the charts and tables needed for fast game play. Only rules-related charts and tables are included here. The Data Annexes are provided in the scenario booklets and data annexes. ...   [click here for more]
Admiralty Trilogy Group  $2.50

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High Seas Fleet, 2nd Edition Scenario Booklet

High Seas Fleet, 2nd Edition Scenario Booklet


High Seas Fleet2nd edition provides over forty scenarios for all the major WW I naval actions, which include the well-known big battles like Jutland (broken into three parts, as well as the complete engagement), Dogger Bank, and many smaller fights. The scenarios often include variants, covering historical “almosts” and “what ifs”. This second edition...   [click here for more]
Admiralty Trilogy Group  $17.00

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CounterFact Issue 10

CounterFact Issue 10


Issue Contents: India's Navy Today & Tomorrow Hussite Wagon Warfare Bulgaria vs. Turkey: Analysis of a Potential War Soviet BT7 Tanks, 1941 Issue Game: Operation Pincher: Stalin's Drive In the Middle East, 1949 – What If? by Ty Bomba Operation Pincher: Stalin's Drive In the Middle East, 1949 – What If? is based on the actual "Pincher" series of defensive plans...   [click here for more]
One Small Step  $32.00 $14.95

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Iron & Steam

Iron & Steam


Iron & Steam is a set of miniatures rules for naval combat of the American Civil War. The rules feature a gun-by-gun combat resolution, written orders and simultaneous movement. Traditionally played with 1/600 scale models the combat scale is closer to 1/2400 scale, though the game is generally model scale agnostic. Also included are over 100 pre-filled ship record sheets, turning radii...   [click here for more]
Autodidact-O-Saurus  Pay What You Want

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Dahlgren and Columbiad

Dahlgren and Columbiad


Fast play rules for ironclad warfare By David Manley A set of fast play rules for small ship actions set in the American Civil War and the “ironclad wars” of South America from the 1860s to 1880s. Included with the rule are ship statistics for the Union and Confederate fleets ...   [click here for more]
Long Face Games  $9.80

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Blood & Plunder

Blood & Plunder


Blood & Plunder Rulebook features an innovative initiative system with simple and intuitive rules. This fast paced, highly tactical ruleset set in the 17th Century Caribbean during the age of piracy, can be played on your average kitchen table in about 2 hours and is sure to appeal to both casual and competitive players. This book includes all the rules necessary to play out battles on...   [click here for more]
Firelock Games  $14.99

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Modern Chinese Maritime Forces

Modern Chinese Maritime Forces


Modern Chinese Maritime Forces, by Manfred Meyer, a noted artist and illustrator, provides up-to-the minute information on Chinese sea power. It lists all Chinese state vessels – not just the People’s Liberation Army Navy, but the Coast Guard, China Maritime Surveillance, China Fisheries law Enforcement Command, and many other state-sponsored agencies that carry out...   [click here for more]
Admiralty Trilogy Group  $50.00

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Si Vis Pacem

Si Vis Pacem


Based on LFG's "Broadside and Salvo", Si Vis Pacem is a set of fast play naval wargaming rules designed to enable the largest battles of World War One, including Jutland, to be played and finished in a day. Si Vis Pacem, Para Bellum (“If you desire peace, prepare for war”) was the motto of the Royal Navy at the time of the Great War ...   [click here for more]
Long Face Games  $6.53

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White Bear Red Sun

White Bear Red Sun


A campaign system and tactical rules for pre-dreadnought naval warfare By David Manley A mini campaign covering the Russo Japanese War from the initial surprise attack on Port Arthur through to Tsushima and beyond. Also included is a brief history of the naval campaign and the “Broadside and Salvo” fast play pre-dreadnought rules and a complete set...   [click here for more]
Long Face Games  $13.06

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Naval Command: Modern Naval Wargame Rules

Naval Command: Modern Naval Wargame Rules


"Vampire, Vampire, Missiles Incoming!" The Game of Modern Naval Warfare ***New 2018 Edition*** Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future. The game can be played with fleets ranging in size form...   [click here for more]
Rory Crabb  $14.99

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Missile Threat (Modern Air Combat)

Missile Threat (Modern Air Combat)


Air Combat 1960 - 2000 Missile Threat is a simple yet comprehensive modern air combat game, covering every major air conflict from 1960 to 2000, and designed for use with miniature aircraft. Missile Threat is aimed at providing a realistic air environment and short games of less than 2 hours (including preparation). What does Missile Threat offer? Simple...   [click here for more]
Ostfront  $12.00

