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Lethal Skies Rules
by Talion Games

Lethal Skies is a tactical game of air combat between modern fighter jets. In Lethal Skies each player controls two or more aircraft in fast paced dogfights. The Lethal Skies Rules provided here is the basic rules framework needed to play Lethal Skies.

Rules for individual aircraft, their traits and weapon systems are available separately.

Lethal Skies Rules
 
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The Boardgamer Magazine - Volume 1, Issue 1

The Boardgamer Magazine - Volume 1, Issue 1


In this issue, published in January 1996, the articles include: Coverage of Avaloncon 1995 Let’s Talk About Assassin - Tips For Better Play Nailbiters - One Gamers Opinion AREA News - What Happened? Panzer Leader Avaloncon Scenarios - From The 1994 and 1995 Tournaments The Boardgamer magazine was a quarterly magazine devoted primarily, but...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 1, Issue 4

The Boardgamer Magazine - Volume 1, Issue 4


In this issue, published in October 1996, the articles include: Fortress Europa Series Replay - Part 2 Play-By-Electronic-Mail - PBM The Quick And Modern Way Incidents On The Yukhnov Road - A Panzerblitz Narrative Commander’s Notebook - For Attack Sub ASL AREA News - The Electronic Edition, July 1996 Avaloncon Rules Verifications - March Madness,...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 3, Issue 3

The Boardgamer Magazine - Volume 3, Issue 3


In this issue, published in July 1998, the articles include: The Standard Michalski Opening - Opening Set-Ups in 4th Edition Third Reich Why I’m A “Barents On One” Believer - Allied Opening Strategy At War At Sea Panzers On The Loose - A Strategy Article For Russian Front Day Of The Jackal - A Variant For Assassin The British Receding...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 4, Issue 1

The Boardgamer Magazine - Volume 4, Issue 1


In this issue, published in January 1999, the articles include: Home Fleet - Team Variants & Short Scenario For Atlantic Storm Here Come The Rebels - Scenario 6 - From Frederick To Sharpsburg Guns Of August - A West Front 1914 Scenario Sideshows & Diversions - Article #3 In The Third Reich Workshop Series The British Receding - A 1776...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 5, Issue 1

The Boardgamer Magazine - Volume 5, Issue 1


In this issue, published in January 2000, the articles include: The First Card - Choosing Sides In Age Of Renaissance How Do I Get There From Here? - Surviving The Early Game In 4th Edition Third Reich Advanced Geronimo 201 - Guidelines For Playing The Campaign Game Solitaire Roadkill - Be Your Own Rat Race Bitter Woods Series Replay, Part 1 - The...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 7, Issue 1

The Boardgamer Magazine - Volume 7, Issue 1


In this issue, published in January 2002, the articles include: Color War In Gangsters - Strategies of Tournament Champions New Optional Rules For Gangsters - Bombs, Shootouts & Cops BOARDGAMER’s Special Panzerblitz Issue - Errata Blackbeard PBeM Series Replay - High Adventure on the Cyber Seas Sailing The Cyber-Seas - Blackbeard PBeM Dreams...   [click here for more]
Past Into Print  $0.99

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Stations Manned and Ready - 2nd Edition - Aircraft Data

Stations Manned and Ready - 2nd Edition - Aircraft Data


AIRCRAFT DATA FOR USE WITH STATIONS MANNED AND READY – 2ND EDITION. New Edition uploaded on 14 November 2015. This edition has soem additional aircraft, and also incorporates changes in the points values for aircraft when used in the game. This product provides aircraft data for use with the above set of rules from the First World War onwards. Data is provided for all types of aircraft...   [click here for more]
A and A Games  $12.00

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The Falcon and the Gladiator

The Falcon and the Gladiator


The Falcon and the Gladiator: The Air War Over the Western Desert 1940 – February 1941 - On Sale from now until Christmas! This supplement is a collection of 38 scenarios covering the first few months of the air war over North Africa. The scenarios cover a number of different types of actions including: level bombing, dive bombing, torpedo bombing...   [click here for more]
Chris Stoesen  $8.00

