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The Great Unification War Campaign: Operation Exorcist: Ghost 263 Fleet Action: Compatible with Full Thrust and BOHICA

The Great Unification War Campaign: Operation Exorcist: Ghost 263 Fleet Action: Compatible with Full Thrust and BOHICA


The Ghost 263 system will definitely test the Alliance Fleet's ships and spacers. The system is heavily fortified with roving Ghost ships and fleets as well as numerous ground stations that must be eliminated else the nano machines simply consume local materials and rebuild themselves. The Ghost nano infestation must be eliminated root and branch. Even a simple mining station could expand and become...   [click here for more]
Art of War Games  $1.00

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The Great Unification War Campaign: Operation Ramrod: Kreul Fleet Action: Compatible with Full Thrust and BOHICA

The Great Unification War Campaign: Operation Ramrod: Kreul Fleet Action: Compatible with Full Thrust and BOHICA


The United States and the European Union have resisted taking sides for almost two decades. Recently, that neutrality has changed. The Joint Special Operations Command has been hunting for the Ghost fleet homeworlds since the siege of Terra. A few weeks ago a deep cover team stumbled upon those coordinates. Posing as a frieghter crew in distress they lured in and captured a courier ship. That ship...   [click here for more]
Art of War Games  $1.00

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The Great Unification War Campaign: Operation Redemption: 2nd Ghost 263 Fleet Action: Compatible with Full Thrust and BOHICA

The Great Unification War Campaign: Operation Redemption: 2nd Ghost 263 Fleet Action: Compatible with Full Thrust and BOHICA


Admiral Longbeach lays out his plan to his command staff on the Flag bridge of the "Arracourt" class fleet carrier Leyte Gulf. 5th Fleet will jump into the system in masse at the last known location of 7th Fleet, guns a blazing. 5th Fleet will hit hard and fast and launch a combined nuclear bombardment of the Hive. The Admiral hopes that the confusion and destruction will have stirred the...   [click here for more]
Art of War Games  $1.00

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A Season in Hel

A Season in Hel


This supplement provides a short science-fiction campaign for control of a strategically critical spaceport, Hel. There are three main battles, the optional ones (depending on choice, and how things go), and a one-off adventure/encounter set in the Hel milieu. Each of the main battles also provides a way to set up force outside the campaign environment. The scenarios are written as a supplement...   [click here for more]
Irrational Number Line Games, LLC  $1.99

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Control Room

Control Room


Control Room DramaScape Brief Encounters Volume 04 This map product is a full-color, 30x30 inch, floor plan of a SciFi Control Room. Now includes a 360° view of the map. Game Masters need quality maps for their miniatures. DramaScape™ is committed to bringing Game Masters the maps they need....   [click here for more]
DramaScape  $1.99

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Dude, Where's My Transdimensional Intergalactic Transport?

Dude, Where's My Transdimensional Intergalactic Transport?


Kids are kids. Anywhere. You give them a vehicle, a little freedom, and all of the sudden, they're visiting alien planets and messing with the locals. And they're in trouble. Or they will be unless you can help them fix their crashed spacecraft and get home from Earth before curfew! DWMTDIT is a 28mm skirmish game for up to six players, including solo play. Each encounter between the aliens...   [click here for more]
Irrational Number Line Games, LLC  $1.99

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Haywire

Haywire


There is a problem with the robot crew of the SSPS Awesomer Gossamer. For some reason, they seem intent on crashing the ship, and its 70 teraton cargo of radioactive waste, into the Earth. Fortunately, Space Patrol is at hand to avert the catastrophe! Your mission is to take a small boarding party, weave through their defenses undetected, and shut them down before they turn Earth into a cinder. This...   [click here for more]
Irrational Number Line Games, LLC  $1.99

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Imperium Alieni

Imperium Alieni


The last survivors of an alien race have escaped their dying star system and come to Earth. Their advanced technology allowed them to easily establish dominance over the Roman Empire. But with parts wearing out, no infrastructure, and small numbers maintaining power is another thing altogether... Imperium Alieni puts you in the place of the aliens trying to hold on to power, or the humans who are...   [click here for more]
Irrational Number Line Games, LLC  $1.99

