Title |
Publisher |
Price |
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #62 was published in April of 2022.
Table of contents:
Features
Harpoon Scenario: Hunt for a Queen ... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
 A set of wargames rules aimed at smaller scale figures, which will hopefully help you refight the wars of the later 19th century. They allow you to refight not merely the invasion of the Martians but have rules for building your own armoured trains and warships. They also allow you to design and built your own armoured fighting vehicles, taking advantage of all the modern technological advances you... [click here for more] |
Jim Webster |
$4.83
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #61 was published in October of 2021. Table of contents:
Tracking Changes in the Rules
Harpoon V Scenario: Pasdaran... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #60 was published in April of 2021. Table of contents:
Harpoon V Scenario: Bugout (with supporting annex data)
From... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
The Naval SITREP supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
This special double issue of the Naval SITREP, #57-58 was published in October of 2020. It takes the place of the April 2020 issue as well as the October issue, and is sold at a reduced price.
Table of contents:... [click here for more] |
Admiralty Trilogy Group |
$4.50
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #57 was published in October of 2019. Table of contents:
Features:
Nanchang is a Museum Ship
Harpoon V Scenario:... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
Can't find a tabletop wargame opponent? This easily-readable guide provides the tools needed to undertake tabletop wargame campaigns without the need for other players. The guidelines presented within are designed to supplement your favorite wargaming rules set (not included). They can be bent or twisted, even broken and reformed, to suit a wargamer's needs. Novices and veterans alike can employ... [click here for more] |
Precis Intermedia |
$6.95
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #56 was published in April of 2019. Table of contents:
Features:
Naval Combat Systems in Harpoon ... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
The Naval SITREPis published twice a year by the Admiralty TrilogyGroup. It supports the Admiralty Trilogygame system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREPIssue #54 was published in April of 2018. Table of contents:
North Korea’s Armed Forces ... Just in Case
Annex A - North Korean Ships... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
The Naval SITREPis published twice a year by the Admiralty TrilogyGroup. It supports the Admiralty Trilogygame system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREPIssue #55 was published in October of 2018. Table of contents:
Features:
HarpoonScenario: Convoy to Yemen, including annexes... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #50 was published in April of 2016. Table of contents:
Features
DoB Scenario: Teutonic Twilight
If You’ve Played Other... [click here for more] |
Admiralty Trilogy Group |
$3.00
|
 These rules have been designed so that players can fight typical small battles between European Colonial armies and their opponents during the period between 1875 and 1910. They use a gridded battlefield, which removes the need to measure both move distances and weapon ranges, thus speeding up the whole process of fighting a wargame. It also removed any doubts or possible disputes as to whether or... [click here for more] |
Eglinton Books |
$3.02
|
 6mm building sets enough to create a small town.This set contains 18 buildings. Check the previews. ... [click here for more] |
IliadaGameStudio |
$3.00
|
In 1884 American inventor Frank Stockburn invented a machine that generated a power opposite to that of gravity. His machine, called the Negative Gravity Screw was used to make the first Aeronef. History changed from that date...
Aeronef is a set of wargames rules allowing you to fight battles of aerial warfare in the last decades of the 19th century. A simple game to play, yet challenging to master,... [click here for more] |
Wessex Games |
$6.04
|
Pulp Gadgets, Guns & Vehicles -- This thrilling Pulp Alley expansion provides rules for BIG guns, strange gadgets, riding mounts, vehicles, custom modifications, and much, much more. From dog-sleds to flying characters, and from airplanes to colossal walking robots, our Pulp Gadgets, Guns, and Vehicles book makes it fast and easy to add even more excitement to... [click here for more] |
Pulp Alley |
$9.99
|
All of Wessex Games' royalties for this product are donated to charity.
The current charity is the Motor Neurone Disease Association.
As of 30th June 2010:
$100 has been donated to the Doctors Without Borders Haiti Earthquake Response appeal through sales of this product.
$50 has been donated to the Ronnie James Dio Stand Up And Shout Cancer Fund. ... [click here for more] |
Wessex Games |
$1.21
|
In 1895 English adventurer the Earl of Redgrave and his bride Lillia Zaidie land on Mars in their R-Matter vessel The Astronef. History changed from that date...
The Aeronef Captain's Handbook is a supplement for our popular VSF flyer combat rules Aeronef. It contains:
* rules for introducing Martian aeronef into your battles with their new gas and electric weapons.
