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Nexus #10

Nexus #10


“A large part of any game’s flavor is a product of the game system’s inherent realism (or the appearance of the same).” – Michael Anderson It is 1984 and Nexus #10 has just been released. This issue focused on the Star Fleet Universe, Starfire, and History of the Second World War.   This issue starts with variants...   [click here for more]
Amarillo Design Bureau  $2.95

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Nexus #9

Nexus #9


“A Klingon warship is not something that fights an enemy, but something that happens to an enemy.” – Commander Mizia, DSF It is 1984 and Nexus #9 has just been released, with an additional eight pages more than the last issue. This issue focused on the Star Fleet Universe and also on Starfire.   There is a list of Klingon ship names....   [click here for more]
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Nexus #8

Nexus #8


Silence. I remember the silence the most. – Dennis R. Ricketts, “Patrol.” It is 1984 and Nexus #8 has just been released. This issue has “History of the Second World War” which is background for a game of the same name and Starfire with a history of their Orions. Of course there is a section on the Star Fleet Universe, too. In that...   [click here for more]
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Nexus #7

Nexus #7


However, not counting playtest sessions, I can count on both hands the number of times I have played an adventure game with an opponent. The point of this is that I am not alone! – Allen D. Eldridge It is 1984 and Nexus #7 has just been released. It focuses this time on solitaire gaming. Of course there is a section on the Star Fleet Universe, too. In that section you will find...   [click here for more]
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Nexus #2

Nexus #2


He who travels changes only his skies, not his soul. -- Horace Ever since the legendary Icarus took to the skies on his wax and feather wings, Man has desired to fly. And for nearly as long, he has wanted to expand that flight to the planets and the stars beyond. With that in mind, it is not surprising that the highly popular Starfire was featured in this issue. Doubtless, Horace’s...   [click here for more]
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Nexus #1

Nexus #1


NEXUS: The bond, link or tie existing between members of a group; a means of connection. The word "nexus" doesn't come up in conversation very often. Its most common use is also its most dramatic: "the nexus of events," where great actions come together to form a point in history. The first issue of Nexus, published in April-May 1982, is wide ranging. From the historical to...   [click here for more]
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Nexus #5

Nexus #5


Actually, there is a kind of magic in a historical game. It’s not the blatant kind: no thundering giants are summoned, no demons appear, and no dragons spit fire. Instead, it’s the subtle magic of being transported across time to stand in another man’s shoes. It is 1983 and Nexus #5 has just been released. It focuses this time on historical boardgames, starting with...   [click here for more]
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Nexus #3

Nexus #3


“The Greek heroes are ... treacherous and self-sacrificing, generous and greedy, vengeful and just, humorous and gloomy -- in other words human, and many times all too human.” Join us in 1982 when Nexus #3 was published. It focuses on the “new” Heroes of Olympus roleplaying game based on Greek mythology. Here you will find an Aegyptian extension to the...   [click here for more]
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Nexus #6

Nexus #6


Not all of the drama nor all of the heroes are on the Bridge. – Stephen V. Cole It is 1983 and Nexus #6 has just been released. It focuses this time on Star Fleet Battles, with the lead story of “Behind the Glory of the Heroes” by Joseph McCarthy. (The story was reprinted in Captain’s Log #13.) Play by mail was arriving for Star Fleet Battles...   [click here for more]
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Nexus #4

Nexus #4


Jardine crawled out of his lifeboat, his head still reeling from the impact of the landing. “Guess I better check out this vacation paradise,” he said aloud. It is the start of 1983 and Nexus #4 has just been released. It focuses on the “The Savage Jungle” which combines Ultra Warrior and Survival to create a new solitaire game. Of course there...   [click here for more]
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Captain's Log #27

Captain's Log #27


“Commodore, we have intercepted and decoded a message from a Rimworld patrol. They have encountered an Andromedan ship, Dominator class, in the system. The colony is now broadcasting a distress message and is requesting our assistance.” Released in November 2003, this issue supports Star Fleet Battles, Federation & Empire, Star Fleet Battle Force, Star Fleet Warlord,...   [click here for more]
Amarillo Design Bureau  $16.95 $13.50

