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Have you ever found yourself stuck mid-game, searching for a random number between 1 and 100 but unable to come up with one?
Be stuck no more!
The Most Mathematically Correct Lists Presents:
100 numbers between 1 and 100!
Never be at a loss for numbers between 1 and 100 again. This handy reference will undoubtably be useful to both players and game masters as they strive to introduce... [click here for more] |
Troll in the Corner |
Pay What You Want
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 This is a scenario for use with the 'Through the Mud and Blood' divisional scale rule set by Dobbies Hobbies. This scenario could be adapted for any large scale Great War rule set.
This scenario will represent the initial attacks made by the 1st Canadian Division towards the Black and Red Lines. Will you be able to capitalize on the shattered German lines or will your attack bog down in the Mud and... [click here for more] |
Dobbies Hobbies |
Pay What You Want
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A simple cottage for 28mm fantasy games. Print onto A4 card and colour with pens,paint or inks to suit your existing terrain. ... [click here for more] |
Mammoth Miniatures |
Pay What You Want
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A Country in Turmoil are for wargaming battles in Bishops’ Wars (1639-1640), The Irish Confederate Wars (1641-1653) and The English Wars (1642-1652), in a casual and engaging manner. A typical game can be completed within 2 hours and the rule mechanics are very easy to grasp. After a couple of turns players will usually find themselves comfortable with A Country in Turmoil.
The rules are scale agnostic... [click here for more] |
Nigel Emsen |
Pay What You Want
|
Full instructions for building four different compounds for use with 28mm figures. A comprehensive materials and tools list is included. Each step is fully illustrated and there are numerous photographs of the finished buildings in use. ... [click here for more] |
Matakishi's Tea House |
Pay What You Want
|
 Russell Phillips wrote an “A to Z” series of blog posts around the theme of AFVs (Armoured Fighting Vehicles). They have been edited and collated into this ebook. ... [click here for more] |
Shilka Publishing |
Pay What You Want
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Althing, nordic word for gathering, is a set of wargames rules focused on individual combat between individuals and small groups from ancient times to the early medieval times. Inspired by the stories of the Icelandic sagas, where few men could make great changes. Hunting down theives and murders, to stealing away your future bride all is possible in Althing. ... [click here for more] |
Broken Dice publishing |
Pay What You Want
|
 Ambush - Blitz
The WW2 hex miniatures game.
The basic game includes mostly generic scanarios.
These are 4 historical type scenario examples, fully researched, with precise identification of the units. ... [click here for more] |
Jerboa Wargames |
Pay What You Want
|
 This sheet covers the KRL-250 combat motorcycle. The sheet is set up for use with Armor Heavy Team / Tacforce II ... [click here for more] |
Wargame Designs 2000 |
Pay What You Want
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In the 1970's, the US Army decided that it needed a self-propelled anti-aircraft gun, similar to the West German Gepard or Soviet ZSU-23-4. The result was the M247 Sergeant York.
This article describes the M247 itself, the procurement process, and all the problems that led to Caspar Weinberger describing it as "basically an ineffective system" when it was cancelled in 1985. ... [click here for more] |
Shilka Publishing |
Pay What You Want
|
 In the decade plus since Anaconda was released, the proliferation of knowledge regarding naval aspects of the Civil War advanced at a rapid rate. Old assumptions have been challenged and ‘lost’ data has been deduced through diligent research and conservative conjecture. Some ships that were so shadowy in detail to border as myths have been documented and detailed and made worthy of hitting... [click here for more] |
Ray Garbee |
Pay What You Want
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Printer friendly version of the Command Deck for At Lances Point. Just trim out the cards and place in plastic card sleeves to make them easy to game with.
You also get a break down of what all the icons and card elements mean, but feel free to ask any questions about the card mechanics on our Facebook page ... [click here for more] |
Grenzer Games |
Pay What You Want
|
Printer friendly version of the Exceptional Deck for At Lances Point. Just trim out the cards and place in plastic card sleeves to make them easy to game with.