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Shipyard (WW2 Ship Design & Combat)

Shipyard (WW2 Ship Design & Combat)


...the game of Ship Design and Naval Warfare in WW2. A simple and effective ship design system is coupled with a more granular combat system, allowing you to quickly build a fleet before a game, then test it out in battle. Shipyard is designed for miniatures of around 1/3000 scale, although 1/1200 would work just as well. The game is designed for 2 or more players, on a table roughly 6'...   [click here for more]
Ostfront  $10.00

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Naval SITREP #53 (October 2017)

Naval SITREP #53 (October 2017)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #53 was published in October of 2017. Table of contents: Nick Jellicoe visits the Washington Navy Yard FG&DN Scenario:...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval Thunder: The Atlantic Campaign

Naval Thunder: The Atlantic Campaign


Take your naval warfare to the next level with Naval Thunder: The Atlantic Campaign! Finally! A way to enjoy a naval campaign game without boring administration or complex record keeping! This book provides a complete set of rules for running a campaign game covering the critical early phases of the naval war in the Atlantic during World War II. The rules introduce a revolutionary...   [click here for more]
Steel Dreadnought Games  $19.95 $16.95

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Village Chapel Paper Model

Village Chapel Paper Model


This paper model kit is easy to assemble, requiring just cardstock paper sheets to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, aluminum ruler and cutting mat. It may look complicated, but every part of the Village Chapel is simple to assemble on its own, and putting it together is just a matter of building up the simple shapes into the complete structure...   [click here for more]
Dave Graffam Models  $5.95

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FiveCore 3rd edition. Skirmish Gaming Evolved

FiveCore 3rd edition. Skirmish Gaming Evolved


This brand new 3rd edition of the premier character-driven skirmish system will knock your socks off. FiveCore offers you fast playing games with 5-15 figures per side. No firing tables. Just roll the dice and you know immediately if the target is down, wounded, pinned or running away. Troop quality affects your ability to coordinate attacks and have your men work together, rather than just providing...   [click here for more]
Nordic Weasel Games  $12.99

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Battleship Command - WWII Naval Wargame Rules

Battleship Command - WWII Naval Wargame Rules


The game of Battleship Commandallows players to take on the role of Second World war admirals commanding squadrons and fleets in the many theatres of the war at sea. The rules are designed for players to command fleets of one to 10 ships however larger actions can be fought if players wish. The rules are intended to be fast to play allowing an action to be fought to a conclusion within a few...   [click here for more]
Rory Crabb  $14.99

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Clash of Giants

Clash of Giants


Based on extensive historical research, Clash of Giants provides the naval wargamer with everything they need to fight the battle of Jutland, either as a battle or as a mini-campaign. Clash of Giants has been written for use with LFG's "Si Vis Pacem" WW1 naval rules, but is adaptable for use with any set of naval rules covering the period. As well as the main campaign book the set inclues three separate...   [click here for more]
Long Face Games  $6.53

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By Sea and By River

By Sea and By River


By Sea and By River: The American Civil War for Dahgren and Columbiad By David Manley Two campaign systems and comprehensive ship data for over 175 ships and classes of the Union and Confederate navies, designed for use with “Dahlgren and Columbiad”. ...   [click here for more]
Long Face Games  $6.53

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Splendid Little War

Splendid Little War


A campaign system and tactical rules for pre-dreadnought naval warfare By David Manley A mini campaign covering the Spanish American War in the Caribbean and the Philippines, with a campaign system covering both theatres of operation Also included is a brief history of the naval campaign and the “Broadside and Salvo” fast play pre-dreadnought rules...   [click here for more]
Long Face Games  $17.24

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Great War Salvo! 2nd ed.

Great War Salvo! 2nd ed.


