Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!







Combat TypeProduct TypeFormat
Space   Remove Search Term
Wargames   Remove Search Term
Scenarios   Remove Search Term
PDF   Remove Search Term
Advanced Search

 Featured Product
Star Fleet Battles: Omega Master Rulebook 2011
by Amarillo Design Bureau

Young Warrior! Learn all about the ships, empires, history, weapons, and tactics of the wild and unpredictable Omega Octant!

Star Fleet Battles: Omega Master Rulebook 2011
 
 Hottest Space, Scenarios, PDF
 
 Newest Titles in This Section
Products found in this section... Sort by: 
 Title    Publisher    Price ▲ 
Captain's Log #53 Supplement

Captain's Log #53 Supplement


This 8-page booklet includes interesting and useful information about the main Captain's Log #53 issue, as well as new materials. Included are: Over two pages of publisher's notes. Notes from other staff members. Star Fleet Battles scenario (SL354.0) A Confusion of Objectives. Rejected papers for Star Fleet Battles and Federation & Empire. ...   [click here for more]
Amarillo Design Bureau   FREE 

Buy Now  
Federation Commander: North Polar Ship Card Pack

Federation Commander: North Polar Ship Card Pack


Back in 2006, ADB decided to produce a ship card for Santa’s Sleigh. This became an annual tradition and scenarios were created for the “ships.” All these appeared in various Communiques until eventually we suddenly had 11 ships and 11 scenarios. We talked it over and decided to create counters for the ships. We gathered up all the ships and all the scenarios (all newly edited for...   [click here for more]
Amarillo Design Bureau   FREE 

Buy Now  
Free scenarios for Stars & Lasers No.1

Free scenarios for Stars & Lasers No.1


This is the first set of two free scenarios for Stars & Lasers!! the simple spaceship combat rules system. ...   [click here for more]
Mac   FREE 

Buy Now  
Free scenarios for Stars & Lasers No.2

Free scenarios for Stars & Lasers No.2


This is the second set of two free scenarios for Stars & Lasers!! simple spaceship combat rules system. ...   [click here for more]
Mac   FREE 

Buy Now  
Free scenarios for Stars & Lasers No.3

Free scenarios for Stars & Lasers No.3


This is the third set of two free scenarios for Stars & Lasers. The first scenario is "the Ore is ready for the taking..." two factions fighting over mining rights, and the second one is "A Vulnerable Lady..." can the lone Battleship survive? ...   [click here for more]
Mac   FREE 

Buy Now  
Free scenarios for Stars & Lasers No.4

Free scenarios for Stars & Lasers No.4


This is the fourth free scenario pack for Stars & Lasers, again there are two free scenarios included. ...   [click here for more]
Mac   FREE 

Buy Now  
Free scenarios for Stars & Lasers No.5

Free scenarios for Stars & Lasers No.5


This is the fifth set of two free scenarios for Stars & Lasers. The first scenario is "A very unsutibale duty" two AMC's fight it out, and the second one is "The Wolf in the Fold" a game of hide and seek, can the commerce raider win the day? ...   [click here for more]
Mac   FREE 

Buy Now  
Free scenarios for Stars & Lasers No.6

Free scenarios for Stars & Lasers No.6


This is the sixth set of two free scenarios for Stars & Lasers. The first scenario is "The Fortress" if you want to get lots of your ships onto the table for a battle then this is just what you need. The second scenario "Between a rock and a hard place" how will you use your Fighters? ...   [click here for more]
Mac   FREE 

Buy Now  
Free scenarios for Stars & Lasers No.7

Free scenarios for Stars & Lasers No.7


This is the seventh set of two free scenarios for Stars & Lasers. The first scenario is "Once upon a pedestal" can you get the cargo ship to safety? The second scenario "There’s something wrong with the sensors Captain…" is a battle with a twist. ...   [click here for more]
Mac   FREE 

