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5150: Fighter Pilot Board Game
by 2 Hour Wargames
Playable with minis or the color counters we provide! Fighter Pilot! It's not a job, it's an adventure! ************ Simply put, you're a Fighter Pilot trying to stay alive while completing your Missions. They say the Star Navy is the tip of the Gaea Prime spear; well that makes you the tip of the tip! Your enemies are many. The Empire is hungry and growing, and that means you're always at war
5150: Fighter Pilot Board Game
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0-hr: Renegade

0-hr: Renegade


RENEGADE Corsair The Renegade class of starships was designed as a multipurpose vessel capable of hauling cargo, moving passengers, exploration, reconnaissance, and light combat duty. As with many such designs the ship is adequate for a variety of roles but particularly excels at none. The small crew requirement and ease of maintenance have made the Renegade popular...   [click here for more]
0-hr  $5.95

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0-hr: Scarab

0-hr: Scarab


SCARAB Bulk Hauler The Scarab-class freighter is named for the squat, sturdy shape of its hull and its rugged endurance. It is just a coincidence that the original scarab is a species of “dung beetle” and this class of ship is often employed moving garbage and other unseemly cargos. The extended-hull version of the ship is known as the Kiboko-class, which is a Swahili...   [click here for more]
0-hr  $5.95

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20-ton Shuttle

20-ton Shuttle


A small 20-ton shuttlecraft capable of carrying up to 12 personnel. Deckplan is formatted for 5-foot per inch battlemap systems, full color, printable on a single sheet 8.5x11" page. ...   [click here for more]
Wydraz  Pay What You Want

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200ton Missile carrier boat ship plans sheet

200ton Missile carrier boat ship plans sheet


This Just the Deckplans version of the 200ton Missile carrier boat from Philip's forthcoming ship catalog book as a sheet designed for quick and easy printing on A1 plotters (or tiled on smaller sheets). A simple set of deckplans for use with any science fiction roleplaying game at 3/4 inch scale. ...   [click here for more]
FSpace Publications  $2.49

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200ton Robby class trader ship plans sheet

200ton Robby class trader ship plans sheet


This Just the Deckplans version of the 200ton Robby class trader from Philip's forthcoming ship catalog book as a sheet designed for quick and easy printing on A1 plotters (or tiled on smaller sheets). A simple set of deckplans for use with any science fiction roleplaying game at 3/4 inch scale. ...   [click here for more]
FSpace Publications  $2.49

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2300  AD Man's Battle for the Stars

2300 AD Man's Battle for the Stars


Man has made it to the stars. Now he must fight to stay there, Human soldiers fight the implacable alien Kafers, Police fight smugglers, pirates and terrorists on rich human colonies. Explorers fight uncharted systems on the Frontier. Colonists fight hostile environments on strange worlds. And nations fight each other for political power to determine who will lead the human race in the struggle...   [click here for more]
Game Designers' Workshop (GDW)  $19.99

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2300 AD Star Cruiser

2300 AD Star Cruiser


The definitive source of information for the strships of the year 2300 has arrived! Star Cruiser is both a complete addition to the Traveller: 2300 rules and an exciting boardgame of futuristic space combat.   The Rules Inside you'll find the complete guide to starship construction. Rules cover the power plant and stutterwarp drives, the advanced weaponry of...   [click here for more]
Game Designers' Workshop (GDW)  $19.99

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300ton Bunjil class light military transport ship plans sheet

300ton Bunjil class light military transport ship plans sheet


This Just the Deckplans version of the 300ton Bunjil class light military transport from Philip's forthcoming ship catalog book as a sheet designed for quick and easy printing on A0 plotters (or tiled on smaller sheets). A simple set of deckplans for use with any science fiction roleplaying game at 3/4 inch scale. ...   [click here for more]
FSpace Publications  $2.99

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300ton Bunjil class trader ship plans sheet

