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1st Canadian Division at Vimy

1st Canadian Division at Vimy


This is a scenario for use with the 'Through the Mud and Blood' divisional scale rule set by Dobbies Hobbies. This scenario could be adapted for any large scale Great War rule set. This scenario will represent the initial attacks made by the 1st Canadian Division towards the Black and Red Lines. Will you be able to capitalize on the shattered German lines or will your attack bog down in the Mud and...   [click here for more]
Dobbies Hobbies  Pay What You Want

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28mm fantasy cottage

28mm fantasy cottage


A simple cottage for 28mm fantasy games. Print onto A4 card and colour with pens,paint or inks to suit your existing terrain.  ...   [click here for more]
Mammoth Miniatures  Pay What You Want

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A COUNTRY IN TURMOIL, WARGAMING THE WARS OF THE THREE KINGDOMS 1639 - 1653

A COUNTRY IN TURMOIL, WARGAMING THE WARS OF THE THREE KINGDOMS 1639 - 1653


A Country in Turmoil are for wargaming battles in Bishops’ Wars (1639-1640), The Irish Confederate Wars (1641-1653) and The English Wars (1642-1652), in a casual and engaging manner. A typical game can be completed within 2 hours and the rule mechanics are very easy to grasp. After a couple of turns players will usually find themselves comfortable with A Country in Turmoil. The rules are scale agnostic...   [click here for more]
Nigel Emsen  Pay What You Want

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Aetherpunk28

Aetherpunk28


In a time almost forgotten, the world was whole. From their seats at Avantir, the council of Wizards shared their gift of magic with the world, founding the great magical colleges. It was a time of wonder, prosperity, and progress. In their hubris, the council failed to consider the costs of their actions. They failed to realise that their powers were finite, until, rather predictably, it was too...   [click here for more]
Jack Edwards  Pay What You Want

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Aetherpunk28 Festive Mission Pack

Aetherpunk28 Festive Mission Pack


It's the most wonderful time of the year. Krombus is here and the Wizards of the wasteland are deep in celebration, or grapping each other in the snow to try and nab the last satsuma. In this mission pack are two missions themed around the festive season, core rules for the game are not included in the pack, though are available in the core rulebook for Aetherpunk28. ...   [click here for more]
Jack Edwards  Pay What You Want

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Aethertonks

Aethertonks


In a time almost forgotten, the world was whole. From their seats at Avantir, the council of Wizards shared their gift of magic with the world, founding the great magical colleges. It was a time of wonder, prosperity, and progress. In their hubris, the council failed to consider the costs of their actions. They failed to realise that their powers were finite, until, rather predictably, it was too...   [click here for more]
Jack Edwards  Pay What You Want

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Afghan Compounds

Afghan Compounds


Full instructions for building four different compounds for use with 28mm figures. A comprehensive materials and tools list is included. Each step is fully illustrated and there are numerous photographs of the finished buildings in use. ...   [click here for more]
Matakishi's Tea House  Pay What You Want

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Ambush - Blitz 4 extra scenarios

Ambush - Blitz 4 extra scenarios


Ambush - Blitz The WW2 hex miniatures game. The basic game includes mostly generic scanarios. These are 4 historical type scenario examples, fully researched, with precise identification of the units. ...   [click here for more]
Jerboa Wargames  Pay What You Want

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American KRL-250 Sheet

American KRL-250 Sheet


This sheet covers the KRL-250 combat motorcycle. The sheet is set up for use with Armor Heavy Team / Tacforce II ...   [click here for more]
Wargame Designs 2000  Pay What You Want

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Anaconda - Expanded points list

Anaconda - Expanded points list


In the decade plus since Anaconda was released, the proliferation of knowledge regarding naval aspects of the Civil War advanced at a rapid rate. Old assumptions have been challenged and ‘lost’ data has been deduced through diligent research and conservative conjecture. Some ships that were so shadowy in detail to border as myths have been documented and detailed and made worthy of hitting...   [click here for more]
Ray Garbee  Pay What You Want

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Arguing when Cultures Clash: The Warrior