You also get a break down of what all the icons and card elements mean, but feel free to ask any questions about the card mechanics on our Facebook page ... [click here for more] |
Grenzer Games |
Pay What You Want
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This is a free (or a contribution to the cause if you want!) playtest rule set for At Lances Point, a multi-period spanning tabletop wargame. These cut down rules will give you all you need to play a basic game of ALP to get a sense of what the full game will be. It combines cards with 15mm miniatures on a realistic gaming table set up to give you exciting and immersive battles of ancients right through... [click here for more] |
Grenzer Games |
Pay What You Want
|
Printer friendly version of the Missile Deck for At Lances Point. Just trim out the cards and place in plastic card sleeves to make them easy to game with.
You also get a break down of what all the icons and card elements mean, but feel free to ask any questions about the card mechanics on our Facebook page ... [click here for more] |
Grenzer Games |
Pay What You Want
|
Printer friendly version of the Mounted Deck for At Lances Point. Just trim out the cards and place in plastic card sleeves to make them easy to game with.
You also get a break down of what all the icons and card elements mean, but feel free to ask any questions about the card mechanics on our Facebook page ... [click here for more] |
Grenzer Games |
Pay What You Want
|
Printer friendly version of the Phalanx Deck for At Lances Point. Just trim out the cards and place in plastic card sleeves to make them easy to game with.
You also get a break down of what all the icons and card elements mean, but feel free to ask any questions about the card mechanics on our Facebook page ... [click here for more] |
Grenzer Games |
Pay What You Want
|
Printer friendly version of the Polearm Deck for At Lances Point. Just trim out the cards and place in plastic card sleeves to make them easy to game with.
You also get a break down of what all the icons and card elements mean, but feel free to ask any questions about the card mechanics on our Facebook page ... [click here for more] |
Grenzer Games |
Pay What You Want
|
Printer friendly version of the Shock Deck for At Lances Point. Just trim out the cards and place in plastic card sleeves to make them easy to game with.
You also get a break down of what all the icons and card elements mean, but feel free to ask any questions about the card mechanics on our Facebook page ... [click here for more] |
Grenzer Games |
Pay What You Want
|
Printer friendly version of the Skirmish Deck for At Lances Point. Just trim out the cards and place in plastic card sleeves to make them easy to game with.
You also get a break down of what all the icons and card elements mean, but feel free to ask any questions about the card mechanics on our Facebook page ... [click here for more] |
Grenzer Games |
Pay What You Want
|
Printer friendly version of the Terrain Deck for At Lances Point. Just trim out the cards and place in plastic card sleeves to make them easy to game with.
You also get a break down of what all the icons and card elements mean, but feel free to ask any questions about the card mechanics on our Facebook page ... [click here for more] |
Grenzer Games |
Pay What You Want
|
Printer friendly version of the Warband Deck for At Lances Point. Just trim out the cards and place in plastic card sleeves to make them easy to game with.
You also get a break down of what all the icons and card elements mean, but feel free to ask any questions about the card mechanics on our Facebook page ... [click here for more] |
Grenzer Games |
Pay What You Want
|
This is a free playtest rule set for At Lances Point, a multi-period spanning tabletop wargame. These cut down rules will give you all you need to play a basic game of ALP to get a sense of what the full game will be. It combines cards with 15mm miniatures on a realistic gaming table set up to give you exciting and immersive battles of ancients right through to modern day. This initial phase will concentrate... [click here for more] |
Grenzer Games |
Pay What You Want
|
This is an extension for Nightfighter Command introducing the De Havilland Mosquito NF and several new Luftwaffe bombers. The Nightfighter Command rules are needed to play this extension. ... [click here for more] |
Corvette Command |
Pay What You Want
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 Fast play sheets for Banzai! Age of the Country at War
All the sheets you need to play if your familular with the rules as well as the calculator sheet.
Banzai is a 6mm wargame. ... [click here for more] |
2D6 Wargaming |
Pay What You Want
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Ruler for 40x20mm and 60x30mm base sizes and all the counters you could ever need to play Banzai! - Absolutley free! ... [click here for more] |
2D6 Wargaming |
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|
A collection of four Battle Maps (12" x 18" Posters) for tabletop role-playing or other miniatures-based adventure games. The maps consist of two grassland maps, a dungeon map, and a rocky ground map. Each map includes a one-inch grid.
