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Squadron Strike: Axanar, the Four Years War

Squadron Strike: Axanar, the Four Years War


BASED ON THE AWARD-WINNING FAN FILM “PRELUDE TO AXANAR!” 20 YEARS BEFORE THE FIRST FIVE-YEAR VOYAGE, THERE WAS AXANAR! The dawn of a human-led, multispecies civilization was an era of exploration, of seeking out new life and new civilizations. Of boldly going where no one had gone before. Captains like Garth, Alexander and Travis charted new worlds by the score, leading...   [click here for more]
Ad Astra Games  $12.00

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Squadron Strike: Romance of the Seven Realms-Complete Bundle

Squadron Strike: Romance of the Seven Realms-Complete Bundle


The Lucasian Cluster balances on the knife edge of war. The Fisher Queen tries to rally the Seven Realms before the YENSIDI HEGEMONY grows too strong to resist. Throwing the Hegemonic forces off her trail are the brave Knights Orbitale, piloting heirloom fighters from a bygone age, striking where the Hegemonic forces are weakest, moving on before reprisals target the innocent. The Dark Lady K’thleen...   [click here for more]
Ad Astra Games  $12.00

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Federation News Service stardate 1101.5

Federation News Service stardate 1101.5


This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.64

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Federation News Service stardate 1101.6

Federation News Service stardate 1101.6


This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.64

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Federation News Service stardate 1101.7

Federation News Service stardate 1101.7


This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.64

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Federation News Service stardate 1101.8

Federation News Service stardate 1101.8


This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.64

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Federation News Service stardate 1101.9

Federation News Service stardate 1101.9


This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.64

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Federation News Service stardate 1102.1

Federation News Service stardate 1102.1


This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.64

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Federation News Service stardate 1102.2

Federation News Service stardate 1102.2


This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.64

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Federation News Service stardate 1102.3

Federation News Service stardate 1102.3


This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.64

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Federation News Service stardate 1102.4

Federation News Service stardate 1102.4


This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.64

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Federation News Service stardate 1102.5

Federation News Service stardate 1102.5


This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.64

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Federation News Service stardate 1102.6

Federation News Service stardate 1102.6


In this issue: Earth police vehicle hijacked; Federation duty privateer at large; confrontation on Venus; Optica police cruiser in stand off; and more! This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to...   [click here for more]
AGEMA  $0.64

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Federation News Service stardate 1102.7

Federation News Service stardate 1102.7


This is a newspaper from our science-fiction game Regime Change II. We think roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.64

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Federation News Service stardate 1102.8

Federation News Service stardate 1102.8


Another newspaper from our science-fiction game Regime Change II. We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads. ...   [click here for more]
AGEMA  $0.64

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Federation News Service stardate 1103.2

Federation News Service stardate 1103.2


Our science-fiction game Regime Change II's newspaper. We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here! ...   [click here for more]
AGEMA  $0.64

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Federation News Service stardate 1103.8

Federation News Service stardate 1103.8


Our science-fiction game Regime Change II's newspaper. We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here! ...   [click here for more]
AGEMA  $0.64

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Federation News Service stardate 1104.5

Federation News Service stardate 1104.5


The latest exciting installment of Regime Change II's newspaper (from our science-fiction game). We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here... ...   [click here for more]
AGEMA  $0.77

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Federation News Service stardate 1104.6

Federation News Service stardate 1104.6


The latest exciting installment of Regime Change II's newspaper (from our science-fiction game). We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here... ...   [click here for more]
AGEMA  $0.77

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Scenarios for Sci-Fi Wargames volume 2

Scenarios for Sci-Fi Wargames volume 2


The book contains scenarios designed to be flexible enough to be used with just about any sort of science-fiction wargame rules. It completes the campaign begun in volume 1. The scenarios can be played as individual one-off wargames, or can be linked together to form a narrative campaign. Included for each is background information, some prose to set the scene, a map, an idea of special rules and...   [click here for more]
AGEMA  $12.83 $6.41

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Captain's Log #1

Captain's Log #1


The classic issue (1983) that began one of the longest and most successful product series in wargame history. Contents include the fiction story “Objective Juggernaut,” a story in which four starships (Federation, Klingon, Tholian, and Orion Pirate) must cooperate to destroy a massive extra-galactic robot starship. Also included are: 24 Star Fleet Battles scenarios Several...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #36

Captain's Log #36


“No one tries to kill me without me trying to kill them. Perhaps an oblique attack and face full of disruptors will teach them that little fact?” “Web of Deceit” is the story of a Seltorian task force led by Wind of Ordained Retribution in hunt of a Tholian force led by Guardian. The Seltorians’ hatred and rage toward the Tholians is legendary....   [click here for more]
Amarillo Design Bureau  $18.95 $15.25

