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 Hottest Tactical/Skirmish, PDF
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Table Air Combat:  Spitfire II

Table Air Combat: Spitfire II


TABLE AIR COMBAT Table Air Combat is a fast, simple air combat game that can be played on any flat surface.  All you need are some six-sided dice and some coins to provide weight for the aircraft counters.  Everything else can be printed from this ruleset.  Watch how to play here  A player uses a flight of four aircraft represented by two counters.  Aircraft counters move by means of...   [click here for more]
Paper Forge  Pay What You Want

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Pacific Clouds: A Roll & Go Wargame

Pacific Clouds: A Roll & Go Wargame


You are an airwoman fighter pilot in the Pacific during WWII. You pilot the Corsair fighter plane, going on daily sorties to patrol the Pacific skies. You need 2D6 and a pencil to play this fast-paced and simple narrative solo wargame.  Take down as many Japanese Zeroes as possible during the sortie without being shot down or killed in this ultra simple roll+write wargame that is perfect to take...   [click here for more]
Micro RPG  Pay What You Want

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Missile Threat Solo Rules & Mercenary Air Campaign

Missile Threat Solo Rules & Mercenary Air Campaign


This book gives you everything you need to play Missile Threat solo and to play the Mercenary Air Campaign. The Solo Rules: These include all the rules needed for solo games, as well as random aircraft tables for every conflict and faction covered in Missile Threat. Random Ground Asset and Naval Vessel tables are also included. The solo game relies on regular playing...   [click here for more]
Ostfront Publishing  Pay What You Want

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Missile Threat Advanced Solo Campaign & A.I.

Missile Threat Advanced Solo Campaign & A.I.


Advanced Solo Campaign The Advanced Solo Campaign allows you to fight a map-based, objective-driven campaign, which escalates as you progress. These Advanced rules include many unique pilot skills that can be earned, 3 different campaign maps (for a short, long, or medium campaign), rules for capturing enemy pilots, pre-made aircraft and ordnance sheets for each period, and much more....   [click here for more]
Ostfront Publishing  Pay What You Want

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Luftwaffe 46 - Air Jet Combats in Hotwar World

Luftwaffe 46 - Air Jet Combats in Hotwar World


Luftwaffe 46 is a jet fighter game set in the world of Hotwar, where the war doesn’t end in 1945 but continues as Germany launches its other jet plane projects and fights the allies in dogfights. The rules were made for you to play with miniatures in 1/300 scale, in the absence of them, we supply markers to replace them. What you will need to play: 1 measuring tape 2 six-sided dice (known as...   [click here for more]
Voxelhouse  Pay What You Want

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Blaze Away WWII - Rules for WWII Wargames

Blaze Away WWII - Rules for WWII Wargames


Blaze Away WWII Designed to play Company to Brigade sized WWII wargames Game time 2-4 hours Simultaneous turns ensuring the players are always involved Basic infantry unit is a stand of figures representing an 8-12 man Section or 2 squads Basic armoured unit is one model vehicle representing 2-4 vehicles Ground scale, 1mm = approximately 1.5 metres Time scale, each turn is about 10...   [click here for more]
Blaze Away Rules  Pay What You Want

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Ascari

Ascari


ASCARI is a set of rules for combats between companies of regular armies and/or native armed groups in the period between 1860-1912 in Africa, Middle and Far East and America. The rule set gives the players the basics of the system: description of units and Leaders, Movement rules, Opportunity and Fire Combat, Melèe Combat, Artillery Fire, with special and unique capabilities for special units,...   [click here for more]
Lumaca Games  Pay What You Want

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Blaze Away WWII - Part II

Blaze Away WWII - Part II


Blaze Away WWII - Part II  Support Material for Blaze Away WWII  Appendix I: Order Cards Appendix II: Unit Sheets Appendix III: Quick Reference Tables Appendix IV: Hidden Movement Cards ...   [click here for more]
Blaze Away Rules  Pay What You Want

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Gulf Of Sidra 1989 Counter Pack

Gulf Of Sidra 1989 Counter Pack


This is a counter set for the 1989 Gulf Of Sidra Incident. This is a preview of an upcoming War In The Jet Age counter pack that will include aircraft from the Korean War to the Fifth Generation.  Included are eight 50mm square counters. 2 F-14A wing swept 2 F-14A wing forward 2 MiG 23 wing swept 2 MiG 23 wing forward There are also weapon counters included with smoke trails for the following:...   [click here for more]
Pocket Warfare Publishing  Pay What You Want

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JU87 Stuka Jericho Trumpets Mission Sheet

JU87 Stuka Jericho Trumpets Mission Sheet


Here is the official Mission Log Sheet for JU87 Stuka Jericho Trumpets! You can keep note of all the encounters and hits and KP gained! MUST be used with JU87 Stuka Jericho Trumpets, not a standalone! ...   [click here for more]
Lumaca Games  Pay What You Want

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Blaze Away WWII - Sample Roster

Blaze Away WWII - Sample Roster


Blaze Away WWII - Sample Roster - British...   [click here for more]
Blaze Away Rules  Pay What You Want

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Sons of Blood & Iron: Character card template

Sons of Blood & Iron: Character card template


This is a set of cards ...   [click here for more]
The Copper Arm Studio  Pay What You Want

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  Battle Blocks: Sengoku Second Edition