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Federation News Service stardate 1104.4

Federation News Service stardate 1104.4


The latest exciting installment of Regime Change II's newspaper (from our science-fiction game). We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here... ...   [click here for more]
AGEMA  $0.78

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Federation News Service stardate 1104.6

Federation News Service stardate 1104.6


The latest exciting installment of Regime Change II's newspaper (from our science-fiction game). We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here... ...   [click here for more]
AGEMA  $0.78

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Federation News Service stardate 1104.7

Federation News Service stardate 1104.7


The latest exciting installment of Regime Change II's newspaper (from our science-fiction game). We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here... ...   [click here for more]
AGEMA  $0.78

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Federation News Service stardate 1104.8

Federation News Service stardate 1104.8


The latest exciting installment of Regime Change II's newspaper (from our science-fiction game). We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here... ...   [click here for more]
AGEMA  $0.78

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Federation News Service stardate 1104.9

Federation News Service stardate 1104.9


The latest exciting installment of Regime Change II's newspaper (from our science-fiction game). We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here... ...   [click here for more]
AGEMA  $0.78

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Federation News Service stardate 1105.1

Federation News Service stardate 1105.1


The latest exciting installment of Regime Change II's newspaper (from our science-fiction game). We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here... ...   [click here for more]
AGEMA  $0.78

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Federation News Service stardate 1105.2

Federation News Service stardate 1105.2


The latest exciting installment of Regime Change II's newspaper (from our science-fiction game). We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here... ...   [click here for more]
AGEMA  $0.78

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Astra Imperia 2

Astra Imperia 2


If you enjoy reading stories about battles in space against pirates or invading alien armadas and wished you could partake in the battles or even conduct your own, then Astra Imperia is geared for you. Astra Imperia is a tactical and strategic space simulation. Astra Imperia can be considered two games in one, a tactical space combat, and a strategic stellar empire simulation. Presented here are the...   [click here for more]
Arkayn Game Designs  $1.00

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Avalon Counter Sets, Starships Set 10

Avalon Counter Sets, Starships Set 10


Need a set of counters for your RPG Game, but don’t have the time or money to paint metal figures, or want to drag huge bags of plastic figures from game to game. Need counters for your board game, or are you making a game and need fast counters and images for your counters.<o:p></o:p> <o:p> </o:p> Well Avalon Games is here to help out. Yep, we’re...   [click here for more]
Avalon Classic  $2.95 $1.00

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Avalon Counters Starships Set 4

Avalon Counters Starships Set 4


Need a set of counters for your RPG Game, but don’t have the time or money to paint metal figures, or want to drag huge bags of plastic figures from game to game. Need counters for your board game, or are you making a game and need fast counters and images for your counters. Well Avalon Games is here to help out. Yep, we’re at it again. Here you go, tons counters, all you...   [click here for more]
Avalon Classic  $1.00

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Avalon Counters, Starships Set #1

Avalon Counters, Starships Set #1


Need a set of counters for your RPG Game, but don’t have the time or money to paint metal figures, or want to drag huge bags of plastic figures from game to game. Need counters for your board game, or are you making a game and need fast counters and images for your counters. Well Avalon Games is here to help out. Yep, we’re at it again. Here you go, tons counters, all...   [click here for more]
Avalon Classic  $1.00

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Avalon Counters, Starships Set #2

Avalon Counters, Starships Set #2


Need a set of counters for your RPG Game, but don’t have the time or money to paint metal figures, or want to drag huge bags of plastic figures from game to game. Need counters for your board game, or are you making a game and need fast counters and images for your counters. Well Avalon Games is here to help out. Yep, we’re at it again. Here you go, tons counters, all you...   [click here for more]
Avalon Classic  $1.00

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Avalon Counters, Starships Set #3

