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Lethal Skies Rules
by Talion Games

Lethal Skies is a tactical game of air combat between modern fighter jets. In Lethal Skies each player controls two or more aircraft in fast paced dogfights. The Lethal Skies Rules provided here is the basic rules framework needed to play Lethal Skies.

Rules for individual aircraft, their traits and weapon systems are available separately.

Lethal Skies Rules
 
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MI-124 Strekoza

MI-124 Strekoza


“Ladies and gentlemen, please direct your attention to the Milova Headquarters building and watch as our new MI-124 Strekoza darts around the building to begin a demonstration strafing run. Ladies and gentleman, given the Dragonfly’s built-in armament, I promise this will be a demonstration to remember. Wait, it’s not supposed to fly at us! Why are the guns spinning? Oh my God!...   [click here for more]
Finger and Toe Models  $3.00

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Nova Blast Core

Nova Blast Core


There has been a trend over the last few years of combining a tabletop miniature game with an RPG setting. This is nothing new and goes all the way back to TSR's Chainmail and D&D. Still if something works, don't fix it, so with that in mind Avalon has been working on a system and setting that encompasses all of our Sci-Fi games, offering one setting as the base for a tabletop system, RPG and...   [click here for more]
Avalon Game Company  $7.99

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Graph Paper Multicolor

Graph Paper Multicolor


Multicolor square graph papers. Colors included are, Black, Blue, Light Blue, Green, Grey, and Red. All come in both 1 inch, and, 1/4 inch formats. The file comes as a PDF for easy printing, and zipped transparent PNGs for use with graphic editors....   [click here for more]
Lawrence L Bertoniere  $0.50

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Table Air Combat:  Bf-109E

Table Air Combat: Bf-109E


TABLE AIR COMBAT Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset. Download a free set of the complete rules here: Flight Operations Manual Watch how to play Here Each player has a flight of four...   [click here for more]
Paper Forge  $1.99

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Table Air Combat:  Hurricane I

Table Air Combat: Hurricane I


TABLE AIR COMBAT Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset. Download a free set of the complete rules here: Flight Operations Manual Watch how to play Here Each player has a flight...   [click here for more]
Paper Forge  $1.99

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Table Air Combat: F4F-4 Wildcat

Table Air Combat: F4F-4 Wildcat


TABLE AIR COMBAT Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset. Download a free set of the complete rules here: Flight Operations Manual Watch how to play Here Each player has a flight of...   [click here for more]
Paper Forge  $1.99

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Table Air Combat: B-17F Flying Fortress

Table Air Combat: B-17F Flying Fortress


TABLE AIR COMBAT Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset. Download a free set of the complete rules here: Flight Operations Manual Watch how to play Here Each player has a flight of...   [click here for more]
Paper Forge  $1.99

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Table Air Combat: SBD-3 Dauntless

Table Air Combat: SBD-3 Dauntless


TABLE AIR COMBAT Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset. Download a free set of the complete rules here: Flight Operations Manual Watch how to play Here Each player has a flight of...   [click here for more]
Paper Forge  $1.99

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Table Air Combat: P-38L Lightning

Table Air Combat: P-38L Lightning


TABLE AIR COMBAT Table Air Combat is a fast, simple air combat game that can be played on any flat surface. Each ruleset is a self-contained game including cut-out miniatures of one aircraft and a set of rules. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset. Download a free set of the complete...   [click here for more]
Paper Forge  $1.99

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BattleTech: Maximum Tech Revised

BattleTech: Maximum Tech Revised


Shift Into High Gear! Rediscovered Star League technology gives the Inner Sphere a new edge on the battlefield! But new weapons require new tactics; now as never before, ingenuity counts more than tougher 'Mechs and bigger guns. Maximum Tech brings BattleTech players into this brave new world of warfare, where thinking on your feet can win the day. Take your BattleTech...   [click here for more]
Catalyst Game Labs  $24.99 $18.00

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Angels 15

Angels 15


DATA SUPPLEMENT FOR SCRAMBLE ! A COPY OF SCRAMBLE ! IS REQUIRED TO MAKE USE OF THIS PRODUCT. · Current Edition: 3.1.1 This data encyclopaedia for Scramble provides over 500 additional aircraft for your Scramble dogfights. Information is provided about 5 theatres of operation for World War Two, as well as for minor wars of the 1920’s and 1930’s. This enables you to pit...   [click here for more]
A and A Games  $12.50

