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Panzer Digest #14

Panzer Digest #14


Panzer Digest #14 (Summer 2019) is a full-color wargames magzine that contains three complete games in addition to gaming articles, variants, and reviews. VIKING FURY is a solitaire, strategic level wargame covering the Viking expansion from the end of the 8th century. BATTLE OVER EUROPE is a two-player tactical, plane vs plane World War II card game, using the Battle over...   [click here for more]
Minden Games  $17.95

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Torpedo Raiders, Advanced Ed.

Torpedo Raiders, Advanced Ed.


Torpedo Raiders, Advanced Ed. is a 52-page illustrated book contaning a historical WW2 strategy card game involving torpedo bombers in several early war battles. It is volume 2 of Minden's Battlegame book series. Torpedo Raiders is a solitaire card game that allows you to recreate famous torpedo bombing missions during World War II. This edition adds advanced rules and...   [click here for more]
Minden Games  $11.95

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Viking Fury

Viking Fury


VIKING FURY is a solitaire, strategic level wargame covering the Viking expansion from the end of the 8th century. Contains eight-page rules booklet (including optional rules), small hexagon map of western europe, set of 52 game counters. The game system provides for quick, solitaire play, emphasizing Minden's hallmark of playability & historicity. "As you set out on your first expedition,...   [click here for more]
Minden Games  $14.95 $12.95

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TMP: Minutes to Midnight

TMP: Minutes to Midnight


“Nuclear Triad” Becomes Cornerstone of National Defense It has been 20 years since the invention of the atomic bomb, and the superpowers of the world have remained embroiled in an ever-escalating arms race. The production of fissile material no longer poses a challenge for any nation. Instead, the race has switched to the development of a wide range of delivery systems....   [click here for more]
Minion Games  $9.99

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2WW: The War in Europe (Includes Vassal Module)

2WW: The War in Europe (Includes Vassal Module)


2WW: The War in Europe is a grand-strategic game utilizing armies or army groups, air forces, and fleets. The game covers the entire conflict in Europe, North Africa, and the Middle East. There are two players or sides in the game. The Axis controls Germany, Italy, and all friendly minor countries. The Allied player controls France, Great Britain, the Soviet Union, and the United States...   [click here for more]
One Small Step  $9.95

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CounterFact Issue 10

CounterFact Issue 10


Issue Contents: India's Navy Today & Tomorrow Hussite Wagon Warfare Bulgaria vs. Turkey: Analysis of a Potential War Soviet BT7 Tanks, 1941 Issue Game: Operation Pincher: Stalin's Drive In the Middle East, 1949 – What If? by Ty Bomba Operation Pincher: Stalin's Drive In the Middle East, 1949 – What If? is based on the actual "Pincher" series of defensive plans...   [click here for more]
One Small Step  $32.00 $14.95

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CounterFact Issue 11

CounterFact Issue 11


Issue Contents: The Czech Legion in Russia, 1914-1920 Compare & Contrast: German U-Boat Campaigns Against the US, 1918 & 1942 The Kursk Magnetic Anomaly: Mining & Countermining, 1943 Medieval Castles: A Military Analysis Issue Game: Issue 11, Czech Legion: A solitare game on that elite unit's escape from the nascent Soviet Union just after WW1 by Javier Romero The Czech...   [click here for more]
One Small Step  $32.00 $14.95

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CounterFact Issue 3

CounterFact Issue 3


This issues contains articles dedicated exclusively to the Middle Eastern region. This issue comes with the game Millennium Wars Advanced: The Lebanon Scenarios. The game is designed by Michael Anderson, Joseph Miranda, and Jon Compton. Millennium Wars Advanced (MWA) is a new wargame system that models a wide spectrum of modern conflict at the operational level. MWA addresses the full spectrum...   [click here for more]
One Small Step  $14.95

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CounterFact Issue 4

CounterFact Issue 4


This issue contains: 1936: What If? By Ty Bomba Terrorism as a Strategy Within Psychological Warfare by Joseph Miranda Britain's & China's & Japan's New Aircraft Carriers vs. TERN by Chris Perello & Ty Bomba The Accidental Superpower Book Review, by Ty Bomba New Column: Sit Reps: - Hero (Mine Detector) Rats - Militarized Food - Russia's New APC Has PlayStation Controls - China...   [click here for more]
One Small Step  $14.95