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The Boardgamer Magazine - Volume 1, Issue 3

The Boardgamer Magazine - Volume 1, Issue 3


In this issue, published in July 1996, the articles include: Race To Bastogne - A Battle of the Bulge ‘81 Tournament Scenario Winning At Auction - General Tips On Strategy 1996 Midwest Open - Victory In The Pacific Tournament The Champion’s Perspective - The Victory In The Pacific Midwest Open Underwater Strategy - Use of U-Boats In War At...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 2, Issue 4

The Boardgamer Magazine - Volume 2, Issue 4


In this issue, published in October 1997, the articles include: Victory In The Pacific - Reflections On The Tournament Trail Out Of Asia - A Variant For History Of The World Avaloncon 1997 - Early Reports From The National Championships ASL AREA News - The Electronic Edition, July 1997 (With Avaloncon Notes) A.R.E.A. Defined - or What A.R.E.A. Means To Me The Masters Of Pro...   [click here for more]
Past Into Print  $0.99

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Ragnarok 59

Ragnarok 59


Ragnarok - The Magazine of Fantasy and Science Fiction Wargaming. Issue 59 contains: Aftermath - a Fantasy Warriors scenario Burning Down The House - a Dirtside II scenario The Drake Incident - a Star Trek scenario Mesing About on the Water - a generic fantasy campaign To Keep Man, Man! - the Instrumentality of Mankind by Cordwainer Smith The...   [click here for more]
SFSFW  $4.87

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Toy Battle System Rules Digest

Toy Battle System Rules Digest


The Toy Battle System Rules Digest is a collection of various optional rules designed to enhance your Toy Battle System games. You must own a copy of Atomic Super Humans Deluxe and/or Giant Monster Rampage Deluxe in order to use the rules presented in the rules digest. ...   [click here for more]
Radioactive Press  $9.99 $4.99

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AirWar: C21 2nd edition

AirWar: C21 2nd edition


FOR THE MONTH OF OCTOBER ALL OUR ROYALTIES FROM THE SALE OF THIS PRODUCT WILL GO TO THE BATTLEGAMES COMBAT STRESS APPEAL. AirWar C21 (2nd edition) makes the complex subject of modern air combat so disgustingly simple that it is ideal for beginners and experienced gamers alike. After a couple of games reference to the rule book will become occassional with players concentrating on shooting...   [click here for more]
Wessex Games  $9.73

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APMR #1, Avalon Mini-Games #120

APMR #1, Avalon Mini-Games #120


How many times have you looked at some new figures in the store only to say “Those are neat but I don't play that game.” Or seen a game but not had the figures to play? Now that problem is solved. This is a game of miniatures combat that utilizes any miniatures you own. With these rules you can recreate classic military battles, like Gettysburg and the Battle of Hastings....   [click here for more]
Avalon Game Company  $5.99 $4.49

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The Wargamer Volume 2 - Issue 4

The Wargamer Volume 2 - Issue 4


The Wargamer Volume 2 was created in 1987 by Decison Games and Keith Poulter, following a decision to revive the original The Wargamer magazine title by converting Moves into the old title. Volume 2 of The Wargamer printed articles on games by a variety of publishers,...   [click here for more]
Past Into Print  $2.79

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The Boardgamer Magazine - Volume 3, Issue 2

The Boardgamer Magazine - Volume 3, Issue 2


In this issue, published in April 1998, the articles include: Quicker Wins w/ Marshal Petain - Using Vichy France To Put You Over The Top Three Ring Battle Royal - A Tournament Variant For Wrasslin’ Title Bout Stuff - A New Scoresheet and Other Notes Wilmington - The Forgotten City in 1776 Fighting Blind - A “What If” Scenario For Victory...   [click here for more]
Past Into Print  $0.99

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GameFix Issue 8 with Greenline: Chechnya