300ton Bunjil class trader ship plans sheet


This Just the Deckplans version of the 300ton Bunjil class trader from Philip's forthcoming ship catalog book as a sheet designed for quick and easy printing on A0 plotters (or tiled on smaller sheets). A simple set of deckplans for use with any science fiction roleplaying game at 3/4 inch scale. ...   [click here for more]
FSpace Publications  $2.99

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5150 All She Wants to Do is Dance

5150 All She Wants to Do is Dance


“WILD-EYED PISTOL WAVERS…Who Ain’t Afraid to Die!”  You run a Private Security Company (PSC ) and the “flavor of the month” government contracted you for a job. But things are going “south” in a hurry and your easy security job is anything but… The job description has changed, and you find yourself working the “gray areas”. But the money is good, and your reputation...   [click here for more]
Rebel Minis  $9.95

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5150 Carrier Command

5150 Carrier Command


The "Big Ship" supplement for 5150: Fighter Command *You must have 5150: Fighter Command to play.* What: Sci Fi Space Combat Game with "Big Ships".  Scale: 1 model equals 1 Capital Ship or Fighter/Bomber. Your Role: Players command a Capital Ship. Playability: Designed for solo, same side and head to head play. 5150: Carrier Command can be...   [click here for more]
Rebel Minis  $9.95

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5150 First Contact Supplement

5150 First Contact Supplement


THE WARS HAVE BEEN GOING ON FOR YEARS. First Contact is a supplement to 5150, the original set of sci-fi rules from Two Hour Wargames. First Contact revolves around a rebellion on a small planet where the colonists have decided to break away from their home world. It documents the war between Earth and her first colony, Mars. But what starts out as a local conflict erupts into...   [click here for more]
Rebel Minis  $4.95

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5150 Fleet Commander

5150 Fleet Commander


Fleet Commander “Captains; I expect you to do your jobs. Engage!” Your Captains move their ships, fire missiles, launch fighters or torpedoes and perform damage control. That is their job! Your job is to decide where and when to engage the enemy, and more importantly, when to cut your losses and leave, while keeping the fleet  together. In 5150: Fleet Commander, the rules...   [click here for more]
Rebel Minis  $9.95

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5150 Fringe Space

5150 Fringe Space


5150 Fringe Space 5150 Fringe Space is about living life on the edge. Sometimes that means salvaging space wrecks, hunting space pirates, or hauling cargo and passengers from one world to the next. But it also means carousing in a city, rescuing crewmembers from Alien abductors, and fistfights in a low end bar. 5150 Fringe Space is a RPG Lite game that can also be played as a man to...   [click here for more]
Rebel Minis  $9.95

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5150 Known Space

5150 Known Space


5150: Known Space expands and compliments 5150: New Beginnings. THE GALAXY IS YOUR PLAYGROUND! There’s a big ‘ol universe out there, and 5150: Known Space lets you explore it and build your own Nine Rings in the 5150 setting. In Known Space you’ll get to travel and map out your own expanded 5150 universe. Create your own Star Systems, planets, and cities to visit. Travel between...   [click here for more]
2 Hour Wargames  $9.99

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5150 No Limits: Maiden Voyage

5150 No Limits: Maiden Voyage


No Limits! 5150: No Limits - Maiden Voyage is the Core Rules for unlimited adventures in a complete Sci-Fi Universe. With Maiden Voyage you have the rules for all of the Scenario Books to follow. Inside you'll find: 14 Use as you want scenarios 16 Linked Scenarios taking you on one connected Story Includes New Hope City - a Metro where an opportunity lies behind every...   [click here for more]
Rebel Minis  $9.95

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5150 Star Army 2nd Tour

5150 Star Army 2nd Tour


5150 Star Army 2nd Tour "JOIN THE STAR ARMY!" It's not a job, it's an adventure! "Yeah right, whatever. Okay, listen up kid. I'm not going to sugar-coat it for you. The Star Army is hell. You're the first to arrive and the last to leave. What do you really do? Well let me tell you son..." Simply put you're a Platoon Leader trying to keep...   [click here for more]
Rebel Minis  $9.95