Print and Play Battle Maps
Download the PDF version of the 12" x 18" Posters, take the PDFs to your local printer and ask them to print the posters at 12" x... [click here for more] |
WyldFurr |
Pay What You Want
|
 Blaze Away WWII - Part II
Support Material for Blaze Away WWII
Appendix I: Order Cards
Appendix II: Unit Sheets
Appendix III: Quick Reference Tables
Appendix IV: Hidden Movement Cards ... [click here for more] |
Blaze Away Rules |
Pay What You Want
|
 Blaze Away WWII
Designed to play Company to Brigade sized WWII wargames
Game time 2-4 hours
Simultaneous turns ensuring the players are always involved
Basic infantry unit is a stand of figures representing an 8-12 man Section or 2 squads
Basic armoured unit is one model vehicle representing 2-4 vehicles
Ground scale, 1mm = approximately 1.5 metres
Time scale, each turn is about 10... [click here for more] |
Blaze Away Rules |
Pay What You Want
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 Blaze Away WWII - Sample Roster - British... [click here for more] |
Blaze Away Rules |
Pay What You Want
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As a BONUS for those who have already purchased the FreeColony, Skeloid, and Klesh Slaver ships, this set provides some larger Capital class ships as well as some fighters for these races. I'm working on a simple set of rules to go with the space ship sets and I wanted to "catch up" with some of my latter sets like Rebelion in the Outer Worlds and the Telegran and TarCom. Thanks to all who have already... [click here for more] |
Michael Allen Newbanks Games |
Pay What You Want
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A PDF file of the Fog of War cards from Force on Force supplement volume 6 - Bush Wars. ... [click here for more] |
Ambush Alley Games |
Pay What You Want
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 Self print single A3 sheet of terrain for space wargaming campaigns. Contains four sectors to be allocated to players. Each sector includes 5 minor planets and 1 princple planet. ... [click here for more] |
Nigel Emsen |
Pay What You Want
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Here is a deep canyon for chase scenes or exploring the mysteries of lost locations. 9 8x10 tiles that can be assembled into the dreaded Canyon Maze map (with 1" grid or without).
Have fun gaming! ... [click here for more] |
CB Jones |
Pay What You Want
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Carentan details the building of the Second World War French town featured in Band of Brothers for wargaming in 28mm. It contains detailed build notes and many full colour photographs of the process. There is also a section explaining the quest to match the known historical facts with the reality of Carentan today including both period and modern photographs and an analysis of the fighting at the... [click here for more] |
Matakishi's Tea House |
Pay What You Want
|
 'Chance all', a game of risk and reward, Where judgment gives winning, accepting risk, Three dice are rolled, the numbers cast, and scored, Lady Luck smiles or frowns as scores come thick. Some players take more risk and play to win, But your score must be higher than before, 3 dice rolled together, scores are within A normal curve,... [click here for more] |
Hearts of Oak |
Pay What You Want
|
 These rules are designed to provide a simple but thematic games from the start of the Franco Prussian War (1870) till the Italian colonial wars in Libya (1927). The rules provide an interactive game that keeps the players engaged through a turn sequence. The playing space uses a grid/hex format, but players can easily adapt to a more traditional open space without a grid/hexes. Unit bases are grouped... [click here for more] |
Nigel Emsen |
Pay What You Want
|
Colonies in Turmoil are for wargaming in a casual and engaging manner, battles set in the North American colonies from 1754 (start of The French and Indian War) to 1783 (end of The American Revolutionary War, also known as The American War of Independance). During the period the protagonists used similar linear battlefield tactics common to The Seven Years War in Europe, but finding that they needed... [click here for more] |
Nigel Emsen |
Pay What You Want
|
Continents in Turmoil are for wargaming battles set in Europe and The Americas from 1792 (French Revolutionary Wars) to 1826 (Peruvian War of Independence), in a casual and engaging manner. These rules also enable players to use Imagni-nation armies set between these dates.
A typical game can be completed within 2 hours and the rule mechanics are very easy to grasp. After... [click here for more] |
Nigel Emsen |
Pay What You Want
|
 This is a free content update, which introduces new fireteam options for the Great Houses.