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Aeronef Captain's Handbook

Aeronef Captain's Handbook


In 1895 English adventurer the Earl of Redgrave and his bride Lillia Zaidie land on Mars in their R-Matter vessel The Astronef. History changed from that date... The Aeronef Captain's Handbook is a supplement for our popular VSF flyer combat rules Aeronef. It contains: * rules for introducing Martian aeronef into your battles with their new gas and electric weapons. * an expanded...   [click here for more]
Wessex Games  $6.42

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AirWar: C21 max

AirWar: C21 max


The 'Max" edition of AirWar: C21 combines the standard rulebook with the Data Annex into one 65 page PDF rulebook to give you the maximum AirWar: C21 experience. PLEASE NOTE: This product is a combined version of WGPDF006 and WGPDF007. If you have already purchased a copy of AirWar: C21 (2nd edition) or the AirWar: C21 data annex DO NOT buy this product as it contains material you have already...   [click here for more]
Wessex Games  $12.84

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AirWar: C21 data annex

AirWar: C21 data annex


The AirWar: C21 data annex is a supplement for AirWar: C21 (2nd edition) available exclusively from Wargame Vault. The supplement replaces the statistical tables in the standard rulebook with more aircraft, more AAMs, more bombs etc. The expanded data statistics include 358 aircraft from the IA58 Pucara to the F-117A Nighthawk as well as 112 AAMs, 10 gunpods, 120 AGWs, 81 SAMs and 44 AAA weapons....   [click here for more]
Wessex Games  $3.21

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Ragnarok 52

Ragnarok 52


Ragnarok - The Magazine of Fantasy and Science Fiction Wargaming. Issue 52 contains: The Last Command of Aphrodite Jones - a Gangs of Mega-City One scenario Bad Mother (...Just Another Bug Hunt) - a two player game of colonial marines versus alien bugs Inventing Armagedon - creating a VSF world Tiger, Tiger - adapting The Stars, My Destination to Firewall 2136AD Chasing The Thompson Trophy...   [click here for more]
SFSFW  $4.82 $3.21

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Mighty Armies: Ancients

Mighty Armies: Ancients


Mighty Armies: Ancients is a fast, easy to learn rule set that allows you to command a host of Ancient Armies. Featuring a modified version of the original Mighty Armies system, MA:A let's you march against the Armies of your opponents to prove who is the greater General! Mighty Armies: Ancients Features: - A Build Your Own Army System. You can build armies historically or design your own army...   [click here for more]
Rebel Minis  $9.95

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Leviathans: Lieutenants Manual

Leviathans: Lieutenants Manual


Leviathans is a steampunk game that simulates combat between warships that have taken to the air in an alternate history 1910. The king leviathans, battleships, are the largest vessels. Maneuvering in support are light cruisers, destroyers and other vessels. Will you captain your fleet for king and country, expanding your nation’s power and becoming legend? Or will you fall from the sky, forgotten?  ...   [click here for more]
Catalyst Game Labs   FREE 

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Aeronef Over The Aegean

Aeronef Over The Aegean


All of Wessex Games' royalties for this product are donated to charity. The current charity is the Motor Neurone Disease Association. As of 30th June 2010: $100 has been donated to the Doctors Without Borders Haiti Earthquake Response appeal through sales of this product. $50 has been donated to the Ronnie James Dio Stand Up And Shout Cancer Fund....   [click here for more]
Wessex Games  $1.28

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1/72 Sopwith Camel kit

1/72 Sopwith Camel kit


1/72 (25 mm) 3D paper model of Sopwith Camel, WWI British fighter. Intended as a replacement for the Sopwith Pup, the Camel prototype first flew in December 1916, powered by a 110 hp Clerget 9Z. Known as the "Big Pup" early on in its development, the aircraft was armed with two .303 in (7.7 mm) Vickers machine guns mounted in the cowl, firing forward through the propeller disc. A fairing surrounding...   [click here for more]
der Kampfflieger  $8.00

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When the Navy Walked - Quick Play

When the Navy Walked - Quick Play


When the Navy Walked is a miniature rules set that covers an alternate history from the 1872 Victorian era to the 1909 Edwardian Industrial Age. It is a springboard for imagination and a high-level game of tactics and battles set amongst a 'what if' world inspired by the classic authors of Victorian Science Fiction and Retro Science Fiction. In WTNW players take the reins of generals and command...   [click here for more]
Dastardly Designed Games   FREE 