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CounterFact Issue 3

CounterFact Issue 3


This issues contains articles dedicated exclusively to the Middle Eastern region. This issue comes with the game Millennium Wars Advanced: The Lebanon Scenarios. The game is designed by Michael Anderson, Joseph Miranda, and Jon Compton. Millennium Wars Advanced (MWA) is a new wargame system that models a wide spectrum of modern conflict at the operational level. MWA addresses the full spectrum...   [click here for more]
One Small Step  $14.95

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Fire & Movement - Issue 7

Fire & Movement - Issue 7


Fire & Movement: The Forum of Conflict Simulation was founded in 1976 by Rodger MacGowan and published by Diverse Talents, Inc. The rights and publishing of F&M currently reside with Decision Games and Past Into Print is the official creator and publisher of the electronic versions of this original print magazine. F&M was published until 2005 and consists of 150 issues. It focused...   [click here for more]
Past Into Print  $2.49

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Captain's Log #45

Captain's Log #45


Things that happen once in a million years, those things are truly new wonders, unpredicted by scientists who thought they knew how the universe actually worked. Join us for Captain’s Log #45 and see what happens in a “Race to Confrontation.” It is peacetime and four captains meet on a purely scientific mission to study a new stellar event. What could be simpler? What...   [click here for more]
Amarillo Design Bureau  $24.95 $19.95

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Phoenix Magazine Issue 10

Phoenix Magazine Issue 10


The Phoenix Magazine was a house publication by SimPubs/SPI directed towards the wargamers of the United Kingdom. It covered SPI titles and other subjects related to wargaming and military history. The publication began in June 1976 and lasted for 36 issues, ceasing publication in March 1982. In this issue, dated November 1977, the contents consist of: Issue...   [click here for more]
Past Into Print  $2.99

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Ragnarok 59

Ragnarok 59


Ragnarok - The Magazine of Fantasy and Science Fiction Wargaming. Issue 59 contains: Aftermath - a Fantasy Warriors scenario Burning Down The House - a Dirtside II scenario The Drake Incident - a Star Trek scenario Mesing About on the Water - a generic fantasy campaign To Keep Man, Man! - the Instrumentality of Mankind by Cordwainer Smith The...   [click here for more]
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Phoenix Magazine Issue 11

Phoenix Magazine Issue 11


The Phoenix Magazine was a house publication by SimPubs/SPI directed towards the wargamers of the United Kingdom. It covered SPI titles and other subjects related to wargaming and military history. The publication began in June 1976 and lasted for 36 issues, ceasing publication in March 1982. In this issue, dated January 1978, the contents consist of: Issue...   [click here for more]
Past Into Print  $2.49

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Phoenix Magazine Issue 9

Phoenix Magazine Issue 9


The Phoenix Magazine was a house publication by SimPubs/SPI directed towards the wargamers of the United Kingdom. It covered SPI titles and other subjects related to wargaming and military history. The publication began in June 1976 and lasted for 36 issues, ceasing publication in March 1982. In this issue, dated September 1977, the contents consist of: Issue...   [click here for more]
Past Into Print  $2.99

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Ragnarok 46

Ragnarok 46


Ragnarok - The Magazine of Fantasy and Science Fiction Wargaming. Issue 46 contains: The Cattle Of The Sidhe - Celtic Myth combat rules Sky Captain And The World Of Tomorrow - an overview of gaming possibilities Ihaitei - Aslan vessels for Traveller: Power Projection A Ford Too Far? - a combined-ops scenario for Hordes of the Things Warlords Of The Skies - expanded rules for Aeronef Star...   [click here for more]
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Captain's Log #44

Captain's Log #44


Everyone feared that the day would come. No one ever knew that tomorrow would be the day. Join us for Captain’s Log #44 and answer “A Call to Arms.” The Klingons have crossed the border and attacked the Federation, destroying several battle stations in the defense line, along with a dozen starships. The Federation is now at war! Captain's...   [click here for more]
Amarillo Design Bureau  $19.95 $15.95

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Phoenix Magazine Issue 8

Phoenix Magazine Issue 8


The Phoenix Magazine was a house publication by SimPubs/SPI directed towards the wargamers of the United Kingdom. It covered SPI titles and other subjects related to wargaming and military history. The publication began in June 1976 and lasted for 36 issues, ceasing publication in March 1982. In this issue, dated July 1977, the contents consist of: Issue 8 ...   [click here for more]
Past Into Print  $2.99