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CounterFact Issue 5

CounterFact Issue 5


The game in that issue is a purpose-designed solitaire effort by Javier Romero titled "ISIS Libya." The player commands a near-future international US/EU/NATO coalition intending to overthrow the nascent Islamic state in North Africa. Articles (in no particular order) are: Analysis: ISIS Libya World War II Halftracks Holy Land War, 1919-49 German Colonial Wars in South West Africa,...   [click here for more]
One Small Step  $14.95

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CounterFact Issue 6

CounterFact Issue 6


Issue Contents: The 1938 Czech Crisis: A Huge "What If" By Ty Bomba The Italo-Turkish War of 1911-12 By Philip Sharp Analysis: Persian Strategy in Greece By James Bowden The Russian Civil War & Today’s Russian Army By Gilberto Villahermosa Verdun 1916: The Year of Decision By J.E. Kaufmann & H.W. Kaufmann Issue...   [click here for more]
One Small Step  $14.95

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CounterFact Issue 7

CounterFact Issue 7


Issue Contents: The Battle of Tunis, 255 BC: Rome's North African Disaster By Arnold Blumberg India's Naxalite Insurgency By Jon Cecil Orwell in the Army: The Military Career of Eric Blair by Brian Train Marching on Mecca: Analysis of a Near-Future Iranian-Saudi War Maciej Jonasz The Syrian Civil War By Javier Romero Issue Game: Islamic State:...   [click here for more]
One Small Step  $14.95

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CounterFact Issue 8

CounterFact Issue 8


Issue Contents: What If: A Second ‘Winter War,’ January 1941 by Ty Bomba Amphetamine Use in World War II by Jon Cecil 100 Years Ago: The Finnish Civil War, 1918 by Brian Train 100 Years Ago: Greece & The Salonika Front in World War I by Raymond Bell A Squadron Born in War by Steven K. Dixon Issue Game 1941: What If? An...   [click here for more]
One Small Step  $32.00 $14.95

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CounterFact Issue 9

CounterFact Issue 9


Issue Contents: War in the Mega-City by Joseph Miranda The (Aborted) Spanish A-Bomb Program by Javier Romero Russia's Polar Pivot by Gil Villahermosa China's Ongoing Military & Command Restructuring by Carl O. Schuster The Coming Pacific War: Predictions from the 1930s & Today By Jim Bloom Issue Game War in the MegaCity is a simulation of a fight for a city in...   [click here for more]
One Small Step  $32.00 $14.95

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Der Kessel: Stalingrad Solitaire

Der Kessel: Stalingrad Solitaire


Der Kessel is a solitaire game simulating the last weeks of the encircled German 6th Army in the pocket German troops nicknamed “The Cauldron” that formed in and to the west of the city of Stalingrad when Soviet troops broke through the Wehrmacht’s front lines in December 1942. You represent 6th Army’s commander, General von Paulus. All actions of the Soviet commander Zhukov...   [click here for more]
One Small Step  $9.95

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GameFix Issue 4 with Bombs Away! Card Game

GameFix Issue 4 with Bombs Away! Card Game


Issue 4 of GameFix Magazine. Originally published in 1995, the magazine contains a card game, Bombs Away: Air-War Over Europe. In addition to the game maps, playing pieces, and rules, the issue contains articles about the game, and several other smaller pieces. Table of Contents: Editorial and Things to Come Battle Briefs The Air War Issue Game: Bombs Away! Designer's Notes Battles From the Storm...   [click here for more]
One Small Step  $4.95

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GameFix Issue 7 with The Big One

GameFix Issue 7 with The Big One


Issue 7 of GameFix Magazine. Originally published in 1995, the magazine contains a map and counter wargame, The Big One, designed by Bill Banks and Paul Cooper. The game covers the entire Second World War in Europe on an 11x17 map. In addition to the game map, playing pieces, and rules, the issue contains articles about the game, and several other smaller pieces. Table of Contents: Editorial...   [click here for more]
One Small Step  $4.95

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GameFix Issue 8 with Greenline: Chechnya

GameFix Issue 8 with Greenline: Chechnya


Issue 8 of GameFix Magazine. Originally published in 1995, the magazine contains a map and counter wargame, Greenline: Chechnya, designed by Joe Miranda. The game covers the entire Soviet invasion of Chechnya on an 11x17 map. In addition to the game map, playing pieces, and rules, the issue contains articles about the game, and several other smaller pieces. Table of Contents: Editorial...   [click here for more]
One Small Step  $4.95