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Perilous Planet

Perilous Planet


After completing a humanitarian relief delivery of frozen fish-sticks and linear algebra textbooks to the Sector Alfa Orphan-O-Mat, the Space Patrol crew is due for a nice, leisurely and safe warp home. Too bad that's not what they're going to get... Perilous Planet is an adventure that crash lands your intrepid Space Patrol team with a crippled ship on to a hostile world. Will they find the materials...   [click here for more]
Irrational Number Line Games, LLC  $1.99

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SciFi/Horror Double Feature: Troll/Chupacabra

SciFi/Horror Double Feature: Troll/Chupacabra


A star has fallen from the night sky... Unfortunately for the locals, this "star" is a spacecraft, and in order to survive and repair its bioship, its occupant has a desparate need ... hemoglobin! The double feature provides a Medieval Scandinavian and a 19th Century Mexican plains version of the adventure, with different terrain, situations, and villagers. The scenarios are...   [click here for more]
Irrational Number Line Games, LLC  $1.99

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Yet Another Giant Robot Apocalypse Game

Yet Another Giant Robot Apocalypse Game


YAGRAG is a sourcebook (with detailed data for the (free!) QILS gaming system) that lets you save (or destroy) the world in a science fiction setting populated by giant robots ... well ... and more giant robots! There are regular military forces and aliens, too, just in case your giant robots need to practice beating up on things. The game is set for two players with 2-3" tall robots and 6-10mm...   [click here for more]
Irrational Number Line Games, LLC  $1.99

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Fighting Vehicles I :Synod Military Forces in the Sol Sector

Fighting Vehicles I :Synod Military Forces in the Sol Sector


The armies of the Universal Synod of Worlds are vast beyond comprehension. They control millions of worlds. They are far from a unified people but a confederation of thousands of smaller empires, republics, federations and states. They are ruled by de-centralized form of republic whereby sectors send representatives to the Universal Althing to decide matters of relevance to every being in the Universe....   [click here for more]
Art of War Games  $2.00

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Fighting Vehicles IV :Ghost Fleet Military Forces in the Sol Sector

Fighting Vehicles IV :Ghost Fleet Military Forces in the Sol Sector


Ghost Invasion Forces The Synod is a huge collection of various races. Some of these races started life as artificial intelligences. These intelligences eventually grew and evolved and became new life. These early intelligences wished to be treated as any other sentient being and took the Synod to the courts. After many years threading their way through the court system and eventually winning in...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II


The victory in the Sentai system was costly for both sides but managed to buy both space and time to fortify against the inevitable Synod counter strike. The last three years has also allowed the Terran Alliance to strengthen the bonds formed in battle with many of its neighbors and budding allies. Trade between the worlds of the Terran Alliance grows and formal alliance treaties are being ratified...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign II: Invasion of Sera: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign II: Invasion of Sera: A Campaign for Full Thrust, Stargrunt II and Dirtside II


The victory in the Sentai system was costly for both sides but managed to buy both space and time to fortify against the inevitable Synod counter strike. The last three years has also allowed the Terran Alliance to strengthen the bonds formed in battle with many of its neighbors and budding allies. Trade between the worlds of the Terran Alliance grows and formal alliance treaties are being ratified...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign III: The Battle for Alpha Centauri: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign III: The Battle for Alpha Centauri: A Campaign for Full Thrust, Stargrunt II and Dirtside II


Both Trii'hom and Sera are fully engaged in a life or death ground war and both of their economies are devastated from orbital bombardments and heavy ground fighting. If this Ghost fleet comes through the Kreul system then that will give them three entry points into the Alpha Centauri system. The Alpha Centauri system is the linch-pin for controlling the entire sector and is the gateway to the Sol...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command: Compatible with Full Thrust, Stargrunt II and Dirtside II