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Ragnarok 53

Ragnarok 53


Ragnarok - The Magazine of Fantasy and Science Fiction Wargaming. Issue 53 contains: Stargate SG1 - using Chain Reaction 2.0 to game the TV series Warlords Of The Oceans - naval rules for Aeronef Dr Who: The Regicides of Pokeham - a Space Vixens From Mars scenario Send Backup!!! - Pat-Wagons in Gangs of Mega-City One When Ants Attack!!! - giant ants in Tusk PanzerLandZug - German...   [click here for more]
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Star Fleet Battles: Stellar Shadow Journal #1

Star Fleet Battles: Stellar Shadow Journal #1


Improbable History, Impossible Technology, Unknowable Species, Unbuildable Ships, and More! This is the exciting new magazine of everything that never happened in SFB but was fun so we printed it anyway! Improbable History: Klingon Commander Tak Katak built a career on aggression, daring, and outright murder. Plus, Romulan Republicans target the corrupt praetor in “Assault...   [click here for more]
Amarillo Design Bureau  $8.00

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Ragnarok 57

Ragnarok 57


Ragnarok - The Magazine of Fantasy and Science Fiction Wargaming. Issue 57 contains: Iron Fist - spaceship combat rules Stinkrot's Big Job - a Flintloque Reloaded scenario The Further Adventures of Stinkrot's - a Flintloque Reloaded scenario Stop! Police! Silurian! - an introduction to the Doctor Who Miniatures Game Everything I Do, I Do It For You - a Space Vixens...   [click here for more]
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Captain's Log #1

Captain's Log #1


The classic issue (1983) that began one of the longest and most successful product series in wargame history. Contents include the fiction story “Objective Juggernaut,” a story in which four starships (Federation, Klingon, Tholian, and Orion Pirate) must cooperate to destroy a massive extra-galactic robot starship. Also included are: 24 Star Fleet Battles scenarios Several...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #44 Supplement

Captain's Log #44 Supplement


This 32-page booklet includes interesting and useful information about the main Captain's Log #44 issue, as well as new materials. Included are: Two pages of designer's notes. Four pages of notes on the story “A Call to Arms.” Notes from the staff members. After-action reports for SFB Modules E3 and E4. Terminal Notes for SFB and why they...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #45 Color SSDs

Captain's Log #45 Color SSDs


The SSDs from Captain's Log #45 are now available in color. Check out these ships: New ships for Star Fleet Battles: Kzinti Middle Years large and small Q-ships, police cutter, and police cutter carrier; Seltorian Milky Way Galaxy large and small Q-ships; Neo-Tholian Home Galaxy variants of the battleship, dreadnought, heavy cruiser, and light cruiser, along with Milky Way...   [click here for more]
Amarillo Design Bureau  $4.95

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Captain's Log #42

Captain's Log #42


“You think too much, Cadet. Combat never gives you enough time to think through every option, every unknown. You need to train your instincts to react far more quickly.” Join us for Captain’s Log #42 and find out how a young Klingon cadet learns about “A Quality of Speed.” Read about an incident at “Star Fleet Pawn Stars.” Read about...   [click here for more]
Amarillo Design Bureau  $19.95 $15.95

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Captain's Log #2

Captain's Log #2


Return to 1983 when hair was big and Star Fleet Battles was the hottest game on the block. From the data files of Star Fleet Headquarters, from the design and development staff of Amarillo Design Bureau, and from the players of Star Fleet Battles come even more scenarios to challenge your skills as a Captain. Captain’s Log #2 features the short story and scenario, “Refiner’s...   [click here for more]
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Captain's Log #36 Color SSDs

Captain's Log #36 Color SSDs


The SFB SSDs and FC ship cards from Captain’s Log #36 are now available in color. Check out these ships: Star Fleet Battles: Federation Advanced Technology (Old) Light Cruiser; Klingon D6L Command Cruiser and C10V Heavy Carrier; Romulan ViperHawk Interdiction Carrier, SkyHawk-R Fast Carrier Resupply Ship, K4F Fast Carrier Resupply Ship, and KRU Interdiction...   [click here for more]
Amarillo Design Bureau  $4.95

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Captain's Log #40

Captain's Log #40


Its existence was not complicated by reasoning or poetry, by music and art, or by angst and hate. That was not the nature of the beast. Join us for Captain’s Log #40 and discover “The Nature of the Beast”! The USS Colin Powell, a Federation GVX survey ship, has encountered the first known space manta, a dangerous monster. Unable to find any way to...   [click here for more]
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Captain's Log #3