Avalon Counters, Starships Set #3


Need a set of counters for your RPG Game, but don’t have the time or money to paint metal figures, or want to drag huge bags of plastic figures from game to game. Need counters for your board game, or are you making a game and need fast counters and images for your counters. Well Avalon Games is here to help out. Yep, we’re at it again. Here you go, tons counters, all you...   [click here for more]
Avalon Classic  $1.00

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Avalon Counters, Starships Set #5

Avalon Counters, Starships Set #5


Need a set of counters for your RPG Game, but don’t have the time or money to paint metal figures, or want to drag huge bags of plastic figures from game to game. Need counters for your board game, or are you making a game and need fast counters and images for your counters. Well Avalon Games is here to help out. Yep, we’re at it again. Here you go, tons counters, all you...   [click here for more]
Avalon Classic  $1.00

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Fighting Vehicles Supplamental: Additional Terran Warships: Compatible with Full Thrust

Fighting Vehicles Supplamental: Additional Terran Warships: Compatible with Full Thrust


The Supplamental Fleet Series The Supplemental series is meant to provide new units to use in your games. Some of these units will be unique with their own history and a specific statline that is unique to that unit. The War against the Synod and their Fallen allies is so vast it is actually numerous wars and battles within the mind bogglingly vast holdings of the Universal Synod of Worlds. Within...   [click here for more]
Art of War Games  $1.00

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Fighting Vehicles Supplamental: Merchant Vessels: Compatible with Full Thrust

Fighting Vehicles Supplamental: Merchant Vessels: Compatible with Full Thrust


The Supplamental Fleet Series The Supplemental series is meant to provide new units to use in your games. Some of these units will be unique with their own history and a specific statline that is unique to that unit. The War against the Synod and their Fallen allies is so vast it is actually numerous wars and battles within the mind bogglingly vast holdings of the Universal Synod of Worlds. Within...   [click here for more]
Art of War Games  $1.00

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Fighting Vehicles Supplamental: Raiders and Pirates: Compatible with Full Thrust

Fighting Vehicles Supplamental: Raiders and Pirates: Compatible with Full Thrust


The Supplamental Fleet Series The Supplemental series is meant to provide new units to use in your games. Some of these units will be unique with their own history and a specific statline that is unique to that unit. The War against the Synod and their Fallen allies is so vast it is actually numerous wars and battles within the mind bogglingly vast holdings of the Universal Synod of Worlds. Within...   [click here for more]
Art of War Games  $1.00

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The Ghost War Campaign: The Siege of Terra: Gaining a Foothold Africa: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign: The Siege of Terra: Gaining a Foothold Africa: Compatible with Full Thrust, Stargrunt II and Dirtside II


The skies of Earth have filled with the bulk of an enemy fleet. Our planetary defenses are fighting for their lives, and ours, to repulse the enemy fleet but they are outnumbered greatly. The cities of Earth are a madhouse of looting, violence and fear. Most bellieve it will be the end of our world but not all. Those who bellieve in the destiny of the human race fight valiantly to protect their homeworld...   [click here for more]
Art of War Games  $1.00

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The Ghost War Campaign: The Siege of Terra: Opening Gambit Australia: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign: The Siege of Terra: Opening Gambit Australia: Compatible with Full Thrust, Stargrunt II and Dirtside II


The Ghost Fleet has breached the Alpha Centauri System and a raging battle still continues on its surface. The majority of the Terran Alpha Centauri Fleet has withdrawn to protect the homeworld of humanity. The ruthless Ghost Fleet has doggedly pursued them all the way the the Sol System and is making its way toward the blue and green marble of our mother world. Fleet personnel have been recalled...   [click here for more]
Art of War Games  $1.00

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The Ghost War Campaign: The Siege of Terra: Risky Manuevers South America: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign: The Siege of Terra: Risky Manuevers South America: Compatible with Full Thrust, Stargrunt II and Dirtside II


