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ADMIRAL OF THE FLEET - Rulebook

ADMIRAL OF THE FLEET - Rulebook


ADMIRAL OF THE FLEET (AOTF) is a fast-play system for naval miniatures wargames focusing on medium to large surface fleet actions during the 1880-1945 period. Looking for a fast-play but realistic tabletop simulation that combines a unique command/signaling system with combat that is as exciting and unpredictable as naval warfare really was? Bored with just moving ships about the...   [click here for more]
SEEKRIEG  $19.00

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Sol'una: Grand Armadas

Sol'una: Grand Armadas


Sol’una: Grand Armadas is a grand-tactical simulation of epic engagements between thousands to tens of thousands of warships. As Grand Admiral on the command bridge of the Armada Flagship it is your responsibility to direct the plan of battle, deciding when to manoeuver, when to strike and if all goes badly, when to retreat. The fate of Empires is in your hands. Grand Armadas has two game maps,...   [click here for more]
Cathedral of the Stars Press  $1.99

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AOTF - FLAG OFFICER'S HANDBOOK

AOTF - FLAG OFFICER'S HANDBOOK


ADMIRAL OF THE FLEET (AOTF) is a fast-play system for naval miniatures wargames focusing on medium to large surface fleet actions during the 1880-1945 period. FLAG OFFICER’S HANDBOOK: 50 pages of rules and diagrams plus printable signal card deck (67 cards) and Flag Officer Signal Book sheet. The FOH explains in detail how the cards can be used...   [click here for more]
SEEKRIEG  $17.00

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AOTF- Flag Officer Briefing Book

AOTF- Flag Officer Briefing Book


This document is comprised of sample pages from the new naval wargame rules by Rich Sartore and Jack Joyner and is intended to provide the reader with additional information to assist in their decision to purchase ADMIRAL OF THE FLEET and its companion titles. In addition to move/turn rulers and other items of interest to the naval gamer, this title contains sample pages from the first volume of the...   [click here for more]
SEEKRIEG  Pay What You Want

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AOTF-Signal Deck

AOTF-Signal Deck


The AOTF Signal Deck is a set of 67 coated, professionally-printed, poker-size cards based on the British Admiralty's 1916 General Signal Book. While intended for use with ADMIRAL OF THE FLEET rules, it is readily adaptable to any other naval gaming system.  The AOTF FLAG OFFICER'S HANDBOOK explains in detail how the cards can be used to...   [click here for more]
SEEKRIEG  $12.51

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AOTF - Scenarios Volume I

AOTF - Scenarios Volume I


ADMIRAL OF THE FLEET (AOTF) is a fast-play system for naval miniatures wargames focusing on medium to large surface fleet actions during the 1880-1945 period. SCENARIOS VOLUME I: 66 pages including background information, maps, orders of battle (OOB) and setup diagrams plus 169 pages of pre-formatted, ready-to-print ship logs. Ship Logs are required to play AOTF....   [click here for more]
SEEKRIEG  $20.00

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The Ghost War Campaign: The Siege of Terra: Ride of the Valkyries: Compatible with Full Thrust and Stargrunt II

The Ghost War Campaign: The Siege of Terra: Ride of the Valkyries: Compatible with Full Thrust and Stargrunt II


With the loss of Alpha Centauri our logistics chain has been comprimised and we are no longer recieving supplies from Terra. COMSENFLT has ordered the fleet to break anchor and make speed for the Gliese 876 system. Admiral Sorenson expects to meet heavy reistance from Ghost forces still in the Alpha Centauri System. He also expects scouting forces in the Gliese 876, Tau Ceti and Sirius system. Comm...   [click here for more]
Art of War Games  $2.00

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Dawn of the Battleship 1.1

Dawn of the Battleship 1.1


      Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If you've played other naval games, you'll have to...   [click here for more]
Admiralty Trilogy Group  $12.00

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Dawn of the Rising Sun Scenarios

Dawn of the Rising Sun Scenarios


      In February 1904, Russia had the world’s third largest fleet, while that of Japan’s was ranked fourth. By September 1905, Japan had become number three and Russia had fallen below the top ten. Dawn of the Rising Sun contains nineteen scenarios for the Admiralty Trilogy’s Dawn of the Battleship game, covering all the major surface engagements of the Russo-Japanese War,...   [click here for more]
Admiralty Trilogy Group  $14.00

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Dawn of the Battleship 1.1 (CN)

Dawn of the Battleship 1.1 (CN)


Dawn of the Battleship 1.1   战舰黎明1.1   Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If you've played...   [click here for more]
Admiralty Trilogy Group  $12.00

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Victory by Any Means Campaign Guide (Second Edition)