Captain's Log #3


“The promise of a Pirate is like a dagger offered to a blind man. Whether the hilt is given or the blade, only the Pirate himself knows.” Captain’s Log #3 features the short story and scenario, “The First Round,” by Steve Kacarides. The story features the pirate Deth O’Kay in the hands of the Masters. There are several other scenarios featuring Deth...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #17

Captain's Log #17


The General War was the largest and longest conflict ever fought in the Milky Way Galaxy. Volumes have been written on every aspect of the war; this brief outline is intended as a general guide for further research into the subject. When this 96-page issue was published in June of 1995, nobody knew that Task Force was in deep trouble and would soon be reduced to a very dim light before...   [click here for more]
Amarillo Design Bureau  $14.95 $9.00

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Ragnarok 55

Ragnarok 55


Ragnarok - The Magazine of Fantasy and Science Fiction Wargaming. Issue 55 contains: The Daleks in Stargrunt II - introducing pepperpots into GZG's SGII Head For The Border - Franco-Prussian War Aeronef scenario Zombie Apocalypse - character driven zombie rules Smash The Line - SF scenario from Dark Realm Miniatures More Shiploque - more nautical rules for Flintloque Alternate...   [click here for more]
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Captain's Log #41 Supplement

Captain's Log #41 Supplement


This 32-page booklet includes interesting and useful information about the main Captain's Log #41 issue, as well as new materials. Included are: The publisher’s notes for Captain's Log #41;   Notes from various staff members; Reports from Origins 2010, including the gun run at TerrorWerks; Detailed after-action report Captain's Log #40;  ...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #4

Captain's Log #4


“Plot a course for the Darmot sector, Warp 7. The Hydrans have destroyed Battle Station 13!” Captain’s Log #4 features the short story and series of scenarios, “Where Wisdom Fails,” by James Ashauer. Experience the first combat test of the Hydran Hellbore and learn from the wisdom of Borzad Kallon, the Klingon captain assigned to destroy the Hydran...   [click here for more]
Amarillo Design Bureau  $8.00 $5.00

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Captain's Log #43

Captain's Log #43


“We shall deal to our enemies a just measure of fear!” – Romulan Praetor Crellus Antonius Join us for Captain’s Log #43 and find out about the fate of the Alfred the Great, one of two Federation ships responding to attacks on Federation border outposts. “Flotilla Commander 2” is a sequel to the story “Flotilla Commander”...   [click here for more]
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Captain's Log #40 Color SSDs

Captain's Log #40 Color SSDs


The SSDs from Captain's Log #40 are now available in color. Check out these ships: New ships for Star Fleet Battles: Five Romulan variants of the F5W (K5W war destroyer, KCW war destroyer leader, KVW mobile carrier, KEW escort war destroyer, and KXW advanced technology war destroyer), two Tholian heavy police units (police destroyer and police war destroyer), WYN Orca light tactical...   [click here for more]
Amarillo Design Bureau  $4.95

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Captain's Log #37

Captain's Log #37


“We have picked up a subspace echo; we cannot gain a solid lock. It could be a sensor ghost … or it could be a Romulan coasting along under cloak!” “The Magnificent Panzers” is the story of the frigates Rommel and Guderian defending the fleet’s supply system from Romulan raiders. Their story would be the stuff of legends. Also...   [click here for more]
Amarillo Design Bureau  $18.95 $15.25

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Captain's Log #39

Captain's Log #39


“Captain, Chief Engineer Kleth here. We’ve got a problem.” “Burden of Duty; Debt of Revenge” is the story of a Klingon X-ship, deep behind Federation lines. Suffering a warp drive breakdown, the Kagan must fix the problem – but that allows the older Federation ships to catch up. Will the Kagan return home or will the Federation be...   [click here for more]
Amarillo Design Bureau  $19.95 $15.95

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Captain's Log #39 Supplement

Captain's Log #39 Supplement


This 32-page booklet includes interesting and useful information about the main Captain's Log #39 issue, as well as new materials. Included are: designer notes, 2009 Origins reports, special features, dropped articles, unpublished history, two more Romulan Eagle variant SSDs, four more Federation Commander Early Years ship cards, full "every comma we missed" after action...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #42 Color SSDs

