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Five Parsecs From Home is an rpg-lite solo adventure wargame where you assemble a ragtag crew of galactic trailblazers and head out to explore the stars, pick up jobs, and every now and then — engage in some action-packed, sci-fi combat! Battles are procedurally generated with huge combinations of enemies, weapons, battlefield circumstances and objectives whether... [click here for more] |
Modiphius |
$21.00
|
Solar Starfire is the 6th edition of the Starfire System. Started as an "Ultra Starfire update" project in 2011, as this version was developed it became apparent that the goals for Solar Starfire were different from that of its predecessor. When the first version was released in February 2012, it had become a new ruleset with a focus towards story-based gameplay. Solar Starfire is a living edition... [click here for more] |
Starfire Design Studio |
$29.99
|
“Your objective is to find a way for us to take control of Adanerg that does not violate the Organian Treaty.” -- Klingon Brigadier Grosk
Join us for Captain’s Log #53 and see what happens in “Practice to Deceive.” Adanerg lies in the Neutral Zone between the Federation and the Klingon Empire. Both sides want the planet; the Klingons vow to eliminate the Federation... [click here for more] |
Amarillo Design Bureau |
$24.95 $19.95
|
One more rock floating in space.
* * * * *
Welcome to Survey and Explore, an expansion pack for the Starport Scum game rules.
With this expansion, you will be able to land on any uncharted world and explore, using random scenery, sights and encounter tables to find interesting things to loot, explore or get eaten by.
This emulates the "hex-crawl" gameplay style used by some fantasy... [click here for more] |
Nordic Weasel Games |
$2.99
|
ENG: Smuggle Your Way Through the Galaxy with Morgue Stars! Compact, Easy, and Absolutely Free! From the creator of Chanson d’Automne comes Morgue Stars, a minimalist, hilarious, and agnostic tabletop skirmish game set in a dark and absurd galaxy of smuggling. With easy-to-learn rules and endless possibilities, you’re just one game away from turning your squad into legendary smugglers.
Why Play... [click here for more] |
Alessandro Montoro |
Pay What You Want
|
A Stargrave supplement devoted to generating and running solo scenarios in which players hunt bounties across the Ravaged Galaxy… or perhaps become hunted themselves! It's hard to live with a price on your head, especially in the Ravaged Galaxy, where bounty hunters can be found on every planet. Most are amateurs, folk with a gun and an eye for a payday, but some are deadly... [click here for more] |
Osprey Publishing |
$24.00
|
Stars & Lasers is a simple set of spaceship combat rules, which are meant to be a fast-play rules system for simulating combat between spaceships of all sizes and any manufacturer, using as little as two ships up to around half a dozen ships per side for a normal game of maybe a couple of hours or so, the system can cope with more ships per side but these games would take longer to play.
The main... [click here for more] |
Mac |
$14.00 $12.00
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The Classic Starfire Core Rules Package is a combination of the three main rule books: 3rd Edition Tactical Rules Revised, Imperial Starfire, and Sky Marshal #2. These books contain all of the rules for the tactical battles and scenarios and the strategic campaign game.
You can find more detailed descriptions at: /product/221335/Starfire-3rd-Edition-Tactical-Rules-Revised /product/221337/Imperial-Starfire... [click here for more] |
Starfire Design Studio |
$19.99
|
Ultra Starfire is the Starfire Design Studio's 5th Edition of the Starfire System. This product includes a single rulebook with the tactical and strategic rules, tech descriptions, and supplemental annexes.
