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Dawn of Iron: The American Civil War at Sea (Bundle)

Dawn of Iron: The American Civil War at Sea (Bundle)


Dawn of Iron: The American Civil War at Sea, is a game of naval combat, set during American Civil War (1861-1865). While many think of the war’s naval campaigns as a static blockade, the truth is that it was actually just as desperate and bloody as other aspects of the conflict. From the coastal regions of Virginia and the muddy rivers of the Mississippi Valley to the...   [click here for more]
Scary Biscuits Studios  $9.00 $6.75

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Dawn of Iron: The American Civil War at Sea - First Anthology

Dawn of Iron: The American Civil War at Sea - First Anthology


Dawn of Iron - First Anthology This 104-page anthology is a collection of all of this battlepacks and rules pubished for Dawn of Iron to date. If your either an old salt or fresh off a receiving boat, this anthology has a lot to offer. This Anthology includes remastered content that was previously released: Dawn of War: Rulebook The Battle of...   [click here for more]
Scary Biscuits Studios  $30.00 $22.50

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The Solo Wargaming Guide

The Solo Wargaming Guide


Can't find a tabletop wargame opponent? This easily-readable guide provides the tools needed to undertake tabletop wargame campaigns without the need for other players. The guidelines presented within are designed to supplement your favorite wargaming rules set (not included). They can be bent or twisted, even broken and reformed, to suit a wargamer's needs. Novices and veterans alike can employ...   [click here for more]
Precis Intermedia  $6.95 $5.21

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Fistful of Lead: Horse & Musket 2nd Edition

Fistful of Lead: Horse & Musket 2nd Edition


Horse & Musket rules are designed to fight skirmishes during the black powder era.  This rulebook is extremely versatile because it easily covers many conflicts of the 18th and early 19th century; from Napoleonics to the War of Spanish Succession, and covers the wars in America: French Indian War, American War of Independence, War of 1812 and the American Civil War. This 2nd edition brings...   [click here for more]
Wiley Games  $9.99 $7.49

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Five Kilometers From Leipzig beta version

Five Kilometers From Leipzig beta version


Five Kilometers From Leipzig is a set of solo miniatures rules for black powder skirmish actions. Take a band of 6 trusted companions and slug it out with enemy military forces, guerrillas or native warbands. Suitable for the era from roughly 1700 to 1870, the rules allow you to play a campaign easily and quickly. Your characters will learn new skills, provided they survive the battle. ...   [click here for more]
Nordic Weasel Games  Pay What You Want

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The Incredible Events of the Century and the Attack of the Inner Planets

The Incredible Events of the Century and the Attack of the Inner Planets


A set of wargames rules aimed at smaller scale figures, which will hopefully help you refight the wars of the later 19th century. They allow you to refight not merely the invasion of the Martians but have rules for building your own armoured trains and warships. They also allow you to design and built your own armoured fighting vehicles, taking advantage of all the modern technological advances you...   [click here for more]
Jim Webster  $4.94

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On Unknown Fields

On Unknown Fields


Scenarios and Fog-of-War Rules for Battles of the American Civil War This book provides nine fictional scenarios and fog-of-war rules for the American Civil War for use with many game systems. The scenarios are for medium and large battles. What is a miniature wargame scenario? At least a map, orders of battle, initial deployments and a schedule of reinforcements. So any scenario should...   [click here for more]
Nemo Lionikis  $9.99 $7.49

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Freedom and Tyranny ACW (American Civil War) wargame rules

Freedom and Tyranny ACW (American Civil War) wargame rules


Freedom & Tyranny is a set of wargame rules born out of a re-examination of our massed skirmish wargame rules set Sacre Bleu, which has been very successful and popular with players. We’ve streamlined and deepened the system, and after much play testing created a series of rule sets which share common core mechanisms heavily tweaked for different periods. These make up our ‘Streamlined Play...   [click here for more]
AGEMA  $8.01 $6.01

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Rifled Empires: Big Battles from 1850 to 1914

Rifled Empires: Big Battles from 1850 to 1914


Rifled Empires is a wargame for those megalomaniacs who want to refight the biggest battles of the nineteenth century – now Solferino, Gettysburg and Mukden are all within your grasp! The author’s group have played battles of up to 12 divisions in 2 hours. The game’s activation system is simple but pushes decisions on players in every round, providing realistic results in reasonable...   [click here for more]
Morningstar Productions  $5.00 $3.75

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Scum of the Earth. Black Powder gaming for the rest of us.