Joint Special Operations Command operating in the Ghost War Campaign Terran military forces have extensive experience in conducting special warfare operations against each other but when the early battles with the Synod took place they lacked experience in orbital and deep space operations. During the lull in the general fighting for the last three years the Terran Joint Special Operations Command...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign: The Siege of Terra: Ride of the Valkyries: Compatible with Full Thrust and Stargrunt II

The Ghost War Campaign: The Siege of Terra: Ride of the Valkyries: Compatible with Full Thrust and Stargrunt II


With the loss of Alpha Centauri our logistics chain has been comprimised and we are no longer recieving supplies from Terra. COMSENFLT has ordered the fleet to break anchor and make speed for the Gliese 876 system. Admiral Sorenson expects to meet heavy reistance from Ghost forces still in the Alpha Centauri System. He also expects scouting forces in the Gliese 876, Tau Ceti and Sirius system. Comm...   [click here for more]
Art of War Games  $2.00

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Future Wars, Linked Scenarios, Mini-Game #111

Future Wars, Linked Scenarios, Mini-Game #111


Take your Future Wars to a whole new level with this series of linked scenarios. Played alone or in a series, these scenarios will bring a whole new level of fun to your gaming. Note that this is not a compete game and requires that you have a copy of Mini-Game #108, Future Wars Set #1. ...   [click here for more]
Avalon Game Company  $2.99 $2.24

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Fire & Movement - Issue 7

Fire & Movement - Issue 7


Fire & Movement: The Forum of Conflict Simulation was founded in 1976 by Rodger MacGowan and published by Diverse Talents, Inc. The rights and publishing of F&M currently reside with Decision Games and Past Into Print is the official creator and publisher of the electronic versions of this original print magazine. F&M was published until 2005 and consists of 150 issues. It focused...   [click here for more]
Past Into Print  $2.49

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Phoenix Magazine Issue 11

Phoenix Magazine Issue 11


The Phoenix Magazine was a house publication by SimPubs/SPI directed towards the wargamers of the United Kingdom. It covered SPI titles and other subjects related to wargaming and military history. The publication began in June 1976 and lasted for 36 issues, ceasing publication in March 1982. In this issue, dated January 1978, the contents consist of: Issue...   [click here for more]
Past Into Print  $2.49

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Scifi Scenario Generator for almost any system

Scifi Scenario Generator for almost any system


Short on inspiration? Played all the scenarios in the rule book? Want to play something you haven't done before? This scenario generator will work with almost any miniatures rules you like to use and can be scaled from squad-to-platoon level skirmishes, all the way up to battalion sized battles and above. Whether you need objectives, unexpected conditions, side-objectives for specific characters...   [click here for more]
Nordic Weasel Games  $2.49

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Fighting Vehicles VI :Aven Military Forces in the Sol Sector

Fighting Vehicles VI :Aven Military Forces in the Sol Sector


The Aven prefer to use fast moving, hard hitting but lightly armored forces. They use VTOL based air assault troops, fast GEV tanks and Multi-Mode Fighters. The Aven are natural fighters in urban or mountainous areas as well as the plains. Their use of lightning assaults means they prefer a mobile defense rather than digging in and defending a piece of terrain. The Aven will often mine the key piece...   [click here for more]
Art of War Games  $2.50

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The Ghost War Campaign V: The Battle for Botany Bay: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign V: The Battle for Botany Bay: Compatible with Full Thrust, Stargrunt II and Dirtside II


Two years ago the Epsilon Eridani system was discovered to have a planet in the "Goldilocks" zone. The European Union led by Germany and Britain combined with the support of Australia have spent the last two years putting together a colony plan and moving personnel and equipment into the system. The final colony shipment landed six months ago but the majority of the colony is still getting...   [click here for more]
Art of War Games  $2.50

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Phoenix Magazine Issue 10

Phoenix Magazine Issue 10


The Phoenix Magazine was a house publication by SimPubs/SPI directed towards the wargamers of the United Kingdom. It covered SPI titles and other subjects related to wargaming and military history. The publication began in June 1976 and lasted for 36 issues, ceasing publication in March 1982. In this issue, dated November 1977, the contents consist of: Issue...   [click here for more]
Past Into Print  $2.99

