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Publisher |
Price |
 This is a scenario for use with the 'Through the Mud and Blood' divisional scale rule set by Dobbies Hobbies. This scenario could be adapted for any large scale Great War rule set.
This scenario will represent the initial attacks made by the 1st Canadian Division towards the Black and Red Lines. Will you be able to capitalize on the shattered German lines or will your attack bog down in the Mud and... [click here for more] |
Dobbies Hobbies |
Pay What You Want
|
A simple cottage for 28mm fantasy games. Print onto A4 card and colour with pens,paint or inks to suit your existing terrain. ... [click here for more] |
Mammoth Miniatures |
Pay What You Want
|
A Country in Turmoil are for wargaming battles in Bishops’ Wars (1639-1640), The Irish Confederate Wars (1641-1653) and The English Wars (1642-1652), in a casual and engaging manner. A typical game can be completed within 2 hours and the rule mechanics are very easy to grasp. After a couple of turns players will usually find themselves comfortable with A Country in Turmoil.
The rules are scale agnostic... [click here for more] |
Nigel Emsen |
Pay What You Want
|
Full instructions for building four different compounds for use with 28mm figures. A comprehensive materials and tools list is included. Each step is fully illustrated and there are numerous photographs of the finished buildings in use. ... [click here for more] |
Matakishi's Tea House |
Pay What You Want
|
 Ambush - Blitz
The WW2 hex miniatures game.
The basic game includes mostly generic scanarios.
These are 4 historical type scenario examples, fully researched, with precise identification of the units. ... [click here for more] |
Jerboa Wargames |
Pay What You Want
|
 This sheet covers the KRL-250 combat motorcycle. The sheet is set up for use with Armor Heavy Team / Tacforce II ... [click here for more] |
Wargame Designs 2000 |
Pay What You Want
|
 In the decade plus since Anaconda was released, the proliferation of knowledge regarding naval aspects of the Civil War advanced at a rapid rate. Old assumptions have been challenged and ‘lost’ data has been deduced through diligent research and conservative conjecture. Some ships that were so shadowy in detail to border as myths have been documented and detailed and made worthy of hitting... [click here for more] |
Ray Garbee |
Pay What You Want
|
 This single PDF will give you all the current army lists we've put together for the Print & Play version of At Lances Point.
You will get the following lists in this single PDF;
Early Imperial Roman 30 BC to 211 AD
Dacians 82 BC to 106 AD
Britons 54 BC to 117 AD
Early Germans 113 BC to 238 AD
Parthians 247 BC to... [click here for more] |
Grenzer Games |
Pay What You Want
|
Printer friendly version of the Command Deck for At Lances Point. Just trim out the cards and place in plastic card sleeves to make them easy to game with.
You also get a break down of what all the icons and card elements mean, but feel free to ask any questions about the card mechanics on our Facebook page ... [click here for more] |
Grenzer Games |
Pay What You Want
|
Printer friendly version of the Exceptional Deck for At Lances Point. Just trim out the cards and place in plastic card sleeves to make them easy to game with.
You also get a break down of what all the icons and card elements mean, but feel free to ask any questions about the card mechanics on our Facebook page ... [click here for more] |
Grenzer Games |
Pay What You Want
|
This is a free (or a contribution to the cause if you want!) playtest rule set for At Lances Point, a multi-period spanning tabletop wargame. These cut down rules will give you all you need to play a basic game of ALP to get a sense of what the full game will be. It combines cards with 15mm miniatures on a realistic gaming table set up to give you exciting and immersive battles of ancients right through... [click here for more] |
Grenzer Games |
Pay What You Want
|
Printer friendly version of the Missile Deck for At Lances Point. Just trim out the cards and place in plastic card sleeves to make them easy to game with.