Scum of the Earth. Black Powder gaming for the rest of us.


"Sire, the reinforcements have arrived on our left flank!" "Excellent Windsor, let's give these French degenerates what for" "But Sire, their uniforms... " "What about their uniforms?" "They look... well Sire, I swear they look like Austrians" "By God man, if they are shooting at the French, what does it matter what they look like?" We all...   [click here for more]
Nordic Weasel Games  $12.99 $9.74

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Midst Battle's Din

Midst Battle's Din


Morningstar's Tactical Two Pager games are a series of simple but engaging games filled with fun and flavour. Each one takes up only two sides of easy-to-print A4, eliminating the need for a quick reference sheet and providing our players with a cheap source of entertainment. Midst Battle's Din is a skirmish game for 10-50 models a side, designed for the period 1745-1856. Recreate the battles...   [click here for more]
Morningstar Productions  $5.00 $3.75

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The Momentous Issue of War

The Momentous Issue of War


The Momentous Issue of War is a 8x8 grid-based tabletop game loosely based on the American Civil War, and that takes about an hour to play. The game is easy to learn and has a great amount of tactical depth, high-stakes decisions and dramatic narrative beats for players to enjoy.  Visually inspired by the traditional Kriegsspiel games, players use blocks to represent units with individual abilities,...   [click here for more]
Wicked Wargames  $12.34 $9.25

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Fighting Iron - Naval Wargame Rules for the Ironclad and Pre -Dreadnought Eras

Fighting Iron - Naval Wargame Rules for the Ironclad and Pre -Dreadnought Eras


Fighting Iron is a set of wargame rules for recreating naval battles during the era of Ironclads and Pre-Dreadnought battleships covering the time period of 1860 (the launch of the first ironclad) to 1906 (the launch of the first modern big gun, steam turbine driven battleships, HMS Dreadnought) including the American Civil War. The rules can be used with various miniature scales ranging from 1/600...   [click here for more]
Rory Crabb  $15.00

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Shouting the Battle Cry of Freedom

Shouting the Battle Cry of Freedom


Shouting the Battle Cry of Freedom is a novel historical miniature rules system for simu­lating the violent clash of armies in the American Civil War. Designed for large-scale battles and with an emphasis on strategic planning, Shouting the Battle Cry of Freedom is a Corps and Division level simulation intended to be played by 2 - 10 players. Players maneuver brigades and batteries, alternating...   [click here for more]
Nemo Lionikis  $14.99 $11.24

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General Purpose Skirmish Rules: Scenarios

General Purpose Skirmish Rules: Scenarios


Scenarios for General Purpose Skirmish Rules also available on Wargame Vault there are games for various settings from Medieval to Post Apocalypse. Most of the scenarios could easily be transfered into other settings or be used with other rules sets if desired. ...   [click here for more]
Terry Catton  $3.08

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BelloLudi Muskets Skirmish game 1700-1865

BelloLudi Muskets Skirmish game 1700-1865


The game is designed as a multiplayer game but will work just as fine with only two players or even solo. The same goes for the number of miniatures involved. It is possible to start with only 20-odd miniatures, but that can easily be expanded. Hopefully, playing the game will encourage you to create your own armies. Similarly, the distances are given in inches for use with 28mm scale soldiers. Feel...   [click here for more]
BelloLudi  $10.83 $8.13

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BelloLudi rules 1700-1900

BelloLudi rules 1700-1900


The sun is rising. As of four o’clock this morning the troops have been on the march. Suddenly enemy banners can be seen in the distance. The armies are steadily marching towards each other. Determent to drive away the enemy. U are the commander of one of the brigades. Will this be your moment of glory? These rules have been developed for people who have no previous experience in wargaming, yet...   [click here for more]
BelloLudi  $10.83 $8.13

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Blood in the Valley: Campaign Handbook