Buy Now  
Free scenarios for Stars & Lasers No.8

Free scenarios for Stars & Lasers No.8


Three new scenarios this time, the first one is “Pay Back” this scenario sees a large alien force coming to get revenge on some humans. The next scenario is called “Mind The Gap” and it sees two big ships racing towards a very small gap in an asteroid field. And last but not least is called “Escalating Engagement” get out lots of ships as you are in for a big battle this time. ...   [click here for more]
Mac   FREE 

Buy Now  
Quick Start Rules

Quick Start Rules


The Quick Start Rules are a highly simplified set of tactical combat rules based on the Solar Starfire ruleset. Originally built as three parts, this is the 11-page "combined" ruleset that contains the basic tactical rules, six scenarios, and the printable counters and map required for the scenarios. Designed for players new to the Starfire System, these rules will introduce all of the basic...   [click here for more]
Starfire Design Studio   FREE 

Buy Now  
Quick Start Rules for Miniatures

Quick Start Rules for Miniatures


The Quick Start Rules for Miniatures are a highly simplified set of tactical combat rules based on the Solar Starfire ruleset, but designed specifically for use with the official Starfire miniatures. Based on the original Quick Start Rules, this is the 11-page "combined" ruleset that contains the basic tactical rules, six scenarios, and the printable counters and map required for the scenarios....   [click here for more]
Starfire Design Studio   FREE 

Buy Now  
Stars & Lasers - The Pride & The Passion

Stars & Lasers - The Pride & The Passion


The Pride & The Passion is a mini campaign for stars & Lasers, where seven scenario's are linked, starting with a meeting engagement with a twist, in “Diplomatic Incident” and then you get to fight through six more scenarios following the exploits of a proud warrior and his crew. The scenarios allow you to play the battles of a lone Battlecruiser and its crew as they attempt to...   [click here for more]
Mac   FREE 

Buy Now  
Xeno-Force Scenario Pack 1

Xeno-Force Scenario Pack 1


A space ship with a precious cargo has has crashed in the Bug infested jungles of the tropics. You mission is to locate the crash site, find what caused it and track down the cargo and any survivors. Scenario Pack 1 for Xeno-Force contains three simple scenarios to get you started with the game. This pack contains 3 linked scenarios that follow the story of the ship. They are designed for people...   [click here for more]
XenoForce Games   FREE 

Buy Now  
Task Force Zeta Volume Two Data Card Set

Task Force Zeta Volume Two Data Card Set


A set of 145 data cards for the ships from Task Force Zeta Vol. 2: Fleet Auxiliaries. This set includes all of the data cards from that game book in a new, more attractive format. Multiple copies of each ship and fighter type are included, with more than enough copies for use in the game's scenarios, plus multiple copies of all of the Omani and Rikai'ishi'i data cards for...   [click here for more]
Legionnaire Games  $0.50

Add to Wargame Vault Order  
Federation News Service stardate 1101.5

Federation News Service stardate 1101.5


This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.64

Add to Wargame Vault Order  
Federation News Service stardate 1101.6

Federation News Service stardate 1101.6


This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.64

Add to Wargame Vault Order  
Federation News Service stardate 1101.7

Federation News Service stardate 1101.7


This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.64

Add to Wargame Vault Order  
Federation News Service stardate 1101.8

Federation News Service stardate 1101.8


This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.64

Add to Wargame Vault Order  
Federation News Service stardate 1101.9

Federation News Service stardate 1101.9


This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.64

Add to Wargame Vault Order  
Federation News Service stardate 1102.1

Federation News Service stardate 1102.1


This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.64

Add to Wargame Vault Order  
Federation News Service stardate 1102.2

Federation News Service stardate 1102.2


This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.64

Add to Wargame Vault Order  
Federation News Service stardate 1102.3

Federation News Service stardate 1102.3


This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.64

Add to Wargame Vault Order  
Federation News Service stardate 1102.4

Federation News Service stardate 1102.4


This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.64

Add to Wargame Vault Order  
Federation News Service stardate 1102.5

Federation News Service stardate 1102.5


This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.64

Add to Wargame Vault Order  
Federation News Service stardate 1102.6

Federation News Service stardate 1102.6


In this issue: Earth police vehicle hijacked; Federation duty privateer at large; confrontation on Venus; Optica police cruiser in stand off; and more! This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to...   [click here for more]
AGEMA  $0.64