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When the Navy Walked - Conflict on Mars

When the Navy Walked - Conflict on Mars


When the Navy Walked: Conflict On Mars! is a miniature rules set that covers an alternate history set during the colonization of the Red Planet of Mars by the Great Powers. As the Great Powers vie for control of the planet's few resources and the Red Planet's native Red, Green and White Martians make tenuous treaties with them, something older stirs in the depths of the planet. Something dark and...   [click here for more]
Dastardly Designed Games  $25.00 $4.99

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The Hive and the Flame

The Hive and the Flame


BEST SCIENCE FICTION GAME SUPPLEMENT 2011! as voted by the membership of The Miniatures Page. In The Hive and the Flame, alien invaders meet the thin red line of the British army. Using the well-tested Sword and the Flame British colonial game engine and Eight Hundred Fighting Englishmen's mechanics for larger scale battles, The Hive and The Flame brings in the alien arthropods...   [click here for more]
Terry Sofian  $30.00 $10.00

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The Green Menace from Uranus

The Green Menace from Uranus


The hill folk have long battled the interstellar threat presented by the Grays and their blob and cephalopod compatriots. But there is another alien threat, vile and bent upon destruction. It is the Green Menace From Uranus. Compared to the Little Green Men, the Grays are the merry pranksters of the universe, what with their constant probing, tendency toward harassing the livestock and habit of leaving...   [click here for more]
Dastardly Designed Games   FREE 

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Dragons & Monsters Set 2 - 2x2.5D Dragon

Dragons & Monsters Set 2 - 2x2.5D Dragon


Dragons & Monsters Set 2: 2x2.5D Dragon 11 pages with 2 different dragons in various colors (total 14 dragon) figurines +elements for 2.5D modification + instruction 2 x 2.5D DRAGONS This set includes 2 unique detailed front and back artwork fierce dragons in many color variations. You can use these dragons as giant wingless lizards or chose pair of wings among...   [click here for more]
PERMES  $3.50 $2.50

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Task Force Zeta: Flesh and Steel

Task Force Zeta: Flesh and Steel


Task Force Zeta: Flesh and Steel pits the forces of mankind's United Colonies against the Cyberon, a race of mechanical constructs, in sweeping fleet engagements across the known universe. This Fleet Pack includes: A background history that describes the basic setting and the conflicts of the First and Second Wars between the United Colonies and the Cyberon; Data Cards...   [click here for more]
Legionnaire Games  $7.50 $6.60

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The Regiment: Local Forces: Compatible with Stargrunt and Dirtside II

The Regiment: Local Forces: Compatible with Stargrunt and Dirtside II


Mercenaries often work with indigenous forces on their many contracts. These forces are often reservists or poorly trained regulars equipped with second hand equipment that is obsolete more often than not. These forces however are not to be completely discounted as effective fighting forces and can provide a mercenary a cheap bu effective method to hold less important objectives. They can also be used...   [click here for more]
Art of War Games  $2.00

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Samurai Robots Battle Royale

Samurai Robots Battle Royale


Samurai Robots Battle Royale is a stand-alone set of miniatures rules for mecha battles. Based on the award-winning Song of Blades engine, it allows to refight the wild, imaginative battles seen in the classic Japanese anime series. It also includes rules and guidelines for more realistic science-fiction military games, or even battles with steam-powered engines of destruction. You...   [click here for more]
Ganesha Games  $15.00 $8.00

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Naval SITREP #43 (Oct 2012)

Naval SITREP #43 (Oct 2012)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #43 was published in October of 2012. Table of contents: Indian Carrier Developments Harpoon Scenario: Gray Seas, Gray Skies...   [click here for more]
Admiralty Trilogy Group  $3.00

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Gruppe Nord

Gruppe Nord


Gruppe Nord traces the history of the German Kriegsmarine’s surface fleet in the North Atlantic, the North and Norwegian Seas in WW II. Misunderstood and misused by Hitler and his generals, the roster of Germany’s surface ships is filled with famous names: Bismarck, Admiral Graf Spee, Scharnhorst and many others. However, the battle history of these...   [click here for more]
Admiralty Trilogy Group  $16.00