Blood in the Valley: Campaign Handbook


Lead your army across miles of terrain, fight battles, move and conduct forces in strategic ways in order to outmaneuver your enemy! All of this and more is possible using this Campaign Handbook! Within these pages are the campaign rules, flags, map, and a scenario to get you started! Included in this book are photographs of the author's 10mm and 12mm miniatures! *This is only a supplement for the...   [click here for more]
Tony's Civil War Museum  $5.00

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Shootin Iron

Shootin Iron


Shootin Iron Shootin Iron is a fast playing miniature game designed for quick pick-up games or tournament play.  The complete, yet concise, rules for this game are printed on a single, two sided, sheet of paper designed to be laminated for easy use and reference during play.  The design goal was to take in all the trappings necessary for a fun and tactical cinematic Wild West...   [click here for more]
Dave Bezio's Grey Area Games  $1.00 $0.75

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Iron and Fire 3rd Edition

Iron and Fire 3rd Edition


NAVAL WARGAMES RULES FOR THE IRONCLAD PERIOD, 1850-1880 Listing updated 31 March 2019 ·         Current Edition 3.0a (PDF) 3.0 (POD) ·         Recommended scale 1/1200 or 1/2400 ·         Complexity: 6/10 ·         Level of detail: 6/10 ·         Dice required: D20, D10, D6 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S...   [click here for more]
A and A Games  $14.81 $11.10

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River Wars

River Wars


Easy-to-learn, fast play miniature rules for American Civil War 1:600 naval warfare on the western rivers. Covers warfare on the Mississippi, Missouri, Cumberland, Red, Yazoo, and similar rivers, with rules for ironclads, tinclads, timberclads, mortar rafts, transports, rams, tugs, and other riverine boats. Produced by the Johnny Reb Gaming Society. One-page rules chart. Great for conventions and gaming...   [click here for more]
Johnny Reb Gaming Society  $7.99 $5.99

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Beer and Pretzels Ironclads

Beer and Pretzels Ironclads


Back by popular demand, this simple set of rules recreates battles between ironclad, tin-clad, and timber clad boats along rivers during the American Civil War. They were originally written to show non-historical gamers that historically-based games can be just as fun as other forms of the hobby. They were so successful with local clubs that we decided to publish them. They have been out of print...   [click here for more]
BuckSurduPublications  $10.00

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Across A Deadly Field – Regimental Rules for Civil War Battles

Across A Deadly Field – Regimental Rules for Civil War Battles


Up until now, ACW games have either taken a regimental approach for a more tactical game or a brigade-level view for a more grand tactical game – and gamers have plenty of both regimental or brigade level ACW rule sets to choose from. However, both approaches have drawbacks. The pure regimental approach – such as in Johnny Reb – can make it difficult to fight a very large battle, while the brigade...   [click here for more]
Osprey Publishing  $14.95 $11.21

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Command Combat: Civil War - 1861 Core Rules Set

Command Combat: Civil War - 1861 Core Rules Set


In Command Combat: Civil War, you take the role of a real, historical general leading his forces into battle. Choose who you will be, and what brigades you will have in your force, and lead them against other historical figures utilizing the unique Command Combat system, which streamlines combat to a simple format which focuses on how the personalities of the various generals effect the result of...   [click here for more]
Bandwagon Games  $9.99

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Land Ironclads

Land Ironclads


Land Ironclads is a companion game to Aeronef, our immensely popular rules for aerial warfare in an alternative late nineteenth century, concentrating on combat on the ground in the same period. The kings of the battlefield are huge fighting machines, the land ironclads of the title, which cross the landscape on tracks, wheels or even primitive mechanical legs, dealing destruction wherever they go....   [click here for more]
Wessex Games  $9.25 $6.95

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Gentlemen Generals 18th Century Warfare Rules

Gentlemen Generals 18th Century Warfare Rules


Rules for wargaming the battles of the 18th Century on the European and North American continents. The rules are easy to learn and even easier to play. D6 game mechanics. Games can be completed in an a single evening of play. ...   [click here for more]
Crookedhead Games  $5.00 $3.75

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Victoria's Battles Book Two: The Zulu War 1879. Wargame Rules for Great Britain's 19th Century Colonial Wars