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Hatfields & McCoys

Hatfields & McCoys


Sheeeethowdy! Pull yerself up a chair and sit a spell. I wants to tell yuh ‘bout the game o’ Hatfields ‘n McCoys. This is a game fer two players. If ’n yuh can’t count to two, two’s the number o’ beers that yuh drinks at one time. Each player runs a fam’ly o’ mountain folk. You’s afeudin’ with the fam’ly from...   [click here for more]
One Small Step  $3.95

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Miracle on the Marne (includes Vassal module)

Miracle on the Marne (includes Vassal module)


The battles of World War I completely and forever redefined warfare in the western world. They marked the end of the older tradition and the beginning of the age of total war, and a century of conflict. Miracle on the Marne is an operational level game of the Battle of the Marne that occurred near Paris, France in September, 1914. This battle changed the course of the war...   [click here for more]
One Small Step  $9.95

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Table Air Combat:  C.200 Saetta

Table Air Combat: C.200 Saetta


TABLE AIR COMBAT Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset. Watch how to play here A player uses a flight of four aircraft represented by two counters. Aircraft counters move by means of curved...   [click here for more]
Paper Forge  $1.99

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Table Air Combat:  CR.42 Falco

Table Air Combat: CR.42 Falco


TABLE AIR COMBAT Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset. Watch how to play here A player uses a flight of four aircraft represented by two counters. Aircraft counters move by means of curved...   [click here for more]
Paper Forge  $1.99

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Table Air Combat:  Hurricane I

Table Air Combat: Hurricane I


TABLE AIR COMBAT Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset. Download a free set of the complete rules here: Flight Operations Manual Watch how to play Here Each player has a flight...   [click here for more]
Paper Forge  $1.99

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Table Air Combat:  Spitfire II

Table Air Combat: Spitfire II


TABLE AIR COMBAT Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset. Watch how to play here A player uses a flight of four aircraft represented by two counters. Aircraft counters move by means of curved...   [click here for more]
Paper Forge  Pay What You Want

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Table Air Combat:  Spitfire V

Table Air Combat: Spitfire V


TABLE AIR COMBAT Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset. Download a free set of the complete rules here: Flight Operations Manual Watch how to play Here Each player has a flight of four...   [click here for more]
Paper Forge  $1.99

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Table Air Combat: SM.79 Sparviero

Table Air Combat: SM.79 Sparviero


TABLE AIR COMBAT Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset. Watch how to play here A player uses a flight of four aircraft represented by two counters. Aircraft counters move by means of curved...   [click here for more]
Paper Forge  $1.99

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Avalon Hill's B-17 Queen of the Skies Player's Guide - The Boardgamer

Avalon Hill's B-17 Queen of the Skies Player's Guide - The Boardgamer


The publisher of The Boardgamer magazine created five special issues devoted entirely to one game within the Avalon Hill catalog. They were known as Unofficial Player Guides, but were considered the best collection of new information, variants, scenarios, rules variations, errata, inserts, and new articles written for these games. Fans loved the materials,...   [click here for more]
Past Into Print  $3.99

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Avalon Hill's War At Sea Player's Guide - The Boardgamer

Avalon Hill's War At Sea Player's Guide - The Boardgamer


The publisher of The Boardgamer magazine created five special issues devoted entirely to one game within the Avalon Hill catalog. They were known as Unofficial Player Guides, but were considered the best collection of new information, variants, scenarios, rules variations, errata, inserts, and new articles written for these games. Fans loved the materials,...   [click here for more]
Past Into Print  $2.99

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Battleplan Magazine - Issue 1

Battleplan Magazine - Issue 1


Battleplan was an ambitious magazine devoted to providing variants, scenarios, and articles on game strategy for wargaming products by a variety of publishers. Published between 1987 and 1989, the magazine had a great deal of content to appeal to war gamers, including articles and materials for Ambush!, Squad Leader, Advanced Squad Leader, Up Front, and many other games. The periodical lasted...   [click here for more]
Past Into Print  $6.29

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Battleplan Magazine - Issue 2

Battleplan Magazine - Issue 2


In this issue, published in May/June 1987, the contents include: Two For The Road – Word from the Editor Squad Leader Scenarios - "Counterattack" and "Victory at Pratulin" Supremacy Variants Operation Sea Lion - SSG Battlefront scenario A House Restored - Rules variants for GDW A House Divided (part 2 of 3) Screaming Eagles...   [click here for more]
Past Into Print  $6.29

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Battleplan Magazine - Issue 3