Add to Wargame Vault Order  
Federation News Service stardate 1102.7

Federation News Service stardate 1102.7


This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.64

Add to Wargame Vault Order  
Federation News Service stardate 1102.8

Federation News Service stardate 1102.8


Another newspaper from our science-fiction game Regime Change II. We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.64

Add to Wargame Vault Order  
Federation News Service stardate 1103.2

Federation News Service stardate 1103.2


Our science-fiction game Regime Change II's newspaper. We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here! ...   [click here for more]
AGEMA  $0.64

Add to Wargame Vault Order  
Federation News Service stardate 1103.8

Federation News Service stardate 1103.8


Our science-fiction game Regime Change II's newspaper. We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here! ...   [click here for more]
AGEMA  $0.64

Add to Wargame Vault Order  
Federation News Service stardate 1104.5

Federation News Service stardate 1104.5


The latest exciting installment of Regime Change II's newspaper (from our science-fiction game). We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here... ...   [click here for more]
AGEMA  $0.77

Add to Wargame Vault Order  
Federation News Service stardate 1104.6

Federation News Service stardate 1104.6


The latest exciting installment of Regime Change II's newspaper (from our science-fiction game). We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here... ...   [click here for more]
AGEMA  $0.77

Add to Wargame Vault Order  
Dog Fight: Starship Edition Mission 101

Dog Fight: Starship Edition Mission 101


Mission 101: King of the Hill Free-for-all, 2+ players Objective: Reach the flag, entering the same space. Your capital ship must remain in the same space from the beginning of one of your tiers to the beginning of the next (during the Resolution Phase) to take possession of the flag. Return to your start space with the flag to win. Updated for version 2.0. Be sure to download the official rulebook....   [click here for more]
Fox Games  Pay What You Want

Add to Wargame Vault Order  
Dog Fight: Starship Edition Mission 102

Dog Fight: Starship Edition Mission 102


Mission 102: Grab the Flags Free-for-all, 2+ players Objective: Enter the same space as a flag token. Flags disappear during the game. When no flags remain on the map, the player with the most flag tokens wins. Updated for version 2.0 of Dog Fight: Starship Edition the Tactical Combat Game. Be sure to download the official rulebook. ...   [click here for more]
Fox Games  Pay What You Want

Add to Wargame Vault Order  
Dog Fight: Starship Edition Mission 103

Dog Fight: Starship Edition Mission 103


Mission 103: Bag the Buoys Free-for-all, 2+ players Objective: Race to destroy as many buoy drones as possible. Buoys are armored, 2 attacks required. Updated for version 2.0 of Dog Fight: Starship Edition the Tactical Combat Game. Be sure to download the official rulebook. ...   [click here for more]
Fox Games  Pay What You Want

Add to Wargame Vault Order  
Dog Fight: Starship Edition Mission 106

Dog Fight: Starship Edition Mission 106


Mission 106: Walk About Solitaire, Free-for-All, 1+ players Objective: All players travel to each obstruction on the map, declaring a number of attacks in each obstruction. Then return to start position. Updated for version 2.0 of Dog Fight: Starship Edition the Tactical Combat Game. Be sure to download the official rulebook. ...   [click here for more]
Fox Games  Pay What You Want

Add to Wargame Vault Order  
Dog Fight: Starship Edition Mission 107

Dog Fight: Starship Edition Mission 107


Mission 107: T-Minus 7 Team, 2+ players Objective: One team defends the space station until it becomes active. The opposing team damages the station before it becomes active. Updated for version 2.0 of Dog Fight: Starship Edition the Tactical Combat Game. Be sure to download the official rulebook. ...   [click here for more]
Fox Games  Pay What You Want