Victoria's Battles Book Two: The Zulu War 1879. Wargame Rules for Great Britain's 19th Century Colonial Wars


Victoria's Battles is a highly playable set of rules for playing battles set in the period of Great Britain's 19th Century colonial wars. Book Two: the Zulu War is the second in a series of rules covering the British colonial military experience. Three scenarios are included; Attack on Sihayo's Kraal, Dartnell's Reconnaissance, and Isandlwana. Victoria's Battles was first made available...   [click here for more]
Crookedhead Games  $5.00 $3.75

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BelloLudi American Civil War

BelloLudi American Civil War


Welcome to the strategy game by BelloLudi! Nice that you have taken an interest in wargaming. These rules have been developed for people who have no previous experience in wargaming, yet like to play games. A ruleset of eleven pages, no more than the game of RISK. From page thirteen on, we included some extra rules. You will not be needing them at first, but we can imagine that you would like some...   [click here for more]
BelloLudi  $10.83 $8.13

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Blood Sweat & Iron

Blood Sweat & Iron


Blood Sweat & Iron is a simple American Civil War Ironclad river actions rule set, it uses a very simple combat system to allow you to play battles within a couple of hours. The system uses datasheets for each ship in the game, all are at the back of the rules ready for you to print out and use. It is meant to be a fun game that offers the players a feel for the river battles of the era, this...   [click here for more]
Mac  $12.00 $9.00

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The Acrid Smell of Powder early version

The Acrid Smell of Powder early version


Welcome to The Acrid Smell of Powder - Mass skirmish rules for black powder warfare. What is Mass Skirmish ? It's "1 figure equals 1 soldier" warfare but on a grander scale than the norm. Written to be usable with any figures based 3-5 to a stand, you can grab your miniatures based for games like Fire&Fury and put them right on the table in a "what you see is what you get" skirmish fight,...   [click here for more]
Nordic Weasel Games  $8.99 $6.74

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Command Combat: Civil War - The First Battle of Bull Run Battle Pack

Command Combat: Civil War - The First Battle of Bull Run Battle Pack


Fight the first major battle of the American Civil War in this stand-along battlepack from Command Combat: Civil War. No rules set is necessary; all rules needed to play are within these pages, as well as cut-outs of all the figures necessary to play. Also included in this battle pack are the Battle of Blackburn's Ford, which led up to Bull Run, and the Battle of Wilson's Creek, the west's first...   [click here for more]
Bandwagon Games  $0.99

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Ascari

Ascari


ASCARI is a set of rules for combats between companies of regular armies and/or native armed groups in the period between 1860-1912 in Africa, Middle and Far East and America. The rule set gives the players the basics of the system: description of units and Leaders, Movement rules, Opportunity and Fire Combat, Melèe Combat, Artillery Fire, with special and unique capabilities for special units,...   [click here for more]
Lumaca Games  Pay What You Want

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Command Combat: Civil War - The Battle of Gettysburg

Command Combat: Civil War - The Battle of Gettysburg


            Ride to battle as General Hancock, Reynolds, Buford, or any of the other Union generals, or as Longstreet, Hood, Pickett, or another Confederate general. Or lead one of the armies as General George G. Meade or Robert E. Lee.             Within these pages, you will find rules for playing all three days at the Battle of Gettysburg, beginning with the chaotic first day when...   [click here for more]
Bandwagon Games  $1.99

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MWAN Volume 5, Number 4 (#26)

MWAN Volume 5, Number 4 (#26)


MWAN Vol. 5, Number 4 A nostalgic look back at where wargaming was in 1987. Long past wargaming events and product reviews, interviews, complete rule sets and Hal Thinglum's editorial, which is always entertaining! This was MWAN's "SPECIAL" issue for 1987, BRITISH COLONIAL & FRENCH-INDIAN WAR.  3- Editorial (Hal Thinglum) 9- Hart's Annual Army List (Paul Hlnsen) 10- The NNC & The Sword...   [click here for more]
Don Perrin  $2.00