Battleplan Magazine - Issue 3


In this issue, published in July/August 1987, the contents include: Rushing to the (Fore) Front – A word from the Editor Third Reich – A special 1941 scenario Mission Grenada – A quick review Options for Mission Grenada - Variants and optional rules Squad Leader Scenarios - "Partisan Purge" and "The Tank Repair Shop" Squad...   [click here for more]
Past Into Print  $6.29

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Battleplan Magazine - Issue 4

Battleplan Magazine - Issue 4


In this issue, published in September/October 1987, the contents include: Shogun: The Editorial – A humorous clarification from the Editor Two New Squad Leader Scenarios - from Guy Sajer's book "The Forgotten Soldier" – “The Burning Corridor” and “The Dying Place” Panzers at Kursk - Soviet counterattack scenario Blue...   [click here for more]
Past Into Print  $6.29

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Battleplan Magazine - Issue 5

Battleplan Magazine - Issue 5


In this issue, published in January/February 1988, the contents include: The Editorial Letters Two New Squad Leader Scenarios - "Race to the Clerf" and "Last Stand on the Oder" Russian Campaign II - Changes and strategies for this expansion kit Assault on Singapore - New scenarios Top Gun in the Med - Additional campaigns for Top Gun Victory...   [click here for more]
Past Into Print  $6.29

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Battleplan Magazine - Issue 6

Battleplan Magazine - Issue 6


In this issue, published in June/July 1988, the contents include: Editorial Midway Random Events - A classic with spice Hastings, 1066 - Review and addendum The Battle of Senlac Hill - Hastings, 1066 variants, strategies and tactics A House Divided - Complete mega-variant with counters Wilderness of Mirrors - New Central America scenario That...   [click here for more]
Past Into Print  $6.29

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Battleplan Magazine - Issue 8

Battleplan Magazine - Issue 8


In this issue, published in January/February 1989, the contents include: Editorial Eastern Front Solitaire - Vlasov's Army variant Washing the Spears in Zulu War - Variants for last issue's mini-wargame Bismarck House Rules – Errata and new ideas The Conquest of Britain, AD 43 – A scenario for WEG Druid Drive on Frankfurt Variations...   [click here for more]
Past Into Print  $6.29

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Battleplan Magazine - Issue 9

Battleplan Magazine - Issue 9


In this final issue, published in the summer of 1989, the contents include: Editorial Duel in the Desert – Errata, clarifications, and single board game variant The Michicon '88 ASL Tournament – The Playtesters Advanced Squad Leader tournament scenarios “B1 Two Long Bars”, “B2 Ice Follies”, “B3 Prussian Panic”, “B4...   [click here for more]
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Battleplan Magazine - Issue Index

Battleplan Magazine - Issue Index


Battleplan was an ambitious magazine devoted to providing variants, scenarios, and articles on game strategy for wargaming products by a variety of publishers. Published between 1987 and 1989, the magazine had a great deal of content to appeal to war gamers, including articles and materials for Ambush!, Squad Leader, Advanced Squad Leader, Up Front, and many other games. The periodical...   [click here for more]
Past Into Print  $0.50

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Phoenix Magazine Issue 9

Phoenix Magazine Issue 9


The Phoenix Magazine was a house publication by SimPubs/SPI directed towards the wargamers of the United Kingdom. It covered SPI titles and other subjects related to wargaming and military history. The publication began in June 1976 and lasted for 36 issues, ceasing publication in March 1982. In this issue, dated September 1977, the contents consist of: Issue...   [click here for more]
Past Into Print  $2.99

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The Boardgamer Magazine - Contents by Game Article

The Boardgamer Magazine - Contents by Game Article


This file is a free download for the Boardgamer Magazine series. It is an index of the issues indexed by the game title covered. The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially,...   [click here for more]
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The Boardgamer Magazine - Preview Issue

The Boardgamer Magazine - Preview Issue


The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases,...   [click here for more]
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The Boardgamer Magazine - Volume 1, Issue 1

The Boardgamer Magazine - Volume 1, Issue 1


In this issue, published in January 1996, the articles include: Coverage of Avaloncon 1995 Let’s Talk About Assassin - Tips For Better Play Nailbiters - One Gamers Opinion AREA News - What Happened? Panzer Leader Avaloncon Scenarios - From The 1994 and 1995 Tournaments The Boardgamer magazine was a quarterly magazine devoted primarily, but...   [click here for more]
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The Boardgamer Magazine - Volume 1, Issue 2