You also get a break down of what all the icons and card elements mean, but feel free to ask any questions about the card mechanics on our Facebook page ... [click here for more] |
Grenzer Games |
Pay What You Want
|
Printer friendly version of the Mounted Deck for At Lances Point. Just trim out the cards and place in plastic card sleeves to make them easy to game with.
You also get a break down of what all the icons and card elements mean, but feel free to ask any questions about the card mechanics on our Facebook page ... [click here for more] |
Grenzer Games |
Pay What You Want
|
Printer friendly version of the Phalanx Deck for At Lances Point. Just trim out the cards and place in plastic card sleeves to make them easy to game with.
You also get a break down of what all the icons and card elements mean, but feel free to ask any questions about the card mechanics on our Facebook page ... [click here for more] |
Grenzer Games |
Pay What You Want
|
Printer friendly version of the Polearm Deck for At Lances Point. Just trim out the cards and place in plastic card sleeves to make them easy to game with.
You also get a break down of what all the icons and card elements mean, but feel free to ask any questions about the card mechanics on our Facebook page ... [click here for more] |
Grenzer Games |
Pay What You Want
|
Printer friendly version of the Shock Deck for At Lances Point. Just trim out the cards and place in plastic card sleeves to make them easy to game with.
You also get a break down of what all the icons and card elements mean, but feel free to ask any questions about the card mechanics on our Facebook page ... [click here for more] |
Grenzer Games |
Pay What You Want
|
Printer friendly version of the Skirmish Deck for At Lances Point. Just trim out the cards and place in plastic card sleeves to make them easy to game with.
You also get a break down of what all the icons and card elements mean, but feel free to ask any questions about the card mechanics on our Facebook page ... [click here for more] |
Grenzer Games |
Pay What You Want
|
Printer friendly version of the Terrain Deck for At Lances Point. Just trim out the cards and place in plastic card sleeves to make them easy to game with.
You also get a break down of what all the icons and card elements mean, but feel free to ask any questions about the card mechanics on our Facebook page ... [click here for more] |
Grenzer Games |
Pay What You Want
|
Printer friendly version of the Warband Deck for At Lances Point. Just trim out the cards and place in plastic card sleeves to make them easy to game with.
You also get a break down of what all the icons and card elements mean, but feel free to ask any questions about the card mechanics on our Facebook page ... [click here for more] |
Grenzer Games |
Pay What You Want
|
This is a free playtest rule set for At Lances Point, a multi-period spanning tabletop wargame. These cut down rules will give you all you need to play a basic game of ALP to get a sense of what the full game will be. It combines cards with 15mm miniatures on a realistic gaming table set up to give you exciting and immersive battles of ancients right through to modern day. This initial phase will concentrate... [click here for more] |
Grenzer Games |
Pay What You Want
|
This is an extension for Nightfighter Command introducing the De Havilland Mosquito NF and several new Luftwaffe bombers. The Nightfighter Command rules are needed to play this extension. ... [click here for more] |
Corvette Command |
Pay What You Want
|
 Fast play sheets for Banzai! Age of the Country at War
All the sheets you need to play if your familular with the rules as well as the calculator sheet.