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Naval SITREP #36 (April 2009)

Naval SITREP #36 (April 2009)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #36 was published in April of 2009. Table of contents: Dave Arneson 1947 - 2009 CaS Scenario: Escalation Annex A Ships for Escalation...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #32 (April 2007)

Naval SITREP #32 (April 2007)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #32 was published in April of 2007. Table of contents: CaS Scenario: Balearic Belligerents Annexes for Balearic Belligerents Iran’s...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #31 (October 2006)

Naval SITREP #31 (October 2006)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #31 was published in October of 2006. Table of contents: Three WW II US Subs Found German WW II Carrier Found The Attack on INS Hanit  ...   [click here for more]
Admiralty Trilogy Group  $3.00

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No Sailor But a Fool, 2nd Printing

No Sailor But a Fool, 2nd Printing


“No sailor but a fool fights a fortress.” So said Sir Horatio Nelson. During World War II, fortresses had many guises and had to be fought. No Sailor But a Fool lets you do just that in seven details scenarios. Represented are Oslo in 1940, Operation Sea Lion, St. Nazaire, Operation Thunderbolt-Cerebus (the Channel Dash by Scharnhorst and Gneisenau), Channel convoy actions,...   [click here for more]
Admiralty Trilogy Group  $14.00

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The Great Unification War Campaign: Operation Ramrod: Terran Forces: Compatible with Gruntz 15mm, FUBAR and BOHICA

The Great Unification War Campaign: Operation Ramrod: Terran Forces: Compatible with Gruntz 15mm, FUBAR and BOHICA


The Terran portion of TEF5 is split between the Legions and the Marine Corps. The Legions prefer fast heavily armed hover MBTs and APCs supported by VTOLs and powered armor. The Marine Corps has discovered that units composed mostly of mecha and powered armor are able to drop from orbit and take spaceheads where necessary. Once the spacehead is established the Legions land their Scarab series dropships...   [click here for more]
Art of War Games  $1.00

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High Tide Scenario Book

High Tide Scenario Book


Based on what we have learned since the collapse of the Soviet Union, High Tide compares, for the first time, the strengths and weaknesses of the Cold-War adversaries at the height of their power. The 128-page scenario book provides thirty naval battles, covering all types of naval operations: antisubmarine warfare, convoy operations, mining missions, amphibious landings, air strikes on land...   [click here for more]
Admiralty Trilogy Group  $16.00

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High Tide Annex Book

High Tide Annex Book


Based on what we have learned since the collapse of the Soviet Union, High Tide compares, for the first time, the strengths and weaknesses of the Cold-War adversaries at the height of their power. High Tide's data annex is a comprehensive listing of platforms, weapons and sensors for naval, air, and some land units. Each ship class entry has a full listing of its sensors,...   [click here for more]
Admiralty Trilogy Group  $14.00

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White Ensign, 2nd Printing

White Ensign, 2nd Printing


There was a time when the sun never set on the British Empire. The sinews that tied the empire together were the ships of the Royal Navy, and later, those of the Commonwealth nations. Today, just like it was in the past, whenever those ships sail, one can see the White Ensign. White Ensign discusses each conflict in which Commonwealth naval forces were involved from 1960...   [click here for more]
Admiralty Trilogy Group  $14.00

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World on Fire: The Third World War Book 3

World on Fire: The Third World War Book 3


The Hammer Falls! Book 3 in the World on Fire: The Third World War covers the fighting in the NORTHAG Sector of Germany. Here the main Warsaw Pact attack fell upon West German, Belgian, Dutch and British troops. The sector was stretched thin by the deployment of US and British troops to Saudi Arabia and the Warsaw Pact hoped to capitalize on this. It would also see the first counter-attack...   [click here for more]
Imperial Depot Miniatures  $4.99

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Naval SITREP #25 (October 2003)

Naval SITREP #25 (October 2003)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #25 was published in October of 2003. Table of contents: CaS Scenario: Full Force Z NATO Designations for New Russian Aircraft...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #24 (April 2003)

Naval SITREP #24 (April 2003)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #24 was published in April of 2003. Table of contents: CaS Scenario: Operation Tembu New Faces in the Russian Fleet The UCAV...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #23 (October 2002)

Naval SITREP #23 (October 2002)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #23 was published in October of 2002. Table of contents: CaS Scenario: Fight for the Fjord HMS Nottingham Grounds Harpoon...   [click here for more]
Admiralty Trilogy Group  $3.00

