Your enemy lies in wait hidden from your view, but you have the same advantage. Every shot you take will help to find your enemy, but you know they're going to shoot back.
But you aren't a stationary target and a wise player can balance between movement, searching and limiting their options.
Artillery Duel is an abstract game of combat that uses only scrap paper for each player. It is an experiment... [click here for more]
This is both an expansion for Non Gratus Rodentum and a sneak peek at the in-development River Rats: Solitaire Action in The Mekong Delta.
This pack focuses on adding more uniqueness to each of your soldiers as well as additional types of action that can occur while the Tunnel Rats traverse the darkness. What will you choose do when you see a seemingly unarmed man ahead of you? Take the shot or... [click here for more]
By popular demand, we're releasing a set of printable tokens for use with Diceman Games Pocket Apache to allow for a reusable setup when portability is not a concern.
This page contains tokens for enemy units, player stats, and a battle mat to play on. These will allow you to quickly set up the battlefield, engage the enemy, track scoring by holding any destroyed units, and clean up before running... [click here for more]
Star Patrol Micro was an experiment on compact game design, but this rule book will massivle expand your universe.
This is not a standalone product but will enable you to combine Star Patrol Micro, Star Fighter Micro and all future expansions in a single massive game campaign. But it will still require the Ship Status Cards found in each of the microgames.
This book contains the latest version... [click here for more]