GameFix Issue 8 with Greenline: Chechnya


Issue 8 of GameFix Magazine. Originally published in 1995, the magazine contains a map and counter wargame, Greenline: Chechnya, designed by Joe Miranda. The game covers the entire Soviet invasion of Chechnya on an 11x17 map. In addition to the game map, playing pieces, and rules, the issue contains articles about the game, and several other smaller pieces. Table of Contents: Editorial...   [click here for more]
One Small Step  $4.95

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Phoenix Magazine Issue 1

Phoenix Magazine Issue 1


The Phoenix Magazine was a house publication by SimPubs/SPI directed towards the wargamers of the United Kingdom. It covered SPI titles and other subjects related to wargaming and military history. The publication began in June 1976 and lasted for 36 issues, ceasing publication in March 1982. In this issue, dated June 1976, the contents consist of: Issue 1 Editorial ...   [click here for more]
Past Into Print  $1.49

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Merchant Prince

Merchant Prince


...   [click here for more]
papertech  $1.50

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Sky Galleons of Mars/Cloudships and Gunboats

Sky Galleons of Mars/Cloudships and Gunboats


Comprising the text portions of Sky Galleons of Mars and Cloudships and Gunboats, this book includes the rules, campaign and ship design rules, scenarios and many deck plans, giving you everything you need to war game or role play Space: 1889 aerial battles on colonial Mars. This PDF includes color versions of the deckplans from Cloudships and Gunboats along with full-sized versions of the maps from...   [click here for more]
Heliograph, Inc.  $38.90 $7.95

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5150 Carrier Command

5150 Carrier Command


5150: Carrier Command The "Big Ship" supplement for 5150: Fighter Command You must have 5150: Fighter Command to play. What: Sci Fi Space Combat Game with "Big Ships". Scale: 1 model equals 1 Capital Ship or Fighter/Bomber. Your Role: Players command a Capital Ship. Playability: Designed for solo, same side and head to head play....   [click here for more]
Two Hour Wargames  $15.00

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The Boardgamer Magazine - Volume 2, Issue 1

The Boardgamer Magazine - Volume 2, Issue 1


In this issue, published in January 1997, the articles include: Air Baron Series Replay - Basic Game Partisan Leaders - For 1776 Event Cards - In History Of The World Avaloncon 1996 - Four Days of Fun, Competition and Fatigue Late Returns - From Avaloncon 1996 Circus Maximus - Tips For Tournament Play Sweeping The Sweeps - Strategy In The Ratings War Phase...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 2, Issue 2

The Boardgamer Magazine - Volume 2, Issue 2


In this issue, published in April 1997, the articles include: A New 1776 Thesis - The 1776 Thesis Analyzed E Pluribus Unum - A Better Way Of Playing Candidate Shortening History Again - History Of The World In Four Turns Avaloncon Hall Of Fame Update War At Sea Series Replays - Part I - Best 2 Out Of 3 AREA PBM & PBEM Ladders - Current Status...   [click here for more]
Past Into Print  $0.99

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The Boardgamer Magazine - Volume 2, Issue 3

The Boardgamer Magazine - Volume 2, Issue 3


In this issue, published in July 1997, the articles include: War At Sea Series Replays - Part II - The Rubber Match Roman Setup In Caesar Alesia - Where To Put The Forts? 1997 Midwest Open - Victory In The Pacific Tournament AREA Code Of Conduct - Part II - Guidelines For Playing By Mail Evolution Of The Remote Opponent - Play By Graphics (PBG) New Releases From Avalon...   [click here for more]
Past Into Print  $0.99

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Herlanceian Heroes mounted on a Red Griffin

Herlanceian Heroes mounted on a Red Griffin


Herlanceian Red Griffins for Three Plains the P&P Wargame There are many flying creatures across the Middle Plain, but none is as loyal or ferocious as the Red Griffons of Herlanceia. These beasts are the most nimble and agile of all the larger flying beasts upon the Middle Plain. They are respected for their graceful flight and feared for their killing power in combat. Despite their...   [click here for more]
Epicwargaming.com/  $2.00