You can learn more about the history of Starfire and the Starfire board game at the Starfire Introduction Page
Join us on Facebook at https://www.facebook.com/starfireboardgame Join the official... [click here for more] |
Starfire Design Studio |
$19.99
|
Regarded by the Federation as one of its two primary enemies, the Klingons are a military dictatorship. With less territory than the Federation, the Klingons feel threatened and can only match Star Fleet’s combat power by keeping their civilian population on the brink of poverty. The Klingon government is corrupt and paranoid, and legions of secret police watch for any sign of disloyalty among... [click here for more] |
Amarillo Design Bureau |
$4.50
|
The ships presented here are intended to represent abstractions of dozens of different (but similar) designs in use by all fleets for a variety of functions. Form follows function, and as these ships (for the most part) are cargo haulers, they can functionally be divided into these types. Outwardly, the various “Class-One Small Freighters” may look very different, but their ship rosters would be... [click here for more] |
Amarillo Design Bureau |
$2.25
|
Tiny Conflict: 3012 is the first game of the Tiny Conflict universe. In 3012, the Home Planets of Earth and Mars are at war, with both factions and civilians having relatively easy access to space fairing craft. The entire sector has been plunged into war; the fierce battle between the home planets, the disserting of many soldiers to a space fairing faction, a mass invasion of a hivemind of frog-like... [click here for more] |
Department of Wargaming |
Pay What You Want
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Galactic Starfire is the 4th edition of the Starfire System. Released in the summer of 2000, Galactic Starfire was the first edition to be completely designed and written by Marvin Lamb and the Starfire Design Studio. Galactic Starfire is the culmination of multiple years of work to balance the rules and technologies of the Starfire System. Galactic Starfire's main focus is on the strategy game and... [click here for more] |
Starfire Design Studio |
$19.99
|
This is a pocket 4x. A 4x is a strategy game where you explore, expand, exploit, and most importantly, exterminate on the scale of nations. It is meant to be fast and simple, but have enough depth to keep people interested in it. This is the first published edition. This is also my first published wargame. Enjoy, and feel free to leave feedback as you feel is necessary.
It does not have... [click here for more] |
Ryan Hofmann |
Pay What You Want
|
Originally published in 1981 by Task Force Games, this is a supplement to Starfire I and Starfire II. Republished in 2017 by the Starfire Design Studio. This PDF contains only the rulebook. Starfire III Empires adds strategic rules for playing the part of an intergalactic empire. Explore the galaxy, expand your economy and military might, and make friends or conquer your galactic neighbors.
Find... [click here for more] |
Starfire Design Studio |
$7.99
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BUILD YOUR OWN GALAXY!
Jewels of the Solar System. Galaxy Builder Decks: Gas Giants Set includes 9 new planets for your star systems to customize your adventures. For even more variety creating your perfect setting, get the Planet and Planet Trait Decks.
Note: Print versions of the cards will become available as soon as physical... [click here for more] |
Journey Mountain Studios, LLC |
$2.49
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Originally published in 1985 by Task Force Games, this is the strategic rules for the 2nd edition Starfire board game. Republished in 2015 by the Starfire Design Stuio. This PDF contains only the basic rulebook.
Starfire New Empires contains only the strategic rules for controlling an interstellar empire in a bid to conquer the galaxy. It contains rules for building star systems, on how to handle... [click here for more] |
Starfire Design Studio |
$7.99
|
Your Mission:
Go Boldly to the Stars
Discover New Worlds
Bring Your Crew Home Alive
A Call to Arms: Star Fleet is a game of space combat in the Star Fleet Universe. Throughout humanity’s space-age history the United Federation of Planets has explored the octant of space it is in, but has come under pressure from enemies who sometimes became friends.... [click here for more] |
Amarillo Design Bureau |
$29.95
|
The Stars At War is a Third Edition Starfire supplement that covers the Terran Federation, Khanate of Orion, Ophiuchi Assoication, and Rigellian Protectorate during the early periods of the Terran Federation's expansion into the stars. Starting with the first Interstellar War between the Terran Federation and the Khanate of Orion, and ending with the Third Interstellar War when the Rigellians invaded... [click here for more] |
Starfire Design Studio |
$9.99
|
You Are Going to Need a Whole New Strategy!
Newly updated in 2022, Strategic Operations, an expansion for Federation & Empire, is all about new strategies and new capabilities. Expand your campaign with these new ships, rules, and systems.
