Title |
Publisher |
Price |
 MAJESTIC 13 is miniatures-agnostic tabletop wargame where you command an elite team of alien hunters in a secret war to protect the Earth. Designed to play solo, co-op, or as an adversarial skirmish game, MAJESTIC 13 is created by Adam Loper and Vincent Venturella for 1-2 players.
From the book: "To the public, the modern era of alien encounters started in Roswell,... [click here for more] |
Snarling Badger Studios |
$14.00
|
 These are optional cards for use with MAJESTIC 13. Included are 26 alien creature cards, five base cards, and 19 expansion and breakthrough cards.
MAJESTIC 13 is miniatures-agnostic tabletop wargame where you command an elite team of alien hunters in a secret war to protect the Earth.
Designed to play solo, co-op, or as an adversarial skirmish game, MAJESTIC 13 is... [click here for more] |
Snarling Badger Studios |
$18.00
|
Welcome to Space Station Zero, a miniatures-agnostic tabletop wargame where you and your friends explore the hidden depths of the ancient station to uncover its darkest secrets... and perhaps survive. Designed to play solo, co-op, or as an adversarial skirmish game, Space Station Zero is created by Adam Loper and Vincent Venturella for 1-4 players.
From the book:... [click here for more] |
Snarling Badger Studios |
$13.00
|
Sword Weirdos is the fantasy sequel to the surprisingly popular Space Weirdos. "When will you write a fantasy version?" people asked. So I did. Sword Weirdos is a skirmish wargame that allows you to build stats for just about any fantasy or historical model in your collection. Your model's class and weapons determine its special abilities. With 26 classes and 54 weapons and other pieces of equipment... [click here for more] |
Garske Games |
$4.99
|
Reign in Hell: Demonic Skirmish Combat is a fast, brutal, miniatures-agnostic tabletop wargaming ruleset that pits your hand-picked cabal of demons against your opponent’s to determine who gets to reshape the ruins of Hell to fit their Philosophy. Do you want to restore Hell to its former glory? Tear it all down and watch it burn? Or perhaps try to head back to Earth for some payback?... [click here for more] |
Snarling Badger Studios |
$10.00
|
 The Portable Wargame concept has been evolving since the first book was published in 2017, and a lively community of players has developed. These players share ideas and their own variants of the rules, and this led to the publication of a selection of them in 2022 in the Portable Wargame Compendium. This proved so successful that a second Compendium has now been compiled.
This is the second Portable... [click here for more] |
Eglinton Books |
$7.16
|
The Arcane Companion is an expansion to CLASH of Spears. It is not a stand alone game and it requires CLASH of Spears.
This living rulebook expansion adds fantasy rules for your CLASH games.
It includes rules to add magic to your games, and it includes rules for adding undead troops, which of course require a totally different system for CLASH since the fatigue mechanics that drives living troops... [click here for more] |
Fighting Hedgehog |
$9.50
|
The skies over the Verrotwood have turned a pale sickly gray. The hopes of men have withered as fast as the crops. Desperate for salvation, people have begun to turn to the long forgotten and unspeakabe things that rest in slumber, deep within the forest.
Venture into the Verrotwood, a folk horror skirmish game. Verrotwood is an easy to learn skirmish game set in a dark world of pagan cults and twisted... [click here for more] |
Mike Crutchett |
$9.00 $6.66
|
Space Weirdos is a “skirmish heartbreaker.” About 10 years ago everyone was publishing their own old-school D&D hacks. Now a bunch of OSR nerds are turning to wargaming and discovering that the minis games are just as bad as RPGs for edition creep and other unforgivable crimes. So I'm publishing a short and sweet set of miniatures rules.
You’re wondering what makes Space Weirdos different... [click here for more] |
Garske Games |
$4.99
|
Winner of the first place for the best game with innovative mechanics, 2nd place for the best game of the event, 2nd place for the best game in solo mode, and 2nd place for the best game in another language.