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Leviathans: James' Fighting Leviathans: Excerpt From 1910

Leviathans: James' Fighting Leviathans: Excerpt From 1910


Leviathans is a steampunk game that simulates combat between warships that have taken to the air in an alternate history 1910. The king leviathans, battleships, are the largest vessels. Maneuvering in support are light cruisers, destroyers and other vessels. Will you captain your fleet for king and country, expanding your nation’s power and becoming legend? Or will you fall from the sky,...   [click here for more]
Catalyst Game Labs  $1.95

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Battlegames magazine issue 16

Battlegames magazine issue 16


The PDF version is identical to the original printed version other than minor alterations to update subscription information and indicate the new format. The file is 144dpi, sufficient to enable you to 'zoom in' on pictures and achieve a pleasing print-out at home. A wargamer's Athens. Entertaining as ever, Diane Sutherland gives us a wonderful wargamers' travelogue, pinpointing all the wargames...   [click here for more]
Henry Hyde Limited  $6.20 $3.50

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Miracle on the Marne (includes Vassal module)

Miracle on the Marne (includes Vassal module)


The battles of World War I completely and forever redefined warfare in the western world. They marked the end of the older tradition and the beginning of the age of total war, and a century of conflict. Miracle on the Marne is an operational level game of the Battle of the Marne that occurred near Paris, France in September, 1914. This battle changed the course of the war...   [click here for more]
One Small Step  $9.95

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FSpaceRPG 5x5 tile printable square basemaps - one inch

FSpaceRPG 5x5 tile printable square basemaps - one inch


The 5x5 tile terrain series provides you ready to use basic tiles designed to allow you to build environments for your tabletop roleplaying game, boardgame or wargame. Presented as one inch squares, the 5x5 tiles are presented 2-up on A4 pages and can be scaled up or down at point of printing depending on your needs. For instance print them at about 75% to get the 3/4 inch scale used by many FSpaceRPG...   [click here for more]
FSpace Publications  $3.99

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When the Navy Walked - Earthin: A Hollow World

When the Navy Walked - Earthin: A Hollow World


When the Navy Walked: Earthin the Hollow Earth is a miniature rules set that covers an alternate history set in the center of the Earth. As the Great Powers begin to explore their newfound land of adventure they must contend with the locals that time forgot. Now the Aztec Empire, the Holy Egyptian Empire, the Second Roman Empire, the Yuan Dynasty and the Protean Races must contend with...   [click here for more]
Dastardly Designed Games  $4.99

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GameFix Issue 4 with Bombs Away! Card Game

GameFix Issue 4 with Bombs Away! Card Game


Issue 4 of GameFix Magazine. Originally published in 1995, the magazine contains a card game, Bombs Away: Air-War Over Europe. In addition to the game maps, playing pieces, and rules, the issue contains articles about the game, and several other smaller pieces. Table of Contents: Editorial and Things to Come Battle Briefs The Air War Issue Game: Bombs Away! Designer's Notes Battles From the Storm...   [click here for more]
One Small Step  $4.95

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JagdPanther Magazine #12

JagdPanther Magazine #12


Take a journey with us back to January 1976, when a small wargame club in Amarillo Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. The "Iron Age" of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters. The editorial noted that the company had sold 4,200 copies of its various games during...   [click here for more]
Amarillo Design Bureau  $2.95

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Persian Incursion (all three booklets)

Persian Incursion (all three booklets)


Persian Incursion explores the political and military effects of an Israeli air campaign against Iran to prevent them from building a nuclear weapon. It uses rules adapted from Harpoon to resolve the military action. But its goal is to look beyond the military action by modeling the political and intelligence actions and consequences of a potential political conflict by including a card-based...   [click here for more]
Admiralty Trilogy Group  $32.00