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Captain's Log #39

Captain's Log #39


“Captain, Chief Engineer Kleth here. We’ve got a problem.” “Burden of Duty; Debt of Revenge” is the story of a Klingon X-ship, deep behind Federation lines. Suffering a warp drive breakdown, the Kagan must fix the problem – but that allows the older Federation ships to catch up. Will the Kagan return home or will the Federation be...   [click here for more]
Amarillo Design Bureau  $19.95 $15.95

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Captain's Log #5

Captain's Log #5


“I can’t shake the feeling that there’s another Romulan raiding party out there, just waiting to pounce. With the ship in the shape it’s in, if the Romulans are out there, we’ll need every gun we’ve got.”    Day of the Eagle! Romulan raids in the Federation have been increasing. Can war with the Romulans be far...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #53 Supplement

Captain's Log #53 Supplement


This 8-page booklet includes interesting and useful information about the main Captain's Log #53 issue, as well as new materials. Included are: Over two pages of publisher's notes. Notes from other staff members. Star Fleet Battles scenario (SL354.0) A Confusion of Objectives. Rejected papers for Star Fleet Battles and Federation & Empire. ...   [click here for more]
Amarillo Design Bureau   FREE 

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Federation & Empire: Fighter Operations 2016 Rulebook

Federation & Empire: Fighter Operations 2016 Rulebook


Alert! Fighter Strike Inbound! Newly revised and expanded, the 2016 edition of Fighter Operations for Federation & Empire clarifies rules from earlier editions. If you are just discovering Fighter Operations, it expands your Federation & Empire campaign with new ships, rules, and capabilities. Here you will find rules for Federation SWAC shuttles, Klingon...   [click here for more]
Amarillo Design Bureau  $9.95

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Federation & Empire: The Hurricane

Federation & Empire: The Hurricane


This is the six-sector version of the classic Federation & Empire Scenario (603) The Hurricane. It originally appeared in three parts in Captain's Log #41, Captain's Log #41 Supplemental File, and Captain's Log #42. Scenario (603) The Hurricane was one of the scenarios...   [click here for more]
Amarillo Design Bureau  $5.00

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Federation Commander Scenario Log

Federation Commander Scenario Log


“Helm, lay in a course for our next engagement. Lives are at stake!” Scenarios form a great deal of the history of the Star Fleet Universe. These scenarios were originally published in Captain’s Log #32 (which saw the introduction of Federation Commander) through Captain’s Log #50. Here you will find scenarios written originally...   [click here for more]
Amarillo Design Bureau  $6.95

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Federation Commander Scenario Log #2

Federation Commander Scenario Log #2


"We must keep the zombies from spreading across the universe!" (8CM52) Zombie Apocalypse Scenarios form a great deal of the history of the Star Fleet Universe. These scenarios (over 50 of them!) were originally published in Communique #1 through Communique #85. Here they are gathered into one spot as you requested. Earlier scenarios have...   [click here for more]
Amarillo Design Bureau  $6.95

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Federation Commander: Academy

Federation Commander: Academy


FLY A STARSHIP! Your mission: Go boldly to the stars, defend honor, preserve liberty, discover new worlds, and bring your crew home. Take command of a Federation heavy cruiser and fight a Klingon D7 battlecruiser, or fly a Romulan War Eagle facing a Gorn Allosaurus battlecruiser. Federation Commander Academy is an entry point for Federation Commander. The PDF edition includes...   [click here for more]
Amarillo Design Bureau  $24.95 $12.00

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Federation Commander: Briefing #1

Federation Commander: Briefing #1


Get me a briefing, Lieutenant! I need intel! I need it now! On your screen, Admiral. Everything we have on the current situation. Ships, battle plans, all of it. No commander should go into combat without a full briefing! Briefing #1 includes two dozen new scenarios, six new ships, “The Art of Maneuver” written by Commodore...   [click here for more]
Amarillo Design Bureau  $12.95 $7.95

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Federation Commander: Briefing #2 Rules & Scenario Pack G

Federation Commander: Briefing #2 Rules & Scenario Pack G


WELCOME, COMMANDER! The Middle Years era was a simpler time, when entire wars lasted about an hour, and ships had not yet received the “refits” which covered their flaws and complicated everybody’s tactics. The ships of this time have chronic design flaws that you must protect — and exploit! — to win your battles. Do you have the guts to get problems taken...   [click here for more]
Amarillo Design Bureau  $4.95