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Supermarina II

Supermarina II


While Rommel’s Afrika Korps was capturing the attention of the world, its fate was being decided in the Mediterranean. No matter how brilliantly the general and his troops performed, they could not win without the supplies and equipment necessary to fight. Supermarina II is the continuation of the Origins award-wining Supermarina I. Containing over two dozen new scenarios, Supermarina...   [click here for more]
Admiralty Trilogy Group  $14.00

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Stations Manned and Ready - 2nd Edition - Rules Support Package

Stations Manned and Ready - 2nd Edition - Rules Support Package


STATIONS MANNED AND READY II IS A SET OF NAVAL WARGAMES RULES FOR THE PERIOD 1885 TO 1945 USING SHIPS AND AIRCRAFT UPDATED 2nd December 2015; further update on 22 February 2016. In the update of the 22nd February 2016 we have introduced the information on how to use the Ship Record Sheets into each of the Battle files, for the convenience for players. In a few of the battles we have also made some...   [click here for more]
A and A Games   FREE 

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Best of GDW's Harpoon SITREP

Best of GDW's Harpoon SITREP


GDW’s Harpoon SITREP was published quarterly between January 1989 to January 1994. Each issue provided a mix of scenarios, articles on naval warfare and technology, and statistics on weapons systems. All this was designed to support the very active Harpoon miniatures gaming community, and was supported by them. Most of the bylines in each issue were of players who wanted to...   [click here for more]
Admiralty Trilogy Group  $12.00

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Battle Skies:Dragons

Battle Skies:Dragons


For thousands of years the Dragons have ruled the world of Erien, but their domain has become infested by other races - Elves, Dwarves, Fae, and worst of all, humankind. The dragons have done what they can to slow the process but the humans bred like rabbits and the other races weren’t much better. It didn’t take long for the inevitable conflict over resources to begin and the dragons soon...   [click here for more]
Final Sword Productions  $20.00 $10.00

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Battle Skies:Dragons Quick Start Rules

Battle Skies:Dragons Quick Start Rules


Quick Start Rules - as they appear in the box game for Battle Skies:Dragons For thousands of years the Dragons have ruled the world of Erien, but their domain has become infested by other races - Elves, Dwarves, Fae, and worst of all, humankind. The dragons have done what they can to slow the process but the humans bred like rabbits and the other races weren’t much better. It didn’t take...   [click here for more]
Final Sword Productions  $5.00 $2.50

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Battle Skies:Dragons - Playaids

Battle Skies:Dragons - Playaids


This file set contains the play aids for Battle Skies:Dragons. Play Aids/Walk through movement sheets Blank Character Sheets. 6 Pre-generated Character Sheets. 2 sheets of box miniatures and breath weapon effects. Printing out the box miniatures at home is viable, but will not match the quality of the ones purchased in print from Final Sword Productions as these are low res files - and...   [click here for more]
Final Sword Productions  $20.00 $10.00

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Elven Chariot Squadrons

Elven Chariot Squadrons


ELVEN CHARIOTS PERMES Fantasy Series This set contains 16 detailed front and back artwork Elven Chariots minis grouped in 2 squadrons: Green and Blue, with Unicorn and Pegasi mounts (flying version included). Each squadron includes: Commander /Elven King Signifier Armoured High Elf Warrior Long Bow High Elf Archer Light Archer (2 versions) Plus Winged...   [click here for more]
PERMES  $3.50 $2.45

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Pulp Alley: Gadgets, Guns & Vehicles

Pulp Alley: Gadgets, Guns & Vehicles


Pulp Gadgets, Guns & Vehicles -- This thrilling Pulp Alley expansion provides rules for BIG guns, strange gadgets, riding mounts, vehicles, custom modifications, and much, much more. From dog-sleds to flying characters, and from airplanes to colossal walking robots, our Pulp Gadgets, Guns, and Vehicles book makes it fast and easy to add even more excitement to...   [click here for more]
Pulp Alley  $9.99

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Naval SITREP #45 (October 2013)

Naval SITREP #45 (October 2013)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #45 was published in October of 2013. Table of contents: Special Feature: Fix the Littoral Combat Ship! Defining Vulnerability ...   [click here for more]
Admiralty Trilogy Group  $3.00

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