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Phoenix Magazine Issue 8

Phoenix Magazine Issue 8


The Phoenix Magazine was a house publication by SimPubs/SPI directed towards the wargamers of the United Kingdom. It covered SPI titles and other subjects related to wargaming and military history. The publication began in June 1976 and lasted for 36 issues, ceasing publication in March 1982. In this issue, dated July 1977, the contents consist of: Issue 8 ...   [click here for more]
Past Into Print  $2.99

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Phoenix Magazine Issue 9

Phoenix Magazine Issue 9


The Phoenix Magazine was a house publication by SimPubs/SPI directed towards the wargamers of the United Kingdom. It covered SPI titles and other subjects related to wargaming and military history. The publication began in June 1976 and lasted for 36 issues, ceasing publication in March 1982. In this issue, dated September 1977, the contents consist of: Issue...   [click here for more]
Past Into Print  $2.99

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Fighting Vehicles V :Terran Military Forces in the Sol Sector

Fighting Vehicles V :Terran Military Forces in the Sol Sector


The Terran Legions is a joint effort funded by the United States, the European Union, Australia, Japan and India. It uses shared equipment, language and a shared organization to create a unified Terran Defense Force and Terran Expeditionary Legions. It offers citizenship in any of the alliance countries for a five year term of service in the Legions. The Legions take volunteers from any country and...   [click here for more]
Art of War Games  $3.00

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The Alpha Centauri Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Alpha Centauri Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II


The Rising Storm The representatives of a local preservation society from a world within the sector, called Heaven's Gate, have been working with the governments of Earth for the last two decades. These represenatives have helped scientists from around the globe in understanding the very advanced technologies of the Synod of Worlds. As a result, the overall level of technology for the planet has...   [click here for more]
Art of War Games  $5.00 $3.00

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The Sentai Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Sentai Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II


Sowing the Wind Our Preservation Society Liason, Tosk, has filled in some of our knowledge concerning the local sector. He has advised us to seek out allies for we are not strong enough to take on the entire Synod of Worlds alone. While the Synod is a vast conglomeration and possesses incalculable resources, it is weak locally. The Sentai system is the lynchpin of commerce within the system. The...   [click here for more]
Art of War Games  $5.00 $3.00

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The Sentai Campaign II: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Sentai Campaign II: A Campaign for Full Thrust, Stargrunt II and Dirtside II


Reaping the Whirlwind... The naval portion of the Battle of Sentai is over and very costly. The carrier Enterprise went down with all hands fighting three Synod destroyers. Her fighters destroyed a Synod battlewagon and a heavy cruiser. The Ark Royal rotated the combined fighter groups of both carriers throughout the battle and kept them in the fight. Her own planes destroyed the three ships that...   [click here for more]
Art of War Games  $5.00 $3.00

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APMR #2, Avalon Mini-Games #121

APMR #2, Avalon Mini-Games #121


How many times have you looked at some new figures in the store only to say “Those are neat but I don't play that game.” Or seen a game but not had the figures to play? Now that problem is solved. This is a game of miniatures combat that utilizes any miniatures you own. With these rules you can recreate classic military battles, like Gettysburg and the Battle of Hastings....   [click here for more]
Avalon Game Company  $4.49 $3.36

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Space Environment Lab Floorplans vol1

Space Environment Lab Floorplans vol1


Space Environments Floor Tile Set Explore the light cavernous passages of the lab corridors,. Winding open passages crossing the upper decks of the station. What will you find around the next corner? The Space Environments Lab Floorplans vol1 is designed to allow you to create an exciting series of sci-fi scenarios for your gaming systems. The floorplans use 1...   [click here for more]
Quicky Games  $5.00 $3.75

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Space Environment Terran Void Fighter spaceship set

Space Environment Terran Void Fighter spaceship set


Space Environments Terran Void Fighters Explore the darkest reaches of space with this set of exciting Terran Void Fighters for use with the Space environments hexangonal space scenery. The Space Environments Terran Void Fighter game hexes vol1 are designed to allow you to create an exciting series of sci-fi scenarios and games for your gaming systems....   [click here for more]
Quicky Games  $4.00