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Gunpowder Period

Gunpowder Period


The design philosophy of the Gunpowder rules provides a simple approach that can be used to play wargame battles at brigade or higher command levels, irrespective of the figure scale (6mm, 10mm, 15mm, 25mm and even 1/32 scale) with your own current models and common basing formats currently in use. There are many very good rule sets aimed at a specific period in the hobby which provide a detailed...   [click here for more]
Nigel Emsen  Pay What You Want

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McPherson's Ridge

McPherson's Ridge


Two brigades of Brigadier General John Buford’s First Union Cavalry Division had been bivouacked on McPherson’s Ridge, northwest of Gettysburg, when Heth’s Division of Hill’s Corps (Army of Northern Virginia) approached from Cashtown on July 1st. Realizing that this was the first element of the entire Confederate Army, and that the commanding heights of Cemetery Ridge (1.25...   [click here for more]
Amarillo Design Bureau  $2.95

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From Gilgamesh to Grant Revision One

From Gilgamesh to Grant Revision One


Have you ever wanted a rule system that was flexible enough to handle battles from the earliest days of recorded history? have you ever wanted a system that is capable of handling battles of truly massive sizes? Have you ever wanted a game that gave Skirmishers and light cavalry the impact and respect you always thought they were lacking in other games? Well, then the game you are looking at is the...   [click here for more]
Badger with a quill  $5.00 $3.75

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Cheer Boys Cheer

Cheer Boys Cheer


A complete set of wargame rules for the American Civil War (ACW).  Exclusive use of six sided dice - no more scrabbling for odd types!  Profusely illustrated with many pictures, many in full colour!  Includes a guide on uniforms and the heraldry of war.Usable for any scale from 6mm to 25mm.   Artillery, Infantry, Cavalry, Fortifications, and naval warfare all covered!  Campaign rules included. ...   [click here for more]
Vandering Publications  $33.18 $23.99

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MWAN Volume 6, Number 5 (#33)

MWAN Volume 6, Number 5 (#33)


MWAN Vol. 6, Number 5 (#33) A nostalgic look back at where wargaming was in 1988. Long past wargaming events and product reviews, interviews, complete rule sets and Hal Thinglum's editorial, which is always entertaining! This was MWAN's "SPECIAL" issue for 1988, WARGAMES TERRAIN.  3- Editorial (Hal Thinglum) 4- lnexpensive Terrain Trilogy (Dan Rakowski) 6- Ground Cover (Dale Wood) 7- Don't...   [click here for more]
Don Perrin  $3.00

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MWAN Volume 6, Number 3 (#31)

MWAN Volume 6, Number 3 (#31)


MWAN Vol. 6, Number 3 A nostalgic look back at where wargaming was in 1988. Long past wargaming events and product reviews, interviews, complete rule sets and Hal Thinglum's editorial, which is always entertaining!    3- Editorial (Hal Thinglum) 5- American Civil War Gaming Scenario - Mechanicsville, Va (Ory Banasik) 15- Thirteen Daya of Glory.. Again and Again and Again (Michael Pierce) 28-...   [click here for more]
Don Perrin  $2.00

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MWAN Volume 6, Number 4 (#32)

MWAN Volume 6, Number 4 (#32)


MWAN Vol. 6, Number 4 A nostalgic look back at where wargaming was in 1988. Long past wargaming events and product reviews, interviews, complete rule sets and Hal Thinglum's editorial, which is always entertaining!    3- Editorial (Hal Thinglum) 6- But Who Won - A Battle Report of Sorts (Greg Novak) 13- Clipping Plastic Zulus or "Brother Can You Spare A Dime? (Alan Cockrell) 19- A Hat In The...   [click here for more]
Don Perrin  $2.00

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MWAN Volume 6, Number 1 (#29)

MWAN Volume 6, Number 1 (#29)


MWAN Vol. 6, Number 1 A nostalgic look back at where wargaming was in 1987. Long past wargaming events and product reviews, interviews, complete rule sets and Hal Thinglum's editorial, which is always entertaining!    3- Editorial (Hal Thinglum) 4- In Search of the Perfect Campaign System - Part 195 (Bruce Bretthauer) 10- Trees for Micro-Armor or 5mm Troops (Nick Klapper) 11- The Banana Wars...   [click here for more]
Don Perrin  $2.00