We have stopped two attempts by the invaders to destroy our planet in the last two weeks but we are not safe yet. Not by a long shot. The enemy fleet numbers in the hundreds if not thousands and cover our skies all around the globe. We don't know what is keeping them from a massive attack on all fronts but so far it has worked in our favor. The intelligence staff thinks they are testing us or possibly...   [click here for more]
Art of War Games  $1.00

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The Ghost War Campaign: The Siege of Terra: Zulu Team: The Search Begins: Compatible with Full Thrust and Stargrunt II

The Ghost War Campaign: The Siege of Terra: Zulu Team: The Search Begins: Compatible with Full Thrust and Stargrunt II


The two Myrmidons sprinted across the open field and up the cargo ramp, disappearing into the alien cargo ship. The assault team rushed across the open ground and secured a perimeter around the entrance. There were a few flashes of light from deep inside the transport followed by muffled cracks. The radio crackled to life in Carter's ear and a deep voice whispered, "Cargo Bay Secured. Proceeding...   [click here for more]
Art of War Games  $1.00

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The Great Unification War Campaign: Operation Exorcist: Ghost 263 Fleet Action: Compatible with Full Thrust and BOHICA

The Great Unification War Campaign: Operation Exorcist: Ghost 263 Fleet Action: Compatible with Full Thrust and BOHICA


The Ghost 263 system will definitely test the Alliance Fleet's ships and spacers. The system is heavily fortified with roving Ghost ships and fleets as well as numerous ground stations that must be eliminated else the nano machines simply consume local materials and rebuild themselves. The Ghost nano infestation must be eliminated root and branch. Even a simple mining station could expand and become...   [click here for more]
Art of War Games  $1.00

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The Great Unification War Campaign: Operation Ramrod: Ghost Fleet Forces: Compatible with Gruntz 15mm, FUBAR and BOHICA

The Great Unification War Campaign: Operation Ramrod: Ghost Fleet Forces: Compatible with Gruntz 15mm, FUBAR and BOHICA


The Synod was satisfied, despite the nominal loss of ships and money, that the Terran Alliance had sustained enough damage during the conflict to effectively contain it for the time being. Distracted with numerous wars and encouraged in their complacency by a seemingly contained Terran menace, the Synod has turned to other more pressing conflicts in other sectors. The Synod has contracted the Ghost...   [click here for more]
Art of War Games  $1.00

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The Great Unification War Campaign: Operation Ramrod: Kreul Fleet Action: Compatible with Full Thrust and BOHICA

The Great Unification War Campaign: Operation Ramrod: Kreul Fleet Action: Compatible with Full Thrust and BOHICA


The United States and the European Union have resisted taking sides for almost two decades. Recently, that neutrality has changed. The Joint Special Operations Command has been hunting for the Ghost fleet homeworlds since the siege of Terra. A few weeks ago a deep cover team stumbled upon those coordinates. Posing as a frieghter crew in distress they lured in and captured a courier ship. That ship...   [click here for more]
Art of War Games  $1.00

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The Great Unification War Campaign: Operation Redemption: 2nd Ghost 263 Fleet Action: Compatible with Full Thrust and BOHICA

The Great Unification War Campaign: Operation Redemption: 2nd Ghost 263 Fleet Action: Compatible with Full Thrust and BOHICA


Admiral Longbeach lays out his plan to his command staff on the Flag bridge of the "Arracourt" class fleet carrier Leyte Gulf. 5th Fleet will jump into the system in masse at the last known location of 7th Fleet, guns a blazing. 5th Fleet will hit hard and fast and launch a combined nuclear bombardment of the Hive. The Admiral hopes that the confusion and destruction will have stirred the...   [click here for more]
Art of War Games  $1.00

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Federation News Service stardate 1106.1

Federation News Service stardate 1106.1


The stardate 11601 newspaper taken our Space Opera game Regime Change II. A good read in its own right, it contains stories generated by the roleplaying game, which can potentially provide scenarios for your own roleplaying games or skirmish wargames! ...   [click here for more]
AGEMA  $1.31

