Up until now, ACW games have either taken a regimental approach for a more tactical game or a brigade-level view for a more grand tactical game – and gamers have plenty of both regimental or brigade level ACW rule sets to choose from. However, both approaches have drawbacks. The pure regimental approach – such as in Johnny Reb – can make it difficult to fight a very large battle, while the brigade... [click here for more]
47 page PDF or EPUB file. Articles include:
Terrain Makes the Game EasierBuilding Antietam Making low cost, durable fields for your ACW gaming table The Road (More or) Less Traveled Terrain Tip: Cinnamon BroomHow to Make American Civil War Earthworks Flexible Fields Easy Cardstock... [click here for more]
From the moment when the launching of HMS Dreadnought made every capital ship in the world obsolete overnight, we have been fascinated with these powerful surface combatants. Here Robert M. Farley looks at the history and folklore that makes these ships enduring symbols of national power—and sometimes national futility.
From Arizona to Yamato, here are more than sixty lavishly illustrated... [click here for more]
Hours of great reading await, with tales of war and military adventure by some of the greatest writers of the 19th and 20th centuries. Ranging from classics of the Civil War to the World Wars to the future of war -- and many other battlefields -- here more than 640 pages of military fiction! Included are the complete novel "The Red Badge of Courage," pulp stories by Arthur J. Burks, Johnston... [click here for more]
TRUE STORIES OF THE CIVIL WAR collects four long civil war tales, meticulously researched by Civil War authority Joseph J. Millard. Included are four classic works, all originally published in TRUE Magazine. Great reading for any Civil War buff!
"The Spy Who Saved the Union" -- The tale of the amateur spy who single-handed wrecked the greatest treason conspiracy this country has ever known!... [click here for more]