Add to Wargame Vault Order  
Fighting Vehicles Supplamental: Raiders and Pirates: Compatible with Full Thrust

Fighting Vehicles Supplamental: Raiders and Pirates: Compatible with Full Thrust


The Supplamental Fleet Series The Supplemental series is meant to provide new units to use in your games. Some of these units will be unique with their own history and a specific statline that is unique to that unit. The War against the Synod and their Fallen allies is so vast it is actually numerous wars and battles within the mind bogglingly vast holdings of the Universal Synod of Worlds. Within...   [click here for more]
Art of War Games  $1.00

Add to Wargame Vault Order  
The Ghost War Campaign: The Siege of Terra: Gaining a Foothold Africa: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign: The Siege of Terra: Gaining a Foothold Africa: Compatible with Full Thrust, Stargrunt II and Dirtside II


The skies of Earth have filled with the bulk of an enemy fleet. Our planetary defenses are fighting for their lives, and ours, to repulse the enemy fleet but they are outnumbered greatly. The cities of Earth are a madhouse of looting, violence and fear. Most bellieve it will be the end of our world but not all. Those who bellieve in the destiny of the human race fight valiantly to protect their homeworld...   [click here for more]
Art of War Games  $1.00

Add to Wargame Vault Order  
The Ghost War Campaign: The Siege of Terra: Opening Gambit Australia: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign: The Siege of Terra: Opening Gambit Australia: Compatible with Full Thrust, Stargrunt II and Dirtside II


The Ghost Fleet has breached the Alpha Centauri System and a raging battle still continues on its surface. The majority of the Terran Alpha Centauri Fleet has withdrawn to protect the homeworld of humanity. The ruthless Ghost Fleet has doggedly pursued them all the way the the Sol System and is making its way toward the blue and green marble of our mother world. Fleet personnel have been recalled...   [click here for more]
Art of War Games  $1.00

Add to Wargame Vault Order  
The Ghost War Campaign: The Siege of Terra: Risky Manuevers South America: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign: The Siege of Terra: Risky Manuevers South America: Compatible with Full Thrust, Stargrunt II and Dirtside II


We have stopped two attempts by the invaders to destroy our planet in the last two weeks but we are not safe yet. Not by a long shot. The enemy fleet numbers in the hundreds if not thousands and cover our skies all around the globe. We don't know what is keeping them from a massive attack on all fronts but so far it has worked in our favor. The intelligence staff thinks they are testing us or possibly...   [click here for more]
Art of War Games  $1.00

Add to Wargame Vault Order  
The Ghost War Campaign: The Siege of Terra: Zulu Team: The Search Begins: Compatible with Full Thrust and Stargrunt II

The Ghost War Campaign: The Siege of Terra: Zulu Team: The Search Begins: Compatible with Full Thrust and Stargrunt II


The two Myrmidons sprinted across the open field and up the cargo ramp, disappearing into the alien cargo ship. The assault team rushed across the open ground and secured a perimeter around the entrance. There were a few flashes of light from deep inside the transport followed by muffled cracks. The radio crackled to life in Carter's ear and a deep voice whispered, "Cargo Bay Secured. Proceeding...   [click here for more]
Art of War Games  $1.00

Add to Wargame Vault Order  
The Great Unification War Campaign: Operation Exorcist: Ghost 263 Fleet Action: Compatible with Full Thrust and BOHICA

The Great Unification War Campaign: Operation Exorcist: Ghost 263 Fleet Action: Compatible with Full Thrust and BOHICA


The Ghost 263 system will definitely test the Alliance Fleet's ships and spacers. The system is heavily fortified with roving Ghost ships and fleets as well as numerous ground stations that must be eliminated else the nano machines simply consume local materials and rebuild themselves. The Ghost nano infestation must be eliminated root and branch. Even a simple mining station could expand and become...   [click here for more]
Art of War Games  $1.00