Game rules + full game. In English
(Reglas Completamente en español Las hojas de juego mantienen... [click here for more] |
Solitary Division |
$4.99
|
This Electronic Edition of the ASLRB (or eASLRB) was created from brand-new layouts of rules Chapters A-G incorporating all known errata (as of August 2020). It also includes the complete Chapter H; and Chapters J, K, W and associated charts; as well as a few useful appendices and a comprehensive index. In other words, all the core rules.
MMP plans to update older chapters and add additional chapters... [click here for more] |
Multi-Man Publishing |
$59.99
|
 This month's scratch builder has additional material. An overview of solo RPG oracles, building a low budget space station, working with foam to build fictitious navy ships or star ships from home world. These are a few topics covered in this issue.
Scratch Builder Monthly is Mj Hobby corner's monthly publication summarizing scratch built projects and ideas for scratch built models.All projects demonstrated... [click here for more] |
MJ hobby corner |
$2.99
|
 This is designed to be a science fiction solo campaign. It will produce battles which you can, if you wish, play with an opponent, but I’ve also provided suggestions for solo play there as well. The campaign is designed to work with Hellfire rules which are 1/300 Sci Fi, but frankly you wouldn’t have to do much tweaking to fit the campaign to another rule set should you so wish. In this campaign,... [click here for more] |
Jim Webster |
$3.74
|
Mini-Medieval 30-minute Fictional Medieval Skirmishes
After the fall of the Old Empires, and the savagery of the dark ages, 100 kingdoms fight to keep what is theirs, and take what isn’t. You are the king of one such kingdom and battle is upon you!
This game is designed for people who love a miniature game with meaningful tactical decisions, but hate massive tomes of rules and... [click here for more] |
Dave Bezio's Grey Area Games |
$1.00
|
Reign in Hell: The Oculus Spear is a solo & co-op expansion for Reign in Hell, the miniatures-agnostic tabletop wargaming ruleset about demons battling in the remains of Hell. This expansion includes a six-part campaign that you can play alone or co-op with a friend. You'll explore Hell for the Oculus Spear, a Relic of great power that could potentially turn the tides of Hell.... [click here for more] |
Snarling Badger Studios |
Pay What You Want
|
 After the Cataclysm of Heaven it all changed. Murdered gods fell from the sky, sundering the land and casting their sacred relics about the world. From the woodwork crawl Warcults, scavengers of god-relics to further their own twisted gains. The Eternal seek power over death itself. The Order of the Stars seek relics to unlock god-like omniscience. The Pale Druids imbibe relics to acquire power over... [click here for more] |
Trollish Delver Games |
Pay What You Want
|
 Pirate Hunter: 1718 is an old-school style tactical solitaire board game of action and adventure, with a bit of wargame and RPG elements mixed in. An open-ended sandbox style game where you, as a warship captain, may choose your own path.
Set in the Caribbean Islands during the year 1718, as a privateer warship captain hired by the governor of Port Royal, you will be tasked... [click here for more] |
Black Cat |
$20.00
|
Four Delvers is a lighthearted solo miniature adventure game designed to pick up and play when you are all alone but still want to push lead, roll dice, and take part in a grand adventure.
4D is designed to be fun, fast, and simpler than most solo miniature games...while still requiring tactics and intelligent play to succeed. This book includes all the rules needed to play, random monster and treasure,... [click here for more] |
Dave Bezio's Grey Area Games |
$1.00
|
Extraordinary Rendition is a five-part, mini-campaign for the solo/cooperative miniatures war game, Exploit Zero.
Designed for beginner to intermediate level players, the missions are presented in a linked, narrative format which can be run over the course of several sessions, or perhaps a single, frenzied day of cyberpunk espionage and mayhem.