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5150 Star Army: Cestus V Campaign

5150 Star Army: Cestus V Campaign


5150: Star Army – Cestus V  In 5150: Star Army – Cestus V you start as a Private and have want to rise in the Ranks and become a Gaea Prime Citizen with all the benefits. Cestus V is a small planet in the 4th Ring claimed by Gaea Prime but not in Gaea Prime space. It’s seen its share of hard times as it’s always been a lawless place and then got invaded by Bugs. Well the...   [click here for more]
Rebel Minis  $9.95

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5150 Star Army: Citizen Soldier

5150 Star Army: Citizen Soldier


So you want to be a Citizen? “Well that’s easy enough. Just join the Gaea Prime Star Army and once you complete your training, assuming you don’t wash out, you’re in. Serve your quick ten years…What? Yeah, ten years and you’re a Citizen with all the benefits. In fact, you’re set for life! I just have one question.”  ************ ************   Do you have what...   [click here for more]
Rebel Minis  $9.95

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5150 Star Navy

5150 Star Navy


"Without the Star Navy there is no Star Army!" "The Star Army motto is “We take the war to the enemy; one planet at a time.” They do a fine job of it but we take them to those planets and we get them back. And unless we do our job they can’t do their job. So listen up Cadet and I’ll tell you how we do it…” In 5150-Star Navy you can command a squadron of ships or a fleet...   [click here for more]
Rebel Minis  $9.95

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5150:  Star Navy - Total War

5150: Star Navy - Total War


5150 Star Navy Total War - the updated 2022 edition “Without The Star Navy, There Is No Star Army!” “The Star Army motto is “We take the war to the enemy; one planet at a time.” They do a fine job of it, but we take them to those planets, and we get them back. And unless we do our job, they can’t do their job. So listen up Cadet and I’ll tell you how we do it…”...   [click here for more]
2 Hour Wargames  $9.99

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5150: Fighter Command

5150: Fighter Command


5150: Fighter Command 5150: Fighter Command is THW’s game of Fighter combat in deep space. Yes, there are rules for Destroyers, Battleships, and other Capital Ships but the Stars are the Fighter Pilots. Start in command of a Flight of 2 or 3 Fighters and, if you stay alive, maybe you work your way up to Squadron Leader. Fighter Command introduces some new game mechanics for...   [click here for more]
Rebel Minis  $9.95

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5150: Fighter Pilot Board Game

5150: Fighter Pilot Board Game


Playable with minis or the color counters we provide! Fighter Pilot! It's not a job, it's an adventure! ************ Simply put, you're a Fighter Pilot trying to stay alive while completing your Missions. They say the Star Navy is the tip of the Gaea Prime spear; well that makes you the tip of the tip! Your enemies are many. The Empire is hungry and growing, and that means you're always at...   [click here for more]
2 Hour Wargames  $9.99

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5150: HAMMER & ANVIL

5150: HAMMER & ANVIL


5150: Hammer & Anvil - Sci-Fi Vehicle Combat The companion book to 5150: Star Army 2nd Tour. Includes 40 full color counters!  What: Vehicle specific wargame/RPG rule Sci-Fi vehicle. combat  Scale: Vehicle combat. 1 model/figure equals 1 vehicle. Your Role: Players can command from one vehicle up to a company of vehicles. Playability: Designed for solo, same side...   [click here for more]
Rebel Minis  $9.95

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5150: NEW BEGINNINGS

5150: NEW BEGINNINGS


5150: New Beginning “NEW HOPE CITY, WHERE EVERYONE GETS A SECOND CHANCE.” In 5150: New Beginnings you're thrust into a bustling, living urban environment hundreds of years in the future. Or maybe it's just a place far, far away. In any case, your goal is to take your characters; we call them Stars, as far as they can go. Acquire wealth, fight crime, commit crime, or something in between;...   [click here for more]
Rebel Minis  $9.95

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5150: Send Lawyers, Guns and Money