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Phoenix Magazine Issue 9

Phoenix Magazine Issue 9


The Phoenix Magazine was a house publication by SimPubs/SPI directed towards the wargamers of the United Kingdom. It covered SPI titles and other subjects related to wargaming and military history. The publication began in June 1976 and lasted for 36 issues, ceasing publication in March 1982. In this issue, dated September 1977, the contents consist of: Issue...   [click here for more]
Past Into Print  $2.99

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Ragnarok 46

Ragnarok 46


Ragnarok - The Magazine of Fantasy and Science Fiction Wargaming. Issue 46 contains: The Cattle Of The Sidhe - Celtic Myth combat rules Sky Captain And The World Of Tomorrow - an overview of gaming possibilities Ihaitei - Aslan vessels for Traveller: Power Projection A Ford Too Far? - a combined-ops scenario for Hordes of the Things Warlords Of The Skies - expanded rules for Aeronef Star...   [click here for more]
SFSFW  $4.87 $3.24

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A Damn Close-Run Thing: A Brief History of the Falklands War

A Damn Close-Run Thing: A Brief History of the Falklands War


In 1982, the average Briton didn't know the Falkland Islands existed, let alone their status as a disputed British territory just off the coast of Argentina. That changed when the Argentinians invaded the islands and overwhelmed the small defending force. Both nations claimed the islands were theirs, but now Argentina thought the British would give them up without a fight. They were wrong. Britain...   [click here for more]
Shilka Publishing  $2.99

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The Wargamer Volume 2 - Issue 2

The Wargamer Volume 2 - Issue 2


The Wargamer Volume 2 was created in 1987 by Decison Games and Keith Poulter, following a decision to revive the original The Wargamer magazine title by converting Moves into the old title. Volume 2 of The Wargamer printed articles on games by a variety of publishers, and published a series...   [click here for more]
Past Into Print  $2.79

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Sci-Fi TopDowns RetroRockets

Sci-Fi TopDowns RetroRockets


The Earth Rocket Fleet is always ready to battle the foes of Terra. Whether a Martian Saucer attack or dreaded Space Pirates! Who will prevail and who will be reduced to floating space junk ...YOU decide! This set of top down space ships are designed with a retro, Flash Gordon feel to them. The set includes the Earth Rocket Fleet,including some one-man rocket fighters, some sleek, black pirate rockets,...   [click here for more]
Michael Allen Newbanks Games  $1.00

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US Navy F-14B Tomcat

US Navy F-14B Tomcat


The Grumman F-14 Tomcat was the first off the american teen-series fighter jets, which where developed based on air combat experience against MiG fighters over Vietnam. The F-14 made its first deployment in 1974 aboard the USS Enterprise (CVN-65) replacing the McDonnel Douglas F-4 Phantom II. The F-14 served as the US Navy's primary maritime air superiority fighter, fleet defense interceptor and...   [click here for more]
Talion Games  Pay What You Want

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Misc 20th century aircraft counters pack 2

Misc 20th century aircraft counters pack 2


Love tabletop board gaming? Love aircraft from the 20th century? This is our second set of hex aircraft counters from across the 20th century. Done in a mix of artistic and photo-realistic artistic renderings - this differs to pack 1, containing some similar aircraft, plus a range of different ones. 55 different aircraft counters. Not all aircraft are labelled, so you can use the unlabelled...   [click here for more]
FSpace Publications  $2.00

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Dwarven Airship

Dwarven Airship


Fat Dragon Games takes you to the air with this fantasy 28mm flying airship. Detailed inside and out, this model features complete fore and stern castles, 1" grid and gridless options for the deck, steam boilers, ballistas and more! This set includes: •28mm sailing ship featuring our award winning, simplified construction techniques • Removable main deck revealing detailed...   [click here for more]
Fat Dragon Games  $8.99 $4.50

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The Regiment: Local Forces: Compatible with Stargrunt and Dirtside II

The Regiment: Local Forces: Compatible with Stargrunt and Dirtside II


Mercenaries often work with indigenous forces on their many contracts. These forces are often reservists or poorly trained regulars equipped with second hand equipment that is obsolete more often than not. These forces however are not to be completely discounted as effective fighting forces and can provide a mercenary a cheap bu effective method to hold less important objectives. They can also be used...   [click here for more]
Art of War Games  $2.00

