Title |
Publisher |
Price |
Derelict is a gaming supplement for Planet 28 where players will explore abandoned, wrecked, and derelict spaceships to find salvage, alien lifeforms, or maybe something even stranger.
Including new items, traits, and abilities, Derelict focuses on creating interesting scenarios and campaigns for endless replayability. Play solo, co-op, or competitively. The Derelict rules and tables can be easily... [click here for more] |
Hobby Dungeon Games |
Pay What You Want
|
Moon Cresta is a game that simulates military combat on the Lunar surface. It uses the basic rules of our Iron Cross wargame system. Players represent the forces of the US and the Soviet Union, at the height of the Cold War and with the space race taking place.
In this alternative world game, there are bases on the Moon, American and Russian, and combat between these forces occurs almost daily. There,... [click here for more] |
Voxelhouse |
Pay What You Want
|
Tiny Conflict: 3012 is the first game of the Tiny Conflict universe. In 3012, the Home Planets of Earth and Mars are at war, with both factions and civilians having relatively easy access to space fairing craft. The entire sector has been plunged into war; the fierce battle between the home planets, the disserting of many soldiers to a space fairing faction, a mass invasion of a hivemind of frog-like... [click here for more] |
Department of Wargaming |
Pay What You Want
|
SPACE ARK is a miniature-agnostic skirmish wargame of space naval combat, pitting force against force in a war of attrition for command of the frontier.
Players alternate activation through 5 key turn phases, navigating their 3-10 ship forces through the depths of space, issuing gunnery orders, managing crew stress, and repairing the massive amounts of damage the come so easily... [click here for more] |
Ryan LaLiberty |
Pay What You Want
|
Get right into the action of 3012 with the Tiny Conflict: 3012 first edition paper starter set. This handy little set gives you 11 ships across two factions that let you play the level 1 portion of the core rules and help you learn how to play the game!
Play through the first two missions provided a long with complete data sheets to play games quickly without having to build and paint models.
These... [click here for more] |
Department of Wargaming |
Pay What You Want
|
WARZONE: Brutal games of interstellar corporate warfare
A Billion Suns | Expansion 001
Warzone is a new contract set for A Billion Suns, the miniature wargame of interstellar fleet combat. It allows players to use A Billion Suns to tell brutal stories of military might and system-shaking clashes of far-future weaponry.
A Billion Suns, played with... [click here for more] |
Planet Smasher Games |
Pay What You Want
|
Something Strange at Outpost 13 is a short narrative campaign for players of Tiny Conflict: 3012. This campaign can be played solo or competitively, and provides rules for new enemies, weapons, and encounters. Work through three custom scenarios and discover what it happening at Outpost 13!
You can find the Tiny Conflict: 3012 core rules here.
This is a collaboration... [click here for more] |
Hobby Dungeon Games |
Pay What You Want
|
Soul: the spiritual or immaterial part of a being. Corpse: a dead body. Transhumanism: the belief or theory that the human race can evolve beyond its current physical and mental limitations, especially by means of science and technology. SolCorps: Colonial War is a gonzo homebrew tabletop wargame based on the SolCorps TTRPG that has been in "development" for over... [click here for more] |
Alpha Strike Games Limited |
Pay What You Want
|
Soul: the spiritual or immaterial part of a being. Corpse: a dead body. Transhumanism: the belief or theory that the human race can evolve beyond its current physical and mental limitations, especially by means of science and technology. SolCorps: Colonial War is a gonzo homebrew tabletop wargame based on the SolCorps TTRPG that has been in "development" for over... [click here for more] |
Alpha Strike Games Limited |
Pay What You Want
|
SolCorps: Colonial War is a gonzo homebrew tabletop wargame.
This is a set of greyscale unit tokens for the units in the core rulebook. Two different sizes provided.
Print them out, stick them on card, cut them out, no plastic building blocks necessary! ... [click here for more] |
Alpha Strike Games Limited |
Pay What You Want
|
 Get started straight away in the world of backwater gladatorial combat with this easy to use paper starter set!
The set includes everything you need to play 2-3 player games of Tiny Conflict: Cosmic Arena straight away. The document includes 6 unique paper character models as well as 2 sets of unique terrain (small, medium, and large) to play games with. The set also comes with a single sheet of rules... [click here for more] |
Department of Wargaming |
Pay What You Want
|
 SolCorps: Colonial War is a gonzo homebrew tabletop wargame. This is a deck of 36 cards to use for randomly selecting critical damage effects to mechs.
Front and backs, 9 per A4 page. Print, stick to card, and cut.
Print on Demand may be available in the future, but that includes up to 7 weeks before proofs arrive from the US and ridiculous shipping costs, so don't hold your breath.... [click here for more] |
Alpha Strike Games Limited |
Pay What You Want
|
Seasons are the rules and narrative expansions for the Tiny Conflict games. Each book will contain new narrative content including a campaign, new stories, new game rules, new missions and scenarios, and even more content released over the course of the season.
This book, Season 0, is a free introduction to the seasons format giving you a dose of the content to come. This pre-season will run all the... [click here for more] |
Department of Wargaming |
Pay What You Want
|
 Space Planes is an experimental two page tabletop miniatures game, using a series of cubes as spaceship miniatures. All that it needs is a set of cubes to make into ships (old dice will do) these rules, a deck of standard playing cards and a playing area. It attempts to represent combat through a three dimensional space on a two dimensional playing surface. It mostly succeeds. ... [click here for more] |
Man O' Kent Games |
Pay What You Want
|
 In the coreward regions of the Federation is the fiercely independent North Polar Republic. This small nation, which never became part of the Federation, was nevertheless a vital part of the Federation economy. Wealthy by galactic standards, the North Polar Republic exported not just excellent consumer products but good cheer. Their annual inventory clearance sent shiploads of free consumer products... [click here for more] |
Amarillo Design Bureau |
Pay What You Want
|
A 1-3 page oracle ruleset for use with tabletop RPGs to run them solo or DM-less with friends. The Storyteller's Automaton is meant to serve as a vehicle to drive narrative forward when the story begins to slump, if player's get stuck, or as a guide to structure story arcs in a campaign.