Victory by Any Means Campaign Guide (Second Edition)


Your Empire Awaits “Admiral, deploy the fleet.” War is not just about victory on the battlefield.  Wars are won and lost in the conference room, the lab, the stock exchange, the factory floor, and the massive shipyards in orbit over your colonies, just as much as they are in the carnage of battle. Victory by Any Means is a sci-fi strategy game...   [click here for more]
Victory By Any Means Games  $15.00

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BLACK FRIDAY SPECIAL [BUNDLE]

BLACK FRIDAY SPECIAL [BUNDLE]


This special bundle product contains the following titles. Hawks over Malta Regular price: $1.14 Bundle price: $0.70 Format: Watermarked PDF A Scenario of the new game The propeller rotates and the engine roars simulating the actions of the Italian Royal Air Force (la Regia Aeronautica) during the II World War. This Volume is about the air battles over the...   [click here for more]
Lumaca Games  $87.62 $43.70

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The Great Unification War Campaign: Operation Exorcist: Ghost 263 Fleet Action: Compatible with Full Thrust and BOHICA

The Great Unification War Campaign: Operation Exorcist: Ghost 263 Fleet Action: Compatible with Full Thrust and BOHICA


The Ghost 263 system will definitely test the Alliance Fleet's ships and spacers. The system is heavily fortified with roving Ghost ships and fleets as well as numerous ground stations that must be eliminated else the nano machines simply consume local materials and rebuild themselves. The Ghost nano infestation must be eliminated root and branch. Even a simple mining station could expand and become...   [click here for more]
Art of War Games  $1.00

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The Great Unification War Campaign: Operation Redemption: 2nd Ghost 263 Fleet Action: Compatible with Full Thrust and BOHICA

The Great Unification War Campaign: Operation Redemption: 2nd Ghost 263 Fleet Action: Compatible with Full Thrust and BOHICA


Admiral Longbeach lays out his plan to his command staff on the Flag bridge of the "Arracourt" class fleet carrier Leyte Gulf. 5th Fleet will jump into the system in masse at the last known location of 7th Fleet, guns a blazing. 5th Fleet will hit hard and fast and launch a combined nuclear bombardment of the Hive. The Admiral hopes that the confusion and destruction will have stirred the...   [click here for more]
Art of War Games  $1.00

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Grand Fleet Actions in the Age of Sail

Grand Fleet Actions in the Age of Sail


NAVAL WARGAMES RULES FOR THE AGE OF SAIL, 1580 TO 1820 Listing updated 31 March 2019 ·         Current Edition: 2.1 ·         Recommended scale 1/2400 (1/1200 also possible) ·         Complexity: 3/10 ·         Level of detail: 5/10 ·         Dice required: D10, D6 The rules cover the era from the beginning of gunpowder (the Armada) through...   [click here for more]
A and A Games  $14.74

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The Great Unification War Campaign: Operation Ramrod: Kreul Ground Assault: Compatible with Dirtside II and FUBAR

The Great Unification War Campaign: Operation Ramrod: Kreul Ground Assault: Compatible with Dirtside II and FUBAR


Admiral Longbeach and Fifth Fleet have secured the orbitals around the planet of Kreul but not without some losses. The Cruisers Hammer and Eisenhorn are total wrecks alng with the Heavy Cruiser Magellan and the Light Cruisers La Forge and Pike. The Marine Landing Ships have arrived in orbit around Kreul and are preparing to land the 2nd and 4th Marine Regiments just outside Khadesh City. The 2nd Queen's...   [click here for more]
Art of War Games  $1.00

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A War in the Heavens Campaign: Gatecrasher: Compatible with Gruntz 15mm

A War in the Heavens Campaign: Gatecrasher: Compatible with Gruntz 15mm


It has been twenty years since the first, savage wars against the Synod of Worlds. The Terran Alliance has grown much in the last two decades of relative peace. Former Synod worlds within the sector have joined with us and our allies. Members of the Preservation Society have flocked to our banner and provided a desperately needed resource of information and technical expertise. The shipyards of Titan...   [click here for more]
Art of War Games  $1.00

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Germany's High Sea Fleet in the World War

Germany's High Sea Fleet in the World War


Victors write history. German Admiral Reinhard Scheer knew this, and wrote his own anyway. In this memoir of World War One, he says, "We are victors and vanquished at one and the same time, and in depicting our success the difficult problem confronts us of not forgetting that our strength did not last out to the end." Admiral Scheer took command of the German High Seas Fleet in...   [click here for more]
Shilka Publishing  $0.99