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PRIDE OF LIONS 2nd edition

PRIDE OF LIONS 2nd edition


This 122 page ruleset seeks to provide a fast and fun game of fantasy mass combat. It is the designer’s belief that the best games result from a combination of simple rules mechanics and the opportunity for the players to make many decisions. In PRIDE OF LIONS the role of each player is that of the commanding general of the army or warlord of the horde. Magic, and the courage and skills of individual...   [click here for more]
Splintered Light Miniatures  $20.00

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The Hive and the Flame

The Hive and the Flame


BEST SCIENCE FICTION GAME SUPPLEMENT 2011! as voted by the membership of The Miniatures Page. In The Hive and the Flame, alien invaders meet the thin red line of the British army. Using the well-tested Sword and the Flame British colonial game engine and Eight Hundred Fighting Englishmen's mechanics for larger scale battles, The Hive and The Flame brings in the alien arthropods...   [click here for more]
Terry Sofian  $30.00 $10.00

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For Ghouls and Colleges

For Ghouls and Colleges


This 7ombieTV supplement brings a UK twist and some minor misdemeanours to your favourite horror skirmish game. Play cannibal ghouls such as the twisted Number 11 or two new survivor casts – the Girls of St Searle’s or the vicious Borstal Boys. It’s 44 pages packed with: New weapons and rules for Ghoul casts; including a new Elder Ghoul Star and new Cannibal and...   [click here for more]
Crooked Dice  $6.49

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Phoenix Magazine Issue 6

Phoenix Magazine Issue 6


The Phoenix Magazine was a house publication by SimPubs/SPI directed towards the wargamers of the United Kingdom. It covered SPI titles and other subjects related to wargaming and military history. The publication began in June 1976 and lasted for 36 issues, ceasing publication in March 1982. In this issue, dated March 1977, the contents consist of: Issue 6 Editorial...   [click here for more]
Past Into Print  $2.79

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Galaxia: Realistic Orbital Space Combat Wargaming

Galaxia: Realistic Orbital Space Combat Wargaming


A brand-new approach to space wargaming! Galaxia departs from the traditional "wet navy IN SPACE!" formula used by most space combat games. In its place is a simple yet powerful system that models real-world orbital maneuvering, and allows combat to occur from atmosphere all the way up to lunar orbit! Combat Features: -Customizable munitions loads for combatant craft -Straightforward...   [click here for more]
Unconventional Wargaming  $15.00

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1/48 Sopwith Camel Comic kit

1/48 Sopwith Camel Comic kit


1/48 3D paper model of Sopwith Camel Comic, WWI British night fighter. The "Comic" was a Camel variant designed specifically for night-fighting duties. The twin Vickers guns were replaced by two Lewis guns on Foster mountings firing forward over the top wing, as the muzzle flash of the Vickers guns could blind the pilot. To allow reloading of the guns, the pilot was moved about 12 inches (30 cm)...   [click here for more]
der Kampfflieger  $15.00

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Dogfight 3D

Dogfight 3D


Aerial combat using 1/72 scale models or smaller, and movement stands: fully three-dimensional movement is replicated. Movement stands and models required; rules include movement stand building instructions. Copiously illustrated with photos and even video demonstrations of maneuvers (hosted on Youtube). Dozens of aircraft types available from 1915 through the end of the war in November 1918. Keep...   [click here for more]
The Art of War  $9.99

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Heroes and Villains, Avalon Mini-Game #195

Heroes and Villains, Avalon Mini-Game #195


Using the great Battle of Blood game engine, Avalon has applied it to the four color brawls of super heroes and villains. A complete game within itself, the system allows you to fly through the air, fire blasts of energy and throw trucks across the battlefield. The system comes with everything you need, the battle maps, the figure flats, the rules, everything. Other expansions...   [click here for more]
Avalon Game Company  $5.99 $3.37

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