Arguing when Cultures Clash: The Warrior


Arguing when Cultures Clash: The Warrior is a supplement to Arguing when money talks: Der Söldner. It is the second publication in the series Arguing When… wargame rules. The Warrior spans the period from the earliest battle in recorded history to the use of firearms in substantial numbers in the 15th century. A copy of Der Söldner is required for the full rules....   [click here for more]
Arguing When… wargames  Pay What You Want

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At Lances Point Command Deck

At Lances Point Command Deck


Printer friendly version of the Command Deck for At Lances Point. Just trim out the cards and place in plastic card sleeves to make them easy to game with.  You also get a break down of what all the icons and card elements mean, but feel free to ask any questions about the card mechanics on our Facebook page ...   [click here for more]
Grenzer Games  Pay What You Want

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At Lances Point Exceptional Deck

At Lances Point Exceptional Deck


Printer friendly version of the Exceptional Deck for At Lances Point. Just trim out the cards and place in plastic card sleeves to make them easy to game with.  You also get a break down of what all the icons and card elements mean, but feel free to ask any questions about the card mechanics on our Facebook page ...   [click here for more]
Grenzer Games  Pay What You Want

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AT LANCES POINT Living Rulebook

AT LANCES POINT Living Rulebook


This is a free (or a contribution to the cause if you want!) playtest rule set for At Lances Point, a multi-period spanning tabletop wargame. These cut down rules will give you all you need to play a basic game of ALP to get a sense of what the full game will be. It combines cards with 15mm miniatures on a realistic gaming table set up to give you exciting and immersive battles of ancients right through...   [click here for more]
Grenzer Games  Pay What You Want

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At Lances Point Missile Deck

At Lances Point Missile Deck


Printer friendly version of the Missile Deck for At Lances Point. Just trim out the cards and place in plastic card sleeves to make them easy to game with.  You also get a break down of what all the icons and card elements mean, but feel free to ask any questions about the card mechanics on our Facebook page ...   [click here for more]
Grenzer Games  Pay What You Want

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At Lances Point Mounted Deck

At Lances Point Mounted Deck


Printer friendly version of the Mounted Deck for At Lances Point. Just trim out the cards and place in plastic card sleeves to make them easy to game with.  You also get a break down of what all the icons and card elements mean, but feel free to ask any questions about the card mechanics on our Facebook page ...   [click here for more]
Grenzer Games  Pay What You Want

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At Lances Point Phalanx Deck

At Lances Point Phalanx Deck


Printer friendly version of the Phalanx Deck for At Lances Point. Just trim out the cards and place in plastic card sleeves to make them easy to game with.  You also get a break down of what all the icons and card elements mean, but feel free to ask any questions about the card mechanics on our Facebook page ...   [click here for more]
Grenzer Games  Pay What You Want

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At Lances Point Polearm Deck

At Lances Point Polearm Deck


Printer friendly version of the Polearm Deck for At Lances Point. Just trim out the cards and place in plastic card sleeves to make them easy to game with.  You also get a break down of what all the icons and card elements mean, but feel free to ask any questions about the card mechanics on our Facebook page ...   [click here for more]
Grenzer Games  Pay What You Want

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At Lances Point Shock Deck

At Lances Point Shock Deck


Printer friendly version of the Shock Deck for At Lances Point. Just trim out the cards and place in plastic card sleeves to make them easy to game with.  You also get a break down of what all the icons and card elements mean, but feel free to ask any questions about the card mechanics on our Facebook page ...   [click here for more]
Grenzer Games  Pay What You Want

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At Lances Point Skirmish Deck

At Lances Point Skirmish Deck


Printer friendly version of the Skirmish Deck for At Lances Point. Just trim out the cards and place in plastic card sleeves to make them easy to game with.  You also get a break down of what all the icons and card elements mean, but feel free to ask any questions about the card mechanics on our Facebook page ...   [click here for more]
Grenzer Games  Pay What You Want

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At Lances Point Terrain Deck

At Lances Point Terrain Deck


Printer friendly version of the Terrain Deck for At Lances Point. Just trim out the cards and place in plastic card sleeves to make them easy to game with.  You also get a break down of what all the icons and card elements mean, but feel free to ask any questions about the card mechanics on our Facebook page ...   [click here for more]
Grenzer Games  Pay What You Want

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At Lances Point Warband Deck