The Boardgamer Magazine - Volume 1, Issue 2


In this issue, published in April 1996, the articles include: Avaloncon 1995 - A First Timer’s Experience History Of The World Series Replay - One Player’s View of a GEnie PBEM Game History Of The World Series Replay - The Red Point of View History Of The World Series Replay - The Black Point of View AREA News - For The Minority ASL AREA News - Excerpts...   [click here for more]
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The Boardgamer Magazine - Volume 1, Issue 3

The Boardgamer Magazine - Volume 1, Issue 3


In this issue, published in July 1996, the articles include: Race To Bastogne - A Battle of the Bulge ‘81 Tournament Scenario Winning At Auction - General Tips On Strategy 1996 Midwest Open - Victory In The Pacific Tournament The Champion’s Perspective - The Victory In The Pacific Midwest Open Underwater Strategy - Use of U-Boats In War At...   [click here for more]
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The Boardgamer Magazine - Volume 1, Issue 4

The Boardgamer Magazine - Volume 1, Issue 4


In this issue, published in October 1996, the articles include: Fortress Europa Series Replay - Part 2 Play-By-Electronic-Mail - PBM The Quick And Modern Way Incidents On The Yukhnov Road - A Panzerblitz Narrative Commander’s Notebook - For Attack Sub ASL AREA News - The Electronic Edition, July 1996 Avaloncon Rules Verifications - March Madness,...   [click here for more]
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The Boardgamer Magazine - Volume 2, Issue 1

The Boardgamer Magazine - Volume 2, Issue 1


In this issue, published in January 1997, the articles include: Air Baron Series Replay - Basic Game Partisan Leaders - For 1776 Event Cards - In History Of The World Avaloncon 1996 - Four Days of Fun, Competition and Fatigue Late Returns - From Avaloncon 1996 Circus Maximus - Tips For Tournament Play Sweeping The Sweeps - Strategy In The Ratings War Phase...   [click here for more]
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The Boardgamer Magazine - Volume 2, Issue 2

The Boardgamer Magazine - Volume 2, Issue 2


In this issue, published in April 1997, the articles include: A New 1776 Thesis - The 1776 Thesis Analyzed E Pluribus Unum - A Better Way Of Playing Candidate Shortening History Again - History Of The World In Four Turns Avaloncon Hall Of Fame Update War At Sea Series Replays - Part I - Best 2 Out Of 3 AREA PBM & PBEM Ladders - Current Status...   [click here for more]
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The Boardgamer Magazine - Volume 2, Issue 3

The Boardgamer Magazine - Volume 2, Issue 3


In this issue, published in July 1997, the articles include: War At Sea Series Replays - Part II - The Rubber Match Roman Setup In Caesar Alesia - Where To Put The Forts? 1997 Midwest Open - Victory In The Pacific Tournament AREA Code Of Conduct - Part II - Guidelines For Playing By Mail Evolution Of The Remote Opponent - Play By Graphics (PBG) New Releases From Avalon...   [click here for more]
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The Boardgamer Magazine - Volume 2, Issue 4

The Boardgamer Magazine - Volume 2, Issue 4


In this issue, published in October 1997, the articles include: Victory In The Pacific - Reflections On The Tournament Trail Out Of Asia - A Variant For History Of The World Avaloncon 1997 - Early Reports From The National Championships ASL AREA News - The Electronic Edition, July 1997 (With Avaloncon Notes) A.R.E.A. Defined - or What A.R.E.A. Means To Me The Masters Of Pro...   [click here for more]
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The Boardgamer Magazine - Volume 3, Issue 1

The Boardgamer Magazine - Volume 3, Issue 1


In this issue, published in January 1998, the articles include: Squad Leader - There’s Life In The Old Dog Yet Scenario Alpha - Learning Squad Leader By Playing We The People - Some Basic Strategies Hadrian’s Wall - Optional Rules For Britannia Avaloncon 1997 - Late Reports From The National Championships PT Boats versus The Tokyo Express - Optional...   [click here for more]
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The Boardgamer Magazine - Volume 3, Issue 2

The Boardgamer Magazine - Volume 3, Issue 2


In this issue, published in April 1998, the articles include: Quicker Wins w/ Marshal Petain - Using Vichy France To Put You Over The Top Three Ring Battle Royal - A Tournament Variant For Wrasslin’ Title Bout Stuff - A New Scoresheet and Other Notes Wilmington - The Forgotten City in 1776 Fighting Blind - A “What If” Scenario For Victory...   [click here for more]
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