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Federation Commander: Frax Ship Card Pack #2

Federation Commander: Frax Ship Card Pack #2


This pack includes six ship cards for Federation Commander for the Frax Empire. The Frax are a fictitious "simulator empire" invented by the Klingons for use in combat training. They have disruptors and phaser-1s mounted in FX and RX firing arcs (hence the name "Frax") along with phaser-3s and drones. (The Frax are based on "wet navy warship designs" and were used...   [click here for more]
Amarillo Design Bureau  $5.00

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Federation Commander: Gorn Ship Card Pack #1

Federation Commander: Gorn Ship Card Pack #1


Not Mind-Controlling Plants! Six more full-color ship cards for Federation Commander, this time from the Gorn Confederation. Included are the: Dreadnought (DN) Heavy Battlecruiser (BCH) Command Cruiser (CC) Battlecruiser (BC) Light Cruiser (CL) Destroyer (DD) Also included is Scenario 8C9 My Brother My Enemy (in which a planet of mind-controlling plants...   [click here for more]
Amarillo Design Bureau  $5.00

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Federation Commander: Hydran Ship Card Pack #1

Federation Commander: Hydran Ship Card Pack #1


Six ships for the Hydran Kingdom. Templar Dreadnought (never before available anywhere!) Ranger Heavy Cruiser Mongol War Cruiser Lancer Destroyer Buffalo Hunter War Destroyer Hunter Frigate These ships are presented in high resolution. Also included are graphics for counters and the scenario “Brothers,” in which a Lyran ship creates a trap for the Hydrans. This...   [click here for more]
Amarillo Design Bureau  $5.00

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Federation Commander: Klingon Ship Card Pack #1

Federation Commander: Klingon Ship Card Pack #1


Six Federation Commander full-color ship cards of exciting and unusual ships for the Klingon Empire, including: B9 Fast Battleship SD7 Strike Cruiser E7J Penal Cruiser E5D Drone Corvette E5E Escort Corvette F5D Drone Frigate Also included are a new scenario and the graphics for the counters. Each ship is presented in high resolution in both Fleet Scale and Squadron Scale. This...   [click here for more]
Amarillo Design Bureau  $5.00

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Federation Commander: Kzinti Ship Card Pack #1

Federation Commander: Kzinti Ship Card Pack #1


Six Federation Commanderfull-color ship cards for the Kzintis, those tigermen who torment the Klingons and scare the Federation, including: Dreadnought Heavy Battlecruiser Command Cruiser Battlecruiser Light Cruiser Frigate These ships are presented in high resolution. Also included are graphics for counters and the scenario “Showdown at Grimrock,” where Kzinti...   [click here for more]
Amarillo Design Bureau  $5.00

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Federation Commander: Lesser Magellanic Cloud Playtest Pack

Federation Commander: Lesser Magellanic Cloud Playtest Pack


Captain! The Baduvai ship is firing its mass driver! Lieutenant, bring us around. Weapons, hold fire until you can target neutron beams on his rear starboard shields. Welcome to the Lesser Magellanic Cloud! Whether you sign up with the Baduvai Imperium, Eneen Protectorates, or one of the other empires in the LMC, your skills will be tested. ...   [click here for more]
Amarillo Design Bureau  $5.00

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Federation Commander: North Polar Ship Card Pack

Federation Commander: North Polar Ship Card Pack


Back in 2006, ADB decided to produce a ship card for Santa’s Sleigh. This became an annual tradition and scenarios were created for the “ships.” All these appeared in various Communiques until eventually we suddenly had six ships and six scenarios. We talked it over and decided to create counters for the ships. We gathered up all the ships and all the scenarios (all newly...   [click here for more]
Amarillo Design Bureau   FREE 

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Star Fleet Battles Commander's Edition, Supplement #3

Star Fleet Battles Commander's Edition, Supplement #3


“Sir, whatever is approaching isn’t in our database. They look Lyran, but are bigger than their Interceptors.” “Lieutenant, those are the fast patrol ships, also called gunboats. We didn’t realize the Lyrans were actually deploying them. Let’s move out and report this to the admiral.” While the Lyrans were the first to deploy...   [click here for more]
Amarillo Design Bureau  $7.50

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Star Fleet Battles Designer's Edition

Star Fleet Battles Designer's Edition


At Origins 1979, we released the Pocket Edition of Star Fleet Battles and it sold out by the fall. We decided to capitalize on success by expanding it into a boxed game released in November 1979. (Back then, pocket games were a new thing and were just not taken as seriously as boxed games.) To save time and work, we just took the rulebook of the pocket game and added pages to the end...   [click here for more]
Amarillo Design Bureau  $10.00