* an expanded geo-polytical... [click here for more] |
Wessex Games |
$6.04
|
 Factory model with a walled area. ... [click here for more] |
IliadaGameStudio |
$3.00 $2.50
|
Strike Legion: The Clockwork Armies provides everything needed for players to fight battles in an alternate or historical past. Drawing from both historical sources and Victorian-era science fiction, players can field armies of sky, land, and sailing ships alongside troops armed with rifles and muskets, swords, bows, and spears.
New rules additions include advanced air combat, galleys and sailing... [click here for more] |
Legionnaire Games |
$2.50
|
In this issue, published in January 2003, the articles include:
Strategy And Tactics In The Civil War - And Variant Rules
The First Spoke - Where To Start In Air Baron
War At Sea Series Replay - A Game On The AREA Ladder
Mission SPB1 - Breakfast At The Café Gondree
French Dune - Highlights Of The New Version
Leaders And Morale - In Panzerblitz / Panzer... [click here for more] |
Past Into Print |
$0.99
|
 This PDF provides some guidelines for building the ‘perfect’ gaming table. Of course, 'perfect' will always be what is perfect for you given your space, budget and carpentry talent, but I have been using this table for over 20 years now and it has served me well.
It is not my intent to provide detailed "plans" but rather to provide some basic ideas, which may prove useful in the design and construction... [click here for more] |
SEEKRIEG |
$1.00
|
NAVAL WARGAMES RULES FOR THE PERIOD 1885 TO 1945 USING SHIPS AND AIRCRAFT
Listing updated 31 March 2019
Current Edition: 1.1 (PDF and POD)
Recommended scale: 1/1200 to 1/3000
Complexity: 8/10
Level of detail: 9/10
Dice required: D20, D10, D6
This is a new edition (1.1) of the rules with some revisions and expansions. Please note that the Print on Demand product for the new edition will be... [click here for more] |
A and A Games |
$16.91
|
In this issue, published in July 2004, the articles include:
Hidden Movement and Searching - Without a Referee
Builders and Shapers - Strategies in Puerto Rico
The War of 1812 - 1813 Campaign Played on 1776
The Making of Crucible of Liberty - An Extension to the Map of 1776
Gunslinger - The Early Years
Landing Forces - In Victory in the Pacific
“Advanced”... [click here for more] |
Past Into Print |
$0.99
|
In this issue, published in October 2003, the articles include:
In Short, The Longest Day - An Old Monster Gets A Facelift
Brethren Of The Coast - A Variant For Blackbeard
The “Liberator” of Europe - The B24J Joins the Queen of the Skies
A New (Inter)face - For Panzerblitz and Panzer Leader
Point Of Decision - Allied Turn 2 Strategies in Victory... [click here for more] |
Past Into Print |
$0.99
|
In this issue, published in July 2003, the articles include:
Jutland In The Baltic - Battles Between the Germans and Russians
The French Sellout - Not Your Average Advanced Third Reich Series Replay
Potpourri For The Gamer - DEN, W&P, FE, VITP/WAS, SUB & FT
1999 March Madness Sweet Sixteen - Mens and Womens Teams
Termoli - Panzer Leader Situations
The Star... [click here for more] |
Past Into Print |
$0.99
|
In this issue, published in October 2002, the articles include:
Panzerblitz and Panzer Leader - Random Design Your Own Scenario Methodology
A Bomber's Moon - And Other Sundry Items, A B-17 Variant
2002 March Madness Sweet Sixteen - Men's and Women's Teams
The Quick And The Dead - Six-Player Replay of Gunslinger
New Optional Rules - For Fortress Europa
Winter... [click here for more] |
Past Into Print |
$0.99
|
In this issue, published in April 2004, the articles include:
Enemy In Sight - Expansion Rules
Top Guns: Dauntless Analysis - An Evaluation of Fighter Aircraft in Air Force and Dauntless
A Tour Of The Magic Realm - Villains, Maps, Magic & Activity
March Madness - Men’s and Women’s Teams
Down With The Queen! - Evening The Odds In B-17: Queen Of... [click here for more] |
Past Into Print |
$0.99
|
In this final issue, published in October 2004, the articles include:
TLD Mambo No. 5 - Strategy, Tactic, Play-Aids and Variants for The Longest Day
Coffeeville First National Held Up - An Analysis of Gunslinger Showdown #9: The Bank Robbery
Apache Hunting - An Analysis of Gunslinger Showdown #10: Eagle Pass
2004 March Madness Sweet Sixteen - Men’s and Women’s... [click here for more] |
Past Into Print |
$0.99
|
 In this issue, published in April 2003, the articles include:
Strategies For Winning At 7th Fleet - A Look At Scenarios #6 Through #9
More New Scenarios - For Israeli Defense Force
Battle Of Porto Praya - A Wooden Ships & Iron Men Scenario
Adel Verpflichtet, By Hook Or By Crook, By Fair Means Or Foul - A Lot Of Fun, No Matter How You Say It!