Try out these new strategies! Diplomatic teams make treaties, create trade agreements, and maybe avert war. Engineers hasten construction.... [click here for more] |
Amarillo Design Bureau |
$9.95
|
Your Empire Awaits
“Admiral, deploy the fleet.”
War is not just about victory on the battlefield. Wars are won and lost in the conference room, the lab, the stock exchange, the factory floor, and the massive shipyards in orbit over your colonies, just as much as they are in the carnage of battle.
Victory by Any Means is a sci-fi strategy game... [click here for more] |
Victory By Any Means Games |
$15.00
|
WARZONE: Brutal games of interstellar corporate warfare
A Billion Suns | Expansion 001
Warzone is a new contract set for A Billion Suns, the miniature wargame of interstellar fleet combat. It allows players to use A Billion Suns to tell brutal stories of military might and system-shaking clashes of far-future weaponry.
A Billion Suns, played with... [click here for more] |
Planet Smasher Games |
Pay What You Want
|
Originally published by Task Force Games, the Gorm-Khanate War is a campaign and scenario supplement that details the short war between the Empire of Gormus and the Khanate of Orion. Republished in 2017 by the Starfire Design Stuio. This zip file contains three PDFs: the basic rulebook, a supplement book for the Gorm player, and a supplement book for the Khanate player.
The Gorm-Khanate War can either... [click here for more] |
Starfire Design Studio |
$7.99
|
To Heck with Logistics! Tactics for the Win!
Tactical Operations has more rules for Federation & Empire with all the crunchiness that you’ve come to expect. There are X-maulers for when you absolutely, positively need to destroy something. Need leaders? Now you have war cruiser leaders and war destroyer leaders! Being raided? Block the raiders with the new light gunboat... [click here for more] |
Amarillo Design Bureau |
$7.95
|
Enemy Raid Inbound! Form Battle Group Immediately!
Newly updated in 2022, Advanced Operations, an expansion for Federation & Empire, is all about advanced strategies and new capabilities. Expand your campaign with these new ships, rules, and systems.
Raid! Raids strike deep in the heart of a foe. How to defeat them? Combine many small ships into a battle group, a powerful... [click here for more] |
Amarillo Design Bureau |
$14.95
|
A Stargrave supplement of exploration and adventure, full of strange and wonderful alien worlds, species, and technologies. Just beyond the rim of what was once ‘civilized space’ lies the vast, colourful expanse of the Crokoan Nebula. Seeking their fortunes, bold independent crews press deep into this largely unexplored sector. But the Ravaged Galaxy is a dangerous place,... [click here for more] |
Osprey Publishing |
$27.00
|
Afterglow: Outer Dark is an expansion module for Afterglow: FTL Warfare Sunders The Stars.
This module provides players with a new way to play Afterglow: against a totally automated opponent known as the Biocraft. This alien menace threatens a humanity already on the brink, and it's up to STARCORE Commanders to unite and deal with the menace they represent. As the implacable... [click here for more] |
Placeholder Productions |
$4.99
|
You've learned how to defeat your enemies on the distant borders of The Empire, commanded powerful warships and fighter wings in battle, and lived to tell your tales in the officer's lounge. But none of your accomplishments would have been possible were it not for a plethora of supporting troops, supply tenders, repair vessels, and starbases along your route to the enemy's front door. Time... [click here for more] |
Legionnaire Games |
$9.95
|
Nova Solis
eXpand, eXplore, eXploit, eXterminate!
*** FULL PRINT VERSION AVAILABLE ON THE GAME CRAFTER ***
NEW UPDATE - 5 DEC 2019 - Improved game flow and reduced downtime - Updated and re-balanced technologies - Updated balance changes to combat - Updated core-rules manual with sample gameplay - Downloadable additional rules & technology reference... [click here for more] |
Gravitysoft Games |
$10.00 $3.50
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Marines and Prime Teams and Combat!
Combined Operations has more rules for Federation & Empire. It is newly improved and updated, having gone through extensive review and discussion during Stratcon 2021. All rules questions from ADB, Inc.’s BBS and Captain’s Log issues have been addressed to provide the best experience for every empire.