Captain's Log #42 Color SSDs


The SSDs from Captain's Log #42 are now available in color. Check out these ships: New ships for Star Fleet Battles: Hydran Monarch-L light battleship, Lyran Running Lion fast battleship, Vudar light dreadnought and heavy dreadnought, Frax Early heavy cruiser, Qari Early heavy cruiser, Triaxian Early light cruiser, and Flivver Early heavy cruiser. New ships for Federation Commander:...   [click here for more]
Amarillo Design Bureau  $4.95

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Captain's Log #42 Supplement

Captain's Log #42 Supplement


This 32-page booklet includes interesting and useful information about the main Captain's Log #42 issue, as well as new materials. Included are: Four pages of designer's notes. Deleted scenes from one story in Captain’s Log #42, and a sequel to a story in an earlier issue. After-action reports. Three pages of Federation Commander Omega playtest rules (along with...   [click here for more]
Amarillo Design Bureau  $5.00

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FSpaceRPG Federation Times issue 14 February 2018

FSpaceRPG Federation Times issue 14 February 2018


After a nearly 7 year gap, FED Times is back with a new issue. Federation Times is the periodical supporting FSpace Publications products, including FSpaceRPG, FED RPG, TayanaRPG, Far Encounters, Far Frontiers, SeaLion Supremacy and tabletop gaming products. This issue we are focussed on FSpaceRPG, but make some hints regaring TayanaRPG. This issue includes the following articles: Japanese...   [click here for more]
FSpace Publications  $1.99

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Ragnarok 52

Ragnarok 52


Ragnarok - The Magazine of Fantasy and Science Fiction Wargaming. Issue 52 contains: The Last Command of Aphrodite Jones - a Gangs of Mega-City One scenario Bad Mother (...Just Another Bug Hunt) - a two player game of colonial marines versus alien bugs Inventing Armagedon - creating a VSF world Tiger, Tiger - adapting The Stars, My Destination to Firewall 2136AD Chasing The Thompson Trophy...   [click here for more]
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Captain's Log #18

Captain's Log #18


Mgroth’s first true memories were of the stars. This 1999 issue marked the birth of ADB, Inc. as the publisher of the Star Fleet Universe. It was 112 pages long. We didn't even have a company logo yet, and just put the initials in a red box on the cover! Because this issue had to go to press as soon as possible, it has a lot more fiction than normal (and three Victory At articles)....   [click here for more]
Amarillo Design Bureau  $14.95 $9.75

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Captain's Log #12

Captain's Log #12


“I want White Tip. Fifty thousand to confirm he is dead. One hundred thousand to deliver him alive.” “The Long Road Home” is the story of a WYN frigate on a secret mission through Kzinti, Klingon, Lyran, LDR, and Federation space. Also included is an article on the officers in the Kzinti Hegemony Fleet. There are reports on conventions and SFB...   [click here for more]
Amarillo Design Bureau  $9.95 $7.50

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Ragnarok 56

Ragnarok 56


Ragnarok - The Magazine of Fantasy and Science Fiction Wargaming. Issue 56 contains: Subloque - submarines in Flintloque Fantasy Air Wargaming - an overview If Rome Had Not Fallen - an alternate history Allies and Mercenaries - in WH40K Tighten The Line - SF scenario from Dark Realm Miniatures Episode 25B - more Space Vixens From Mars Space...   [click here for more]
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Captain's Log #7

Captain's Log #7


What Price Victory? Captain’s Log: Stardate 8402.13, Captain Merrin Hunter recording. The Yorktown has received and verified a priority-one distress call from the small space outpost Alpha Zeta in the Thetis system. We are proceeding directly to the station per Star Fleet standing orders. Captain’s Log #7 includes the fiction...   [click here for more]
Amarillo Design Bureau  $5.00

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Ragnarok 50

Ragnarok 50


Ragnarok - The Magazine of Fantasy and Science Fiction Wargaming. Issue 50 contains: Ragnarok - the Norse apocalypse for Hordes of the Things Engineering A New Battlefield - enhancing engineers in Dirtside 2 The Pope Must Die! - the development of Space Vixens From Mars The Jerusalem Man - adapting David Gemmell's novels for Hordes of the Things Ottomania! - the Ottoman Air Fleet...   [click here for more]
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