Add to Wargame Vault Order  
The Great Unification War Campaign: Operation Ramrod: Kreul Fleet Action: Compatible with Full Thrust and BOHICA

The Great Unification War Campaign: Operation Ramrod: Kreul Fleet Action: Compatible with Full Thrust and BOHICA


The United States and the European Union have resisted taking sides for almost two decades. Recently, that neutrality has changed. The Joint Special Operations Command has been hunting for the Ghost fleet homeworlds since the siege of Terra. A few weeks ago a deep cover team stumbled upon those coordinates. Posing as a frieghter crew in distress they lured in and captured a courier ship. That ship...   [click here for more]
Art of War Games  $1.00

Add to Wargame Vault Order  
The Great Unification War Campaign: Operation Redemption: 2nd Ghost 263 Fleet Action: Compatible with Full Thrust and BOHICA

The Great Unification War Campaign: Operation Redemption: 2nd Ghost 263 Fleet Action: Compatible with Full Thrust and BOHICA


Admiral Longbeach lays out his plan to his command staff on the Flag bridge of the "Arracourt" class fleet carrier Leyte Gulf. 5th Fleet will jump into the system in masse at the last known location of 7th Fleet, guns a blazing. 5th Fleet will hit hard and fast and launch a combined nuclear bombardment of the Hive. The Admiral hopes that the confusion and destruction will have stirred the...   [click here for more]
Art of War Games  $1.00

Add to Wargame Vault Order  
Scifi Scenario Generator for almost any system

Scifi Scenario Generator for almost any system


Short on inspiration? Played all the scenarios in the rule book? Want to play something you haven't done before? This scenario generator will work with almost any miniatures rules you like to use and can be scaled from squad-to-platoon level skirmishes, all the way up to battalion sized battles and above. Whether you need objectives, unexpected conditions, side-objectives for specific characters...   [click here for more]
Nordic Weasel Games  $1.74

Add to Wargame Vault Order  
A Season in Hel

A Season in Hel


This supplement provides a short science-fiction campaign for control of a strategically critical spaceport, Hel. There are three main battles, the optional ones (depending on choice, and how things go), and a one-off adventure/encounter set in the Hel milieu. Each of the main battles also provides a way to set up force outside the campaign environment. The scenarios are written as a supplement...   [click here for more]
Irrational Number Line Games, LLC  $1.99

Add to Wargame Vault Order  
Control Room

Control Room


Control Room DramaScape Brief Encounters Volume 04 This map product is a full-color, 30x30 inch, floor plan of a SciFi Control Room. Now includes a 360° view of the map. Game Masters need quality maps for their miniatures. DramaScape™ is committed to bringing Game Masters the maps they need....   [click here for more]
DramaScape  $1.99

Add to Wargame Vault Order  
Dude, Where's My Transdimensional Intergalactic Transport?

Dude, Where's My Transdimensional Intergalactic Transport?


Kids are kids. Anywhere. You give them a vehicle, a little freedom, and all of the sudden, they're visiting alien planets and messing with the locals. And they're in trouble. Or they will be unless you can help them fix their crashed spacecraft and get home from Earth before curfew! DWMTDIT is a 28mm skirmish game for up to six players, including solo play. Each encounter between the aliens...   [click here for more]
Irrational Number Line Games, LLC  $1.99

Add to Wargame Vault Order  
Entirely Plausible Journey

Entirely Plausible Journey


The Phlegbonian Ambassador is ill and the fate of the universe hangs in the balance! This is a sci-fi space opera with a difference.  Instead of cruising the outer reaches, Space Patrol will be shrunk down to microscopic size to battle a disease that is killing the alien physiology of the ambassador. The scenarios are written as a supplement for Quick Intermediate Level Skirmish, our free rule...   [click here for more]
Irrational Number Line Games, LLC  $1.99

Add to Wargame Vault Order  
Displaying 1 to 50 (of 148 items) Result Pages:  1  2  3  [Next >>] 
Select Page Number