5150: Send Lawyers, Guns and Money


RPG lite Cyberpunk Adventure set in Two Hour Wargames' New Hope City “I’m Greedy, and I’m Angry and I Don’t Care Who I Cross.” The Grath brought his knee violently up into Harold’s ribs lifting him up from the floor only to send him crashing back down. An audible crack could be heard as Harold landed with a thud. Mr. B E laughed deeply and said “This ain’t over little...   [click here for more]
Rebel Minis  $9.95

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5150: Star Marine

5150: Star Marine


 5150: Star Marine "Special People for Special Jobs" “Yeah, yeah, we know all about them. You got the Star Army and you got the Interplanetary Special Services, but sometimes you need something more. Combat in floating space hulks, airless moons, and planets with an atmosphere so nasty you’ll be dead if your suit is breached. That’s what I’m talking about, the...   [click here for more]
2 Hour Wargames  $9.99

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7TV On Location

7TV On Location


Lights, camera, action! 7TV packs its bag and heads off to explore mountaintop lairs, seabases, lunar outposts… and more! Rules for 6 environments, new weapons, casts, extras, gadgets, 5 episodes with a mini campaign – and brand new equipment cards to outfit your cast with all the gear they'll need to survive an outside broadcast. So book your flights,...   [click here for more]
Crooked Dice  $19.46 $11.89

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A Billion Suns: Interstellar Fleet Battles

A Billion Suns: Interstellar Fleet Battles


A Billion Suns is a wargame of interstellar combat that puts you in command of fleets of powerful starships, from squadrons of agile, but fragile, fighters, to hulking and powerful capital ships. When combined with some spaceship miniatures, a tape measure, a deck of playing cards and some dice, this rulebook provides everything you need to play exciting and tense tabletop games of interstellar...   [click here for more]
Osprey Publishing  $16.00

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A Call to Arms Journal - Issue 1

A Call to Arms Journal - Issue 1


Welcome to the first issue of the A Call to Arms Journal! This new e-journal is designed to support all versions of A Call to Arms, giving you access to new material, articles and rules for your games, such as Star Fleet and Noble Armada. In this first issue, we take a look at the universes of the two current A Call to Arms games, feature a Noble Armada battle report, introduce a new campaign system...   [click here for more]
Mongoose  $6.99

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A Call to Arms: Noble Armada

A Call to Arms: Noble Armada


The popular space fleet combat miniatures game, A Call to Arms is back, in a brand new guise - drawn from the detailed background of the Fading Suns RPG, A Call to Arms: Noble Armada is a fast to learn, hard to master space combat game involving fleets drawn from the Royal Houses. Players must learn how to knock down or bypass the shields protecting enemy vessels, and then launch assaults on ships...   [click here for more]
Mongoose  $17.99

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A Call to Arms: Star Fleet Book 1.2: Civilian Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Civilian Ship Roster Card Pack


The ships presented here are intended to represent abstractions of dozens of different (but similar) designs in use by all fleets for a variety of functions. Form follows function, and as these ships (for the most part) are cargo haulers, they can functionally be divided into these types. Outwardly, the various “Class-One Small Freighters” may look very different, but their ship rosters would be...   [click here for more]
Amarillo Design Bureau  $2.95

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A Call to Arms: Star Fleet Book 1.2: Federation Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Federation Ship Roster Card Pack


Often known simply as “the Federation,” this empire is the strongest and most economically aggressive.  Without a few wars to slow them down, the Federation (due to its booming economy, the result of freedoms not seen elsewhere) might make enough profit to simply buy the other empires in a century or two.  The Federation has never invaded another empire and only fights defensive wars; then again,...   [click here for more]
Amarillo Design Bureau  $4.95

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A Call to Arms: Star Fleet Book 1.2: Gorn Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Gorn Ship Roster Card Pack


The Gorns border both the Federation and the Romulans. The Gorns met (and fought several wars with) the Romulans before discovering the Federation in a famous incident in which two brash young captains shot first and faced embarrassing questions later. After this incident, the Gorns discovered they had much in common with the Federation (including previous wars with the Romulans) and the two empires...   [click here for more]
Amarillo Design Bureau  $4.95