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Super Brawl #2, Avalon Mini-Games #124

Super Brawl #2, Avalon Mini-Games #124


Powerful heroes battle evil villains in the skies above a major metropolis. Criminals and vigilantes slug it out in the back alleys. Innocent bystanders watch horrified as the city is torn apart by an epic battle between good and evil. Welcome to the world of super heroic battles. Super Brawl is your guide to bringing super powered brawls out of the comic books and on to your tabletop. Inside...   [click here for more]
Avalon Game Company  $5.99 $4.49

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Ragnarok 55

Ragnarok 55


Ragnarok - The Magazine of Fantasy and Science Fiction Wargaming. Issue 55 contains: The Daleks in Stargrunt II - introducing pepperpots into GZG's SGII Head For The Border - Franco-Prussian War Aeronef scenario Zombie Apocalypse - character driven zombie rules Smash The Line - SF scenario from Dark Realm Miniatures More Shiploque - more nautical rules for Flintloque Alternate...   [click here for more]
SFSFW  $4.84

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Federation Commander: Briefing #2 Rules & Scenario Pack G

Federation Commander: Briefing #2 Rules & Scenario Pack G


WELCOME, COMMANDER! The Middle Years era was a simpler time, when entire wars lasted about an hour, and ships had not yet received the “refits” which covered their flaws and complicated everybody’s tactics. The ships of this time have chronic design flaws that you must protect — and exploit! — to win your battles. Do you have the guts to get problems taken...   [click here for more]
Amarillo Design Bureau  $4.95

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Star Fleet Battles: Module S1 - Scenario Book #1

Star Fleet Battles: Module S1 - Scenario Book #1


More than 50 Scenarios! This exciting module for Star Fleet Battles adds 51 scenarios to the SFB game system. Scenarios are the meat and potatoes of the Star Fleet Universe, the place where history is told and battles are fought. Virtually all of the scenarios in this book are reprinted from the Commander’s Edition; all of these were revised to meet the Captain’s...   [click here for more]
Amarillo Design Bureau  $9.95 $4.95

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BattleTech: Jihad: Turning Points: New Avalon

BattleTech: Jihad: Turning Points: New Avalon


AVALON DARKENED In 2796 New Avalon almost fell to the ravening Draconis Combine. Yet House Davion rebounded, becoming one of the most powerful of Houses. Since then Avalon City and the capital of the Federated Suns have stood as a beacon of hope for all mankind. Then came the Jihad. Jihad Turning Points: New Avalon fleshes out the details of the conflict surrounding this pivotal world...   [click here for more]
Catalyst Game Labs  $4.96

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BattleTech: Jihad: Turning Points: Tharkad

BattleTech: Jihad: Turning Points: Tharkad


THARKAD ABLAZE Seat of power for the Lyran people since 2407, the frozen shores of Tharkad have sparkled with the might of the merchant princes of House Steiner for centuries. Then came the Jihad. Jihad Turning Points: Tharkad fleshes out the details of the conflict surrounding this pivotal world published in various Jihad Plot Sourcebooks. Additionally, players can join one of the myriad...   [click here for more]
Catalyst Game Labs  $4.96

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Captain's Log #1

Captain's Log #1


The classic issue (1983) that began one of the longest and most successful product series in wargame history. Contents include the fiction story “Objective Juggernaut,” a story in which four starships (Federation, Klingon, Tholian, and Orion Pirate) must cooperate to destroy a massive extra-galactic robot starship. Also included are: 24 Star Fleet Battles scenarios Several...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #5

Captain's Log #5


“I can’t shake the feeling that there’s another Romulan raiding party out there, just waiting to pounce. With the ship in the shape it’s in, if the Romulans are out there, we’ll need every gun we’ve got.”    Day of the Eagle! Romulan raids in the Federation have been increasing. Can war with the Romulans be far...   [click here for more]
Amarillo Design Bureau  $5.00

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Federation & Empire: The Hurricane