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FSpaceRPG Serpenti War warship counters 1

FSpaceRPG Serpenti War warship counters 1


This is a set of starship counters of the major capital class warships found in the Serpenti Quadrant during the Serpenti War. Great for tabletop battle recreations, or for setting up battle configurations for characters to plan slipping through blockades or other activity in smaller ships. This counter pack can make a great addition to other tabletop games that use hex starship counters....   [click here for more]
FSpace Publications  $1.49

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Pro RPG Audio: Space Battle

Pro RPG Audio: Space Battle (audio product)


Genre: Sci-Fi Format: Mp3 (320 kbps) and FLAC. Length: 10 minute loop Professional Golden Reel and Emmy-nominated sound designer Wes Otis brings you richly detailed audio for your tabletop games. They’re mixed to be played in the background, adding ambience to your storytelling, LARP or board game without being a distraction. Wes has taken his 30 years of game mastering...   [click here for more]
Plate Mail Games  $1.50

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A Season in Hel

A Season in Hel


This supplement provides a short science-fiction campaign for control of a strategically critical spaceport, Hel. There are three main battles, the optional ones (depending on choice, and how things go), and a one-off adventure/encounter set in the Hel milieu. Each of the main battles also provides a way to set up force outside the campaign environment. The scenarios are written as a supplement...   [click here for more]
Irrational Number Line Games, LLC  $1.99

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FSpaceRPG Federation Times issue 15 September 2019

FSpaceRPG Federation Times issue 15 September 2019


Federation Times is the periodical supporting FSpace Publications products, including FSpaceRPG, FED RPG, TayanaRPG, Far Encounters, Far Frontiers, SeaLion Supremacy and tabletop gaming products. This issue includes the following articles:Discussing planetary law level iOS App Performance Passports and visas Firearm and weapons law 10ton light fighter (FSpace version of fighter from Micrond...   [click here for more]
FSpace Publications  $1.99

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Imperium Alieni

Imperium Alieni


The last survivors of an alien race have escaped their dying star system and come to Earth. Their advanced technology allowed them to easily establish dominance over the Roman Empire. But with parts wearing out, no infrastructure, and small numbers maintaining power is another thing altogether... Imperium Alieni puts you in the place of the aliens trying to hold on to power, or the humans who are...   [click here for more]
Irrational Number Line Games, LLC  $1.99

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SciFi/Horror Double Feature: Troll/Chupacabra

SciFi/Horror Double Feature: Troll/Chupacabra


A star has fallen from the night sky... Unfortunately for the locals, this "star" is a spacecraft, and in order to survive and repair its bioship, its occupant has a desparate need ... hemoglobin! The double feature provides a Medieval Scandinavian and a 19th Century Mexican plains version of the adventure, with different terrain, situations, and villagers. The scenarios are...   [click here for more]
Irrational Number Line Games, LLC  $1.99

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Victorian-Era Spaceship

Victorian-Era Spaceship


This grayscale image depicting a Victorian-era spaceship preparing to launch on a moonlit night is provided in JPG format at 600 dpi and 3,211 x 4,477 pixels and is suitable for a wide variety of publishing projects, especially for use as a full-page or cover image. A purchaser of this image is granted non-exclusive right to use it in any personal or commercial products they choose subject to the...   [click here for more]
A.R.T. (Art Resources for Tabletop)  $1.99

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Fighting Vehicles I :Synod Military Forces in the Sol Sector

Fighting Vehicles I :Synod Military Forces in the Sol Sector


The armies of the Universal Synod of Worlds are vast beyond comprehension. They control millions of worlds. They are far from a unified people but a confederation of thousands of smaller empires, republics, federations and states. They are ruled by de-centralized form of republic whereby sectors send representatives to the Universal Althing to decide matters of relevance to every being in the Universe....   [click here for more]
Art of War Games  $2.00