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A Call to Arms: Star Fleet Book 1.2: Klingon Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Klingon Ship Roster Card Pack


Regarded by the Federation as one of its two primary enemies, the Klingons are a military dictatorship.  With less territory than the Federation, the Klingons feel threatened and can only match Star Fleet’s combat power by keeping their civilian population on the brink of poverty.  The Klingon government is corrupt and paranoid, and legions of secret police watch for any sign of disloyalty among...   [click here for more]
Amarillo Design Bureau  $4.95

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A Call to Arms: Star Fleet Book 1.2: Kzinti Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Kzinti Ship Roster Card Pack


The Kzintis look like eight-foot-tall tigers. Their empire is smaller than that of the Klingons and (to hear the Kzintis tell it) about half of Kzinti territory was stolen by the Federation when it first declared its borders 68 years before the General War.   Relying on drones and disruptors more than phasers, the Kzintis build their ships to fight their most deadly foes — each another!   This...   [click here for more]
Amarillo Design Bureau  $4.95

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A Call to Arms: Star Fleet Book 1.2: Orion Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Orion Ship Roster Card Pack


Not an empire at all, but instead a network of criminal organizations, the Orions are involved in piracy, smuggling, and no end of other criminal enterprises. The Orions have divided the Alpha Octant into several territories, called cartels. Each is run by a crimelord. Over time, the borders between these areas shift as one crimelord bullies his neighbor, strong cartels dismember weak ones, or a dead...   [click here for more]
Amarillo Design Bureau   FREE 

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A Call to Arms: Star Fleet Book 1.2: Romulan Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Romulan Ship Roster Card Pack


The Romulan Empire is run by an emperor, with the support of the great houses (the 21 powerful families who control most of the Romulan economy). This creates a great deal of inefficiencies and waste as each great house is more interested in its own advancement than in progress for the entire empire. The refusal of the great houses to work together (along with a few Gorn commando raids) delayed the...   [click here for more]
Amarillo Design Bureau  $4.95

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A Call to Arms: Star Fleet Book 1.2: Tholian Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Tholian Ship Roster Card Pack


The Tholians occupy a small territory on the edge of the galaxy, south of the United Federation of Planets and blocking most of the pathway between the Klingons and the Romulans. The Tholians are a crystalline life form that exists in high temperatures. Tholians consider carbon-based life to be on the same level that humans consider bacteria.   Tholians are, in fact, refugees from the M81 Galaxy...   [click here for more]
Amarillo Design Bureau  $2.95 $2.50

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A Call to Arms: Star Fleet Christmas Ship Roster Pack

A Call to Arms: Star Fleet Christmas Ship Roster Pack


Back in 2006, ADB decided to produce a Federation Commander ship card for Santa’s Sleigh. This became an annual tradition and scenarios were created for the “ships.” All these appeared in various Communiques until eventually we suddenly had ten ships and one base. We decided to convert the ships and base to A Call to Arms: Star Fleet and added two scenarios written especially...   [click here for more]
Amarillo Design Bureau   FREE 

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A Call to Arms: Star Fleet, Book One, Revision Two, Deluxe Edition

A Call to Arms: Star Fleet, Book One, Revision Two, Deluxe Edition


Your Mission: Go Boldly to the Stars Discover New Worlds Bring Your Crew Home Alive   A Call to Arms: Star Fleet is a game of space combat in the Star Fleet Universe. Throughout humanity’s space-age history the United Federation of Planets has explored the octant of space it is in, but has come under pressure from enemies who sometimes became friends....   [click here for more]
Amarillo Design Bureau  $29.95

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A Call to Arms: Star Fleet, Book Two

A Call to Arms: Star Fleet, Book Two


“Here we lay our web. Here we stand between our enemy and all we hold dear. Live or die, here we fight.” This is the much anticipated A Call to Arms: Star Fleet, Book 2. There are more ships for empires you enjoyed in Book 1.2: Federation, Klingons, Romulans, Kzintis, and Gorns. The Orion Pirates and Tholians that were introduced in Book 1.2 now have full-scale...   [click here for more]
Amarillo Design Bureau  $29.95