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Home Fleet 2012 Standard

Home Fleet 2012 Standard


Home Fleet’s140 pages contain the many warships and military aircraft of the Royal and Commonwealth Navies from the Second World War. Almost every Command at Seaproduct published by Clash of Arms has included British and Commonwealth ships fighting all over the world. Listings for the various ship and planes and weapons were published as needed in each supplement, but now the information...   [click here for more]
Admiralty Trilogy Group  $16.00

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Admiralty Trilogy 2012 Standard Damage Point Summary

Admiralty Trilogy 2012 Standard Damage Point Summary


         Many of us are familiar with the story of USS Laffey (DD-724),  a Sumner-class destroyer that withstood multiple kamikaze attacks during the battle of Okinawa and kept on fighting. By rights, and in our game Command at Sea, she would have been sunk.          A more recent example is the SINKEX of the decommissioned USS Buchanan (DDG-14), which we...   [click here for more]
Admiralty Trilogy Group   FREE 

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High Seas Fleet, 2nd Edition Scenario Booklet

High Seas Fleet, 2nd Edition Scenario Booklet


      High Seas Fleet2nd edition provides over forty scenarios for all the major WW I naval actions, which include the well-known big battles like Jutland (broken into three parts, as well as the complete engagement), Dogger Bank, and many smaller fights. The scenarios often include variants, covering historical “almosts” and “what ifs”.        This second edition...   [click here for more]
Admiralty Trilogy Group  $17.00

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Arctic Fleets 2012 Standard

Arctic Fleets 2012 Standard


Arctic Fleets provides the ships, aircraft, weapons and sensor data for the navies and air forces of Finland, the Netherlands, Norway and the Soviet Union (We know the Netherlands isn’t in the Arctic, but we had to put it somewhere) to use with Command at Sea 4th edition. Earlier listings of Russian and Dutch  ships and aircraft have been updated with information from many new...   [click here for more]
Admiralty Trilogy Group  $15.00

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Grand Fleets: King & Kaiser (2e)

Grand Fleets: King & Kaiser (2e)


"The British navy saved the world."   King & Kaiser™ is the first scenario book for the second edition of Grand Fleets™. Within these pages, you will find everything you need to fight out the near-run thing that was the Great War at sea. While great armies slogged through the Flanders mud and clashed over a sun-dried patch of Anatolian...   [click here for more]
Majestic Twelve Games  $7.99

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Grand Fleets: King & Kaiser

Grand Fleets: King & Kaiser


"The British Navy saved the world." King & Kaiser™ is the first scenario book for the third edition of Grand Fleets™. Within these pages, you will find everything you need to fight out the near-run thing that was the Great War at sea. While great armies slogged through the Flanders mud and clashed over a sun-dried patch of Anatolian...   [click here for more]
Majestic Twelve Games  $8.99

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Grand Fleets: Tsar & Emperor

Grand Fleets: Tsar & Emperor


"In seven days the whole world will be talking about our fleet." Tsar & Emperor™ is the second scenario book for the third edition of Grand Fleets™, covering naval engagements during the first year of the Russo-Japanese War. At the turn of the century, the idea that an upstart Asian nation could defeat one of the European Great...   [click here for more]
Majestic Twelve Games  $14.95 $8.99

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High Seas Fleet, 2nd Edition Annex Booklet

High Seas Fleet, 2nd Edition Annex Booklet


The High Seas Fleet Data Annexes booklet provides the ship and aircraft data needed to play the High Seas Fleet Scenarios, as well as data for the major units and some “almost built” classes. The annexes cover the ships and aircraft of Austria-Hungary, France, Germany, Great Britain, Japan, Russia, and Turkey.             This second edition of the Annexes has corrected...   [click here for more]
Admiralty Trilogy Group  $17.00

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Clear the Coast

Clear the Coast


Most of the naval battles in WW II weren't fought by big ships, but by small craft – torpedo boats, gunboats, subchasers, minesweepers, and the like. These battles aren't as well-known as the big fleet engagements like Matapan or Leyte, but the day-to-day patrolling, minesweeping, and convoying by these feisty small craft were just as important.             Pat Hreachmack has collected...   [click here for more]
Admiralty Trilogy Group  $16.00

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Dawn of Iron: The Battle of Charleston Harbor

Dawn of Iron: The Battle of Charleston Harbor


Dawn of Iron:  Battle of Charleston Harbor Battle Pack This Dawn of Iron battle pack expansion covers Admiral Samuel Du Pont's ironclad attack on Fort Sumter in Charleston Harbor, South Carolina on 7 April 1863. The might of the Union ironclad fleet will be tested against the earth and brick fortifications of a determined Confederate foe. Which will triumph?  Inside you will find:...   [click here for more]
Scary Biscuits Studios  $15.00 $12.00