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Fighting Vehicles IV :Ghost Fleet Military Forces in the Sol Sector

Fighting Vehicles IV :Ghost Fleet Military Forces in the Sol Sector


Ghost Invasion Forces The Synod is a huge collection of various races. Some of these races started life as artificial intelligences. These intelligences eventually grew and evolved and became new life. These early intelligences wished to be treated as any other sentient being and took the Synod to the courts. After many years threading their way through the court system and eventually winning in...   [click here for more]
Art of War Games  $2.00

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Fighting Vehicles VII :Synod Fleet Units: Compatible with Full Thrust

Fighting Vehicles VII :Synod Fleet Units: Compatible with Full Thrust


The Synod Peace Fleet The Synod is a vast collective of races who pool resources and information. They have a long history of genetic manipulation and terraforming. Culturally they have grown stagnant and some planets are in the process of breaking away from the Synod of Worlds for various reasons. Most of them by force. The Synod has attempted through genetic manipulation to eradicate warlike...   [click here for more]
Art of War Games  $2.00

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MACE: Massive Armored Combat Elements, Marks I - X

MACE: Massive Armored Combat Elements, Marks I - X


In the universe of Awakening ancient aliens who enforce pacifism on the rest of the senient beings of the universe, the Maces are one of the tools humanity embraces in order to help win a war they could never possibly win. The odds are so stacked against the Terrans and their few allies that it literally boggles the mind. They are up against a six billion year old civilization that spans galaxies and...   [click here for more]
Art of War Games  $2.00

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Space 02 Game Mat 3x3

Space 02 Game Mat 3x3


Small size game mat. Perfect for games like 'Firestorm Armada' or 'Star Wars'. We suggest to print on PVC mat or mouse pad with lightwave synthetic cloth finish. 250 dpi. ...   [click here for more]
3SIXES  $4.00 $2.00

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The Ghost War Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II


The victory in the Sentai system was costly for both sides but managed to buy both space and time to fortify against the inevitable Synod counter strike. The last three years has also allowed the Terran Alliance to strengthen the bonds formed in battle with many of its neighbors and budding allies. Trade between the worlds of the Terran Alliance grows and formal alliance treaties are being ratified...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign II: Invasion of Sera: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign II: Invasion of Sera: A Campaign for Full Thrust, Stargrunt II and Dirtside II


The victory in the Sentai system was costly for both sides but managed to buy both space and time to fortify against the inevitable Synod counter strike. The last three years has also allowed the Terran Alliance to strengthen the bonds formed in battle with many of its neighbors and budding allies. Trade between the worlds of the Terran Alliance grows and formal alliance treaties are being ratified...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign III: The Battle for Alpha Centauri: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign III: The Battle for Alpha Centauri: A Campaign for Full Thrust, Stargrunt II and Dirtside II


Both Trii'hom and Sera are fully engaged in a life or death ground war and both of their economies are devastated from orbital bombardments and heavy ground fighting. If this Ghost fleet comes through the Kreul system then that will give them three entry points into the Alpha Centauri system. The Alpha Centauri system is the linch-pin for controlling the entire sector and is the gateway to the Sol...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command: Compatible with Full Thrust, Stargrunt II and Dirtside II


Joint Special Operations Command operating in the Ghost War Campaign Terran military forces have extensive experience in conducting special warfare operations against each other but when the early battles with the Synod took place they lacked experience in orbital and deep space operations. During the lull in the general fighting for the last three years the Terran Joint Special Operations Command...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign: The Siege of Terra: Ride of the Valkyries: Compatible with Full Thrust and Stargrunt II

The Ghost War Campaign: The Siege of Terra: Ride of the Valkyries: Compatible with Full Thrust and Stargrunt II