Adel Verpflichtet... [click here for more] |
Past Into Print |
$0.99
|
ASCARI is a set of rules for combats between companies of regular armies and/or native armed groups in the period between 1860-1912 in Africa, Middle and Far East and America.
The rule set gives the players the basics of the system: description of units and Leaders, Movement rules, Opportunity and Fire Combat, Melèe Combat, Artillery Fire, with special and unique capabilities for special units,... [click here for more] |
Lumaca Games |
Pay What You Want
|
 Dirigibles of Doom is a beer'n'pretzels type game that allows players to duel it out ... very slowly ... in the skies! The game takes a little planning as both momentum and latency of response are key parts of the mechanic. Too aggressive and a midair collision will wipe out you and your enemy. Too conservative and you are a sitting duck. Blimp. Whatever.
These book contains:
six pages of... [click here for more] |
Irrational Number Line Games, LLC |
$0.99
|
Naval Warfare WW1: Tsushima Expansion is a exciting addition to your NW:WW1 game. This expansion allows you to play virtually any Russo-Japanese War naval engagment.
***NOTE: OWNERSHIP OF OUR 'NAVAL WARFARE WW1' GAME IS REQUIRE FOR USE OF THIS EXPANSION***
Features:
* 180+ additional unit data cards!
* Over 70 new classes of dreadnoughts, pre-dreadnoughts,... [click here for more] |
Naval Warfare Simulations |
$4.99
|
This is a convention-style game about Camerone, the heroic last stand of a company of the French Foreign Legion. The game’s all about the romance of the Foreign Legion. It’s unfair. The French have all the advantages. They shoot whenever they want to, get +1 in melee, and have actual names and personal details. The heroic Mexicans have very basic rules and fall off the table when grazed... [click here for more] |
Pulp Action Library |
$4.99
|
When the Navy Walked: Conflict On Mars! is a miniature rules set that covers an alternate history set during the colonization of the Red Planet of Mars by the Great Powers. As the Great Powers vie for control of the planet's few resources and the Red Planet's native Red, Green and White Martians make tenuous treaties with them, something older stirs in the depths of the planet. Something dark and... [click here for more] |
Dastardly Designed Games |
$4.99
|
Comprising the text portions of Sky Galleons of Mars and Cloudships and Gunboats, this book includes the rules, campaign and ship design rules, scenarios and many deck plans, giving you everything you need to war game or role play Space: 1889 aerial battles on colonial Mars. This PDF includes color versions of the deckplans from Cloudships and Gunboats along with full-sized versions of the maps from... [click here for more] |
Ulisses Spiele |
$7.99
|
Take your battles to the skies and beyond!
For years, The Great Powers have ruled the skies above with their airships and battlecasters as unquestioned masters but with the discovery of Earthin the Skypirates have emerged and are terrorizing the citizens and challenging the Great Powers domination of the skies and the Aether.
When the Navy Walked Airships and Skypirates is a miniature rules... [click here for more] |
Dastardly Designed Games |
$4.99
|
Leviathans is a steampunk game that simulates combat between warships that have taken to the air in an alternate history 1910. The king leviathans, battleships, are the largest vessels. Maneuvering in support are light cruisers, destroyers and other vessels. Will you captain your fleet for king and country, expanding your nation’s power and becoming legend? Or will you fall from the sky, forgotten?... [click here for more] |
Catalyst Game Labs |
$1.95
|
How many times have you looked at some new figures in the store only to say “Those are neat but I don't play that game.” Or seen a game but not had the figures to play? Now that problem is solved. This is a game of miniatures combat that utilizes any miniatures you own.
With these rules you can recreate classic military battles, like Gettysburg and the Battle of Hastings.... [click here for more] |
Avalon Game Company |
$4.49
|
The Phoenix Magazine was a house publication by SimPubs/SPI directed towards the wargamers of the United Kingdom. It covered SPI titles and other subjects related to wargaming and military history. The publication began in June 1976 and lasted for 36 issues, ceasing publication in March 1982.