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A Call to Arms: Star Fleet, Reinforcements One

A Call to Arms: Star Fleet, Reinforcements One


“Captain, reinforcements have just shown up on our sensors!”   Need more ships for your preferred fleet? Want to add different fleets? Or are you looking for new foes? Then A Call to Arms: Star Fleet, Reinforcements One is for you! There are more ships for empires you enjoyed in earlier volumes: Federation, Klingons, Romulans, Kzintis, Gorns, Orion Pirates, Tholians, and...   [click here for more]
Amarillo Design Bureau  $19.95

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A Clear and Present Danger

A Clear and Present Danger


A CLEAR + PRESENT DANGER Wargame rules for space battles with model spaceships! Designed for tabletop battles, these rules feature a scenario generator to stop games just becoming mindless slogging matches, and an action-based games system allowing a wide variety of actions to be attempted during play without getting bogged down in complexity! The system has a simple means of representing...   [click here for more]
AGEMA  $10.80 $5.39

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A Season in Hel

A Season in Hel


This supplement provides a short science-fiction campaign for control of a strategically critical spaceport, Hel. There are three main battles, the optional ones (depending on choice, and how things go), and a one-off adventure/encounter set in the Hel milieu. Each of the main battles also provides a way to set up force outside the campaign environment. The scenarios are written as a supplement...   [click here for more]
Irrational Number Line Games, LLC  $1.99

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A Sky Full of Ships

A Sky Full of Ships


A Sky Full of Ships 2nd Edition Instead of being a mere captain of a few ships, wouldn't you rather take the place of an admiral, commanding during those great fleet battles, those most dramatic of moments when entire empires stood or fell. If so, 'A Sky Full of Ships' just might be the rules for you. Using simple, fast moving game mechanics, ASFoS attempts to portray the important...   [click here for more]
Hardpoint Games  $10.00

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Abandoned - Starbase Set 02

Abandoned - Starbase Set 02


BASIC FEATURES: - Name: Abandoned - Starbase Set 02 - Category: Space Tiles - Type: PDF Color High Resolution DESCRIPTION: Abandoned - Starbase Set 02 is a paper-printable set, ideal for Sci-Fi settings, which includes a lot of modular tiles divided into squares of 2,5x2,5cm – 1" suitable to recreate corridors, rooms and pressurized doors of an...   [click here for more]
PWORK Paper Wargame  $5.50

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About Federation & Empire

About Federation & Empire


Have you ever wondered what Federation & Empire is all about? This booklet is designed to tell you more about the wide-ranging game that so many now enjoy. While you cannot play Federation & Empire with the information you will find here, you can make an informed choice about whether you would enjoy the game.   Here you will find an explanation of what the game entails and...   [click here for more]
Amarillo Design Bureau   FREE 

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Accelerate and Attack! Aeons of War

Accelerate and Attack! Aeons of War


Accelerate and Attack! Aeons of War is a starship combat wargame design for fleet actions from Aotrs Shipyards.   The game places the emphasis on tactical decision making and manoeuvre, while providing a technology system comprehensive enough to allow a wide variety of fleet playstyles but without compromising speed of play. Accelerate and Attack is a generic, open system that can be used with...   [click here for more]
Aotrs Shipyards  $15.95

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Accelerate and Attack! Web Enhancement Pack

Accelerate and Attack! Web Enhancement Pack


Accelerate and Attack! Aeons of War is a starship combat wargame design for fleet actions from Aotrs Shipyards. This free pack contains: Markers and QR PDF with the Quick Reference sheet, the Speed Category Summary table (and move group table for the reverse side), the speed category markers, the cloak and stealth markers Ship markers for the Vivrathk and Stone Portal sample fleet in high fidelity...   [click here for more]
Aotrs Shipyards   FREE 

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  Whitewash City FREE Model Sample