In Extraordinary Rendition, your... [click here for more] |
P. Todoroff CCWC |
$4.99
|
Age of Hannibal resolves the largest battles of antiquity in a single evening on limited table space and flexible basing. Unlike many other rule systems available for the period, Age of Hannibal acknowledges the critical nature of pre-battle strategy in ancient warfare, when commanders sought the best possible ground for their armies. An innovative terrain card system allows players... [click here for more] |
Greg Wagman |
$16.00
|
 B-29: Bombs Over Japan is an easy-to-learn and simple-to-play solitaire gaming experience set during WWII.
You play as a B-29 Bomber heading out on bombing raids in Japan. All you need to play this warbook are 2 six-sided dice, a twenty-sided dice, a copy of the main game sheet from this book, and a pen or pencil. If this is your first-ever wargame, don't worry! Simply read the rules and start... [click here for more] |
Micro RPG |
$4.99
|
Muster This! #2 is the second advanced rules & scenarios suppliment for the Mini-Medieval miniature game. It is "pay what you want", and I will be using actual payments, reviews, and ratings to gauge the reception of this supplement and the desire for more of the same. Thank you for taking a look. ... [click here for more] |
Dave Bezio's Grey Area Games |
Pay What You Want
|
Grimdark Future is a miniature wargame set in a war-torn sci-fi future, which is played using 28mm miniatures. The game mechanics are designed to be easy to learn but hard to master, bringing engaging sci-fi battles for new and experienced players alike.
This rulebook adds lots of extra content to the core rules, providing you with countless hours of epic sci-fi battles that you can customize however... [click here for more] |
onepagerules |
$4.99
|
Welcome, Freelancer!
As Unity extends its reach, diplomatic treaties allow for easy travel by members of minor alien polities. Across the galaxy, Krag and Skulker recruits join the already cosmopolitan galactic community. Krag and Skulker crews provide freelancer crew captains new options while undertaking salvage operations and other high-risk business.
Additionally, we are... [click here for more] |
Modiphius |
$11.00
|
 THE LONGEST ROAD is the first scenario book for The Next War. While set in the Tomorrowverse established in Tomorrow's War, the scenarios are easily adaptable to any other timeframe or setting, including modern day.
THE LONGEST ROAD provides snapshot scenarios detailing typical engagements fought between DPRG invaders and the defenders... [click here for more] |
Ambush Alley Games |
$15.00
|
All-Out Assault is a mission pack for Grimdark Future: Firefight which contains 18 unique missions that feature special rules and objectives which bring you new and unique ways to play the game. The missions are designed to be easy to learn but hard to master, bringing engaging battles for new and experienced players alike.
Note that whilst the missions are designed for Grimdark Future: Firefight,... [click here for more] |
onepagerules |
$4.99
|
Maximum Threat is a mission pack for Grimdark Future which contains 18 unique missions that feature special rules and objectives which bring you new and unique ways to play the game. The missions are designed to be easy to learn but hard to master, bringing engaging battles for new and experienced players alike.
Note that whilst the missions are designed for Grimdark Future, you can play them with... [click here for more] |
onepagerules |
$4.99
|

Winner of the first place for the best game with innovative mechanics, 2nd place for the best game of the event, 2nd place for the best game in solo mode, and 2nd place for the best game in another language.
This pack contains 15 additional missions (46-60) that can be played seamlessly with the B 17... [click here for more] |
Solitary Division |
$2.50 $1.50
|
A skirmish wargame of 17th century Puritans facing the reality of their superstitions...
Matchlocks & Witchcraft takes historical accounts of American fears of witches and plays out a "what if" situation. What if a witch had actually kidnapped a Puritan child, how would an encounter between Puritans and a coven of Witches play out at the edge of the New England wilderness.... [click here for more] |
Samuel S. Drucker |
$5.00
|
Winner of the first place for the best game with innovative mechanics, 2nd place for the best game of the event, 2nd place for the best game in solo mode, and 2nd place for the best game in another language.