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MWAN Volume 6, Number 6 (#34)

MWAN Volume 6, Number 6 (#34)


MWAN Vol. 6, Number 6 (#34) A nostalgic look back at where wargaming was in 1988. Long past wargaming events and product reviews, interviews, complete rule sets and Hal Thinglum's editorial, which is always entertaining! 3- Editorial (Hal Thlnglum) 5- HATS OFF(Hal Thinglum) 6- A Suggestion for Regulations for a Wargaming Club (Dan Groves) 8- Italy in Revolt (Dan Groves ) 16- An Idea for a New Book:...   [click here for more]
Don Perrin  $3.00

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MWAN Volume 5, Number 5 (#27)

MWAN Volume 5, Number 5 (#27)


MWAN Vol. 5, Number 5 A nostalgic look back at where wargaming was in 1987. Long past wargaming events and product reviews, interviews, complete rule sets and Hal Thinglum's editorial, which is always entertaining! 3- Editorial (Hal Thlnglum) 4- The Blue and The Gray (Stephen A. Thomas) 6- An Outing With a WWII Re-enactment Group (Kevin Fitzpatrick) 8- Black Powder (Complete Skirmish Rules...   [click here for more]
Don Perrin  $2.00

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Solo Ops

Solo Ops


A set of one on one skirmish rules fo any period including science fiction and fantasy with an inovative game engine which could be used as a replacement of you own RPG combat system I have now included a set of linked scenarios based on the 1963 film Jason and the Argonauts for free Rob ...   [click here for more]
Twylite Games  $4.94 $3.70

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APMR #1, Avalon Mini-Games #120

APMR #1, Avalon Mini-Games #120


How many times have you looked at some new figures in the store only to say “Those are neat but I don't play that game.” Or seen a game but not had the figures to play? Now that problem is solved. This is a game of miniatures combat that utilizes any miniatures you own. With these rules you can recreate classic military battles, like Gettysburg and the Battle of Hastings....   [click here for more]
Avalon Game Company  $4.49 $3.37

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MWAN Volume 5, Number 6 (#28)

MWAN Volume 5, Number 6 (#28)


MWAN Vol. 5, Number 6 A nostalgic look back at where wargaming was in 1987. Long past wargaming events and product reviews, interviews, complete rule sets and Hal Thinglum's editorial, which is always entertaining! 3- Editorial (Hal Thinglum) 4- 2SMM Pontoon Bridges (Ory Banasik) 5- Role-playing in Wargaming (Michael Creek) 6- War Cry Rules (Greg Principato) 9- Gaming the American War...   [click here for more]
Don Perrin  $2.00

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Dracula's America: Shadows of the West

Dracula's America: Shadows of the West


It is 1875, and Count Dracula is President of the United States of America. In the wake of the Civil War, with the country struggling to regain its balance, Dracula seized power. The Count's thralls assassinated President Lincoln and his entire administration in a single night and, in the ensuing chaos, their master made his move. Dominating the Senate, he declared himself President-for-Life, and...   [click here for more]
Osprey Publishing  $21.00 $15.75

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A Firebell in the Night

A Firebell in the Night


A Firebell in the Night is a brigade-level set of rules for conducting battles of the American Civil War using miniature figures.  Virtually any mounting system will work.  Distances on the colorful charts are listed for both 15mm and 28mm.  Developed over several years in conjunction with wargamers, re-enactors and ACW historians.  Innovative movement and redeployment system confronts the...   [click here for more]
Tod Kershner's Games  $19.95

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MWAN Volume 6, Number 2 (#30)

MWAN Volume 6, Number 2 (#30)


MWAN Vol. 6, Number 2 A nostalgic look back at where wargaming was in 1987. Long past wargaming events and product reviews, interviews, complete rule sets and Hal Thinglum's editorial, which is always entertaining!    3- Editorial (Hal Thinglum) 4- Book Review - Infantry in Vietnam (Mike Sanderson) 5- Better Planning - Better Wargames (Phil Jones) 12- Gaines' Hill - AN OTR Scenario (Dan Rakowski)...   [click here for more]
Don Perrin  $2.00

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