The Pendragon Rangers
The Qakare Spartans
The Mapuche Hunters ... [click here for more] |
Tempest Wargaming |
Pay What You Want
|
A 52 page companion to CROM, the skirmish game set in the Hyborean Age. Contains an introductory scenario suitable for solo or group play with an illustrated example of play, a guide to scenario design, suggested tactics for playing a hero and a step-by-step guide to building a fantasy tower to get your scenery off to a great start. ... [click here for more] |
Matakishi's Tea House |
Pay What You Want
|
Custom Card Backs is not a game, but a game supplement for use with Sen So Combat Board Games. It provides custom backs for each of the currently released Sen So variant card sets.
We hope you enjoy these custom backs.
Sen So is a 2 or more player strategy board game for ages 10 and up. Most games take about 15-30 minutes to play.
Sen So uses a unique set of octagon cards and... [click here for more] |
TwinBlade Games |
Pay What You Want
|
What happens when you have a magical land powered by pure imagination, populated by living and breathing sock puppets that have a dispute over a large body of water? Magical naval warfare, of course!
This is a quick and easy guide to having full scale, slightly magical naval battles in your own home. Rules which cover movement, combat, glowing blue and what happens should a dog or small child eat... [click here for more] |
Troll in the Corner |
Pay What You Want
|
On the distant planet DA the cube shaped inhabitants wage war over the last ressources. You are a commander pitting your troops against your opponent‘s troops in a combat that is going to be fair and square. Whoever destroys his opponent‘s factory wins the war over the ressources located within this area!
Want to learn more?
Check out CatZeyeS other online presences:
https://www.facebook.com/catzeyesentertainment... [click here for more] |
CatZeyeS Entertainment |
Pay What You Want
|
Get ready to conquer the galaxy! The emperor is at deaths door and everybody knows it. Throughout the palacial halls and pleasure dens of the palace world of Neo-Trantor, courtiers and aristocrats rub shoulders with revolutionaries and mercenaries as everyone with half a claim to the throne gets ready to challenge the succesion and size control of the greatest empire humanity has ever known! This... [click here for more] |
Mammoth Miniatures |
Pay What You Want
|
Mission 101: King of the Hill
Free-for-all, 2+ players
Objective:
Reach the flag, entering the same space. Your capital ship must remain in the same space from the beginning of one of your tiers to the beginning of the next (during the Resolution Phase) to take possession of the flag. Return to your start space with the flag to win.
Updated for version 2.0.
Be sure to download the official rulebook.... [click here for more] |
Fox Games |
Pay What You Want
|
Mission 102: Grab the Flags
Free-for-all, 2+ players
Objective:
Enter the same space as a flag token. Flags disappear during the game. When no flags remain on the map, the player with the most flag tokens wins.
Updated for version 2.0 of Dog Fight: Starship Edition the Tactical Combat Game.
Be sure to download the official rulebook. ... [click here for more] |
Fox Games |
Pay What You Want
|
Mission 103: Bag the Buoys
Free-for-all, 2+ players
Objective:
Race to destroy as many buoy drones as possible. Buoys are armored, 2 attacks required.
Updated for version 2.0 of Dog Fight: Starship Edition the Tactical Combat Game.
Be sure to download the official rulebook. ... [click here for more] |
Fox Games |
Pay What You Want
|
Mission 104: Dodge the Bullet
Solitaire, Team, Cooperative, 1+ players
Objective:
Destroy all radiological missiles before they destroy you.
Updated for version 2.0 of Dog Fight: Starship Edition the Tactical Combat Game.
Be sure to download the official rulebook. ... [click here for more] |
Fox Games |
Pay What You Want
|
Mission 106: Walk About
Solitaire, Free-for-All, 1+ players
Objective:
All players travel to each obstruction on the map, declaring a number of attacks in each obstruction. Then return to start position.
Updated for version 2.0 of Dog Fight: Starship Edition the Tactical Combat Game.
Be sure to download the official rulebook. ... [click here for more] |
Fox Games |
Pay What You Want
|