In this issue, dated August 1976, the contents consist of:
Issue 2 Editorial... [click here for more] |
Past Into Print |
$2.49
|
When the Navy Walked: Earthin the Hollow Earth is a miniature rules set that covers an alternate history set in the center of the Earth. As the Great Powers begin to explore their newfound land of adventure they must contend with the locals that time forgot.
Now the Aztec Empire, the Holy Egyptian Empire, the Second Roman Empire, the Yuan Dynasty and the Protean Races must contend with... [click here for more] |
Dastardly Designed Games |
$4.99
|
BEST SCIENCE FICTION GAME SUPPLEMENT 2011! as voted by the membership of The Miniatures Page.
In The Hive and the Flame, alien invaders meet the thin red line of the British army. Using the well-tested Sword and the Flame British colonial game engine and Eight Hundred Fighting Englishmen's mechanics for larger scale battles, The Hive and The Flame brings in the alien arthropods... [click here for more] |
Terry Sofian |
$30.00 $10.00
|
 Since it's initial publication in 2000, Glorious Adventures in Science Loosely Involving Generally Historical Times (G.A.S.L.I.G.H.T.) has been the standard by which all other sets of rules for Victorian Science Fiction games are judged.
The G.A.S.L.I.G.H.T. Compendium includes all the material from four books: G.A.S.L.I.G.H.T., Battles by G.A.S.L.I.G.H.T., Adventures and Expeditions by G.A.S.L.I.G.H.T..,... [click here for more] |
BuckSurduPublications |
$40.00
|
This is the print edition of Imperial Skies and is printed in both Europe and USA, so if you order in either region you will have a local copy printed. I have selected the premium quality print option for a proffesional finish to the book.
Imperial Skies is a Miniature battle game for lighter than air ships. There is a range of miniatures availible from Brigade Models in the UK, which cover... [click here for more] |
Rottenlead Publishing |
$35.70
|
 The Grosse Louis
A Victorian Science Fiction Balloon
The Grosse Louis was designed and constructed in response to the tragic loss of the renowned explorer Hugues Baschet and his friend Professor Théophile Picard during their daring attempt to explore the interior of French Congo by balloon. Launched June 23rd 1899 from Brazzaville on the Congo River... [click here for more] |
Reviresco tin-soldier |
$5.00
|
When the Navy Walked is a miniature rules set that covers an alternate history from the 1872 Victorian era to the 1909 Edwardian Industrial Age. It is a springboard for imagination and a high-level game of tactics and battles set amongst a 'what if' world inspired by the classic authors of Victorian Science Fiction and Retro Science Fiction. In WTNW players take the reins of generals and command... [click here for more] |
Dastardly Designed Games |
FREE
|

How many times have you looked at some new figures in the store only to say “Those are neat but I don't play that game.” Or seen a game but not had the figures to play? Now that problem is solved. This is a game of miniatures combat that utilizes any miniatures you own.
With these rules you can recreate classic military battles, like Gettysburg and the Battle of Hastings.... [click here for more] |
Avalon Game Company |
$4.49
|

How many times have you looked at some new figures in the store only to say “Those are neat but I don't play that game.” Or seen a game but not had the figures to play? Now that problem is solved. This is a game of miniatures combat that utilizes any miniatures you own.
With these rules you can recreate classic military battles, like Gettysburg and the Battle of Hastings.... [click here for more] |
Avalon Game Company |
$4.49
|
How many times have you looked at some new figures in the store only to say “Those are neat but I don't play that game.” Or seen a game but not had the figures to play? Now that problem is solved. This is a game of miniatures combat that utilizes any miniatures you own.
With these rules you can recreate classic military battles, like Gettysburg and the Battle of Hastings. You... [click here for more] |
Avalon Game Company |
$4.49
|
 A gorgeous deck of 70 cards for use with the When the Navy Walked game. These cards are intended to make game play faster and keep record keeping to a minimum. The cards are divided into four sections; Internal Hits, Sabotage, Orders, and Conditions. These cards are for use with WTNW Core Revised.
Internal Hits The Internal Hits cards can be shuffled together and drawn instead of rolling on... [click here for more] |
Dastardly Designed Games |
$5.00
|
This first technical supplement for the Hive, Queen and Country Universe introduces Victorian science fiction roleplayers and war gamers to the many aerial vessels of that universe. Whether in the skies of Earth, Mars, or Venus, these mighty machines provide swift transport or deadly combat capabilities.
Modeled on period publications such as Jane's or The Naval Annual, Flying... [click here for more] |
Terry Sofian |
$40.00 $10.00
|