Federation & Empire: The Hurricane


This is the six-sector version of the classic Federation & Empire Scenario (603) The Hurricane. It originally appeared in three parts in Captain's Log #41, Captain's Log #41 Supplemental File, and Captain's Log #42. Scenario (603) The Hurricane was one of the scenarios...   [click here for more]
Amarillo Design Bureau  $5.00

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Federation Commander: Frax Ship Card Pack #2

Federation Commander: Frax Ship Card Pack #2


This pack includes six ship cards for Federation Commander for the Frax Empire. The Frax are a fictitious "simulator empire" invented by the Klingons for use in combat training. They have disruptors and phaser-1s mounted in FX and RX firing arcs (hence the name "Frax") along with phaser-3s and drones. (The Frax are based on "wet navy warship designs" and were used...   [click here for more]
Amarillo Design Bureau  $5.00

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Federation Commander: Gorn Ship Card Pack #1

Federation Commander: Gorn Ship Card Pack #1


Not Mind-Controlling Plants! Six more full-color ship cards for Federation Commander, this time from the Gorn Confederation. Included are the: Dreadnought (DN) Heavy Battlecruiser (BCH) Command Cruiser (CC) Battlecruiser (BC) Light Cruiser (CL) Destroyer (DD) Also included is Scenario 8C9 My Brother My Enemy (in which a planet of mind-controlling plants...   [click here for more]
Amarillo Design Bureau  $5.00

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Federation Commander: Hydran Ship Card Pack #1

Federation Commander: Hydran Ship Card Pack #1


Six ships for the Hydran Kingdom. Templar Dreadnought (never before available anywhere!) Ranger Heavy Cruiser Mongol War Cruiser Lancer Destroyer Buffalo Hunter War Destroyer Hunter Frigate These ships are presented in high resolution. Also included are graphics for counters and the scenario “Brothers,” in which a Lyran ship creates a trap for the Hydrans. This...   [click here for more]
Amarillo Design Bureau  $5.00

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Federation Commander: Klingon Ship Card Pack #1

Federation Commander: Klingon Ship Card Pack #1


Six Federation Commander full-color ship cards of exciting and unusual ships for the Klingon Empire, including: B9 Fast Battleship SD7 Strike Cruiser E7J Penal Cruiser E5D Drone Corvette E5E Escort Corvette F5D Drone Frigate Also included are a new scenario and the graphics for the counters. Each ship is presented in high resolution in both Fleet Scale and Squadron Scale. This...   [click here for more]
Amarillo Design Bureau  $5.00

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Federation Commander: Kzinti Ship Card Pack #1

Federation Commander: Kzinti Ship Card Pack #1


Six Federation Commanderfull-color ship cards for the Kzintis, those tigermen who torment the Klingons and scare the Federation, including: Dreadnought Heavy Battlecruiser Command Cruiser Battlecruiser Light Cruiser Frigate These ships are presented in high resolution. Also included are graphics for counters and the scenario “Showdown at Grimrock,” where Kzinti...   [click here for more]
Amarillo Design Bureau  $5.00

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Federation Commander: Lesser Magellanic Cloud Playtest Pack

Federation Commander: Lesser Magellanic Cloud Playtest Pack


Captain! The Baduvai ship is firing its mass driver! Lieutenant, bring us around. Weapons, hold fire until you can target neutron beams on his rear starboard shields. Welcome to the Lesser Magellanic Cloud! Whether you sign up with the Baduvai Imperium, Eneen Protectorates, or one of the other empires in the LMC, your skills will be tested. ...   [click here for more]
Amarillo Design Bureau  $5.00

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Federation Commander: Romulan Ship Card Pack #1

Federation Commander: Romulan Ship Card Pack #1


Six Federation Commander full-color ship cards of six old Eagle-series ships for the Romulan Star Empire, including: Vulture Dreadnought King Eagle Command Cruiser War Eagle Cruiser BattleHawk Destroyer BattleHawk Destroyer Escort Snipe Frigate Also included are a scenario and the graphics for the counters. Each ship is presented in high resolution in both Fleet Scale and...   [click here for more]
Amarillo Design Bureau  $5.00

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