Great War Salvo! 2nd Edition is a strategy, solitaire, tactical naval wargame that enables players to recreate early World War I naval battles between individual British and German warships on the table top. The game consists a 24-page rule booklet, game markers, Reference, Card, and four sheets of warship counters (1/6000 scale; counter sheets #1, #2, #5, and #A), 112 ships in all. The game...   [click here for more]
Minden Games  $11.95

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Naval SITREP #52 (April 2017)

Naval SITREP #52 (April 2017)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #52 was published in April of 2017. Table of contents: CaS Scenario: Tactical Problem IV The Philippine Buildup Coincidence...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval Thunder: Battleship Row

Naval Thunder: Battleship Row


WW2 Core Rules Naval Thunder: Battleship Row brings exciting World War 2 action to your tabletop! Whether you are a fan of majestic battleships or powerful carriers, Naval Thunder: Battleship Row is fast paced, and easy to learn, and gives you the opportunity to recreate the famous naval battles of the Second World War, or to create your own! Extensive research to ensure the rules produce historically...   [click here for more]
Steel Dreadnought Games  $24.95 $17.95

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Command at Sea, 4th edition, 2nd printing

Command at Sea, 4th edition, 2nd printing


Command at Sea (CaS) is an award-winning World War II tactical naval rules set. It can simulate almost every naval operation of World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command. CaS emphasizes technical and historical accuracy using a...   [click here for more]
Admiralty Trilogy Group  $14.00

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Great War Salvo! North Sea Expansion

Great War Salvo! North Sea Expansion


Great War Salvo! North Sea Expansion is an expansion module for the Great War Salvo! game system, and is fully compatible with Great War Salvo! 2nd ed. which is available separately. The game is a strategy, solitaire, tactical naval wargame that enables players to recreate early World War I naval battles between individual British and German warships on the table top. The Expansion consists...   [click here for more]
Minden Games  $6.95

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Naval SITREP #51 (October 2016)

Naval SITREP #51 (October 2016)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #51 was published in October of 2016. Table of contents: Features Mission Critical: Changes to missile critical hits in...   [click here for more]
Admiralty Trilogy Group  $3.00

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The Solo Wargaming Guide

The Solo Wargaming Guide


Can't find a tabletop wargame opponent? This easily-readable guide provides the tools needed to undertake tabletop wargame campaigns without the need for other players. The guidelines presented within are designed to supplement your favorite wargaming rules set (not included). They can be bent or twisted, even broken and reformed, to suit a wargamer's needs. Novices and veterans alike can employ...   [click here for more]
Precis Intermedia  $14.95 $6.95

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Dawn of the Battleship

Dawn of the Battleship


Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If you've played other naval games, you'll have to get in real...   [click here for more]
Admiralty Trilogy Group  $12.00

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Carrier Strike At Dawn

Carrier Strike At Dawn


My previous ruleset Dreadnoughts At Dawn reproduced large capital ship engagements in or around the 1st world war. It did not deal with aircraft or submarines, and focussed on the larger capital ships. Carrier Strike at Dawn has a number of different "Mission types", opne of which is large surface ship combat in daylight, there are changes from WW1 but not that many. The most important and innovative...   [click here for more]
Dawn Gaming  $6.99

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Submarines!

Submarines!


A set of ship detail sheets for Submarines, for use with SHIPWRECK, Vandering Publications d10 based wargames rules system for naval warfare in the age of the guided missile. 128 pages, 120 visual representation of different submarine classes from 25 nations. A great boon to your Shipwreck gaming! Designed for publication as an A5 booklet Warning - This is not a complete game. You will need...   [click here for more]
Vandering Publications  $1.99

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Dawn of the Rising Sun Annexes

Dawn of the Rising Sun Annexes


This 28-page booklet provides information on all the ships and weapons needed to play the scenarios in Dawn of the Rising Sun scenario supplement. ...   [click here for more]
Admiralty Trilogy Group  $4.00

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Galleys and Galleons

Galleys and Galleons


Galleys and Galleons is a standalone set of naval wargaming rules based on the Song of Blades engine. G&G allows players to fight out fast-paced naval battles without cluttering the table with charts or unnecessary record keeping. Easy to learn, fast to play Games concluded in around one hour Flexible: each player commands up to 6-7 ships; fleet games are possible with multiple...   [click here for more]
Ganesha Games  $14.99 $8.00

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Naval Thunder: Bitter Rivals

Naval Thunder: Bitter Rivals


WW2 Expansion Naval Thunder: Bitter Rivals is a huge expansion of the Battleship Row WW2 naval combat core rules with over 130 new classes of ship representing the fleets of Britain, Germany, France, and Italy as well as data cards for merchants and transports for use in convoy games. Special nationality-specific rules represent the unique character of each fleet. Also included are 13 carefully...   [click here for more]
Steel Dreadnought Games  $19.95 $14.95

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Marauder Ship Paper Model

Marauder Ship Paper Model


This paper model kit is easy to assemble, requiring just 7 cardstock paper sheets to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, metal ruler, black felt-tip pen and cutting mat. Optionally, you may make use of other common hobby tools for even better results. Full instructions are included. This model is designed at the popular 28mm-30mm gaming scale....   [click here for more]
Dave Graffam Models  $4.95