Banzai is a 6mm wargame. ... [click here for more] |
2D6 Wargaming |
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Ruler for 40x20mm and 60x30mm base sizes and all the counters you could ever need to play Banzai! - Absolutley free! ... [click here for more] |
2D6 Wargaming |
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|
 Blaze Away WWII - Part II
Support Material for Blaze Away WWII
Appendix I: Order Cards
Appendix II: Unit Sheets
Appendix III: Quick Reference Tables
Appendix IV: Hidden Movement Cards ... [click here for more] |
Blaze Away Rules |
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|
 Blaze Away WWII
Designed to play Company to Brigade sized WWII wargames
Game time 2-4 hours
Simultaneous turns ensuring the players are always involved
Basic infantry unit is a stand of figures representing an 8-12 man Section or 2 squads
Basic armoured unit is one model vehicle representing 2-4 vehicles
Ground scale, 1mm = approximately 1.5 metres
Time scale, each turn is about 10... [click here for more] |
Blaze Away Rules |
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|
 Blaze Away WWII - Sample Roster - British... [click here for more] |
Blaze Away Rules |
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|
As a BONUS for those who have already purchased the FreeColony, Skeloid, and Klesh Slaver ships, this set provides some larger Capital class ships as well as some fighters for these races. I'm working on a simple set of rules to go with the space ship sets and I wanted to "catch up" with some of my latter sets like Rebelion in the Outer Worlds and the Telegran and TarCom. Thanks to all who have already... [click here for more] |
Michael Allen Newbanks Games |
Pay What You Want
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A PDF file of the Fog of War cards from Force on Force supplement volume 6 - Bush Wars. ... [click here for more] |
Ambush Alley Games |
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|
 Self print single A3 sheet of terrain for space wargaming campaigns. Contains four sectors to be allocated to players. Each sector includes 5 minor planets and 1 princple planet. ... [click here for more] |
Nigel Emsen |
Pay What You Want
|
Carentan details the building of the Second World War French town featured in Band of Brothers for wargaming in 28mm. It contains detailed build notes and many full colour photographs of the process. There is also a section explaining the quest to match the known historical facts with the reality of Carentan today including both period and modern photographs and an analysis of the fighting at the... [click here for more] |
Matakishi's Tea House |
Pay What You Want
|
Easy to build: This paper model kit is easy to assemble, requiring just cardstock paper sheets to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, aluminum ruler and cutting mat. Assembly time is about an hour.
15mm to 30mm scale: This model is designed at the popular 28mm-30mm gaming scale, and can be shrunk down to 15mm, 20mm or 25mm... [click here for more] |
Dave Graffam Models |
Pay What You Want
|
 These rules are designed to provide a simple but thematic games from the start of the Franco Prussian War (1870) till the Italian colonial wars in Libya (1927). The rules provide an interactive game that keeps the players engaged through a turn sequence. The playing space uses a grid/hex format, but players can easily adapt to a more traditional open space without a grid/hexes. Unit bases are grouped... [click here for more] |
Nigel Emsen |
Pay What You Want
|
Colonies in Turmoil are for wargaming in a casual and engaging manner, battles set in the North American colonies from 1754 (start of The French and Indian War) to 1783 (end of The American Revolutionary War, also known as The American War of Independance). During the period the protagonists used similar linear battlefield tactics common to The Seven Years War in Europe, but finding that they needed... [click here for more] |
Nigel Emsen |
Pay What You Want
|
Continents in Turmoil are for wargaming battles set in Europe and The Americas from 1792 (French Revolutionary Wars) to 1826 (Peruvian War of Independence), in a casual and engaging manner. These rules also enable players to use Imagni-nation armies set between these dates.
A typical game can be completed within 2 hours and the rule mechanics are very easy to grasp. After... [click here for more] |
Nigel Emsen |
Pay What You Want
|
 This is a free content update, which introduces new fireteam options for the Great Houses.
The Pendragon Rangers
The Qakare Spartans
The Mapuche Hunters ... [click here for more] |
Tempest Wargaming |
Pay What You Want
|
A 52 page companion to CROM, the skirmish game set in the Hyborean Age. Contains an introductory scenario suitable for solo or group play with an illustrated example of play, a guide to scenario design, suggested tactics for playing a hero and a step-by-step guide to building a fantasy tower to get your scenery off to a great start. ... [click here for more] |
Matakishi's Tea House |
Pay What You Want
|
What happens when you have a magical land powered by pure imagination, populated by living and breathing sock puppets that have a dispute over a large body of water? Magical naval warfare, of course!
This is a quick and easy guide to having full scale, slightly magical naval battles in your own home. Rules which cover movement, combat, glowing blue and what happens should a dog or small child eat... [click here for more] |
Troll in the Corner |
Pay What You Want
|
On the distant planet DA the cube shaped inhabitants wage war over the last ressources. You are a commander pitting your troops against your opponent‘s troops in a combat that is going to be fair and square. Whoever destroys his opponent‘s factory wins the war over the ressources located within this area!