This pack contains 15 additional missions (31-45) that can be played seamlessly with the B 17... [click here for more] |
Solitary Division |
$2.50 $1.50
|
 Most of the naval battles in WW II weren't fought by big ships, but by small craft – torpedo boats, gunboats, subchasers, minesweepers, and the like. These battles aren't as well-known as the big fleet engagements like Matapan or Leyte, but the day-to-day patrolling, minesweeping, and convoying by these feisty small craft were just as important.
Pat Hreachmack has collected... [click here for more] |
Admiralty Trilogy Group |
$16.00
|
Gang Wars is an expansion for Grimdark Future: Firefight that provides additional rules for violent gang combat in the streets of the dangerous and futuristic Hive City. The game mechanics are designed to be easy to learn but hard to master, bringing engaging gang skirmishes for new and experienced players alike.
This game expansion for Grimdark Future: Firefight adds lots of extra content to the... [click here for more] |
onepagerules |
$4.99
|
Many Ages is a casual skirmish wargame that can be used to play in a variety of historical periods, as well as low-fantasy settings. The system is very flexible, allowing you to play in the Many Ages of human history. Create warbands using a points based system for matched play, compete in campaigns where warbands grow and change, and tell heroic stories of the deeds of your warriors.... [click here for more] |
Hobby Dungeon Games |
$1.50
|
Muster This! #1 is the first advanced rules & scenarios suppliment for the Mini-Medieval miniature game. It is "pay what you want", and I will be using actual payments, reviews, and ratings to gauge the reception of this supplement and the desire for more of the same. Thank you for taking a look. ... [click here for more] |
Dave Bezio's Grey Area Games |
Pay What You Want
|
 Welcome to Flight Command, the thrilling board game where you take on the role of a commander of a squadron of advanced aircraft. In this game, you'll need to use your strategic skills to manage your squadron while sending aircraft out on missions to cripple the enemy. You'll have to plan your attacks carefully, taking into account the enemy's defenses and the capabilities of your aircraft. With each... [click here for more] |
TV Creations |
$10.00 $5.00
|
Grimdark Future: Firefight is a skirmish miniature wargame set in a war-torn sci-fi future, which is played using 28mm miniatures. The game mechanics are designed to be easy to learn but hard to master, bringing engaging sci-fi skirmishes for new and experienced players alike.
This rulebook adds lots of extra content to the core rules, providing you with countless hours of epic sci-fi skirmishes that... [click here for more] |
onepagerules |
$4.99
|
A volley of rockets to the right while you dodge left and 2 enemy walkers are left scattered across the country side. All is going well until a plasma beam knocks out the targeting pod. Gotta deal with the enemy elite on manual
* * * * *
Welcome to Weasel-Tech, a solo campaign game of giant anime robot action.
Lead your Strike Force against the enemy forces, engaging swarms of enemy mecha... [click here for more] |
Nordic Weasel Games |
$12.99
|
Harpoon fifth edition is the latest version of an award-winning series that began with its original release in 1980. In addition to updating and simplifying the rules for modern tactical naval and aerial combat, the fifth edition now includes naval combat system development, mines, ballistic missile attacks and defense, unmanned vehicles, land-attack cruise missiles, non-acoustic ASW sensors, as... [click here for more] |
Admiralty Trilogy Group |
$20.00
|
 A solo game where you play a small group of British troops fleeing from the battle of Isandlwana pursued by lots of angry Zulus.
There are lots of random factors that should make the game different every time it is played, ideal for individually based 28mm figures but will work just as well in other scales.