This product includes many... [click here for more] |
Amarillo Design Bureau |
$9.95
|
He realized that his advice to Ti’Nay Blakem had been unnecessary. The young Alpha-Centauran already knew about stabbing others in the back.
Released in March 2017, Captain’s Log #52 supports Star Fleet Battles, Federation Commander, A Call to Arms: Star Fleet, Starmada, Prime Directive, Star Fleet Battle Force, Star Fleet Marines, and Federation & Empire. “Escape from... [click here for more] |
Amarillo Design Bureau |
$24.95 $19.95
|
The Rising Storm
The representatives of a local preservation society from a world within the sector, called Heaven's Gate, have been working with the governments of Earth for the last two decades. These represenatives have helped scientists from around the globe in understanding the very advanced technologies of the Synod of Worlds.
As a result, the overall level of technology for the planet has... [click here for more] |
Art of War Games |
$3.00
|
Get right into the action of 3012 with the Tiny Conflict: 3012 first edition paper starter set. This handy little set gives you 11 ships across two factions that let you play the level 1 portion of the core rules and help you learn how to play the game!
Play through the first two missions provided a long with complete data sheets to play games quickly without having to build and paint models.
These... [click here for more] |
Department of Wargaming |
Pay What You Want
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Repairs and Spending and Raids, Oh My!
Planetary Operations has more rules for Federation & Empire. It is newly improved and updated, having gone through extensive review and discussion during Stratcon 2021. All rules questions from the ADB, Inc.’s BBS have been addressed to provide the best experience for every empire. There are new rules for Combat (300.00), Repairs (420.00),... [click here for more] |
Amarillo Design Bureau |
$9.95
|
I find it frustrating to reference the book each time I want to remember what an ability is in Battletech Alpha Strike. I created a set of cards that summarize many of the abilities in the game. For the full rules you should buy the book, but for quick reference this is the thing to have on the table! I only made cards for the common special abilities, maybe I'll make more for the optional special... [click here for more] |
Cabal Coffers |
Pay What You Want
|
The supplement is called “The Ships That Never Were” and in the supplement you will find ships that mostly never made it into battle, some never made it out of the designer’s head!!
I must state that anything found in this supplement should only be added to your games if both players agree, these are meant for those fun ‘what if’ type games.
Most of these ships never got past the planning... [click here for more] |
Mac |
$4.86 $3.64
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Alkeda Dawn is a supplement for Classic Starfire created by Mark Costello and Bryant Wu. Alkeda Dawn tells the story of the Vestrii before fleeing across the galaxy away from the Hre'Daak. As the Vestrii reached out into the stars, they encountered and warred against two invaders: The Kess and the J'Rill. The Kess are a race of religious orders that bring their religious tenets to other races through... [click here for more] |
Starfire Design Studio |
$9.99
|
By Your Command!
“Incoming priority message from Fleet Command, captain. Code Red.”
With a Purpose shifts the strategic focus of the Victory by Any Means campaign system to the regional level, casting the players in the role of military governors or admirals that are in charge of overseeing a collection of border worlds instead of... [click here for more] |
Victory By Any Means Games |
$10.00
|
Merchants of the Federation is a trading game for two-to-five players that is based in the Star Fleet Universe. The United Federation of Planets has just opened development of a new sector of space right on the Klingon border. Here you will find unexplored worlds, many of which contain resources for which the Federation will pay top credits. You run a recently charted trading company... [click here for more] |
Amarillo Design Bureau |
$2.95
|
Do you have what it takes to command a starship? Find out now!
The Basic Set is the entry point into the Star Fleet Battles game system. With this rulebook, you can command a starship! What you have seen, you can do for yourself. This introduction to the game includes rules for the Federation, Klingon, Romulan, Kzinti, Gorn, Tholian, and Orion ships.