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Star Fleet Battles Designer's Edition, Expansion #1

Star Fleet Battles Designer's Edition, Expansion #1


After we converted the original pocket game into a boxed game in the fall of 1979, the wholesalers asked us about doing expansions in order to fully develop the market. This pocket-game-format expansion included about 40 pages of new rules, new ships, new scenarios, new empires, and updates to the previous rules. These included 30 old-style SSDs, the first X-ships, two new empires (Hydrans and Andromedans),...   [click here for more]
Amarillo Design Bureau  $10.00

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Star Fleet Battles: Module C1 - New Worlds I Rulebook 2015

Star Fleet Battles: Module C1 - New Worlds I Rulebook 2015


Lyrans and Hydrans and WYNs, oh my! New enemies, new allies, and new challenges for Star Fleet Battles. Newly revised for 2015! Explore these new empires, read the descriptions of their ships, and find out the history of these empires in the scenarios that are included! Lyrans are allied with the Klingons and are mortal enemies of the Kzintis. These Lynx-humanoids developed...   [click here for more]
Amarillo Design Bureau  $9.95

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Star Fleet Battles: Module D3 Booms & Saucers (B&W)

Star Fleet Battles: Module D3 Booms & Saucers (B&W)


“Captain, I show catastrophic damage to the ship!” “Lieutenant, release the boom!” This is the classic B&W 34-page Module D3. It includes SSDs and two scenarios. The capability of Federation and Klingon ships to separate their forward sections for use as "space lifeboats" is well known, and happens in scenarios and campaigns...   [click here for more]
Amarillo Design Bureau  $6.00 $5.00

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Star Fleet Battles: Module R3 Rulebook 2017

Star Fleet Battles: Module R3 Rulebook 2017


Shipyards throughout known space are preparing even more new ships for service in the Star Fleet Universe! Newly updated in 2017, this 58-page rulebook includes rules for Klingon penal ships. It also has the descriptions for the ships included in the R3 SSD books. These include ships for the Klingons (including D7, D6 and D5 variants; the SparrowHawk light cruiser from...   [click here for more]
Amarillo Design Bureau  $7.95

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Star Fleet Battles: Module S1 - Scenario Book #1

Star Fleet Battles: Module S1 - Scenario Book #1


More than 50 Scenarios! This exciting module for Star Fleet Battles adds 51 scenarios to the SFB game system. Scenarios are the meat and potatoes of the Star Fleet Universe, the place where history is told and battles are fought. Virtually all of the scenarios in this book are reprinted from the Commander’s Edition; all of these were revised to meet the Captain’s...   [click here for more]
Amarillo Design Bureau  $9.95 $4.95

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Star Fleet Battles: Omega Master Rulebook 2011

Star Fleet Battles: Omega Master Rulebook 2011


Young Warrior! You think you know Star Fleet Battles, with all of its tactical twists and turns. But you do not! To truly understand the game, you must understand all of the game, including the ships, empires, history, weapons, and tactics of the wild and unpredictable Omega Octant! Only then can you truly know Star Fleet Battles.   And to truly know the Omega Octant,...   [click here for more]
Amarillo Design Bureau  $45.00

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By Dagger or Talon

By Dagger or Talon


By Dagger or Talon is the first Tomorrow's War Companion book. Weighing in at over 100 pages, it is full to bursting with new rules, new Attributes, new scenarios, and new historical information for the Tomorrowverse. The book focuses on alien races and "Enhanced Special Operations Forces" (SpecOps units that make heavy use of everything from cybernetics to nanite...   [click here for more]
Ambush Alley Games  $20.00

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Fighting Vehicles I :Synod Military Forces in the Sol Sector

Fighting Vehicles I :Synod Military Forces in the Sol Sector


The armies of the Universal Synod of Worlds are vast beyond comprehension. They control millions of worlds. They are far from a unified people but a confederation of thousands of smaller empires, republics, federations and states. They are ruled by de-centralized form of republic whereby sectors send representatives to the Universal Althing to decide matters of relevance to every being in the Universe....   [click here for more]
Art of War Games  $2.00

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Fighting Vehicles IV :Ghost Fleet Military Forces in the Sol Sector

Fighting Vehicles IV :Ghost Fleet Military Forces in the Sol Sector


Ghost Invasion Forces The Synod is a huge collection of various races. Some of these races started life as artificial intelligences. These intelligences eventually grew and evolved and became new life. These early intelligences wished to be treated as any other sentient being and took the Synod to the courts. After many years threading their way through the court system and eventually winning in...   [click here for more]
Art of War Games  $2.00

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