If you want a simple fun game then give it a try ... [click here for more] |
Terry Catton |
$2.24
|
Castles in the Sky-Addendum is a supplement to Osprey Games' Castles in the Sky from the Osprey Wargaming Series 30 (OWG 30) written by Eric Farrington. This is not a stand alone game. To make use of these rules and ships you will need a copy of the Castles in the Sky rules to take full advantage of this PDF. The Castles in the Sky rules can be purchased wherever fine books... [click here for more] |
Blood and Spectacles Publishing |
Pay What You Want
|
SolCorps: Colonial War is a gonzo homebrew tabletop game that can utilise plastic construction bricks to make the models. The game is minis agnostic though, so you can use any proxy you like, or even print out and use the tokens that are provided. The ruleset is comparable to similar games such as BattleTech and Adeptus Titanicus, but is intended to be more rules-lite than either... [click here for more] |
Alpha Strike Games Limited |
$0.99
|
From Muskets to Rifles… is based upon C’est la Guerre: Fast Play Wargame for the Age of Muskets. This system was designed to provide a fast yet satisfying game play, not necessarily a “realistic” simulation of battle recreation. Bases or ‘Units’ in the game do not represent a certain number of men or artillery pieces but are abstract representations of force.
From... [click here for more] |
Bozbat Games |
$8.99
|
 CONQUEST, WAR , AND FAMINE, OH MY!
...And don’t forget Death.
Commonly referred to as the Four Horsemen of the Apocalypse, they rode through the land signaling the end of the world. What caused the end game? Who knows? Who cares? The real question is... WHAT HAPPENS AFTER THE HORSEMEN?
As one of the few people still alive, it’s your goal to survive, no, thrive,... [click here for more] |
Rebel Minis |
$9.95
|
 Dawn of Iron: Battle of Trent's Reach Battle Pack
The attached battle pack expansion covers the last great clash of ironclads during the American Civil War at Trent's Reach in late January 1865. The history and ships include the Battle of Trent's Reach, where the most powerful Confederate ironclad fleet ever assembeled faced off against Union fortifications and hard-hitting monitor,... [click here for more] |
Scary Biscuits Studios |
$12.50 $10.00
|
 These rules can be applied to any era, as they deal with the Command structure, logistics, and add an element of role-play to your gaming. You can create a war game using these rules alone, or apply the concepts to existing games in your collection. The intent is to allow you to let each of your games have a meaning in a large Master Game. The outcomes of your battles will have meaning, and give you... [click here for more] |
Michael Raymond |
$10.00
|
 A Campaign for the Sellswords & Spellslingers solo/coop miniature game You have been abducted and sold to the fighting pits of Luurkana. Valegor Kornan, the master of the White Dagger Company, presents you with a simple choice: certain death in the fighting pits or one year of compulsory service in his sellswords company.
This is a 90-page CAMPAIGN for Sellswords and Spellslingers.... [click here for more] |
Ganesha Games |
$19.99 $8.00
|
Maybe they don't show up on infra-red at all..
* * *
Welcome to Five Parsecs Bug Hunt.
Roll up your characters and delve into a solo campaign game fighting horrid aliens, completing objectives and hoping to hang on while the evac shuttle arrives.
Your characters will progress from mission to mission (if they survive) gaining experience and reputation, while engaging... [click here for more] |
Nordic Weasel Games |
$8.99
|
Cold War Commander is an exciting set of fast play wargame rules that allows you to recreate combined arms operations covering the Cold War and post-Cold War era. Players each take command of a Battlegroup, which can be anything from a company right up to a division. These rules provide a good balance between playability and historical accuracy, allowing players to successfully use real-world tactics... [click here for more] |
Pendraken Miniatures |
$18.68
|
Planet 28 is a simple set of sci fi skirmish rules for quick narrative games between warbands of warriors, mutants, and outcasts.
Inspired by the amazing work of kitbashers and converters the world over, planet 28 is intended as a pick up and play rule system for quick games when a longer rule system isn't viable.
Rules include -
customer character creation.
basic weapons and custom weapon creation.... [click here for more] |
Mammoth Miniatures |
Pay What You Want
|
A single M3E Print On Demand Encounter card for Gaining Grounds Season Three.
Strategy ... [click here for more] |
Wyrd Miniatures |
$0.51
|