With the loss of Alpha Centauri our logistics chain has been comprimised and we are no longer recieving supplies from Terra. COMSENFLT has ordered the fleet to break anchor and make speed for the Gliese 876 system. Admiral Sorenson expects to meet heavy reistance from Ghost forces still in the Alpha Centauri System. He also expects scouting forces in the Gliese 876, Tau Ceti and Sirius system. Comm...   [click here for more]
Art of War Games  $2.00

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ASTRAL EMPIRES, Ship Guide Book (Marcher and Cimmaron)

ASTRAL EMPIRES, Ship Guide Book (Marcher and Cimmaron)


Ships of ASTRAL EMPIRES-Two Pack-Marcher Class Freighter and Cimarron Class Corvette Need to head out to deep space for some adventuring? Looking for a good dependable starship to keep you from breathing vacuum? Hoping for a good payday but know that you need a serviceable vessel to ensure you make it back to port? Port Nova Media has you covered. In this PDF book you get two unique ship designs...   [click here for more]
Avalon Game Company  $2.99 $2.24

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Future Wars, Set #3, Mini-Game #110

Future Wars, Set #3, Mini-Game #110


The Major could hear the screams of the town folk as the Hive swarms rolled into the town. The sound of the villagers being devoured turned the marines stomach, but he had orders. Allow the Hive to take the town and then nuke the whole damn place. This is Avalon Games Future Wars, a great expansion to our Battle Armor universe. Take the action of the battlefield and expand it into a strategic...   [click here for more]
Avalon Game Company  $2.99 $2.24

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Star Fury, Set #2, Mini-Game #88

Star Fury, Set #2, Mini-Game #88


The Pirate Captain barked orders for his cybogs to fire their weapons. “Bring that damn battleship down me boys, that or watch all we have plundered fall to the far reaches of the universe.” With a shudder the pirate vessel pitched to port as the Federation Battleship opened up with its main gun, hitting the pirates’ flagship with Fusion missiles and laser beams. This is...   [click here for more]
Avalon Game Company  $2.99 $2.24

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Fighting Vehicles VI :Aven Military Forces in the Sol Sector

Fighting Vehicles VI :Aven Military Forces in the Sol Sector


The Aven prefer to use fast moving, hard hitting but lightly armored forces. They use VTOL based air assault troops, fast GEV tanks and Multi-Mode Fighters. The Aven are natural fighters in urban or mountainous areas as well as the plains. Their use of lightning assaults means they prefer a mobile defense rather than digging in and defending a piece of terrain. The Aven will often mine the key piece...   [click here for more]
Art of War Games  $2.50

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The Ghost War Campaign V: The Battle for Botany Bay: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign V: The Battle for Botany Bay: Compatible with Full Thrust, Stargrunt II and Dirtside II


Two years ago the Epsilon Eridani system was discovered to have a planet in the "Goldilocks" zone. The European Union led by Germany and Britain combined with the support of Australia have spent the last two years putting together a colony plan and moving personnel and equipment into the system. The final colony shipment landed six months ago but the majority of the colony is still getting...   [click here for more]
Art of War Games  $2.50

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A Call to Arms: Star Fleet Book 1.2: Civilian Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Civilian Ship Roster Card Pack


The ships presented here are intended to represent abstractions of dozens of different (but similar) designs in use by all fleets for a variety of functions. Form follows function, and as these ships (for the most part) are cargo haulers, they can functionally be divided into these types. Outwardly, the various “Class-One Small Freighters” may look very different, but their ship rosters...   [click here for more]
Amarillo Design Bureau  $2.95

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Federation & Empire ISC War Chart Book

Federation & Empire ISC War Chart Book


Keep the peace!   Or else!   -- The Inter-Stellar Concordium   At the end of the General War came the ISC War. The Inter-Stellar Concordium concluded that the rest of the Alpha Octant was criminally insane and had to be protected from their own dangerous ideas and violent impulses. The chart book includes: • Three (different) ISC...   [click here for more]
Amarillo Design Bureau  $2.95

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