To use, a 1d100 paired dice set is required. It is meant to be used in conjuction with any RPG ruleset. ... [click here for more] |
ohhigames |
Pay What You Want
|
Station Unknown is a solitaire/co-op sandbox sci-fi game in which you are in command of a space station on the far frontier of human civilization.
You will need to build ships, recruit and develop officers, conduct diplomacy, carry out strategic operations, and fight battles in space and on planets.
Each game session is meant to feel like a season of sci-fi television. You can also link... [click here for more] |
Sam Smith |
Pay What You Want
|
In the coreward regions of the Federation is the fiercely independent North Polar Republic. This small nation, which never became part of the Federation, was nevertheless a vital part of the Federation economy. Wealthy by galactic standards, the North Polar Republic exported not just excellent consumer products but good cheer. Their annual inventory clearance sent shiploads of free consumer products... [click here for more] |
Amarillo Design Bureau |
Pay What You Want
|
Take a Seat in the Captain’s Chair! Explore the Challenge of Starship Command!
The Cadet Training Handbook places you in the command chair of the Federation starship Constellation where you will learn the skills of a starship commander in easy-to-manage steps. As you continue through the handbook, the mysteries of the Romulan cloaking device, Klingon disruptors, and... [click here for more] |
Amarillo Design Bureau |
Pay What You Want
|
 A new marine class for the game Xeno-Force.
The point man is a specialist at breaching and fighting in confined spaces. They train relentlessly in boarding actions and storming buildings. They have the fastest reactions and excel at very close ranges. Experts with shotguns and boarding shields, point men lead the way.
This download contains all the information on the point man class including the... [click here for more] |
XenoForce Games |
Pay What You Want
|
As a BONUS for those who have already purchased the FreeColony, Skeloid, and Klesh Slaver ships, this set provides some larger Capital class ships as well as some fighters for these races. I'm working on a simple set of rules to go with the space ship sets and I wanted to "catch up" with some of my latter sets like Rebelion in the Outer Worlds and the Telegran and TarCom. Thanks to all who have already... [click here for more] |
Michael Allen Newbanks Games |
Pay What You Want
|
 Note: This is a play test version!
V.5 coming soon.
STARCLADS
Rules for Science Fiction Adventures
Version 0.358
Role Playing Adventures in Science Fiction
The story so far…
There has been a terrible war that has left the systems in turmoil. There are many dead planets out in the galaxy that no side won as the war itself ruined the planets.
The year is guessed at somewhere around... [click here for more] |
Eldrad Wolfsbane |
Pay What You Want
|
Mission 107: T-Minus 7
Team, 2+ players
Objective:
One team defends the space station until it becomes active. The opposing team damages the station before it becomes active.
Updated for version 2.0 of Dog Fight: Starship Edition the Tactical Combat Game.
Be sure to download the official rulebook. ... [click here for more] |
Fox Games |
Pay What You Want
|
Mission 104: Dodge the Bullet
Solitaire, Team, Cooperative, 1+ players
Objective:
Destroy all radiological missiles before they destroy you.
Updated for version 2.0 of Dog Fight: Starship Edition the Tactical Combat Game.
Be sure to download the official rulebook. ... [click here for more] |
Fox Games |
Pay What You Want
|
Dog Fight: Starship Edition is a fast paced, sci-fi tactical combat game. Version 2.0 of the Deck Building Guide is now available.
This document covers the following:
General concepts
Offense concepts
Defense concepts
Advanced concepts
Alternate rules
... [click here for more] |
Fox Games |
Pay What You Want
|
Mission 106: Walk About
Solitaire, Free-for-All, 1+ players
Objective:
All players travel to each obstruction on the map, declaring a number of attacks in each obstruction. Then return to start position.
Updated for version 2.0 of Dog Fight: Starship Edition the Tactical Combat Game.
Be sure to download the official rulebook. ... [click here for more] |
Fox Games |
Pay What You Want
|
Mission 103: Bag the Buoys
Free-for-all, 2+ players
Objective:
Race to destroy as many buoy drones as possible. Buoys are armored, 2 attacks required.
Updated for version 2.0 of Dog Fight: Starship Edition the Tactical Combat Game.
Be sure to download the official rulebook. ... [click here for more] |
Fox Games |
Pay What You Want
|
Mission 102: Grab the Flags
Free-for-all, 2+ players
Objective:
Enter the same space as a flag token. Flags disappear during the game. When no flags remain on the map, the player with the most flag tokens wins.
Updated for version 2.0 of Dog Fight: Starship Edition the Tactical Combat Game.
Be sure to download the official rulebook. ... [click here for more] |
Fox Games |
Pay What You Want
|
Mission 101: King of the Hill
Free-for-all, 2+ players
Objective:
Reach the flag, entering the same space. Your capital ship must remain in the same space from the beginning of one of your tiers to the beginning of the next (during the Resolution Phase) to take possession of the flag. Return to your start space with the flag to win.
Updated for version 2.0.
Be sure to download the official rulebook.... [click here for more] |
Fox Games |
Pay What You Want
|