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Battle of Trafalgar Scenario Pack

Battle of Trafalgar Scenario Pack


Trafalgar Scenario Pack During 1804 and 1805, Napoleon wanted to seize the English Channel for just one week and place a French army on British soil. To do so, the fleets of Spain and France must combine in order to have any chance against the Royal Navy. The British Admiralty, conducting a brilliant campaign of blockade, could not let Napoleon succeed. But the net is never woven as tightly as the...   [click here for more]
Starboard Tack Press  $3.50

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Starmada: Fleet Ops

Starmada: Fleet Ops


Please note this product is not compatible with the current edition of Starmada. Those new to the game should begin with the Unity Rulebook. Starmada: Fleet Ops™ takes the Universal Game of Starship Combat to a whole new level! Now you can fight larger battles than ever before, with fast-playing mechanics and streamlined rules that retain all of the flexibility...   [click here for more]
Majestic Twelve Games  $6.99

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Star Fleet: Galactic Conquest

Star Fleet: Galactic Conquest


Admiral, the Federation has promised us a dreadnought-led fleet to help us beat off the Gorn-Romulan Coalition. Where do you wish the Federation ships to go? Remember, we don’t want them to see that new planet we are developing on their border!   The newly updated Fifth Edition of the most famous campaign rules in the Star Fleet Universe. Use these rules in the official campaigns...   [click here for more]
Amarillo Design Bureau  $19.95 $14.95

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Fighting Sail - Fleet Actions 1775 - 1815

Fighting Sail - Fleet Actions 1775 - 1815


In the years between 1776 and 1815, grand square-rigged sailing ships dominated warfare on the high seas. Fighting Sail is a tabletop wargame of fleet battles in this age of canvas, cannon, and timbers. Players take on the roles of fleet admirals in battles ranging from the American War of Independence to the Napoleonic Wars and the War of 1812. Each fleet has access to different ships, tactics, and...   [click here for more]
Osprey Publishing  $17.95 $11.21

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Star Fleet Battles Commander's Edition, Supplement #1

Star Fleet Battles Commander's Edition, Supplement #1


"Prepare to offer battle. Make the signal to all ships: 'The Federation expects every sentient being to do his duty.'" -- Vice-Admiral John “Cracker Jack” Radley Welcome fighters and their carriers to Star Fleet Battles Commander’s Edition. From rules for dogfighting to direct-fire drones, Supplement #1 has the rules you need. Big carriers (CVAs),...   [click here for more]
Amarillo Design Bureau  $7.50

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Star Fleet Battles Commander's Edition, Supplement #3

Star Fleet Battles Commander's Edition, Supplement #3


“Sir, whatever is approaching isn’t in our database. They look Lyran, but are bigger than their Interceptors.” “Lieutenant, those are the fast patrol ships, also called gunboats. We didn’t realize the Lyrans were actually deploying them. Let’s move out and report this to the admiral.” While the Lyrans were the first to deploy...   [click here for more]
Amarillo Design Bureau  $7.50

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Star Fleet Battles: Module G3 - Master Annex File

Star Fleet Battles: Module G3 - Master Annex File


“What is this thing, Lieutenant? A Dominator?” “Negative, Admiral, Wrong weapons configuration. Checking database now. Phasers, tractor-repulsors … not a Dominion. Not a Dominatrix. Not a Destructor. Got it! This thing is a Demolisher!” Released in 2009, the Module G3 - Master Annex File includes all of the key annexes (except #5) from all of the Alpha...   [click here for more]
Amarillo Design Bureau  $27.95

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Star Fleet Battles: Gorn Master Starship Book

Star Fleet Battles: Gorn Master Starship Book


"Cadets, why do the Gorns have so many of what we consider to be “hybrid ships” such as the destroyer-battlecruiser?  Anyone other than Cadet Granger? Yes, Cadet Granger?” "The Gorn legislature is notoriously stingy so the Gorn Admiralty plans ahead and finds ways to make larger ships from smaller ones." "You are correct as always, Cadet Granger. The rest...   [click here for more]
Amarillo Design Bureau  $23.95

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Castles in the Sky

Castles in the Sky


A wargaming ruleset for epic pre-WW1 battles in the sky. It's the dawn of the 20th Century and the Great Powers turn to war. Since the development of the air screw, leading to the creation of flying warships, the navies of the world have comprised an ever-growing number of these aerial ironclads. So fire up the turbines, ready the aether drives, and take to the air in Castles...   [click here for more]
Osprey Publishing  $20.00

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Ghost War Campaign [BUNDLE]