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Naval SITREP #50 (April 2016)

Naval SITREP #50 (April 2016)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #50 was published in April of 2016. Table of contents: Features DoB Scenario: Teutonic Twilight If You’ve Played...   [click here for more]
Admiralty Trilogy Group  $3.00

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Missile Threat Solo Rules & Mercenary Air Campaign

Missile Threat Solo Rules & Mercenary Air Campaign


This book gives you everything you need to play Missile Threat solo and to play the Mercenary Air Campaign. The Solo Rules: These include all the rules needed for solo games, as well as random aircraft tables for every conflict and faction covered in Missile Threat. Random Ground Asset and Naval Vessel tables are also included. The solo game relies on regular...   [click here for more]
Ostfront  Pay What You Want

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Monroe's Legacy

Monroe's Legacy


This is a scenario supplement for the Admiralty Trilogy game Dawn of the Battleship. Twenty-nine scenarios cover not only historical battles, like Manila Bay (“There Came Upon Us Numberless Projectiles”) and Santiago de Cuba, but hypothetical scenarios based on historical disputes that almost led to war, and US Navy War College studies of that time. All the statistics needed...   [click here for more]
Admiralty Trilogy Group  $16.00

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Dawn of the Rising Sun Scenarios

Dawn of the Rising Sun Scenarios


In February 1904, Russia had the world’s third largest fleet, while that of Japan’s was ranked fourth. By September 1905, Japan had become number three and Russia had fallen below the top ten. Dawn of the Rising Sun contains nineteen scenarios for the Admiralty Trilogy’s Dawn of the Battleship game, covering all the major surface engagements of the Russo-Japanese...   [click here for more]
Admiralty Trilogy Group  $14.00

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Command at Sea, 4th ed, 2nd printing Player's Handbook

Command at Sea, 4th ed, 2nd printing Player's Handbook


This handbook contains all the charts and tables from the Command at Sea, 4th edition rules. It speeds play by allowing players to have their own copy of the parts of the rules most often used. ...   [click here for more]
Admiralty Trilogy Group  $2.00

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Ad Mari Bellum

Ad Mari Bellum


A quick playing set of Ancient naval rules covering the period 2000BC to 900AD, allowing small and medium sized games with 30 ships a side or more to be completed in a couple of hours or less. They have been written with 1/1200 models such as those from Navwar and Langton in mind, but could be used with larger or smaller models with appropriate changes in ranges and movement. Bookkeeping is minimal,...   [click here for more]
Long Face Games  $6.53

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War of the Pacific

War of the Pacific


War of the Pacific By David Manley A campaign system, ship data and brief campaign history covering the War of the Pacific, 1879-1883 between Chile, Peru and Bolivia, dsigned for use with “Dahlgren and Columbiad”, and also with A&AGE’s “Iron and Fire”. Ship data for the complete Peruvian and Chilean fleets is provided ...   [click here for more]
Long Face Games  $6.53

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Blood & Plunder: No Peace Beyond the Line

Blood & Plunder: No Peace Beyond the Line


This 248-page book is a supplement to the original Blood & Plunder rule book and contains plenty of new content including units, ships, and additional rules. Please note that this book is not a standalone rule book, only an expansion. ...   [click here for more]
Firelock Games  $39.99 $18.00

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6mm Houses set 1

6mm Houses set 1


6mm building sets enough to create a small town.This set contains 18 buildings. Check the previews. ...   [click here for more]
IliadaGameStudio  $3.00

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Naval Thunder: Clash of Dreadnoughts

Naval Thunder: Clash of Dreadnoughts


WWI/Pre-Dread Core Rules Naval Thunder: Clash of Dreadnoughts is an exciting, fast paced naval miniatures wargame that brings all the excitement of big-gun naval combat to your tabletop. Newcomers will appreciate how straight-forward and easy to learn the basic system is, while naval wargaming veterans can take advantage of the optional rule system to add additional layers of detail to the game....   [click here for more]
Steel Dreadnought Games  $21.95 $16.95

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Naval SITREP #49 (October 2015)

Naval SITREP #49 (October 2015)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #49 was published in October of 2015. Table of contents: Features The Double-Digit threat: The S-300/400/500 SAM Series...   [click here for more]
Admiralty Trilogy Group  $3.00

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