At Lances Point Warband Deck


Printer friendly version of the Warband Deck for At Lances Point. Just trim out the cards and place in plastic card sleeves to make them easy to game with.  You also get a break down of what all the icons and card elements mean, but feel free to ask any questions about the card mechanics on our Facebook page ...   [click here for more]
Grenzer Games  Pay What You Want

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AT LANCES POINT ~ playtest

AT LANCES POINT ~ playtest


This is a free playtest rule set for At Lances Point, a multi-period spanning tabletop wargame. These cut down rules will give you all you need to play a basic game of ALP to get a sense of what the full game will be. It combines cards with 15mm miniatures on a realistic gaming table set up to give you exciting and immersive battles of ancients right through to modern day. This initial phase will concentrate...   [click here for more]
Grenzer Games  Pay What You Want

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Aurelia Shadow Wars - Playtest Rules

Aurelia Shadow Wars - Playtest Rules


This is a work in progress The complete game will include a campaign system, multiple unit and weapon types, and a further developed background. We will be publishing updated versions of the rules every three months at the latest. Aurelia Shadow Wars is a squad-based sci-fi skirmish miniature wargame set in a star cluster isolated from the wider galaxy. Here, corporations vie for...   [click here for more]
Aurelia Ludus  Pay What You Want

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Baby Blitz

Baby Blitz


This is an extension for Nightfighter Command introducing the De Havilland Mosquito NF and several new Luftwaffe bombers. The Nightfighter Command rules are needed to play this extension. ...   [click here for more]
Corvette Command  Pay What You Want

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Banzai! Fast Play Sheets - FREE!

Banzai! Fast Play Sheets - FREE!


Fast play sheets for Banzai! Age of the Country at War All the sheets you need to play if your familular with the rules as well as the calculator sheet. Banzai is a 6mm wargame. ...   [click here for more]
2D6 Wargaming  Pay What You Want

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Banzai! Ruler and Counters - FREE!

Banzai! Ruler and Counters - FREE!


Ruler for 40x20mm and 60x30mm base sizes and all the counters you could ever need to play Banzai! - Absolutley free! ...   [click here for more]
2D6 Wargaming  Pay What You Want

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Blaze Away WWII - Part II

Blaze Away WWII - Part II


Blaze Away WWII - Part II  Support Material for Blaze Away WWII  Appendix I: Order Cards Appendix II: Unit Sheets Appendix III: Quick Reference Tables Appendix IV: Hidden Movement Cards ...   [click here for more]
Blaze Away Rules  Pay What You Want

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Blaze Away WWII - Rules for WWII Wargames

Blaze Away WWII - Rules for WWII Wargames


Blaze Away WWII Designed to play Company to Brigade sized WWII wargames Game time 2-4 hours Simultaneous turns ensuring the players are always involved Basic infantry unit is a stand of figures representing an 8-12 man Section or 2 squads Basic armoured unit is one model vehicle representing 2-4 vehicles Ground scale, 1mm = approximately 1.5 metres Time scale, each turn is about 10...   [click here for more]
Blaze Away Rules  Pay What You Want

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Blaze Away WWII - Sample Roster

Blaze Away WWII - Sample Roster


Blaze Away WWII - Sample Roster - British...   [click here for more]
Blaze Away Rules  Pay What You Want

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Bonus Space Ships

Bonus Space Ships


As a BONUS for those who have already purchased the FreeColony, Skeloid, and Klesh Slaver ships, this set provides some larger Capital class ships as well as some fighters for these races. I'm working on a simple set of rules to go with the space ship sets and I wanted to "catch up" with some of my latter sets like Rebelion in the Outer Worlds and the Telegran and TarCom. Thanks to all who have already...   [click here for more]
Michael Allen Newbanks Games  Pay What You Want

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Bush Wars Fog of War - FOFC6

Bush Wars Fog of War - FOFC6


A PDF file of the Fog of War cards from Force on Force supplement volume 6 - Bush Wars. ...   [click here for more]
Ambush Alley Games  Pay What You Want

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Campaign Map - Space 1

Campaign Map - Space 1


Self print single A3 sheet of terrain for space wargaming campaigns. Contains four sectors to be allocated to players. Each sector includes 5 minor planets and 1 princple planet. ...   [click here for more]
Nigel Emsen  Pay What You Want