Ghost War Campaign [BUNDLE]


This special bundle product contains the following titles. Fighting Vehicles I :Synod Military Forces in the Sol Sector Regular price: $2.00 Bundle price: $1.52 Format: Watermarked PDF The armies of the Universal Synod of Worlds are vast beyond comprehension. They control millions of worlds. They are far from a unified people but a confederation of thousands...   [click here for more]
Art of War Games  $46.00 $35.00

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Naval SITREP #43 (Oct 2012)

Naval SITREP #43 (Oct 2012)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.  The Naval SITREP Issue #43 was published in October of 2012. Table of contents: Indian Carrier Developments Harpoon Scenario: Gray Seas, Gray Skies   ...   [click here for more]
Admiralty Trilogy Group  $3.00

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La Guerre Navale 2012 Standard

La Guerre Navale 2012 Standard


La Guerre Navaletells the story of the French Navy in WW II, a major fleet with first-class ships and well-trained crews that was robbed of its chance to defend France by the German Blitzkrieg of May 1940, its ordered destruction at Mers-El-Kebir by the British leadership, and its scuttling at Toulon in defiance of the Nazis.             Twenty-two scenarios provide historical battles...   [click here for more]
Admiralty Trilogy Group  $15.00

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Gruppe Nord 2012 Standard

Gruppe Nord 2012 Standard


Gruppe Nordtraces the history of the German Kriegsmarine’s surface fleet in the North Atlantic, the North and Norwegian Seas in WW II.             Misunderstood and misused by Hitler and his generals, the roster of Germany’s surface ships is filled with famous names: BismarckAdmiral Graf SpeeScharnhorstand many others. However, the battle history...   [click here for more]
Admiralty Trilogy Group  $16.00

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Naval SITREP #24 (April 2003)

Naval SITREP #24 (April 2003)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #24 was published in April of 2003. Table of contents:   CaS Scenario: Operation Tembu New Faces in the Russian Fleet The UCAV Arrives...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #44 (Apr 2013)

Naval SITREP #44 (Apr 2013)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.    The Naval SITREP Issue #44 was published in April of 2013. Table of contents:   FG&DN Scenario: Using the Big Stick CaS Scenario: The Invasion...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #19 (October 2000)

Naval SITREP #19 (October 2000)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.  The Naval SITREP Issue #19 was published in October of 2000. Table of contents:   New Naval Gun Systems CaS Scenario: To Light the Torch Referee’s Comments...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #16 (April 1999)

Naval SITREP #16 (April 1999)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #16 was published in April of 1999. Table of contents:   Harpoon Missile Seeker Note Six Months of American Airpower Operation Hula - The...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #46 (April 2014)

Naval SITREP #46 (April 2014)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #46 was published in April of 2014. Table of contents:   The 2012 Damage Standard Updating Persian Incursion   Taiwan’s...   [click here for more]
Admiralty Trilogy Group  $3.00

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Bywater's War 2012 Standard

Bywater's War 2012 Standard


In 1925, naval analyst and former spy Hector C. Bywater wrote what today would be called a “techno-thriller.” His novel described a hypothetical conflict between Japan and the USA, set in his near future, 1931. His background in naval tactics, ship design, and history made him the perfect person to write the story, which was wildly popular. In addition to being well-written and exciting, he...   [click here for more]
Admiralty Trilogy Group  $15.00

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Fear God & Dread Nought 2nd Edition

Fear God & Dread Nought 2nd Edition


Fear God & Dread Noughtis the Admiralty Trilogy Group’s tactical game covering war at sea from 1906 - 1925. Players can use ships, aircraft, and submarines to fight historical battles or experiment with “almost happened” or “what if” scenarios. While comprehensive, the rules are easy to follow for both experienced gamers and those new to naval gaming. They cover not only gunnery...   [click here for more]
Admiralty Trilogy Group  $18.00

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Naval SITREP #58-59 (April-October 2020)

Naval SITREP #58-59 (April-October 2020)


The Naval SITREP supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.  This special double issue of the Naval SITREP, #57-58 was published in October of 2020. It takes the place of the April 2020 issue as well as the October issue, and is sold at a reduced price.   Table of contents:...   [click here for more]
Admiralty Trilogy Group  $4.50

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Naval SITREP #63 (October 2022)

Naval SITREP #63 (October 2022)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogygame system with scenarios, articles on history and technology, and rules expansions & corrections.  The Naval SITREP Issue #63 was published in October of 2022.    Table of Contents   Features The Swedish Navy and Air Force and Annexes...   [click here for more]
Admiralty Trilogy Group  $3.00

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  The Glory of Kings 7th edition core rules PBM / PBEM