Want to learn more?
Check out CatZeyeS other online presences:
https://www.facebook.com/catzeyesentertainment... [click here for more] |
CatZeyeS Entertainment |
Pay What You Want
|
Get ready to conquer the galaxy! The emperor is at deaths door and everybody knows it. Throughout the palacial halls and pleasure dens of the palace world of Neo-Trantor, courtiers and aristocrats rub shoulders with revolutionaries and mercenaries as everyone with half a claim to the throne gets ready to challenge the succesion and size control of the greatest empire humanity has ever known! This... [click here for more] |
Mammoth Miniatures |
Pay What You Want
|
Mission 101: King of the Hill
Free-for-all, 2+ players
Objective:
Reach the flag, entering the same space. Your capital ship must remain in the same space from the beginning of one of your tiers to the beginning of the next (during the Resolution Phase) to take possession of the flag. Return to your start space with the flag to win.
Updated for version 2.0.
Be sure to download the official rulebook.... [click here for more] |
Fox Games |
Pay What You Want
|
Mission 102: Grab the Flags
Free-for-all, 2+ players
Objective:
Enter the same space as a flag token. Flags disappear during the game. When no flags remain on the map, the player with the most flag tokens wins.
Updated for version 2.0 of Dog Fight: Starship Edition the Tactical Combat Game.
Be sure to download the official rulebook. ... [click here for more] |
Fox Games |
Pay What You Want
|
Mission 103: Bag the Buoys
Free-for-all, 2+ players
Objective:
Race to destroy as many buoy drones as possible. Buoys are armored, 2 attacks required.
Updated for version 2.0 of Dog Fight: Starship Edition the Tactical Combat Game.
Be sure to download the official rulebook. ... [click here for more] |
Fox Games |
Pay What You Want
|
Mission 104: Dodge the Bullet
Solitaire, Team, Cooperative, 1+ players
Objective:
Destroy all radiological missiles before they destroy you.
Updated for version 2.0 of Dog Fight: Starship Edition the Tactical Combat Game.
Be sure to download the official rulebook. ... [click here for more] |
Fox Games |
Pay What You Want
|
Mission 106: Walk About
Solitaire, Free-for-All, 1+ players
Objective:
All players travel to each obstruction on the map, declaring a number of attacks in each obstruction. Then return to start position.
Updated for version 2.0 of Dog Fight: Starship Edition the Tactical Combat Game.
Be sure to download the official rulebook. ... [click here for more] |
Fox Games |
Pay What You Want
|
Mission 107: T-Minus 7
Team, 2+ players
Objective:
One team defends the space station until it becomes active. The opposing team damages the station before it becomes active.
Updated for version 2.0 of Dog Fight: Starship Edition the Tactical Combat Game.
Be sure to download the official rulebook. ... [click here for more] |
Fox Games |
Pay What You Want
|
Quick play rules for wargaming The French Revolutionary War (1792-1802), Napoleonic Wars (1803-1815), the South American Wars of Liberation. (1808 – 1828) and The Crimean War (1853-1856) ... [click here for more] |
Nigel Emsen |
Pay What You Want
|
 Self print single A4 sheet of terrain for dungeon based role playing games. ... [click here for more] |
Nigel Emsen |
Pay What You Want
|
 Self print single A4 sheet of terrain for dungeon based role playing games. ... [click here for more] |
Nigel Emsen |
Pay What You Want
|
 Self print single A4 sheet of terrain for dungeon based role playing games. ... [click here for more] |
Nigel Emsen |
Pay What You Want
|
 Self print single A4 sheet of terrain for dungeon based role playing games. ... [click here for more] |
Nigel Emsen |
Pay What You Want
|