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Carentan

Carentan


Carentan details the building of the Second World War French town featured in Band of Brothers for wargaming in 28mm.  It contains detailed build notes and many full colour photographs of the process. There is also a section explaining the quest to match the known historical facts with the reality of Carentan today including both period and modern photographs and an analysis of the fighting at the...   [click here for more]
Matakishi's Tea House  Pay What You Want

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Chanson d'Automne

Chanson d'Automne


CHANSON D'AUTOMNE (CdA) Key Features: - Quick to Learn: Master the rules in just 15 minutes. - Fast-Paced Matches: Challenge your friends (or yourself) with adrenaline-packed, 30-minute games. - Space-Friendly: Play in a compact 50x50 cm (20"x 20") arena. No giant tables! - Flexible Warbands: Field 1 to 4 models for intense tactical gameplay. - Engaging Campaign: Immerse yourself...   [click here for more]
Alessandro Montoro  Pay What You Want

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Colonialism to Revolution (Fast play rules for 1870 – 1927 Grand Army Battles.)

Colonialism to Revolution (Fast play rules for 1870 – 1927 Grand Army Battles.)


These rules are designed to provide a simple but thematic games from the start of the Franco Prussian War (1870) till the Italian colonial wars in Libya (1927). The rules provide an interactive game that keeps the players engaged through a turn sequence. The playing space uses a grid/hex format, but players can easily adapt to a more traditional open space without a grid/hexes. Unit bases are grouped...   [click here for more]
Nigel Emsen  Pay What You Want

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COLONIES IN TURMOIL, WARGAMING BATTLES IN THE AMERICAN COLONIES 1754 - 1783

COLONIES IN TURMOIL, WARGAMING BATTLES IN THE AMERICAN COLONIES 1754 - 1783


Colonies in Turmoil are for wargaming in a casual and engaging manner, battles set in the North American colonies from 1754 (start of The French and Indian War) to 1783 (end of The American Revolutionary War, also known as The American War of Independance). During the period the protagonists used similar linear battlefield tactics common to The Seven Years War in Europe, but finding that they needed...   [click here for more]
Nigel Emsen  Pay What You Want

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CONTINENTS IN TURMOIL, WARGAMING BATTLES IN EUROPE AND THE AMERICAS 1792 - 1826

CONTINENTS IN TURMOIL, WARGAMING BATTLES IN EUROPE AND THE AMERICAS 1792 - 1826


Continents in Turmoil are for wargaming battles set in Europe and The Americas from 1792 (French Revolutionary Wars) to 1826 (Peruvian War of Independence), in a casual and engaging manner. These rules also enable players to use Imagni-nation armies set between these dates. A typical game can be completed within 2 hours and the rule mechanics are very easy to grasp. After...   [click here for more]
Nigel Emsen  Pay What You Want

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CROM Companion

CROM Companion


A 52 page companion to CROM, the skirmish game set in the Hyborean Age. Contains an introductory scenario suitable for solo or group play with an illustrated example of play, a guide to scenario design, suggested tactics for playing a hero and a step-by-step guide to building a fantasy tower to get your scenery off to a great start. ...   [click here for more]
Matakishi's Tea House  Pay What You Want

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Cube is the Harvest

Cube is the Harvest


"The Gospel of six sides hath been uttered, the four apostles gathered. And lo the moon in its dark abyss hath become cube"  The time is nigh, an uprising has begun and a dastardly cult has emerged to wrest control of the world from its non-shape-headed oppressors. The only issue is, it seems more than one cult has seen the signs and have also chosen this as its time of ascension.  Cube is the...   [click here for more]
Jack Edwards  Pay What You Want

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Darn the Torpedoes! A Guide to Naval Combat with Paper Ships

Darn the Torpedoes! A Guide to Naval Combat with Paper Ships


What happens when you have a magical land powered by pure imagination, populated by living and breathing sock puppets that have a dispute over a large body of water? Magical naval warfare, of course! This is a quick and easy guide to having full scale, slightly magical naval battles in your own home. Rules which cover movement, combat, glowing blue and what happens should a dog or small child eat...   [click here for more]
Troll in the Corner  Pay What You Want

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Death in the throneroom - A setting guide for Planet 28 2nd edition.