The Basic... [click here for more] |
Amarillo Design Bureau |
$19.95
|
“In conclusion, what I can say is that most Gorn officers are willing to fight the Romulans if and when the Romulans attack.” – from a report by Star Fleet Intelligence.
The Golden Issue! Released in March 2015 for our 50th issue, we blew out all of the stops to provide the hottest new material for each game. This Captain’s Log issue supports Star Fleet Battles,... [click here for more] |
Amarillo Design Bureau |
$24.95 $19.95
|
He who travels changes only his skies, not his soul. -- Horace
Ever since the legendary Icarus took to the skies on his wax and feather wings, Man has desired to fly. And for nearly as long, he has wanted to expand that flight to the planets and the stars beyond. With that in mind, it is not surprising that the highly popular Starfire was featured in this issue.
Doubtless, Horace’s... [click here for more] |
Amarillo Design Bureau |
$2.95
|
First Contact is a supplement for Third Edition Starfire written by Timothy Olsen and Mark Costello. This supplement goes into a more detailed history of the Umbra of Vestrii and their encounter with the Ah'ihroz Hre'Daak, which forced them to flee across the galaxy and eventually encounter the Corsairs of Tangri and the Terran Federation. First Contact includes scenarios, ship designs, and the original... [click here for more] |
Starfire Design Studio |
$9.99
|
“Exploration is a valid and important mission, and many in Star Fleet (and the government) consider it their true and primary mission or their highest calling.”
Released in May 2016, Captain’s Log #51 supports Star Fleet Battles, Federation Commander, A Call to Arms: Star Fleet, Starmada, Prime Directive, Star Fleet Battle Force, Star Fleet Marines, and Federation & Empire.... [click here for more] |
Amarillo Design Bureau |
$24.95 $19.95
|
Task Force Zeta: Flesh and Steel pits the forces of mankind's United Colonies against the Cyberon, a race of mechanical constructs, in sweeping fleet engagements across the known universe. This Fleet Pack includes:
A background history that describes the basic setting and the conflicts of the First and Second Wars between the United Colonies and the Cyberon;
Data Cards... [click here for more] |
Legionnaire Games |
$4.95
|
Reaping the Whirlwind...
The naval portion of the Battle of Sentai is over and very costly. The carrier Enterprise went down with all hands fighting three Synod destroyers. Her fighters destroyed a Synod battlewagon and a heavy cruiser. The Ark Royal rotated the combined fighter groups of both carriers throughout the battle and kept them in the fight. Her own planes destroyed the three ships that... [click here for more] |
Art of War Games |
$3.00
|
The victory in the Sentai system was costly for both sides but managed to buy both space and time to fortify against the inevitable Synod counter strike. The last three years has also allowed the Terran Alliance to strengthen the bonds formed in battle with many of its neighbors and budding allies. Trade between the worlds of the Terran Alliance grows and formal alliance treaties are being ratified... [click here for more] |
Art of War Games |
$2.00
|
These are the charts needed for Federation & Empire. With this PDF version, you can print your own and forget about finding a photocopier or scanner before every session.
Included are:
Fleet charts and capital charts for each empire
Maps in two scales
The combat damage results table
The battle board
And all of the forms:
Economics
Base status
Partial supply grid
Command point
Planetary status
Survey... [click here for more] |
Amarillo Design Bureau |
$5.00 $4.00
|
“Dad, what kind of starship is that?”
“Let’s get you the Federation Master Starship Book so you can look it up!”
The first volume in the long-anticipated Master Starship Book series is now available. It includes every Federation ship in Star Fleet Battles, including X-ships, Y-ships, and R1 units that are specific to the Federation. Every ship... [click here for more] |
Amarillo Design Bureau |
$24.95
|
The armies of the Universal Synod of Worlds are vast beyond comprehension. They control millions of worlds. They are far from a unified people but a confederation of thousands of smaller empires, republics, federations and states. They are ruled by de-centralized form of republic whereby sectors send representatives to the Universal Althing to decide matters of relevance to every being in the Universe.... [click here for more] |
Art of War Games |
$2.00
|