Death in the throneroom - A setting guide for Planet 28 2nd edition.


Get ready to conquer the galaxy! The emperor is at deaths door and everybody knows it. Throughout the palacial halls and pleasure dens of the palace world of Neo-Trantor, courtiers and aristocrats rub shoulders with revolutionaries and mercenaries as everyone with half a claim to the throne gets ready to challenge the succesion and size control of the greatest empire humanity has ever known! This...   [click here for more]
Mammoth Miniatures  Pay What You Want

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DEATHMATCH - playtest demo

DEATHMATCH - playtest demo


Jump into the arena to wreak havoc with free for all elimination in a fast-paced and chaotic skirmish game designed for 2-4 players. Channel the adrenaline and excitement of classic arena shooters as you battle against other combatants. Test your skill against other combatants with a straightforward  2D6 hit and D6 damage system. Push your luck with D8 random weapon pickups and respawn points. Embrace...   [click here for more]
Draft Punk Designs  Pay What You Want

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Delta Sector

Delta Sector


!NEW FULL RELEASE UPDATE! Delta Sector is a Sci-fi skirmish wargame that lets you take a small customized crew of miscreants and fight off against enemy crews, for uncaring gigacorps and bumbling bureaucrats! In this rule book you will find all of the rules needed to play, as well as customization options for getting your crew ready. Deck out your units with grenade launchers and...   [click here for more]
Delta Sector Official  Pay What You Want

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Dog Fight: Starship Edition Mission 101

Dog Fight: Starship Edition Mission 101


Mission 101: King of the Hill Free-for-all, 2+ players Objective: Reach the flag, entering the same space. Your capital ship must remain in the same space from the beginning of one of your tiers to the beginning of the next (during the Resolution Phase) to take possession of the flag. Return to your start space with the flag to win. Updated for version 2.0. Be sure to download the official rulebook....   [click here for more]
Fox Games  Pay What You Want

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Dog Fight: Starship Edition Mission 102

Dog Fight: Starship Edition Mission 102


Mission 102: Grab the Flags Free-for-all, 2+ players Objective: Enter the same space as a flag token. Flags disappear during the game. When no flags remain on the map, the player with the most flag tokens wins. Updated for version 2.0 of Dog Fight: Starship Edition the Tactical Combat Game. Be sure to download the official rulebook. ...   [click here for more]
Fox Games  Pay What You Want

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Dog Fight: Starship Edition Mission 103

Dog Fight: Starship Edition Mission 103


Mission 103: Bag the Buoys Free-for-all, 2+ players Objective: Race to destroy as many buoy drones as possible. Buoys are armored, 2 attacks required. Updated for version 2.0 of Dog Fight: Starship Edition the Tactical Combat Game. Be sure to download the official rulebook. ...   [click here for more]
Fox Games  Pay What You Want

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Dog Fight: Starship Edition Mission 104

Dog Fight: Starship Edition Mission 104


Mission 104: Dodge the Bullet Solitaire, Team, Cooperative, 1+ players Objective: Destroy all radiological missiles before they destroy you. Updated for version 2.0 of Dog Fight: Starship Edition the Tactical Combat Game. Be sure to download the official rulebook. ...   [click here for more]
Fox Games  Pay What You Want

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Dog Fight: Starship Edition Mission 106

Dog Fight: Starship Edition Mission 106


Mission 106: Walk About Solitaire, Free-for-All, 1+ players Objective: All players travel to each obstruction on the map, declaring a number of attacks in each obstruction. Then return to start position. Updated for version 2.0 of Dog Fight: Starship Edition the Tactical Combat Game. Be sure to download the official rulebook. ...   [click here for more]
Fox Games  Pay What You Want

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Dog Fight: Starship Edition Mission 107

Dog Fight: Starship Edition Mission 107


Mission 107: T-Minus 7 Team, 2+ players Objective: One team defends the space station until it becomes active. The opposing team damages the station before it becomes active. Updated for version 2.0 of Dog Fight: Starship Edition the Tactical Combat Game. Be sure to download the official rulebook. ...   [click here for more]
Fox Games  Pay What You Want

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